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xRufus7x

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Posts posted by xRufus7x

  1. 17 minutes ago, proxyvirus said:

    no.. you can buy a picture sure.. but not suddenly call edits and claim it as your own. this is not DA ...  it is still his art work. and no im not jabbing at DE here, im just telling how your statment was wrong there.   

     

    so you can tell me. i could buy a poster from DE, and then edit it all i like, sure sure.. but then can i put it back up and say "this is what it was supposed to be" ? no no...  cant just do that buddy. like, i bought a game, but i cant edit or mod it how i see fit, DRM gets in the way and i go to jail.  now, onwards with the topic at hand.

    They contracted him to make a concept for him. Once he hands over the concept it is theirs legally and they can do what they wish with it. So yes they absolutely can. That is how this type of work works. 

  2.  

    1 hour ago, Altairbex said:

    They modified his work without his permission,that was his submission for their commission ( sick rhymes). If you look a little closer, you can tell they just erased some parts, and look at the proportions. Had they said that they wanted the mohawk it would have been fine. But they instead put things in there and edited it. That's like making a painting for someone and then when they take it they change all of the colors instead of asking you to do it instead. Technically it was concept art but it was not THEIRS to modify themselves. In the devstreams they even SAID Mynki was to have little interaction with Ignus's work no matter what.

    Once you pay for a painting, you can doodle on it all you want. Thats how ownership works.

  3. 29 minutes ago, (Xbox One)DeluxeKnight831 said:

    if i didnt know anything about this game and someone told me oh man this skin sucks and showed it to me i would immediately know what was wrong. its just plain ugly and doesnt even look like it would remotely fit into the games universe

    I actually like that skin a lot. Admittedly the default colors are ugly a sin but the skin itself looks quite nice with some customizing in game.

  4. 3 hours ago, Brasten said:

    Now the IMO post not part of numbers and math

    In my opinion the current setup of the Riven Mod system itself is a big ball of dried flaming seaweed. It does not meet its design goals or offer a satisfactory experience. To reiterate points I've posted multiple times since Rivens launched...

    • Kuva Costs need to be capped (40 re-roll or 5 hours of constant Kuva farming at the most)
    • Control over stat rolls
      • Using other resources to lock in/out Stat adjustment types, and adjust numbers.
    • Ability to swap Rivens to a different weapon (Named)
      • Again using other Resources, possibly based on blueprint costs of the weapon being switched to... and other factors
    • Option to Transmute 4 Rivens into 1 Unveiled Riven
      • for a total reset.

    If these things are done to the Riven system... then 8 Plat per Riven Slot would seem like are more equitable price. Not the 20 plat for this clunker of an extremely premature and under-developed system.

    The current Riven system fails to proved enough Player Side control to eventually arrive at targeted boosts needed by very under performing weapons. And they miss the opportunity to create an effective Resource Sink, to start bleeding off those millions of Nano Spore and Control Modules. 

    I agree with everything here except maybe weapon swapping. Pretty sure we would just end up with thousands of Synoid Symulor and Tonkor rivens then. On the other hand, the sheer number of weapons we have will make it pretty RNG intensive. Maybe make it so we can chose a weapon class like snipers, burst rifles, launchers, automatics, bows.

  5. 10 minutes ago, Salenstormwing said:

    I like how the next post was someone asking to buy the Stradavar Riven mod.

    Also, the Vulklok sentinel sniper rifle is an amazing weapon. Yes, the Sweeper/Sweeper Prime is amazing at close combat, but the Vulklok is very good for a long range sentinel weapon. Had my Grineer Blimpentinel sniper lots of badguys all 1-shot when I used it. A good Riven mod for it would be nice.

    Thats because trade chat is a disaster. That is true RNG right there.

  6. 9 minutes ago, FlinttheImmortal said:

    Really?  How about this:

    Please read Riven Mods Devstream Workshop Post #1.  Specifically, this:

    "We want to give players something unique to them that can speak to their wider Arsenal."

    The word to pay attention to in the above is "give."

    "Riven Mods were added to incentivize end-game players to revisit old weapons and to change up their play style."

    Now players have to pay to be incentivized?

    Firstly, the whole thing about Rivens being an incentive to use old weapons is a lie.  And now, the statement about "giving" players that incentive is also a lie.

    GG

    Server storage issues be damned.  Rather than fix the problem on their end (ie. "normalize" Rivens somewhat so that they aren't insanely db intensive), because they started this mess without any idea of what trouble it would cause, the problem just gets passed onto the players...and their wallets.

    Again.  GG

    I know, I know.  Rivens aren't mandatory.  Again, the words "give" and "incentive" are important here.  It aboot the principle of the thing, you see.  Don't say you are going to do one thing ("give" me an "incentive" to use old weapons), and then do another (tell me to spend plat to be able to do it) because you didn't think a thing through far enough.

    Really, OK. Except in this case the word give isn't what you are reading it as. The only riven mod they gave us was the one from TWW. The rest were farmed or traded for so it would seem like you are putting meaning behind a word that was never there to begin with.

    Incentive in this case is pretty much code for. We have added powercreep to everything. Balance be damned(not that there was much to begin with once you get like half way through the star chart and get your first set of potatoes. They still technically do that job. You can farm out or trade for a riven mod to use on your favorite gear even if it isn't the top tier. It is inefficient as hell but the option is there.

    I mean it is better than the last set of feedback because it actually touches on some of the problems with Rivens, mostly how RNG heavy their stats are but there is still a bunch of hyperbole in there.

  7. 3 minutes ago, Sannidor said:

     

    That would be true with an exchange, for example: 1000 ducats for 5 plat.

    Even a progressive system of:

    • 500 ducats for 1 plat
    • 1000 ducats for 5 plat
    • 5000 ducats for 40 plat

    would make grind somewhat more justified

    Since there is no way to get weapon slots outside of rare events (event weapons now drop in pieces to not go with free slot, duh) and obviously frame slots, I can't say it's really free to play - it's free to test and switch around with no option to replay quests giving many frames! That's the main reason why we could not repeat them - if you delete Mirage you have to buy her, this is not a glitch, it's an unfair tactics.

    We have not been spoiled, many players gives DE money willingly knowing about all the questionable prices, that's why an honest concern about game's state is a good thing.

    It still all comes down to convenience. I like this frame so I want to keep it not I need this frame to complete something in the game and you could just as easily switch Mirage/Symulor to Loki/Tonkor or any powerful frame/powerful weapon you wanted.

    Also repeatable quests are coming. Whether or not you will be able to farm frames from them I have no idea but we will have to wait and see what DE does with that.

    I am not against an honest concern. I am not impressed by the implementation of Rivens so far and I agree that the plat price is a bit high currently especially for a system that still needs a lot of refinement IMO but we also need to be concerned with how we frame that feedback and analyze the game. Even if you remove trade from the game you can "Finish" warframe without spending a single dollar which essentially amounts to having at least one end game viable weapon for each slot and one frame while cycling other crap to keep your mastery rank climbing.

  8. Just now, Shockwave- said:

    it is absolutely p2w. If you want your weapon to be as strong as the next guys weapon you need a riven which costs you 20p. haveing to pay real money so your weapon can be stronger than the next guys weapon is kinda p2w, the 5 free slots mitigate a little, but IF the actual goal is to make lesser weapons better and to encourage their use, and each of us already has 5 weapons they like and want rivens for, then for Rivens to accomplish any part of DE's stated goal whatsoever, we have to pay money.

    Except you get 15 slots for free. That gives you more than enough slots to make your gear just as powerful as the next guy. The rest of your complaint falls under the implementation of Riven mods in general not PTW. You are essentially paying for the convenience of being able to powercreep more than 15 weapons which is nice but not needed to give you any sort of advantage. Your riven mod for a tonkor is just as good as mine no matter how many slots you have.

  9. 1 minute ago, Sannidor said:
    • cosmetics
    • boosters
    • rushing crafting
    • prime access

    You know, all the good stuff for lazy kids who don't mind supporting DE.

    White-knighting unfair tactics from company which advertises their game as free to play is pretty desperate.

    Warframe is considered "freemium" by many players, and they are not wrong because even character and weapon slots cost plat, no matter if it's you or other player - someone HAS to purchase it. How hard it is to understand?

    Read terms of use - no player owns anything about Warframe, all accounts can be deleted without warning or reason.

    All we do in this endless beta is support DE in their experimental phase which is an excuse to milk money and it's absolutely fine as long the gameplay is enjoyable.

    But for the good of this game and the community - stop pretending it's free to play and stop shaming people who trade for plat and use other player's money to progress!

    You buy slots for convenience, because you want to have all of those frames and weapons at your fingertips not because they are needed to play the game hence free to play. HEll, you could have just a Mirage and a Synoid Symulor in your inventory and you would be able to beat 99.9% of what the game throws at you. The other .1% could be handled by a Lex Prime or Vaykor Marilok. Congratulations, you just beat Warframe with 2 weapons and a single frame.

  10. 4 minutes ago, Shockwave- said:

    20p a slot? This belies the intent of Riven mods. Clearly this is just a P2W move. Rivens were supposedly there to encourge using older weapons (even though they were released for meta weapons). Now we're encouraged to use the older weapons but only 15 older weapons, between all weapons types. There are many many unused weapons, but we'll get 5 riven for primaries, 5 for secondaries, 5 for melee (effectively). Of course we can buy new weapons slots for 6p each, but the riven to go with the weapon is 20p.

    This encourges me to just use the meta weapons and forgo Rivens. Too much hassle. I have to like a sub par weapon, then pay 20 to get the riven mod slot to use it, assuming my 5 riven slots per weapon type are alreayd taken by the weapons i love to use now. Should I want to "tryout" some older un-used weapons in addition to my main weapons, that's 20p a slot (or forgo rivens for my main weapons).

     

    This is in no way PTW. There is a reasonable debate to be had over if it is a good price or if it is fair to charge for Riven slots or Riven mod implementation. but not whether or not it is Pay to Win.

  11. 2 hours ago, LSG501 said:

    honest opinion... we should not be paying for a mod that's sole purpose is to fix an issue that shouldn't be there in the first place.  If the enemies/weapons were balanced properly we wouldn't need riven mods to make the MR fodder weapons viable.

    You are assuming weapon tiering isn't intentional, which it obviously is.

  12. 12 minutes ago, Patzer said:

    Well S#&$, better tell this to database service providers around the world that virtual platinum currency fixes storage issues then! As it obviously now does, just pay 20p per slots and voilà storage issues are gone!

    I mean storage cost money, plat costs money. DE sells plat and used money to buy storage.

     

    1 hour ago, SupremeDutchGamer said:

    the thing is.... DE wants rivens to be used to make BAD weapons GOOD. but if you look at how much it costs in plat to make a bad weapon good:

    6 plat for a weapon slot

    20 plat for a catalyst/reactor

    20 plat for a riven slot

    if RNGsus hates you 50 plat for a veiled riven or at least 25 plat for an unveiled riven depending on that weapon.

     

    THIS MEANS ABOUT 96 PLAT TO MAKE A BAD WEAPON GOOD!

    lets be honest. nobody is going to pay +- 100 platinum to make the daikyu good when they have their noobtube tonkor already.... and thats not factoring in the cost of stuff like forma and the weapon itself because those are buildable.

    (i counted the catalyst/reactor for plat because we rarely get them.as in. we recently got 3. but those where the first 3 in the last 3 months.)

     

    Assuming you aren't using one of your free slots, you didn't get the reactor from an alert invasion sortie or event, you didn't already own the weapon, you didn't just farm your Riven mods.

    I mean come on guys. This price point may be a bit high but there is no reason to make stuff up to justify your rage.

  13. 35 minutes ago, HurricaneBones said:

    i ain't even mad you have to pay.

    i'am mad it cost 6p for a weapon slot, 12 for a warframe and..... 20 for a riven mod.

    come on...

    but who am i to complain with my 5 riven mods(got 1 in quest, bought 2, got 2 in sorties yeah !), i will get the 15 riven max in 9 months. 

    Warframe slots are 20. Reactors, Forma, Lenses, exhilus adapters and loadout slots are also 20. This is a pretty standard pricepoint.

  14.  

    8 minutes ago, Antiphoton said:

    The content and names of your slots are not saved on your computer, but on DE's servers. They have a limit.

    Anybody know if ti could be moved client side. Gear slots already are so it seems like it wouldn't be completely impossible.

    4 minutes ago, VisionAndVoice said:

     

    This.

    Steve mentioned it on devstreams at least once - they wouldn't mind giving players infinite loadout slots, but that would most likely explode their database. In the end, the have to draw a line somewhere on how much disk space thay can allocate to each user.

     

    It's also the reason why we still don't have separately coloured cosmetic accessories.

    Pretty sure Steve said in the last devstream that this is just an issue of the UI guys being really busy.

  15. 1 hour ago, Antiphoton said:

    Yeah, they do. But they release new stuff a lot faster than they fix the old stuff.

    Titania, for example. She's in a better spot than Zephyr, of course, but she could use some tweaks, like fixing the fact that Lantern'ed enemies fly away in open tilesets. You have a lot more time here than I do, based on that, when do you expect her to be revisited for some tweaks? How many new frames do you think will be added by then?

    Of course, I may be wrong, each player has his/her own perspective. Mine tells me that fixing older frames should be a number one priority, because the longer they pospone it, the harder it will become.

    Before Titania gets looked at? Probably a while. She is in an OK place right now and you can control where lanterned enemies go by smacking them or shooting them. So that really isn't a big issue.

     

    Also, FTP games live and die off of new content. This is just a fact. DE needs to keep pumping out new content to keep people playing. A zephyr overhaul will never draw in as many people as trying a new frame and certainly will draw in less money as many people already own Zephyr. and like it or not it is money that keeps Warframe going.

  16. I have been playing this game for three years. I have watched new enemies with new mechanics, numerous balance and mechanic overhauls, hundreds of weapons buffed and nerfed, countless changes to frames, new mission types, overhauls to old mission types, an ever growing community, two new platforms being launched, new and interesting frames that no longer rely solely on press 4 to do a 360 degree AOE with slight differences, the whole community outraged over a helmet and the flood of glorious anteater memes that followed, misteps like vivergate and random seemingly arbitrary nerfs like Braton Prime's ammo capacity, angry Russian youtubers, rage over operators, love over the Tonkor, multiple debates over armor scaling, Steve lose his cool on a devstream, Add grind, reduce grind, and one thing has always remained constant. There is always someone claiming DE is destroying their own game by doing the exact things they have always done.

    ada.jpg

  17. 1 minute ago, Antiphoton said:

    Oh yeah, I forgot about Nekros, sorry.

    The idea to reworkd Bladestorm, however, was announced more or less at the same time that TWW.

    This is true but they also mentioned that they had tried to rework Bladestorm multiple times and did not like the result and ended up scrapping it. Do what you want with that information but I don't think it is fair to say that they don't make balance passes on older Warframes.

  18. Yah Endgame fatigue is pretty much the eternal struggle of Warframe. It has been for years. The solutions were endless void void then t4 endless void then raids then sorties then endless relics and now Kuva. While DE has given us more "Endgame content" most of it isn't super engaging and a lot of that comes down to the fact that most of the people taking on these modes know at least a few tactics for cheesing the hell out of them.

    As for the Warframe balance thing, Im not sure how long you have been around but Warframes get balance passes relatively frequently. I can't think of a single frame that hasn't been touched in one way or another and quite a few have gotten large reworks. You can disagree with how effective some of those reworks were(Mag) or how much they actually changed(Ash) but they definitely do happen. We have known for a while that Limbo is next up which makes sense since most people consider him to be one of the worst frames and is a bit divisive as a bad limbo player can hurt the team as much as help them. After that, hopefully Zephyr will get a look as she is in a pretty rough spot right now and is one of the weaker/least engaging frames to play unless you really like parkour.

  19. We have no idea. We have been given next to no information on it other than that it will likely address damage as well as scaling. Also, it has never been said that they intend on removing mandatory mods just that if they did we would be reimbursed in some way. People need to stop jumping to conclusions.

  20. Status is already more effective than raw damage due to scaling. This would be a nerf and we really don't need another critical bow. I am all for making primes more unique but not by making them a slower Dread/Paris Prime.

    The distance idea is interesting but I am pretty sure the Daikou already has a mod that does that not that I would mind it being inate.

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