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EmberStar

Grand Master
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Posts posted by EmberStar

  1. So is there some trick here that I'm not getting?  The tooltip for the diodes say that they drop from Ceres (even though they diodes are Corpus and Ceres is a Grineer planet.)  I spent forty minutes in a Ceres survival, but maybe that doesn't count as a "Shipyard" map.  So I tried the Defense map, which the wiki says is shipyard.  No diodes.  So I tried the Exterminate map, found three or four Eximus units.  Still no diodes.  I realize that this isn't going to go super fast, but really?  Are the diodes a rare drop or something?  What am I not getting about this?

    • Like 3
  2. 6 hours ago, trst said:

    And here we see an example of the recurring issue with this game's development. People have regularly complained that there was no reason to return to the open world areas after getting all the rewards and yet when new rewards get added people complain about needing to return to said areas.

    The issue is that often it's not the same people making each set of complaints.  One kind of player might desperately want any reason to go back to the open areas, while another kind ground through and never wants to go back, while a third kind hates everything about those maps and never wanted to go there to begin with.  Unless you're actually keeping track of the names of individual posters, it can kind of all blur together and be hard to remember which was which.

  3. 2 hours ago, VanFanel1980mx said:

    I dedicate an entire floor and I still can't add it.

    As near as I can tell, the room takes a massive amount of space.  Not just side to side, but above and below as well.  Another player apparently had to add eight elevators stacked on top of each other before the game admitted it was "enough" space to not clip with existing rooms on their dojo.  Your best bet is probably to just keep adding single rooms (or straight hallways) down the "spine" of your dojo until it will let you place it.  Either that or go up and down your elevators until you find the part that sticks out the farthest, and attach the drydock to that.

    And when I say the room is massive, I mean absolutely unbelievably huge.  Based on the map in the first post, I'd say that the docking bay is easily twice the size of that entire dojo from side to side.  And it seems to extend for multiple floors both above and below the actual drydock deck.

  4. 4 hours ago, Berserkerkitten said:

    Okay, I have now placed every single type of corridor, god knows how many elevators, dry dock placement still tells me "insufficient space" no matter how or where I want to attach it. Apparently I'm now too stupid to dojo. Anyone got any tips? Pointers? A video for a complete crayon such as myself? I've wasted so many resources building rooms and corridors I don't need, just wanting to get this dock already... HALP!

    EDIT: 8 elevators. It took 8 elevators in our 2 player clan's tiny dojo.

    The room is abosolutely huge.  If you look at the map of your dojo, draw a straight line across the doorway you are standing in, and assume that if it intersects anything to either side or above or below, it's not going to fit.  I was lucky in that my dojo is basically a long corridor made of the various park rooms, with the reactors and labs a floor lower and at right angles.  So I have basically a long hallway sticking out at one end, and the docking bay was willing to hook to that without colliding with anything.  I'll still have to rebuild it because I didn't realize it could be rotated, so I messed up the placement anyway.  Oops.

  5. 3 hours ago, (PS4)dtdionne said:

    Do you have to clear all nodes before more are occupied?

    I don’t enjoy interception or mobile defense (especially solo), and those two missions remain the only occupation for days.

    As others have mentioned, you have to push them completely off the planet or sacrifice yourself to them with a parazon attempt.  They will level up either way, and claim more territory.  Until / unless the devs change it, that's the mechanic we're stuck with.

  6. 1 hour ago, (XB1)Rey Za BurreI said:

    If you're a sucker for mediocrity, yeah, this would looks good. 

    You don't like her.  You are entitled to your opinion.  But if all you want is an echo chamber of people saying "Yeah, she totally sucks and I hate her," you're probably in the wrong place.  At the very least, you could accept the fact that other people like the design even when you don't.  Because you know what?  She's not going to change just because you don't like her.  The closest we ever got to that was Mesa getting an alternate Prime helmet, and that might have been as much because people felt the Prime Accessories were pretty meh as anything to do with Mesa Prime.

    Personally, I like Ivara Prime.  I also happen to like Mag Prime, and I think it's nice that not EVERY Prime frame has to be covered in random extra spikey bits like they tripped and fell into the fasteners department at the local Home Depot.

  7. I started the new drydock room, but noticed that it snapped down with an odd placement.  I wanted it to be attached to one end of my dojo (so using the central door in the hanger.)  Instead, it attached on the left side.  If I pick it up and place it down again, is there any mechanic for rotating Dojo rooms before finalizing the construction?  So far it hasn't mattered a ton, because the rooms in my dojo are mostly just the little square parks, or hallways and intersections.  Or utility rooms like the research labs that only have one door, and only attach to hallways and intersections one way.

  8. 2 hours ago, Remedyheart said:

    I'd like to add I've done guides and have tried teaching my way.

    It got really bad in those threads. In which you're in telling everyone they're wrong.

    Please stop if you're here to incite more negetivity. Honestly though those debates went no where and the discussion got bad with everyone flinging "You're toxic!" at one another. Which again you were involved in. So please let's keep this on topic at least.

    I do not shame you for your past posts.

    I wasn't the one telling everyone they were wrong.  And I'd stopped posting in both threads well before they were closed.  Was I involved in the threads?  Yes.  Was I involved in calling you toxic?  No I was not.

    And you just *did* attempt to shame me for my past posts.  By generalizing everyone who disagreed with you and accusing me of something I'm fairly certain I didn't do.  You want to keep toxicity out of your thread?  Start with yourself.  I'll worry about me.

  9. 10 minutes ago, (XB1)Knight Raime said:

    All prime frames are easier to obtain if you consider the fact that you can buy them with money or plat.  I don't see why how you get their normal version has to have any bearing on how you get the prime.  Both would be ideal to obtain for MR reasons which is enough as is.  To this date i've only ever bought 3 "normal" frames and 2 of those I bought because I don't play that content.  Not because the grind for any one frame discouraged me.  I am not bothered by prime versions being semi easier to obtain.  As any frame is easy to obtain if you know how to farm plat or have expendable cash.

    In the leadup to Chroma Prime, there were some people who wanted DE to "respect the grind" to get Normal Chroma and gate the Prime behind any number of absurd barriers.  Some where actually proposing that Chroma Prime should require the same components from other Prime frames as normal Chroma, despite (or in some cases *because*) the fact that most of the related frames had been vaulted and prime components from them would have been absurdly expensive.

    I expect the same kinds of threads to pop up again in several months when Titania Prime is up (along with cries of "But the lore!") due to her being a quest reward frame.

  10. 48 minutes ago, Aldain said:

    -sigh- Guess they didn't learn from Wolf after all.

    I'm not completely sure (and can't test it because I'm not longer doing Lich missions.)  But it also felt like thralls had a chance to just flat out one-shot most of the frames I was using.  I'm not sure if it was an actual mechanic or just that they get higher damage (or higher crit chance or something) but I know that on my "umbra mod" Saryn with stacked armor mods *and* adaptation, I was still just dropping dead sometimes.

    And yes, the thralls did seem to be immune to status and some (but not all) Warframe powers.  Taking out a Nox Thrall while being unable to stop him from firing his gloop gun was... not enjoyable.

    • Like 1
  11. I created three liches before they became truly opt-out.  I converted all three, partly because they all randomly generated with weapons that had a less than 25% damage bonus and I didn't think it was even worth the effort of claiming them and deleting them.  Based on how the system currently works, I have zero Kuva weapons, and will likely not get any unless DE makes *sweeping* changes to the lich mechanics.

    On the bright side, thanks to how the Kuva Mechanics work I have been making a lot of progress in Ark, Space Engineers and Minecraft.  I also recently gave Deep Rock Galactic a try, since it's been in my library for ages and they added a solo mode at some point.  Trying to navigate the dark, twisting caves full of hostile alien bugs with the cheerful robot companion Bosco is actually kind of fun, although I wouldn't say no if they expanded the character selection and added lady dwarf miners.  (With or without beards.)

  12. 17 minutes ago, Cloudyvisage said:

    When I started getting into farming relics (Good old towers 1/2/3/4... May you stay dead) Ash Prime was comically easier to get than Ash himself, the only way to off-set that was to grind Tyl Regor cuz he had guaranteed Manic spawns. Ivara is a good example, don't think I would agree with Nydus, I'd say if there was a Nydus prime he would be about even with the normal grind. Gauss is definitely easier than theoretical Gauss Prime. 

    It seems to me that it's all over the place but in general the primes are harder to get than their normal variants. Exceptions being if you are a really avid prime farmer with a ready to go group at all times AND get lucky, then the primes can be just about the same as even the easier to get normal frames.

    From my point of view the difference is that you don't need to grind boss missions or farm a specific enemy or mission type (frequently with both a low spawn rate and a terrible drop chance.)  For Ash, you have to find some mission type where Manics can even spawn, and then grind through over and over until you get a drop of all the components.  With Fissure missions, you have a range of choices of missions that can potentially drop the relics, and then you can just run whatever your preferred mission *type* is as they pop up as valid Fissure missions.

    Fissure missions also reward teaming by allowing you to stack the same type of relic and choose from four results.  Even in PUG runs where everyone is just opening whatever, you can pick from the best of whatever drops.  You also have the option to simply get platinum (by whatever method you prefer) and then throw that at the problem, essentially paying someone else to do the tedious grinding for you.

    So yes, if someone is patient enough to wait a little while for Ivara Prime components to become more common and more affordable, it would be far easier to get Ivara Prime than to grind through Spy missions over and over hoping for each of her parts as a random drop.

  13. 1 minute ago, Oreades said:

    Eh since all Mercies are finishers but finishers are not mercies the Mercy mods are pretty much dead in the water as far as I'm concerned, too niche. Getting something gingerly down to 5% of its health to open up a QTE for a chance at maybe something happening.... nah 

    So I'd definitely welcome more mod variety, I mean the hacking mods are pretty OK but I don't really "need" any of them. 

    Other than thralls, the threshold for making a target "mercy possible" seems too low.  If you're teamed then there's almost zero chance you'll be able to reach the target and activate the finisher before weapon / power AoE damage or stray shots from a pet ("I'm helping!"  *bang!*) kills it.  I slotted mine with Intruder, and the mods that grant a chance to auto-hack and try again without getting exploded if the hack fails.  They're not great, but at least they work on something that's consistently present in missions.  And the hacking minigames are all pretty "meh," so even the small chance to just skip them is at least a bit useful.

  14. For me personally?  No.  I despise PVP in general, and everything about it specifically.  I don't enjoy competing with other players, I strongly dislike being killed, and I despise the toxic, elitist and immature behaviors that PVP seems to attract.  Is *everyone* who likes PVP a foulmouthed jerkbag who thinks teabagging and "yo mamma" jokes are the height of intellectual comedy?  Of course not.  But I don't *remember* the ones who are capable of acting like normal humans, because I'm too distracted by the shrieking twelve year olds who want to impress me with their extensive mastery of four letter words.

  15. I would love for the liches to have *any* kind of personality variation.  From what I've seen watching people streaming (as I've given up creating new liches of my own completely) they have one personality and one voice actor per gender.  In Shadow of Mordor, there were something like five or six different actors, and each one had variations of lines for something like six different personality types.  (Verbose, taciturn, smart, stupid, bloodthirsty and incoherently crazy are the ones I remember.  There might have been more.)  I would also like to see the system improved so that you have some interaction with your lich other than "die" or "run away," with "die" apparently being the default if you want to progress.  One of the memorable things about interacting with the orc captains in Shadow of Mordor was that they'd keep track of what happened the last few times they encountered you, and would sometimes recite it during their "super villain intro" scene when they turned up.  "Ranger!  The last time we met you set me on fire and ran away!  But I'm still alive, and I want to return the favor!  Don't worry though, I'll make sure you're good and DEAD before I go."

    • Like 1
  16. 7 hours ago, OmegaDonut said:

    I just put the person who doesn’t poke their lich on ignore after the mission.  I’m hoping it means I won’t group up with them again and quite frankly don’t want to. 

    It doesn't, as far as I know.  It mutes them in chat, but seems to have no effect on matchmaking.  Or at least, I've been dropped into groups with people i know I just ignored, because they're part of the only available team playing on the node.  (Usually Hydron on Sedna, which is one of the few places where I do team.  Mostly when I just want to finish leveling something so I can polarize it and just want to be done with it.)

  17. 21 minutes ago, Dharma-Beerlite said:

    Well, i once got troll by a stupid saryn that have difficulty killing his lvl 5 lich. Lost 4 revive from her skill 4 due to viral proc on me.  Even with that I still stay around as much I can till an idiot extracted before that saryn can do her last stab. I guess that idiot could be one of those 'no stab" selfish player. 

    The problem with the current system is that they could easily be a "STAB" selfish player - it's not their lich and they'll get nothing when it's killed, so why should they care?  They just want to get to the next mission because stab or no-stab, they don't care about anyone else and taking time to not extract for two minutes is crippling their efficiency.

    • Like 4
  18. 1 minute ago, Pizzarugi said:

    Sorry for the meta complaints, but damn do I understand why they (and other developers like from Grinding Gear Games) tend to sequester themselves to their respective communities on reddit.

    Um... if devs don't want to face people being upset over bad design choices, why would they EVER go to Reddit?  Reddit freaks out because the name of the day has a vowel in it, nevermind what happens when there's actually a valid problem.

  19. 46 minutes ago, (PS4)sweatshawp said:

    Reading a forum post I do agree that I find it baffling that DE has been so silent about the main issue on the lich system.  How do you feel like they are handling it?

    At the moment, it doesn't appear that they're doing anything about it.  The most we've gotten is a mention in the Prime Time streams that "they're aware some people are unhappy."  No comment on most of the specific issues, even to the extent of actually naming the specific issues.  The only direct comment I can remember is the suggestion that talking about it might be the topic of this week's Devstream.  Which has the unfortunate implication that actually *fixing* it might not happen for quite a while.

  20. 37 minutes ago, No1NParticular31 said:

    3. Myth: There is no way to opt out of the Lich system once you have completed The War Within. Fact: This was sort of true at initial release, where if you accidentally killed a Larva then you were committed to completing the Lich. However this has since been changed to an "Opt In" system, where now you not only have to kill the Larva, you also have to then use your Parazon on it. If you do not use your Parazon on the Larva, it will despawn in about 30ish seconds and you will NOT receive a Lich at the end of the mission.

    4. Myth: There is no way for me to despawn my Lich without stabbing it, eating a death, and causing it to level up. Fact: You can despawn a Lich without eating a full death and causing it to level up, by letting it put you in a bleed out state using it's regular attacks. The Lich will despawn and a teammate can then revive you.

    For 3 - now that killing liches is actually optional, some people have already started to complain that it's hard to find teams on many nodes.  Many of the people who weren't thrilled with the system have simply walked away from it and avoid creating a lich, and therefore aren't available for random teams for the people still playing.  As more people either "finish" and get a decent copy of each weapon or simply give up and stop trying I only expect the problem to get worse.

    For 4 - In my experience this does not work properly in teams.  Simply being in bleedout isn't enough to make the lich leave, you have to actually die.  I know my lich popped up in a Defense mission and I told the team that I had no intention of stabbing it, but that I'd keep her away from the cryopod and that she should go away once I was down.  Only... that didn't happen.  For one thing I was unwilling to simply stand there and die, and somehow she was having difficulty actually hurting me.  Each time she did knock me down, either another or my Vasca kavat would revive me, and she simply refused to go away.  The problem is still that there's apparently no *deliberate* mechanic for getting rid of a lich without sacrificing yourself.  (And the reasons why people don't want to do that have been discussed in other threads, which are probably a better place for the non-discussion with people who "don't see what the problem is.")

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