Jump to content

wirecard

PC Member
  • Posts

    297
  • Joined

  • Last visited

Posts posted by wirecard

  1. Hi All,

     

    as title already says, my Kahl Mission is not resetting for the second week now. It is still the same Mission and Objectives (all completed) as after last completion two weeks ago. It just looks as if the weekly Reset just didn't happen. So far I didn't start any Kahl-Mission since then, just asked Kahl sometimes about it to see if something has happened, which didn't, so I turned here.

  2. ive got auto failure in spy mission upon entering main ship aswell, but didn't use slingshot. for now, i encountered auto failure only during void storm missions and i suspect it happening due to entering without having 10/10 traces. just a sec ago, i entered without any traces -> mission fail. earlier the day i did a lot of void storms but always collected 10/10 traces before entering main ship -> all good, missions work as intended. EDIT: seems to not matter, sometimes it just autofails. weirdge

  3. 23 hours ago, [DE]Momaw said:
    • Regen has been changed significantly. Because your Sentinels no longer die after reaching zero Health, Regen instead reduces the Incapacitation time of your Sentinel by 20 seconds, and provides 6 seconds of Invulnerability after reviving.
    • Primed Regen provides a greater benefit: Incapacitation time is reduced by 35 seconds, and provides 6 seconds of Invulnerability after reviving.
    •  

     ive been waiting years for thisor similar effect to happen, tho reduce by 40s on primed regen wouldve been very nice. anyways much appreciated change 💪👍

     

    23 hours ago, [DE]Momaw said:
    • (Parazon) Hard Reset: Changed from instantly reviving your pet if you achieved 3 Mercy Kills within 40 seconds, to reducing your pet's Incapacitation time by 10 seconds on each Mercy Kill.

    Dev note: We found that this was fairly difficult to achieve. Changing it to allow incremental progress makes it more reliably beneficial to use this.

    very nice, much appreciated too! 👍

    23 hours ago, [DE]Momaw said:
    • Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds without the Sentinel getting a hit

    Dev note: This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit.

    sad, basically having a (1 + 0.6) multiplier to heat mods was fun, tho from my experience it didnt scale into heat procs in any kind. I'm excited to see how it'll behave post-update 👍

  4. 10 minutes ago, Pakaku said:

    I'll say it again: auto-gun fire or auto-attack in general would be immensely appreciated and solve a lot of discomfort issues with spammy semi-auto guns

    uhm.. doesnt this contradict the sole purpose of having semi auto guns instead of just fully auto only? 👀 

    • Like 8
  5. ... well imo in current state pets are kinda ok-ish, but sentinels just need a reliable way of repair (primed regen -> will shorten respawn delay or something, instead of working just 3x per mission). reviving sentinels reliably via 3x parazon stab may work in solo vs grineer (corpus not so much because parazon stab threshold only applies to health), in team mission not that good too because teammates may kill before you successfully stab three guys within time. only way so far i could rely on a dethcube conveniently priming enemies and making use of its energy drop augment, was a wisp melee dps, using protea repair dispensary augment for convenience (yeah 60s cooldown not moddable sucks so i also use backup parazon with revive mod, mercy stab speed and energy on mercy). so basically the playstyle is to bounce around and press e. works on wisp due to passive allowing quick swap between invis and visibility. doesnt work on other invisibility frames due to sentinels not attacking while being invisible. may be difficult on frames without invisibility due to enemies constantly blowing it up. very niche, but tbh i really like taking my setup to levelcap disruption, even in current condition.

     

    i think a maxed primed regen shortening respawn delay to 10s would do a great job for a rework. guess it would incentivise a greater amount of players considering sentinels an option to choose.

     

  6. dude... greed strike hard. wisp pa sales didnt go as well as planned i guess? idk but for sure i will not support this level of insanity. Even if it was like 45 bucks without being forced to buy 'value' like RA and plats i would not support this at all. remember good old supporter packs with tons of skins for like 30-ish dollars or likewise reasonable prices? pepperidge farm remembers. 

    • Like 2
  7. 52 minutes ago, [DE]Taylor said:

    Missed note: Removed Luscinia’s Opera singing in the Undercroft. 

    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise. 

     

    Or just kinda map it to 'Transmission Volume' or sth else which can be manually/indiviually leveled.

    • Like 2
  8. 55 minutes ago, [DE]Megan said:

    WISP 
    Critical Surge

    • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance. 
    • Changes: 
    • The bonus 10% Critical Chance now applies to all Primary weapons. 
    • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied. 

    👎

    shouldve increased duration and stay sniper only, critchance untouched. much disappointment here

    • Like 5
  9. when relay reconstruction event pls?

    edit

      

    2 hours ago, [DE]Megan said:

    The Protokol Pistols Skins are designed and intended for single pistol Secondaries


    much sadge.

     

    edit2

    tbh i expected to see efficient beams make a reappear in this nightwave

    • Like 2
  10. 16 hours ago, LVVS said:

    in advance

    big mistake imho. soonTM.

     

    im very disappointed, Renok and Avex not even new weapons. Skins only. DE pls redistribute resources away from Skin-making teams to actual Bug-fixing (FIX not workaround) and playtesting teams. Would be healthier for the game i guess.

    • Like 3
  11. GG now i cannot color operator ephemera.

    magus cloud still bug. (have a look on the increased sling-bubble colliding with ceiling. get nullifier drone tech in there so sling-bubble does not kinda clip through ceiling which makes it break).

    weird double climb-over animation still annoying. where toggle to deactivate? weird wobble when trying early dash.

    • Like 3
×
×
  • Create New...