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EmberStar

Grand Master
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Posts posted by EmberStar

  1. 12 hours ago, 0_The_F00l said:

    It's the one with the revenge and redemption theme with the fate of a kingdom on the line.

    Okay, sure.  That narrows it down to only about 80% of the single player games that exist.

    Next time just say what you mean.  You've spent about ten times as much effort NOT saying the name of whatever game you're talking about  as it would have taken to say it outright.

    • Like 1
  2. 5 hours ago, [DE]Momaw said:

    The way this currently works is that you get the config slot of your exalted item that matches the chosen slot of your warframe. So if you choose config B of your Titania you get config B of your Dex Pixia. If you choose a warframe slot that doesn't HAVE a matching exalted config, you get the default build instead

    That's really not ideal.  I'm not a super min/max player, and I'm *pretty* sure that the build I use on my Exalted Weapons is still better.  Not to mention that for some (Excalibur with the Chromatic Blade augment) the default build will actually be way, way worse.

    But whatever.  The Circuit already has so many things wrong with it that I'm probably already done with it anyway.  Such as the pretty major issue that if I *did* want to team, impatient (stupid) players can start the mission countdown timer before everyone else has picked gear, or even finished loading in.  I have no idea why the Cave is part of the mission matchmaking, and of the handful of times I've tried to team, it felt like over half were messed up because someone *else* was ready and didn't even bother to ask before jumping in the portal.  And at least twice I got stuck with default random because I didn't even get time to PICK in the cave, I finished loading in just as the mission countdown expired.  Nope, not a fan at all.

    • Like 1
  3. Just wanted to confirm this, the bracelet on her right arm seems to be connected to the animation bones in her hand instead of the forearm.  It massively clips her arm with even a slight deflection of her hand, and will detach completely (as pictured above) when using a bow.

  4. 15 hours ago, EiraRozen said:

    Orphix was a fairly awful grind (at least for me) yet, we did it anyway. Many of use stuck with it for the platinum. So yeah, seeing hours of work wasted is going to do that. Fortunately, I have something of a "this is a game not a job" policy so didn't grind nearly as hard as I could have.

    I didn't spend any cells grinding Lavos or the weapon because I kept getting them as mission drops.  I ended up with one for Helminth, one to keep, and enough parts to build two more if I somehow need them.  I did *not* play the event with particular enthusiasm - in fact I pretty much stopped playing Warframe at all once I'd gotten both necramechs polarized to where I wanted them.

     

    3 hours ago, Monolake said:

    Blueprint - that you can't craft - in earlier ranks than the parts you need to craft it. This doesn't make sense and will only upset players who are yet to max Entrati standing, better swap them around.

    I'd need to check, but I'm almost sure every "open world faction" Warframe works like that.  It's honestly similar to all the 'frames you can buy as blueprints for credits, but then have to grind for the component blueprints.  I'm not sure how it "doesn't make sense," but it seems to be a consistent behavior across several different systems.  I'm pretty sure that most of the time the main blueprint is the easiest piece to get.

    *Edit*  I just checked. 

    Baruuk and Hildryn:  Main blueprints available from Vox Solaris at Agent.  Baruuk components require Hand (which I'm pretty sure is a higher rank) and Hildryn components are random drops from Exploiter... which I'm pretty sure requires max Vox Solaris standing to even take the mission.

    Gara and Revenant:  Main blueprints are guaranteed rewards from story missions.  Components are only available as random bounty rewards, which places them behind two layers of RNG - one for them to be a potential reward at all, the second for that blueprint to actually drop.

    So making the main blueprint available first does, in fact, seem to be an established pattern.

     

    • Like 1
  5. On 2020-09-28 at 7:36 PM, Aldain said:

    Fine all things considered.

    Though I keep waking up to 12+ notifications, usually just likes and I really really hate it.

    Maybe because you make too many posts that are sensible and that people agree with?  Try posting meandering rants with no punctuation, maybe?

  6. 6 hours ago, MagPrime said:

    For my mouth, not that spicy.  For my nose, very spicy

    The local grocery store has a little deli (in the sense of a counter with hot trays were they sell pre-cooked food.  Not the same thing as a genuine deli apparently.)  They sell something called "chicken fire fingers," strips of chicken breast covered in some mix of spices that makes them look vaguely reddish-orange.  I keep buying them, and I'm not sure why.  I like the taste, but I apparently react quite poorly to something in the spice mix.  (As in, exactly four hours after eating them I start to get stomach cramps, and a four and a half hours I had better already be headed to a restroom.  OnO  )  And yet somehow when I see they have them, my first thought is always "Oh, I like those.  I should get half a pound."

     

    • Like 1
  7. 4 minutes ago, DeMonkey said:

    I'm guessing though, really.

    As I said, I likely used the reference wrong.  I've only seen it used out of its original context, usually in the form of someone doing something (as I said) well intended but ultimately not possible.  IE, someone is tilting at windmills by trying to push for environmental reform when all the power in the world is held by multi-billionaires who won't live long enough to see the planet die, who dislike science, and who literally couldn't care less what happens twenty years after they pass away in their exceedingly wealthy old age.

    So based on my flawed understanding of the idiom, trying to have a reasonable debate with someone who is being unreasonable (on the Internet, even!) felt like "tilting at windmills."  Since I appear to have badly misunderstood what the reference meant, I'll stop attempting to use it.  (I tried once, I failed.  Never again.  At least not that mistake.  I shall find an entirely new mistake to make next time.)

    • Like 1
  8. 1 hour ago, Aldain said:

    I should have figured it was Don Quixote.

    Still doesn't make sense for the context it was said in, but hey you learn something new everyday.

    Nonsensical idioms are always equal parts a pain and a treat.

    Someone besides me made that comment?  Odd.  I said it because I noticed you trying to have a reasonable discussion with someone who started out with an entirely unreasonable position.  Which I (probably mis-remembered) as something I'd seen you do before.  I was attempting to be funny (I'm not) and probably misused the reference.  But yes, Don Quixote.  In my head, "tilting at windmills" means doing something possibly well intended but ultimately pointless.  (I haven't actually read it, I don't know if Quixote thought he was protecting anyone or just being weird.  But it's not like he could "kill" a windmill giant with a lance anyway.)

    • Like 1
  9. 13 minutes ago, (PS4)robotwars7 said:

    it's a tiny ACCELTRA??!!! 😲

    I think i've just found my new favourite Sentinel weapon...

    The missiles it fires are kind of slow, with a lot of spread.  And it only fires every couple of seconds unless you mod to fix that.  Which (as pointed out above) isn't compatible with the new moa's melee attack mod, which ignores multishot and speed mods.

    The Helstrum has really high status chance though.  It's only "okay" for a Warframe weapon, *insanely* high for a companion weapon.  Most of them seem to max out at about five to ten percent on crit and status chance.  Helstrum is high enough that three dual stats mods can push it to 80%, but the damage is like an assault rifle.  At least on my setup, the damage per projectile doesn't go over about 75 total.  (Which doesn't mean it can't go higher, just that I'm not interested enough at min/max to do it.)

    • Like 1
  10. 4 minutes ago, nslay said:

    In the 54 commonwealth nations (Canada being one of them), they use the British spelling. Out of those ~55 total English-speaking countries (or where English is an official language), only the United States spells these words without the 'U'... only us Americans. No one else. We really do spell these words wrong and it has nothing to do with being in Europe or not.

    Yes... there are really 54 other nations that speak English (and they speak and write it correctly).

    https://en.wikipedia.org/wiki/Commonwealth_of_Nations

    Good for them.  They're welcome to file their complaints in the gray Aluminum Round File.  Oh, and saying that "Americans do it wrong" is pretty much the most certain way possible to make certain that some Americans will do it forever, just out of spite.

    • Like 7
  11. 21 hours ago, (PS4)robotwars7 said:

    bruh, what are you on?, two of Deadlock's main selling points are reworks of old content, namely the Corpus Ship tileset and the Jackal. the tileset has been pretty much the same barring a few graphical adjustments since 2013, it's the oldest tileset in the game and it's getting a revamp. I'd say other bosses needed a rework more (Sarge) but Jackal's pretty old and was starting to show his age compared to Raptor and Ambulas, who got a fresh coat of paint.

    the only new stuff is Protea and her quest, a few weapons and the Purgatory thing (which it can be argued is part of the tileset rework). DE does go back to old things, but you have to give them the time to do so, and they still ahve to add new content to prevent the game stagnating. 

     

    I do hope they'll do the Infested next.  Especially the Corpus Infested ships - it's *super* easy to hang up on some of the geometry (broken walkways, ruptured deck plating) and ground pets glitch out and just completely freak sometimes when trying to pathfind through it.  (Enemies too I suppose, though it's hard to keep track when I mostly explodify them before I notice that they're running in circles.)  Touching up the Infested Derelict tileset would also be nice since it has a few tiles with similar issues, though nowhere near as many.  The main one that comes to mind there is the big room with the hallway outside where cryopods filled with infested tendrils run off the track over and over and drop into the water.  I've gotten stuck in the broken debris there a couple of times, even though I *know* it's glitched.  I've also had to abort a couple of times when something like the Juggernaut got caught in the same mess in an Exterminate and I couldn't beat it to death through the deck plating.

  12. 1 hour ago, PookieNumnums said:

     

    TLDR: people saying all research in recruiting that dont have all research (solar rail stuff, pigments, ignis wraith), discounting the importance of pigments as a representation of clan member participation and contribution are bad and should feel bad.

    If the only thing they are missing is pigments (and unobtainable event blueprints) then I would say that the obvious point is that they mean that their clan has all *gameplay relevant* research.  Pigments have no function besides adding research points to a dojo's cap, and cosmetic options that can only be used on the dojo itself and even then only by a tiny fraction of the people in it.  As you said, Ignis Wraith and solar rail stuff is either already done, or will *never* be done and isn't really worth considering.

    Pigments don't matter.  They can't kill Grineer, they don't add to personal Mastery.  A guild can have them, or not, and will function exactly the same either way.  In a *very* few cases the pigments might be the difference between the ability to trigger an Ascension Ceremony or not.  But the Ascension itself is also a time limited thing, and I'm pretty sure at least some guilds disassemble the altar so that "some random doofus" can't trigger the ceremony just for the lulz and waste it.

    If a clan has all the warframes, weapons and consumables available, then they have all of the research that makes any difference whatsoever to people who might be interested in joining.  Ranting about having pigments or not seems to me like a grammar nitpick.

  13. 5 hours ago, (PS4)yokai1235 said:

    the railjack engines are on the side the big thing on the middleis the mini solar rail 

    Does it matter?  The ship flies because space magic.

    Personally, I find it hard to get too worked up about "complete realism" in a game where I'm playing a techno-organic ninja space wizard who can run up walls before conjuring a swarm of fire comets that fly out of the ceiling, dropping three stories to the ground without getting hurt, and then punching someone so hard that their arms fall off.

  14. 11 minutes ago, (PS4)yokai1235 said:

    every ship on warframe has side trusters for side flight yaw rotation you can see on the liset on the Galions the corpus obelisk on the drop ships on the pods on plains and archwing mission but for some reason the railjack and the grineer crewships and fighters don't have and they can fly sideways anyway did theyjust forgot that was a actual thing

    The railjack has "space magic" internal gravity and inertial damping.  Which is how it can move like it does without bouncing the crew around the inside like a bunch of squishy water balloons.  It can slide sideways without visible thrusters because the story says it can, basically.  The big engine cowling down the spine isn't for thrust, that's the "faster than light" drive.  Grineer fighters need visible thrusters because they don't have ships powered by Orokin magi-science.

    • Like 2
  15. 1 hour ago, yarl5000 said:

    I guess that magic never get thrown around gravity thing is possible. 

    So my theory on why the railjacks are the way they are are because they weren't designed to be frontline ships for most of the war.

    The part of the lore we have access to (in cutscenes and codex entries, mostly) is pretty fragmented.  It's strongly implied that at the start of the war, Orokin were probably using super-tech level weapons and ships - Cephalon controlled railgun defense grids, smart missiles, homing bullets, robotic proxy warriors, whatever.  It blew up in their face, because the Sentients have an innate ability to hijack other technology.  (They're essentially living machines.)  The Warframes were part of a last ditch defense against them, because the sentients couldn't hack a soldier carrying a "zero tech" slug thrower and a sharp stick.

    So the Railjacks probably weren't the original frontline ships.  For all we know, they're a weaponized Orokin racing yacht that someone accidentally discovered was immune to being taken over by a full-sized Sentient like Hunhow.

    • Like 2
  16. 7 minutes ago, yarl5000 said:

    Many things about the railjack don't make sense if you think on them for too long.

    Look at the ship itself.  Why is the internals laid out like they are? Does this seem actually useful to have it laid out if this is a warship?  There are massive spaces that go unused and there is no legit way to get up to the top observation deck if you notice (where the slingshot is located) we can use the center spine but it doesn't connect to the decking without jumping off and falling several feet.

    In the forge bay, why would you not have a central location control to control the building of things surly it would be safer, easier, and more efficient to automate those crafting.  also the lack of guardrails all over the ship is several layers of hazards if the ship has to pull aggressive maneuvers like you might have to do in combat.

    So it is a massive ship for the amount of firepower it actually can put out, 3 guns, 1 cannon, 1 missle/torpedo tube (only forward facing). Plus it has no tail gunner to provide additional coverage. Even with it's size it isn't laid out to be a troop carrier as there is no area that appears to allow for enough people to get out fast enough in combat.

    The lack of guardrails seems pretty consistent with Orokin design.  The Orokin themselves were effectively immortal, and their servants were all considered disposable.  So they only included guard rails as an aesthetic choice, not a safety feature.  They also have "space magic" gravity, and inertia canceling.  No one is getting thrown into a bulkhead because (apparently) those systems don't go offline until the ship is already dead.  I mean, the way the pilot and gunner positions latch onto their user with just a single waist clamp is pretty much the exact *opposite* of any kind of acceleration couch.  The moment you feel any kind of acceleration in those will be the instant it tears you in half.

    My only guess for the slingshot is that it was retrofitted in for Tenno, rather than as a weapon Dax could use.  The placement could also be because it uses the drive somehow (either tapping into... whatever the yotz the engine does, or just because it's using the drive housing as a weak railgun.)  It still doesn't explain why there's no other path up there though.  Even there's nothing up there to repair (which is unlikely) you'd think there'd be a ladder or something.

    The Forge bay is just... yeah, I've got nothing.  It's another part that just doesn't make sense.  Especially when you realize there's actually a deck *below* the forge interface platform, and it's even less accessible than the slingshot / observation dome level.  😞

    • Like 2
  17. 15 minutes ago, (PS4)reddragonhrcro said:

    Lets not forget we are supposed to get an NPC crew eventually with the Command Intrinsic.

    Since we just got a Railjack Revisit and didn't get it, I'm not holding my breath for that one.  I'll be quite surprised if Command turns up before 2023.

    • Like 3
  18. On 2020-05-22 at 10:57 AM, Tokens210 said:

    im pretty sure its actually the enthrall ability affecting the person that throws out the ratel pad or the ospries

    if they get enthralled while throwing it or shortly before throwing it, the end result is an allied enemy

    That would fit with the final enemy being a ratel or osprey (i'd bet it's the shield osprey that the giant Engineers toss up.)  A way to test it would be to Enthrall one of the Grineer that summons a kubrow or kavat.  If it's glitching on "pets of charmed pets," then they should break it too.

  19. 3 minutes ago, (PS4)robotwars7 said:

    I would say hold on to those Rivens until after the season ends, but that's a ways off. best bet is probably to just sell those Rivens honestly, chances are you'll get more Rivens later down the road anyway. 

     

    I don't worry much about Rivens at all, personally.  Selling a veiled one isn't even worth the effort of unblocking trade chat, so if the unlock conditions are annoying or difficult, I just melt them down into Endo.  I don't go out of my way to get them in the first place, so at the moment I only have about ten that would need to be unlocked.  I think it's been about a year since the last time I did, so that's what I have from Twitch Drops and Gifts of the Lotus during that time.

    In any case "not a problem for me" doesn't mean "not a problem for anyone."  And yeah, I think the way the glass rifts work is a pain.  Unless I missed it, there's no in-game indicator for the timer.  Which means needing either a stopwatch or depending on a third party app to track it.  Either one is an additional annoyance, and more effort than I'm willing to put into dealing with it.  I'd rather be able to flip a switch in options and just turn them off.  150 reputation points isn't worth the hassle.

  20. 8 minutes ago, (PS4)robotwars7 said:

    it does kind of suck for people needing to go undetected for Rivens or whatever though. probably should just make it a thing where Glass fissures only appear when alarms are active. we had the same kind of thing with the Wolf's Fugitives in season 1 , but nobody mentioned it back then.

    Actually they did.  Especially once Wolf started showing up, because he LAUGHS at alarms and would pretty much auto-fail anything that required any kind of stealth.  I'm almost sure they eventually patched it so that he at least couldn't spawn in the spy vaults, but I'd have to look it up.  I sort of wish DE would remember that when they add stuff like this.  You'd think that after the first few times they have to go and fix basically the *same* problem, someone would make a note about it.

  21. 3 hours ago, (XB1)The Neko Otaku said:

    They're on 25 minute timer so easy to avoid or farm but disabling the spawns out right? Why?! it's extra rep that's paying off in the long run

    It's only 150 reputation points.  If I cared about opening Rivens, I'd rather not have a Riven attempt randomly screwed up than get a whole 15% of what I can earn (often almost instantly) by finishing a Daily mission.

  22. 2 hours ago, MagPrime said:

    I enjoy it when we rotate towers after waves but a lot of players get grumpy at that for some reason. 

    I try to avoid Interception because I keep running into the opposite.  Some little tin-hat dictator starts demanding we do it "the right way" and then flips out when everyone doesn't run to the same tower.  Yes, it might be slightly faster to capture one with four people.  The mission goes faster if the enemy doesn't score any points at all though, and the best way to do that seems to me to NOT leave towers undefended all the time for the enemy to capture.  😞

    • Like 1
  23. I was doing a handful of Railjack missions for the Nightwave objective, and had Garuda equipped.  She still loses the ability to make melee attacks if her claws are the equipped melee weapon.  I'm not completely certain of the trigger, except that in at least two of the five or so missions so far she has lost the ability to make melee attacks.

    I was able to use her claws against the initial boarding parties, and didn't notice that they'd stopped until I was completing the "board the objective" part of the mission.  Once when I needed to assassinate a Galleon Captain, and once on a Disable the Pulse Generator.  I *think* that both times I was trying to use the Archwing melee attacks in an attempt to scan some of the enemies (Astral Autopsy.)

    An unrelated issue is that Archwing Melee weapons are completely useless and unable to deal useful damage to even the lowest level fighters.

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