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Kimimoto

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Posts posted by Kimimoto

  1. 2 hours ago, NoahXprshuN said:

    @(PS4)LamentaBill See the thing about that is, I shouldn't have to use the warframe market. That's like me making a game, then having the worst squad que system ever ( Not saying trade chat is that bad) and the making people go to a 3rd party website to really get a better experience to squad with players that are already in the game ready to do stuff. You see what i'm saying? I'm not trying to be a jerk, but this trade chat is very obnoxious and needs some help with an in-game auction house or something of the sort.

    You either use WF Market/Chat Filters or everything is worth 1 plat and you can't make any decent plat ever again. Obligatory nuff said.

  2. 53 minutes ago, CY13ERPUNK said:

    i adjusted the ranges to be reasonable considering it will be 'universal/innate' i do not think that we all need to have UV have 10+m range, but the base range for frames could stand to have a small buff, and there still needs to be an incentive to using sentinels vs pet companions, but giving sentinels the innate UV while giving the pets the innate 'fetch/retrieve' makes some parity across the board, and the addition of the new +range/stretch mod for the sentinels gives an option for those that want to have an expanded vacuum range 

    there need to be pros/cons for different weapons/frames/companions/mods/choices/etc otherwise the choices are meaningless/pointless, but with the suggestions i gave, there are QoL improvements across the board vs what we currently have atm

    If there was UV there would still be incentive to choose between Sentinels/Companions, there's no need to split UV into different mods and ranges. There's no need to over complicate this just make the current Vacuum, no nerfs, no mods, a passive on Warframes. If people keep asking for nonsensical compromise we're going to get a repeat of The Vacuum Within. 

  3. 2 hours ago, Phatose said:

    Perhaps, perhaps not.  Automatic pickup, even in games where inventory management is a thing, is certainly doable, and would create no more hindrance then manual management does.  Manually dumping inventory items is a pain, sure - but manually inspecting all drops to see if they're worth picking up is just as painful, so adding it in is a wash at worst  And then you look a little further, and things like basic identification - something certainly automatable - is not done, simply because of the detachment it would breed.  Plus, D3 had some autoloots it did not include - crafting materials - that absolutely could've been with no difficult whatsoever. 

    So, again I say, false equivalency at best.

    No, you're wrong. Auto looting in Diablo and Torchlight with limited inventory would have you going into menus after every mob to get the trash that it dropped out of your inventory. If you choose not to pick up trash because you know it's not worth it, then you save yourself the time of removing it from your inventory. That's why it's not in Torchlight/Diablo, it doesn't work in those games. In Warframe inventory space is unlimited, there's no reason not to have it.

  4. Just now, Phatose said:

    Not always, and certainly not one like vacuum.  Neither Torchlight nor Diablo 3 has an autoloot that will pick up equipment, and last I player neither did Marvel Heroes.  This statement is at best a false equivalency, at worst simply wrong.

    That's because Diablo and Torchlight have inventory management and having autoloot in those games would be a hinderance.

  5. On 8/3/2017 at 6:09 AM, Shalath said:

    Innate vacuum would lessen companion diversity, not broaden it. You would hardly see anything other than Smeeta's.

    That's simply not true, Smeeta isn't that great. Not to mention Kavat/Kubrow AI is nothing to praise.

    You say that people don't like picking up stuff the normal way but that way is almost all games with loot. Don't want to do that then a Sentinel is for you. Don't mind picking up loot? More companion options for you.

    #StopBeingLazy. Great argument. All loot based games have an autoloot feature, because it's convenient. 

    Personally I would prefer having to choose my companion based on what I'm doing rather than having everything. If one companion ability is removed and added to the Warframe then by your argument surely all the rest of the companion abilities should be merged into the frame and companions become nothing but decoration or removed from the game entirely? Whilst we are at it some don't like hacking puzzles or have trouble because of colour blindness so remove those as well. I find running and shooting tedious so can we get an option for the game to play itself so I can just watch?

    AKA #StopBeingLazy. I mean your basically proving how ridiculous you are with these questions. Something as convenient as Vacuum should be a base part of the game just like every other looter. Until you can come up with an actually argument instead of #StopBeingLazy you may want to stop spouting nonsense. Although the nonsense is really helping your non-argument. I'm not sure if it's good or bad.

     

     

  6. 10 hours ago, CY13ERPUNK said:

    agreed

    innate 4m pickup for frames, innate 6m pickup for sentinels and a unique mod to increase all sentinel ability ranges [ie stretch, ie +10-60% rank5 rare], innate fetch/retrieve for all pets/kubs/kavs/uggos then give the chesa a new unique ability

    BOOM voila, done, balanced and fair

     

    What's with nerfing Vacuums range? How about make Vacuum a Warframe passive that can be toggled. There's literally no argument against this, UV won't make sentinels obsolete and the toggle doesn't force anyone into a play style they don't enjoy. Anyone who's in favor of UV shouldn't be asking for anything less than this. No nerfs, no compromises!

  7. 21 hours ago, torint_man said:

    This is why.

    4018f85c20d75435e0ab8e2392c80b5a.jpg

    fl7ysz5c4d8z.jpg

    So yeah, lets just say their damage was a bit on the high side.

    Based on the numbers there and how much they were nerfed with the recent update it looks like they need another nerf.

  8. On 7/23/2017 at 7:25 AM, NecroExplosion said:

    make it so pets pick up a few items at a time with a vacuum effect, then bring them to you, so it is as effective as just using Vacuum on your sentinel.

    Or they could just make Vacuum a passive on Warframes that can be toggled. Honestly the fact that companions lack Vacuum is 99% of the reason I don't use them.

  9. I'm not a hardcore Conclave player, but I've been dawdling with it for the past few months. I do enjoy playing it even with all the pub stomping and lack of populated games, but half my reason for playing Conclave in the first place is to get my Conclave reputation to Typhoon. Unfortunately after playing Conclave for the past two hours I've only gained 5,500 standing which is painfully slow for a casual player. Does the Conclave standing earned from games have to be so severely low? Matches that I lose I'm earn 500 standing after playing for 10 minutes. Assuming the possible but unlikely chance I were to lose all my games it would take 44 games to use up my daily Conclave standing. That's roughly a possible 7 hours of grinding Conclave each day. I guess an argument would be that there's the daily and weekly challenges, but as a casual player sometimes getting those challenges done is nearly impossible with some of the players you come across.

    I know that increasing the amount of standing earned per game would get me more deeply involved in Conclave and not only leave me feeling rewarded, but keep me coming back. As I'd imagine it would do the same for other new and casual players, but what does the Conclave community think about the amount of standing gained per game?

     

  10. 18 hours ago, Madnuss said:

    Offcourse they're OK with no auction house...free flowing plat is not in their best interest

    Keeping the market alive is in their best interest. If there was an AH I'd throw my 5 sets of everything up along with most other people and it would all be worth nothing. There's the new chat filters and third party websites at everyone's disposal, and if you can't get deals with those then an AH would barely help you.

  11. 2 hours ago, Fallen_Echo said:

    Scaling serration: grants extra 3% damage for every level the target has. This mod reaches 165% damage boost when the enemies reach lv50 and continues to empower you as the enemies level up. To balance it, this mod is incompatible with serration. With this mod we hopefully fixed the eternal hp, armor and shield growth the mobs have.

    This wouldn't fix armor scaling, which is really the biggest problem with scaling.

  12. 8 hours ago, Sintag said:

    Are you daft for thinking something as useful as Vacuum is just going to come to you, free of charge?  As noted, the only thing holding Vacuum back at the moment is Sentinels being destructible; If it was just made 'lol here ya go guys free permanent vacuum', and I cannot say this enough, it's going to see some functionality stripped.  So as it stands, your options are simple.

    • Accept the loss of some functionality
    • Accept a loss in range
    • Keep it as a mod for Warframes, Exilus-compatible if you use that system
    • Alternatively make it a D-polarity Aura with a max range of ten meters, and a loss of combat-related item pickup

    But something as useful (Albeit boring) as Vacuum isn't going to be made universal or omniversal without seeing some sort of nerf bat taken to it's face.

     

    If they did anything less than what we have now the community would riot and they would definitely lose some players. So, yes I think something as simple as Vacuum should be a baseline feature of the game.

  13. 25 minutes ago, Sintag said:

    How about, as one last example, the modding system?  Either sacrifice what might be a boon to your frame, such as increasing power range, in exchange for giving it a Vacuum mod with 7 meters?

    Are you saying Vacuum should have to be modded onto Warframes? Are you daft?

  14. 16 minutes ago, Xzorn said:

    I estimated over that weeks time that Vacuum resulted in +20-30plat.

    This was of course over a week, roughly 5 hours each day but free plat is free plat.

    So if you play Warframe as a pseudo-job for 35 hours a week you'll get 25ish plat from Vacuum. Yeah, DE must be trembling in their boots. 

  15. 2 hours ago, (PS4)lagrue said:

    Not possible?  Then how do I manage to do in Sorties and Raids? 

    I wouldn't consider sorties/raids to be that high of a level.

    I don't know - I didn't count on one hand how long it took - all I know is I did it - my comment was not that vaccuum isn't useful or helping to save time - but that it isn't mandatory,

    You can say all QoL changes aren't mandatory. Like the fact that you can fast travel in Relays or you don't have to click that little "X is added to your inventory" button after picking up something from your foundry. These aren't mandatory, but they make the game better.

    As for Pet A.I. issues I'm sorry but it's all anecdotal, I don't have it - that's not a lie. 

    and I'm laughing my butt off at "you don't have to revive Carrier" - No because he self-reses but if he's already died once, chances are he's going to die again within a minute of ressing lol - then he's gone permanently so good luck reviving him - Sentinels become so weak whereas you can take care your pets the whole mission... mine have like 45 seconds bleedout - even if they're halfway across the mission I can get to them lol

    If your carrier is dying that easily and you don't have to move during high level missions, you must be playing Chroma or something face tanky.

    I often play 40 minutes of V. Prime on Venus to farm polymer - and never once have I extracted with my Sentinel still alive.  One of the lowest level missions in the game, and I don't personally die so they all aggro him, or stand in one place to get torn up - and I have maxed sentinel mods - they just die easy.  "Don't have to revive Sentinels...." lmao

    You must be trying to get them killed, the only time I have my sentinels stay dead is at like Level 120+.

     

  16. 1 hour ago, Bobtm said:

    If Vacuum were completely open to use wherever;  What companion would you gravitate towards, and why?  Would you ever consider using a sentinel again, and if so, why?

    Let's say that your post can be summed up into "Having UV would limit your choices on Sentinals/Kavats because the meta pet will always be chosen", kind of like how people still generally gravitate towards Carrier Prime now because of it's survivability. 

    I don't believe that most people would gravitate towards the meta pet, and I believe UV will garner more choice in which pet you want to take. An example which I've had personal experience with is when the Vacuum Within dropped and all Sentinels received Vacuum. After that update I now use 4 sentinels over just Carrier Prime, which had everything to do with Vacuum. Even though Carrier Prime is still the dominant Sentinel I'm using the others for different roles such as scanning, defense, and the biggest reason is for fashion.  

    Now I think the same would happen with Kubrows and Kavats if UV were to be implemented. I also think I would continue to use Sentinels frequently for not only fashions sake, but the unique capabilities many Sentinels have such as Guardian for more survivability, Crowd Dispersion and Fatal Attraction for stuns, Investigator for filling my Codex, and Ammo Case if I'm using a gun that eats ammo like the Soma/Braton. I also think if a sentinal/companion isn't being used with the Vacuum change they probably weren't going to be used anyway unless if it's for fashion, and they need to be looked at.

    Now the main reason I feel it would be this way is because most people aren't "100% hardcore meta min maxers", and people will choose whichever they like the most instead of going the "meta pet" which is backed up by what the Vacuum Within has done with sentinel choice. Also, fashion frame is endgame.

    Edit: It would also open up another mod slot for Sentinels making them more powerful then they currently are.

  17. 5 hours ago, (PS4)lagrue said:

    Exactly.  Anybody who is saying Vacuum is mandatory is literally the biggest scrub possible. 

    Anybody worth their salt in this game can craft Team Restores - that alone negates more than half the value of Vaccuum (considering those pads often outweigh how much stuff is on the ground to begin with - 400 Energy from a single pad verus being able to suck up 5 orbs with 25 each... hmmm methinks the pads are better).

    You have to stop moving to use pads, in high level game play that's not possible.

    That leaves resources and small credit piles - which anybody could easily walk over.  Quality of life or nice feature?  Yes.  Needed?  No.

    I played this game since the start, before anybody but Carrier had vaccuum - and I actually hardly used Carrier even then... yet somehow I now have over 300 of all the green/rare resources, and even more of the others... all without vacuum.  I'm not trying to brag - I'm just saying that even without vacuum, you will eventually have over-stock in almost all resources. 

    Sure, but how much time was spent to go pick up those resources. Not to mention, new players really need those resources, and may miss some without Vacuum on higher level missions.

    I won't deny it can be useful but it's not 'necessary' by even the wildest possibilities. Other pets in general offer much better combat application, And unlike Carrier, you aren't going to get to wave 40 and have him permanently dead, since you can revive pets.  Sentinels are poo - probably the only thing they have better is that they can also equip a fully moddable weapon.  I've never had the A.I. issues with pets everybody else seems to... no idea why, but I don't.  My pets are awesome and they're often right beside me working away, not getting stuck or missing attacks and stuff like people claim.

    There are definitely pet AI problems even if you haven't experienced them. Carrier P is way better in high level missions compared to companions. You don't have to revive Carrier, he won't run away from you, and really only gets hit if you're getting hit. Not to mention he'll suck all the energy/health/ammo up for you since you can't stop moving or else you'll get reamed. 

    My cat eventually gets bugged out on half the missions I bring it on. He'll just get stuck floating in the air and won't do anything. Even if you're the luckiest boy in the world and you've never experienced a bug, they're happening a lot.

    I won't say all Sentinels are bad, some are good, i like my Wyrm P and Helios - but I wouldn't waste a mod slot on vacuum except under one condition; to farm for polymer which I used to craft the Team Pads which invalidate the Vacuum in the first place. 

     

  18. On 5/25/2017 at 3:10 PM, xXx_mtv_xXx said:

    Then I discovered how easy raids are to fail. One player slips up in one place and boom, mission failed. This is ridiculous. Lag is a factor in this too.

    Where else in LoR can you fail from a single person messing up besides the Hijack? Even then you can have the Formorian sit on the electricity for a good while and still succeed.

  19. 8 hours ago, Kaitoru said:

    I just they should increase the chances of rivens being rewarded so that more people could enjoy it and the price of riven of market should go down too if that happen

    Why would they want the Riven market to take a hit? It makes them money.

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