Jump to content

P_Johann

PC Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by P_Johann

  1. Here is an idea:

    1. Bring back propagation on tick-death.

    2. Add damage cap from ramping up on itself.

    3. Allow players to bypass cap and increase damage by shooting/hitting affected enemies/spores with toxic lash being active.

    4. Allow teammates to contribute to that damage by making toxic lash AOE buff (like Chroma) or temporal buff casted manually on friendlies (or automated like Mesa's second ability).

    5. (optional) Adjust decay rate so "overkill" damage will dissappear instantly while main damage will be SLOWLY decaying at fixed rate allowing some time for breather. Also. Bring back small energy refund from melee kills.

    This way spores will not be gamebreaking afk-clear ability and will promote additional synergy with other abilities and wont be bad for teamwork. Spores wont be able to clear entire tilesets on their own and making teamwork a viable option.

    @[DE]Pablo notice me senpai!

  2. Tried few ESO runs and couple low level relic missions. Damage is fine but she feels incredibly clunky and i spent most of the time looking at the corner of my screen trying to keep spores active as watching "decaying" process is really frustrating. It is also feels very bad on low level missions where damage ramps up to a certain level just enough to oneshot enemy with spore and continue decaying process.

    Not happy with update. Didn't really matter in ESO past first wave/room, but made her significantly worse everywhere else. Also being constantly worried about some counter in screen corner is not something i look for.

  3. 1 GPU: Palit GTX 1060 Jetstream
    2. OS: Windows 10 64 bit Anniversary Edition
    3. Driver: 376.19
    4. Frame time before: ~12.2ms
    5. Frame time after: ~45ms and raising
    6. Programs running: Steam, Chrome, Discord, Skype, MSI Afterburner

     

    Important notes:

    1: My fps capped at 82 via "RivaTuner" built in MSI Afterburner package.

    2: Frametime bug occurs only in windowed/fullscreen_window mode. I can run fullscreen client for hours without any dps drops.

    3: Closing other software or changing game settings doesn't seem to be doing anything.

  4. Affinity gain seems bugged or something. Also ran adaro with Ivara and new staff equipped and nothing else. Maintained 500% multipler all the way, thanks to sleep arrows (otherwise rip stealth) and finished mission with level 6 staff and 15k affinity and something like 300 focus.

  5. Here goes my daily Simaris/Syndicate runs :/

    Stealth multipler is practically dead now. Tried multiple runs with Loki and Ivara. Enemies can see corpses pretty far and they "sense" when some of their comrades got killed in (closed) nearby room. And when you kill someone and someone else is in "sense" range, You also lose stealth multipler. You also now can't kill bunch of enemies in one sweep without loosing multipler.

×
×
  • Create New...