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Inez

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Posts posted by Inez

  1. Lightbulbie, on 19 Feb 2014 - 6:14 PM, said:

    To be honest, to the people who have limited income this is the biggest slap in the face possible. Jobs aren't that easy to get and we need to eat. :c

    People with limited income can sell their excess prime parts for plat. So now the limited income people can be on equal standing with everyone else.

    What was your point again?

  2. exactly all an auction house will do is draw the gold/credit farming people to the game and have them drive prices of AH up so high because there will always be the gullible players out there living with mommie and daddie so no expenses that throw thier money into a game.

    Farmers drive prices down.

    More supply = lower prices.

  3. On the other hand, if you're running T2 Captures to build Orthos Prime, you build up a very large stockpile of keys that are no use for the item you want to make. I've tried selling the T3s and nobody seems to want them.

    If you only play solo, this is horrible.

    All those people running T1 keys, guess what they're getting?

     

    Instead now we are getting a 40th T3 cap key, and in the end that's not much of a difference.

    If you really don't see the difference in value between a T3 key and Bronco Prime Barrel, I'm guessing I can't explain it to you.

  4. What a lot of people don't realize is that these DPS calculators go by if the shot crits everytime.

     

    Not saying the Latron is bad, it certainly is a fine weapon, just remember that DPS charts are silly that way.

    That's not true at all, not sure why you would even say that when you can double check their math. None of the dps calcs I've ever seen do that. Its a trivial amount of math to add crit damage based off its crit chance.

  5. Its not an upgrade if you exist in a vacuum. Its a huge upgrade for the community at large.

    T3 keys used to be the hardest to get by far. Now there will plenty of them. The real bonus here is that money is far easier to make. Running T3 Cap keys with guildies makes you an easy 100K+ for about 20 minutes. And you'll never run out of T3 Cap keys.

    And it's much better than getting your 40th bronco prime barrel.

  6. Vote kick should never be allowed into the game.

    Players that played payday 2 know how much it was abused. Trolls would just kick random people just before the exit for no reason at all.

    Here's a hint: There was probably a reason.

    When I was brand new to the game I got kicked several times. As I played more and figured out why I got kicked, I would get troll kicked maybe once a week.

    There are timers in the game so they often don't have time to explain to you why you're getting kicked.

    If you're getting kicked regularly in Payday 2, try paying attention to what your teamies are doing.

  7. The game has few truly viable weapons to higher levels. And you ask for a nerf for SOMA? Think a bit before posting this stuff, please.

    I don't think he's upset about Soma's dps.

    He's upset that "skilless noobs" can easily kill stuff with a fully automatic accurate weapon with good dps. While he's being truly hardcore trying to kill stuff with his Spectra.

    Because that what hardcore videogamers do, they play casual coop pve games.

  8. ShAd0wF1AmE, on 12 Feb 2014 - 12:51 PM, said:

    At long range firing those machine pistols in short bursts of ~5 shots per second and allowing the recoil to reset, the accuracy is only a few hairs worse than the Akstiletto firing full auto. You can put out roughly 3 of those bursts per second (for long range, meaning 30m+), which means roughly 15 shots per second. Using the total damage per shot numbers on dpsframe (with no modifications because those already include crit stats), the Afuris has 11,010dps, and the Twin Vipers have 12,315dps, and the Akstiletto has its max 14,786dps. Alright fine, for the ranges that you almost never fight enemies, the Akstiletto have a slight edge (ignoring the fact that even at those ranges the Akstiletto needs to also fire in bursts even if they're less controlled, but I digress). Now bring it closer to ~15-20m, where the Afuris/Vipers can fire in bursts of roughly 20-25 without missing shots, still putting out 3 bursts per second. The Afuris become 14,680-18,350dps, the Vipers become 16,420-20,525dps, and the Akstiletto are already at their max 14,786. I'm sick and don't feel like going into further calculations for getting even closer to enemies, but know that, like I said, proper use of the Afuris and TVipers yields significantly greater damage at reasonable combat range.

    1. You're numbers are off, you're still using burst dps (I assume).

    2. I fully agree that the Akstilleto does less dps than Akvasto. I never said otherwise. The trade off is that you have a fully automatic, accurate, easy to use gun. And the dps is competitive. Not great, but for the trade off, I find it entirely reasonable that lots of people would like Akstilleto.

    3. At higher levels you try to kill your enemies at as long a range as possible. Getting within 10m of Grineer heavies can be deadly.

    ShAd0wF1AmE, on 12 Feb 2014 - 12:51 PM, said:

    Also, until you reach the point where you can unload a whole mag into a single enemy and still have to reload before being able to kill them (which with full modded guns is like level 150+), you're dealing burst dps. Yes, past that point sustained dps will dictate a gun's performance, but considering a majority of the game takes place before fighting level 150+ enemies, burst dps is the more important one in those cases. (and level 50-150 is considered end game... the easier part of end game, but still end game)

    Once again, no one cares about burst dps. This is because no one cares about fighting a single enemy at a time. Yes, there are situations where you fight a single enemy at a time. No, that's not why we put 5 forma in out guns. The times when you're concerned about dps is when you're fighting -multiple- enemies. You seem to have some hypothetical view of what high level survival and defense is like where the game only sends one enemy at a time after you. You want high dps for quickly taking down multiple enemies. And while you're reloading, the remaining enemies are blasting you or the pod. The fact that you don't consider reload time important makes me question just how much of the game you've played.

    ShAd0wF1AmE, on 12 Feb 2014 - 12:51 PM, said:

    As for shooting 6 times, I guess it has to do with being a drummer, but I can continuously tap 6 clicks per second for over a minute straight before I even begin to feel the slightest discomfort. And I asked my brother to try it out, and he kept up 6-7 clicks per second for over 10 seconds without a problem before we stopped caring to try it further. Also, considering breaks every few seconds for reloads, and switching to automatic primaries when I run out of ammo, yes, I can keep up that rate for a very long time with no problem. If that's "above average," and therefore not fit for this discussion, then I'm sorry that I'm above average, I guess. And at 6 shots per second, I don't need macros with those guns to outdamage the Akstiletto. (even though the Akvasto have almost unnoticeable recoil, and no one said you need to fire your whole mag at once, and you can fire in bursts and still deal amazing damage, and most of those guns' recoil can be managed once you get used to them)

    Most people aren't drummers. I think we can agree at least on this fact. I also fully agree that you can do 6-7 clicks over long periods of time. But most people can't/won't. Which is why the Akstilleto's are decent for most people. And at 16 shots per second, I can assure you the Akvastos have noticeable recoil. This is why my fire macro is set at 10 shots per second.

    ShAd0wF1AmE, on 12 Feb 2014 - 12:51 PM, said:

    I'm sorry you can't use your guns as well as I can, and I'm sorry you've deluded yourself into thinking the Akstiletto are great, as I desperately wish I could because I absolutely love everything about the Akstiletto that isn't its damage, but it's not that great. The numbers I've provided are the most irrefutable evidence I can provide that the gun isn't that good, but myself and many others have already tried extensively to utilize the Akstiletto's greater qualities to make it worth using, but it just isn't worth using. Several other guns deal equal or greater damage with equal or greater ammo efficiency, and its only real unique quality (status chance) is outdone by the Akmagnus.

    I'm sorry I'm not a drummer too. But once again, most people aren't. And arguing that all guns should be tuned solely for drummers doesn't really make sense. And once again, I never said the Akstilleto is great. It offers an accurate automatic weapon that trades off some dps. Personally, I leveled it to 30 and will likely never touch it again. The Akvasto and Stug are my fav secondaries by far. But I can certainly see why people would like it.

    Serious question: if you're so concerned about theoretical burst dps, why wouldn't you argue that the Stug needs to be nerfed, or other guns need to be brought up to its level? Why this special treatment of the Akstilletos?

  9. It is something different. And I appreciate the fact that I got my Natural Talent on the second reward screen I ever saw.

    Do my clannies and I find ourselves thinking "Ooooh, lets go do interception!" (aside from Natural Talent farming). Nope.

    You would think they could've at least stuck some of the ultra-rare uncommons in the intereception loot table. Instead of just North Wind and T2 keys.

  10. Split screen is a thing of the past, people should stop hoping for this in any game. Lowers Frame rate, generally makes the game difficult to have a UI for. Theres reasons so few games have it these days and VERY few of those work well to begin with.

    Lego games, Serious Sam games and Portal 2 all have split screen and work well.

    Being able to share a beer after a big in-game battle is tastier with irl mates.

    I would love split screen for Warframe, but in all honesty, there's more important issues for the devs to deal with.

  11. Take your own advise and don't order people around.

    His name is ThePresident.

    Again, read. How many times do I have to say it? Can you single out Outer Terminus to wave 20? Imagine that with Rank 0's beside you.

    I'm your huckleberry. Add me and I'll carry you to wave 20 so you can watch. Cause I'm like all hardcore and stuff, and use a lot of elbow work, or something. Or maybe I just use a blinding Excalibur.

     

    Yeah, I agree. I don't mind new players in Assassinations, Exterminates, Invasions, etc. But they are rather annoying in high level def/mob def and especially in Survival. The mere basics of Survival missions escapes them. One new player I played with recently always shot Corpus Ship windows, arguing "Don't lecture me! It's got a life bar, so duh, it's meant to be shot." We just need to educate these guys.

    He was trolling you. One of the bad side effects of being anti-social and super-serious all the time is that people are gonna troll you. I'd recommend a certain drug to relax you, but odds are it's still illegal in your state. Alcohol works wonder too.

  12. In regards to status damage, I feel like procs, even ones like Impact and Puncture, deal more damage than a normal shot. However, until we can get some proof, that has to remain a theory.

    The damage numbers appear on your screen. There's not even an option to turn them off. You're pretty much forced to look at them.

     

    The problem is that 80% of engagements in this game take place from 10-25m. No doubt that there are occasions where you're shooting enemies that are further away, but they happen so rarely and typically don't last very long considering they'll likely continue approaching, or that there'll be other closer enemies that demand your attention at the moment. And without getting into tremendous detail, yes, the TVipers and Afuris have no problem dealing more damage than the Akstiletto up to ~25m while firing in short bursts, as do about 60% of other secondaries in the game. Once again, they just don't put out enough damage to justify the whole "marksman's machine-pistol" idea.

    Firing bursts you're doing less dps than Akstilleto. With less ammo economy because some of the bullets are missing. Twin Vipers barely outdps Akstilleto even when going full auto. If you're using theoretical dps numbers (like dpsframe or GottFaust's tool), you have to take into account that you're not firing a bunch of the time, hence your dps will be much lower.

    If you're simply using burst dps, you're doing it wrong. Unless you're trying to get a top time for the Fastest Lech Kril thread, burst dps is largely irrelevant in this game.

    I've always loved Afuris, but willingly admit that Akstilleto beats it hands down as an efficient killer. Afuris is still more fun as a bullet hose. Unfortunately, the Dual Cestra has taken its place there.

    Even fired manually those semi auto weapons considerably outdamage the Akstiletto. If using a macro (which is a possible thing that people do), I don't need to remind you that all 6 of those weapons are somewhere in the top 10 secondaries.

    EDIT: I ran some numbers, and assuming 6 shots per second manually (which I find to be easy and comfortable), all of those guns are around the same as the Akstiletto. (iirc Akbolto is slightly behind, the rest are equal or a a bit stronger) I slightly overestimated manual firing, but think about that: The dual machine pistols shooting 16 bullets per second (assuming you're at least using Lethal Torrent, which you should be) are about equal to semi auto guns shooting 6 shots per second. Semi auto guns that, using macros or the scroll wheel trick, can in most cases triple their dps.

    If you truly average a 6 shot per second fire rate manually across a 1 hour survival, well, enjoy your incoming tendinitis. While short bursts of 6, 7 or even 8 is (might be) possible, the average gamer is gonna be doing more like 4 or 5 normally.

    And if you're gonna talk about macros you should try them out. At max firing speed most of those weapons suffer from severe recoil that mean you won't actually be hitting anything outside of point blank.

    At 4 - 5 shots per second, and given the restrictions of the guns you mentioned (such as spread from the Bronco Prime or fall off from the Brakk) the Akstilleto is looking very good. And with a full-auto, accurate and easy to use weapon.

    While its fun to argue about theoretical dps, the actual usage of said weapons is often very different.

  13. As a gamer, I'm not like that. In my defense, I try to help and chat them up on what to do.  I really track my success rate, and if you check my in-game profile, I only have 2 missions aborted (1 when I was new, 1 as an accident). Unfortunately, some really don't listen.

     

    Unfortunately also, I'm Rank 14 Conclave 2000+. I love challenges, believe me, but I hate facepalming stress from improper gameplay.

    The stress is all in your mind. If in you're in Xini with low ranked players, just carry them to 5 or 10. Or if it really stresses you out, leave the game and go do a mission somewhere else.

    If you truly expect pubbie groups to all be your level with your same goals, you're always going to be stressed. There's nothing DE can do to help you.

     

    If you really want people at your same level with same goals, they have clans and the recruiting channel. Otherwise you're rolling the dice. You have the tools at your disposal to solve this problem of yours. It's your choice not to use them.

    As a rank 15 player, I appreciate the challenge of carrying low rank pubbies thru high level stuff. And yes, sometimes we fail. But the challenge is still fun. Failing is part of life.

  14. Old MMO rule: He who complains about low level people on his team should not be PUGing.

    Post of the day.

    If the lowbies are truly a liability, let them die and don't waste your time ressing them. They'll get the hint soon enough.

    Having low ranked pubbies on your team makes for more of a challenge, imo. Not that there aren't plenty of awful higher ranked players too.

  15. Quite often in long survivals. She is as valuable as Nova I would even say you can last longer with Trinity and some other dps instead of Nova than w/o Trinity (since Globe is useless in high levels now). Her other skills need rework too to make them usefull and Trinity more fun to play overall.

    So when you and your clannies plan out a group, YOU decide to take an unbalanced frame that is no fun to play. Got it. If you really think its unbalanced and no fun to play, tell you clannies not to use Trinity and explain to them why its OP.

    I do high level survivals with pubbies all the time, and its very rare that anyone brings a Trinity.

    I just checked Palus, Triton and Elara. 0 Trinities, 2 Rhinos, 1 Nova, 1 Mag, 1 Volt and 1 Vauban.

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