yilmazdurmaz
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Posts posted by yilmazdurmaz
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nice, I have seen this just now as you only give 3-months notice (though made TBA) for a technology discontinuation that possibly make you lose most of your players making them unable to play anymore. go on and make yourself a small community.
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20 hours ago, Godzilla853 said:
since they announce the new war coming
13 hours ago, Twilight-Knight said:neptune's mobile defense have always have a good chance
and this note on wiki is older than 2015:
QuoteWhile they can spawn anywhere, it would seem that they rarely, if ever, do spawn anywhere other than Uranus. In fact, they are almost guaranteed to spawn in any Uranus Node
Oh my my, look at me now 😅 thanks guys
by the way, we meet sentients first in Uranus, only Oculysts, then after on Lua. these two happens always and in over 3000+ hours my game, this is the first i met them elsewhere.
though I seem to miss, It would be best we could have reference material to where does this mentioned in and what are the probabilities.
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is there no one having the same problem ever?
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is there no one having the same problem ever?
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it is kinda day-0 thing, always showing more than you actually earned. interesting still there. or might be a thing resurfaced with deadlock protocol, as many old bugs seem to return.
anyways, it is best to keep your own record on mind like trying to make 3000 scores counted only. if it is only about standing it wont be long to get to your daily limit.
tip: to the left from gate, and behind the building, there is this long pipe about 100 meters. do the tricks on it with continuous slides to get to 3000 each time
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after 100+ lich hunts, I still don't seems to created&killed a lich. not to mention riding stolen dargyn.
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few days ago, I had glassmaker attacked during my thrall hunt, and a thrall nearby caught in the blast and made a glass enemy.
and before that, maybe a week before, I had another hunt in a disruption mission, and one demolisher was also made thrall by the lich.
sometime ago, I remember limiting thrall conversion away from powered enemy units such as these demolishers.
I was looking for a clue in fix notes, and couldn't see anything related (or missed hard).
so the question: are these bugs coming with the deadlock protocol? or features that are made into the game?
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I am on my way hunting thralls for my Lich on Neptune-Larissa with all-new redesigned Corpus tile set, and suddenly a sentient scout appeared with 2 sentient hunters after.
As far as I remember, they only show up in Lua tile sets.
There are lots happening since the update came, and I might miss something. So here the question: Is this some bug or an added feature I missed?
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00:51:12 - <yilmazdurmaz> killed by 291 damage at 97 health from a level 75 BATTALYST using a GodRaysBeam 00:51:12 - <HELIOS PRIME> killed by 1,135 damage at 1,135 health from an unknown source
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+1
keyboard and mouse just stops working in-game while using chat
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keyboard is getting frozen while using chat
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1 minute ago, Kel_Silonius said:
because they have more mastery than you.
what? what kind of answer is this? they dont have more mastery than me? they just have weapons and possibly new frame still not released into the game.
do you even read what i wrote here? they have things "not released". are you one of them? -
WHY?
i am told they are "founders", of which we cant be because they were lucky to be around when the game born. they dont have to be around or do anything useful for the game anymore. they were just be around that time. that is all. I respect for what they did at that time but should they really be given this much?
anything not in the game should belong to beta programs, even if there are only few days/hours left for them to be integrated into the game.
Anything not released yet to be in the game is just giving me offending feelings.
anything done in beta programs should stay in beta programs until they are released.
so WHY are these guys are in the game before the update is released?
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- TYPE: In-Game
- DESCRIPTION: Black Screen when entering Murex
- VISUAL: Imagine you have everything working but you dont see frame,ship,map. anything other than context layers such as chat window and Tool wheel.
- REPRODUCTION: It happens rare. just have a bit laggy host and try entering Murex.
- EXPECTED RESULT: Get to front door. Press X. Watch cutscene or cancel if you can. Continue running the halls.
- OBSERVED RESULT: Get to front door. Press X. Watch the darkness. You can still use weapons and skills and tools because audio hearing says so. you can even move as you hear footsteps and bullet jumps. you can open menu and chat. Except you cant see 3D environment and anything in that layer. if Murex is defeated, player will be teleported back to railjack as if nothing happened. "/unstuck" wont work. i forgot to test if omni-teleport works.
- REPRODUCTION RATE: maybe at least a week.
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- TYPE: In-Game
- DESCRIPTION: Murex end-mission credits are given wrong after defeating a Murex, at least when solo
- VISUAL:
- REPRODUCTION: Go in solo with Mesa, defend oplink until 9/9, return to ship and just go back to flotilla.
- EXPECTED RESULT: Mission stats should show 360. Score Panel should show 360
- OBSERVED RESULT: Mission stats shows 280. Score Panel shows 280.
- REPRODUCTION RATE: At least since 27.3.13
edit: the total score under the profile picture shows the correct 360 before trying to go back to flotilla
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URGENT: Kuva larvlings are missing after 27.3.10I just finished my 6th mission with no larvling in it.4 were at sedna-adaro, thinking it was some luck. 2 were at saturn-cassini, 1 of them after a restart to the game thinking it might relate.I have 100+ hunts, never missed a larvling. still doubted, I tried 6 times to be sure.I already had another hunt hours before the update, so no doubt it started with it.please fix it asap.It seems I had visual bug on kuva menu itself. I was intense with kuva weapons I forgot I started a new one. and this gui problem fired my hot blood 🙂
oh and it is ok now. I can see my kuva menu
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Hi,
weirdness of host migrations continues.
I just had a session with 4 players at zone-1. then host didnt want to go on so we got a host migration when we were at zone-2.
while still in loading screen, i think next-in-line host left the game so we got another host migration.
and migration finally settled, we were at zone-9.
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First of all, know that it is not related to being at the top in your flotilla. You are awarded to your efforts individually.
You may spend the whole 3 hours (or until 100/100) solo, and accumulate the points slowly in many sessions. Or go with a power team and do it at once.
Rank I - 1000 points
Rank II - 3000 points
Rank III - 5000 points
But there is a catch: If you do power team up and get over 5000, then you will not earn ranks I and II. You need to slow down for them if you are a collector like me.
Warn me if numbers change.
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For those who dont know what to expect and those still confused.
The numbers are after update 27.3.8.2. If something changes, you can try the codes I included in your browser's developer tools console 🙂
MUREX POINTS:
sum=0;for (var i=1; i<=5; i++){
sum=sum + 9*16 + 9*24*i; console.log(sum)
}
after 1st: 360
after 2nd: 936
after 3rd: 1728
after 4th: 2736
after 5th: 3960CONDRIX POINTS
sum=0;for (var i=1; i<=17; i++){
sum=sum + 3*9*i; console.log(sum)
}
after 1 :27
after 2: 81
after 3: 162
after 4: 270
after 5: 405
after 6: 567
after 7: 756
after 8: 972
after 9: 1215
after 10: 1485
after 11: 1782
after 12: 2106
after 13: 2457
after 14: 2835
after 15: 3240
after 16: 3672
after 17: 4131If they are not yet on wiki, can someone please add?
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i hope this one is just a visual bug. else it deserves a better fix.
I just finished a hunt to get 60% heat damage kuva nukor. first time to get 60%.
then went to fuse it to old already-maxed one. there I clicked on this new weapons just to verify I have it there.
And then saw the description saying 59.8%. the same number also appears during the fusion. as I was gonna fuse them anyway, It does not make much difference for now. but what about future ones?
I have already fuse them so I dont know if you can find its record in my account history. else please just tell me so I can upload screenshots.
extra example edit: my only kuva hind (no fusion) I used has 27% on lich profile and 27.3% in arsenal. so this says it is not just a problem on 1 weapon.
funny edit: maxed to 30, not 40 🙂 I still need lots of forma for lots of kuva weapons, and nukor is not on the top of list.
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it is hard to use razorwing as it is fun to use. not because of flying. it is because of flying into texture, mostly into ground.
it is visual problem because the tiny-fairy frame is still floating outside the texture as it should. but the player's display goes beyond.
being tiny-but-fast is already a bit hard in closed spaces, but then this problem makes it harder.
can you please investigate.
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i keep many messages in inbox, no matter newer-ancient .
for a few updates now, this delete bug happens. and it seems it has find its way to hide from many.
anyways, here is what/how happens:
- keep a few different messages in inbox; lotus, darvo, stalker, little duck etc.
- make sure you dont have messages from same person back to back.
- then delete one of them, maybe newest, but it should be above some other.
- next message will shift upwards, but the message picture is still the one from deleted message.
closing-reopening inbox fixes it itself , but i am sure everyone would rather it fixes on delete
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i forgot which other frames has this issue, but at least our new lady titania prime has it.
for most of the frames, when standing still, mouse moves the display around the frame so we can see their faces and full posture in all directions.
and when we use targetting with right click, they will face always in the direction we are looking at.
the problem? some frames are always in targetting mode making it impossible to see their faces. it might be limited to times only when using their ultimate forms, but we should be able to see their faces in those forms too.
i guess one other frame is hildryn. i am too lazy to test it at the moment.
can you please investigate?
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- TYPE: In-Game
- DESCRIPTION: OpLink Satellite is going missing in space
- VISUAL: visual wont help 🙂
- REPRODUCTION: start solo. defeat 2 murex and return to ship. satellite has no waypoint on it. at least 3-4 times happened
- EXPECTED RESULT: satellite should have yellow waypoint on it
- OBSERVED RESULT: Waypoint marker of satellite is gone. If I place the RJ near it, I may find it visually. If I try to find it with archwing and if lucky, then I can continue to next murex.
- REPRODUCTION RATE: In every play, this happened on me after 2nd murex.
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18 hours ago, -SR-Ahmed.Duke said:
Truth to be told at this point I feel like its a waste replying to you (already doing it) cause you think you know everything and others dont. Your 60+ dont matter if you fail to identify the slightest changes after certain update/hotfix which you are. Btw I prefer to do my liches all by myself avoiding public unawareness of how lich system works cause I usually dont slaughter my lich right away when it spawns. Lastly and definitely I know what I'm talking about thus coming here to point it out without having any interest of continuing this unnecessary conversation with you. TC
instead of speculating, please, just give me reference links to what you think I missed. Because what I wrote before gives you the scenarios why this is so and you still say otherwise.
PSA: Warframe DirectX 10 Support Ended
in PSAs and Announcements
Posted
It is not about when dx10 started, it is about when dx11 become popular among publicly available display cards. thinking about the dates you assume every display card used to play warframe are master of art dx15(!) supporters.
but even dx12 was around long enough, few years ago dx11 cards was not that this much popular. I wish amd and nvidia adopted dx11 widely as soon as it came out. that s why dx9 lived a long life. In fact I would rather removing dx10 but still keeping dx9.