Nakimato
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Posts posted by Nakimato
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Forced to do syndicate missions?
lol.
If DE would have released syndicates out of the box at the current stage you wouldnt make posts like these. The fact that they didnt clearly shows spamming 4 at ceres for 20 minutes wasnt what they had in mind for syndicate rep.
Youre not forced to do missions, they were supposed to be worth doing in the first place, you simply got spoiled by ceres/draco rep farm.
Yes I am a person who do stephano for Rep farm and? Yes I am a person who spams my 4 with Mirage at the rep farm place and?
Until now i never had someone in my group who was unhappy with the fact that i did the kills and the easy farming for him.
Most times i did 4-6 runs depending on how long we stayed in and 90% of the people still take level gear / fresh formad gear to this points.
When i walk out of a dungeon with 1000 kills and the other 3 got below 100 why should they flame around? Easy leveling, easy standing gain, easy dungeon that without me maybe would be hell for them.
(I joined groups with people MR 15-17 had a fresh formad Banshee and did still over 60% of the kills + dmg)
Someone already said it once in a few post about the bad bad Ult spamers.
Press a Button for ult = Extremly bad and had do be punished
Press a Button for 3 (Nekros) = Perfect for everyone
Press a Button to Shoot = OMFG why the Boltor so Noob (deals actually dmg) / OMG Burston so dam Cool (would never use it because of low dmg)
The whole game is press a Button and i would love to gain my 38k rep for standing around one spot and pressing Buttons and not have to do Missions that i never do on normal Nodes because there is Void.
And oho Spy 2.0 it was nice to do the Quest and 5-6 extra Spy's and now i^ve seen the rooms and never do it again (unitl there is a good Alert with reward) because even Spy 2.0 is just to easy after you have seen the rooms 2-3 times.
When Void / Derelict Spy pop up i do them as well.
I'm just unhappy that they simply cut the whole Syndicate stuff down on 50% instead of do a decent Ranking system like
MR0-MR10 1000 Standing per MR = 11'000 Total
MR11-MR20 2000 Standing per MR = 20'000 + 11'000 = 31'000 Total
MR21-MR30 3000 Standing per MR = 30'000 + 20'000 + 11'000 = 61'000 Total
That would also inspire players to get a higher MR instead of say -- everyting after 8 doesn't matter because highest weapon is locked at MR8 (still don't get it why the Embolist has such a high lock for that puny range/dmg output)
And for Medallions
That the Sigil you wear react to the sort Medallions you can find in Missions
Because like other players said for Medallion hunt you have to do the dungeons alone or as a set group.
Anyone who do this public and join halfway the mission has already lost in 90% of the cases
Sigil -- Medallion chance
Wrong sigil -- 3-8 Medallions only uncommon
Normal sigil -- 8-13 Medallions 80% uncommon, 20% common
5%-8% sigil -- 8 Medallions 30% unommon, 60% common, 10% rare
11%-13% sigil -- 3-8 Medallions 80% common, 20% rare
15% sigil -- 3 Medallions - 50% common, 50% rare - 1 rare guaranteed
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I personaly dislike the fact that you are forced to do the Syndicate Missions and even gain less max Standing than before U15.13.0 ...
I do rather stick with the crappy cap of 19k standing per day than do missions and search for syndicate medallions which are not worth the time used for it. There are also times when you run through a whole dungeon search 10 minutes and than you find 1/1 lowest rank.
Still hoping for change back like it was before U15.13.0
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Stalker? What Stalker? Haven't seen it since weeks/months/years (ok maybe not years) so no sigils for me Q_Q
But yeah i've seen ppl with Zanuka/Stalker Sigil (until now i've seen no one with a G3 sigil)
Keep farming the rare Hunters and good luck on the drops.
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Best with Arcane Essence Helmet
Best with Arcane Swindle Helmet
Best to use with a Arcane Swindle Helmet (+ Range)
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Imagine the awsome sound effects if you would have sound on instead of listening to Heavy Metal from your music player ô_Ô
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Well lets make an Example (depending on the stats from Warframe Builder)
Frost - Blank
Shield capacity 450
Shield recharge 37.50/sec
Fully recharges Shield after 12 Sec (there is a small time delay before the shield starts to recharge)
Frost - Redirection
Shield capacity 1110
Shield recharge 70.5/sec
Fully recharges shield after 15.8 Sec (there is a small time delay before the shield starts to recharge)
Efficiency loss 24.1%
Excalibro - Blank
Shield capacity 300
Shield recharge 30.00/sec
Fully recharges Shield after 10.0 Sec (there is a small time delay before the shield starts to recharge)
Excalibro - Redirection
Shield capacity 740
Shield recharge 52.00/sec
Fully recharges shield after 14.2 Sec (there is a small time delay before the shield starts to recharge)
Efficiency loss 29.7%
Valkyr - Blank
Shield capacity 150
Shield recharge 22.50/sec
Fully recharges Shield after 6.666 Sec (there is a small time delay before the shield starts to recharge)
Valkyr - Redirection
Shield capacity 370
Shield recharge 33.50/sec
Fully recharges shield after 11.0 Sec (there is a small time delay before the shield starts to recharge)
Efficiency loss 39.6%
In general it means if you only put in a Redirection you have a small duration gain until your shield is fully recharged.
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Well how about a Black / Purple style
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I personaly use for Melee play Saryn because of the defese/decoy ability of Molt and the additional power gain on Contagion.
My Build - Saryn:
http://warframe-buil...-14_0/en/1-0-17
For non Warframe builder user:
Aura: Physique
Mods: Vitality, Vigor, Rage, Primed/Flow, Primed/Continuity, Reflection, Quick Rest, Regenerative Molt
My Build - Mire (btw the Poison stats of the builder are wrong): WF Builder 26.95 Toxin - WF Ingame 200.2 Toxin
http://warframe-buil...07-10/en/4-0-19
For non Warframe builder user:
Stance: Crimson Dervish
Mods: Life Strike, Pressure Point, Killing Blow, Jagged Edge, Virulent Scourge, Fever Strike, Toxic Blight, Buzz Kill (if you have it or use a 90% elemental mod)
With this build i can easy go to Pluto / Ceres / T3-4 Exterminations.
Sure you have to be carefull but it works out
Overall i personaly find that the Endurance should be buffed a bit to get better chances to actually use melee.
Furthermore we can quick Melee when equipped a primary/secondary so i think we also should get a chance to quick block.
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I personaly farmed them in Allerts on the planets Neptune / Europa there is a good spawn rate.
Mobile Defense is one of the best mission types for them. I got both Boosters and got 100-300 pce per allert without Nekros.
Used Saryn AOE nuker build. http://goo.gl/zX0zOP
If there are no allerts try Laomedeia - Neptune (second place in my Leech Osprey hunting time)
Or you should donate all your actual pigments and pause the color to farm something else until there are some allerts.
Edit:
Tip for Pigment Farming
Get both Boosters (if possible), choose a color, farm the pigments, donate the pigments, pause the color, start another one, and so on...
At the end you only have to start the project again donate the credits and let the time do the rest.
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I personaly like Melee only.
But for it i stick with my Saryn because the Skill set is most suited for Melee only.
And as Weapon is Mire my favourite (because it looks so dam good on Saryn)
My Build - Saryn:
My Build - Mire:
Even if the Enemy is Shooting on you and you got no Stamina left and no chance to attack an enemy you can place your Molt as a decoy / regenerate health and get a good chance to close the gap between you and the enemy without going down.
Furthermore you can use your Contagion to make your melee attacks stronger to gain more health per channeled hit.
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I personally would be happy for a system where Odris (who saves all your datas) or the forge itself remembers that the weapon was alredy built once and can fasten up the crafting speed by 50%
Everything is listed in the codex so where is the problem...
Because if you know how to do something you can do it faster as if you don't know how to do it
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Also, I think this hardly affects most players since I assume the vast majority never hit their rep cap on a daily basis. Even at MR13, I had to put in some time every day to hit my cap. Personally, I don't think it's a big deal. Sure there will be people who won't like it but you have to realize that they're probably not the majority.
Sorry but atm i do 1 dungeon (stephano) 8 rounds to hit my omg super high rep cap from 19k -.- (yes i still have my PA booster)
Even ppl without booster get around 16k rep on 8 rounds.
Sorry if offensive but
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to make a weapon you need a weapon which needs 2 weapons
no you need 2 weapons to craft 2 weapons to craft 1 weapon which is only 50% of the weapon you wanna craft.
so at the end to craft 1 weapon you need 2 weapons + 5 BP
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Update 15.13.0
A lot nice changes, Spy 2.0, new weapon/cosmetic and more.
But(t) on the other hand there are Syndicate changes i strongly dislike. (Have to hold myself back to keep it clean)
1. Standing cut by 50% so per MR you can get 1'000 standing What was wrong with 2'000 per MR???
Suggestion undo the changes back to 2'000 Standing per MR or
cut the rep gain by 30% and erase the daily cap for standing.
2. Syndicate missions Standing reward is doubled
(not really good from my point of view because i don't do the missions anyway. Maybe if they would give 10x the rep)
Suggestion cut it again by half and just go on with a few changes on the medallions
3. Medallions common 500, uncommon 1'000, rare 5'000 standing thats a nice change
Suggestion make the spawnrate of the medallions scaling with the sigil you wear in the syndicate mission.
Example:
Wrong sigil - 3-8 Medallions only common
Normal sigil - 8-12 Medallions common 80% or uncommon 20%
5% /8% sigil - 8 Medallions common 50% + uncommon 50%
11%/13% sigil - 3-8 Medallions uncommon 80% or rare 20%
15% sigil - 3 Medallions uncommon + rare (one rare guaranteed, 2 RNG)
Or it could scale with the Rank of the Mission, as exapmle if you do a General Quest at Steel Meridian you have a higher chance for rare Medallions.
i'm not happy with the changes on the Syndicate Reputation changes
(exept from the Medallion change)
Sidenote: Don't do Syndicate Spy 2.0 atm because your "helper" always set the alarm off and you have no chance to win the spy missions.
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The update was fine and in general a good one.
But(t) there are some things that are just ****
Like the Rakta "Buff"
or the Syndicate "Buff/Changes" to make it "better"
Why do they F*** off the only thing that keeps Player playing atm?
MR 18 means at the moment - waiting for new Weapon, Syndicate farm, some Ducats farm. some Pigments farm - finish
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Maybe you destroyed a Strong Orokin Cashe (not sure if the right name) but there are stuff like BP's (prime, clan, normal), Forma (not BP) and a lot credits in.
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I just am having trouble seeing how this address hyper-spam-camp rep farms that disrupt public space for popular rep maps.
Yeah lets rep farm do 9001 dungeons to get my daily rep yaaay. (Attention there is some sarcasmus in the sentece)
Well the Pugs or MR 10-18 Players who let their stuff be leveled there are happy if someone deals dmg.
I'm a hyper-spam-camp rep farmer (my Mirage on Stephano but after 4-5 rounds i'm off to something else because i got my rep.)
99% of the time i get ppl who fresh formad a Warframe or have a few guns to level with them and no one, i repeat: NO ONE ever nagged about how bad it is that i do the dirty work of killing the enemys high speed with 1'000-1400 kills after 4 rounds.
If there where no daily cap i sure would do more rep even if i would get less for every round because nothing else to do until the raids / next bosses show up.
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Update 15.13.0
A lot nice changes, Spy 2.0, new weapon/cosmetic, Rakta changes and more.
But(t) on the other hand there are Syndicate changes i strongly dislike. (Have to hold my back to keep it clean)
1. Standing cut by 50% so per MR you can get 1'000 standing What was wrong with 2'000 per MR???
Suggestion undo the changes back to 2'000 Standing per MR or
cut the rep gain by 60% and erase the daily cap for standing.
2. Syndicate missions Standing reward is doubled (not really good from my point of view)
Suggestion cut it again by half and just go on with a few changes on the medallions
3. Medallions common 500, uncommon 1'000, rare 5'000 standing thats a nice change
Suggestion make the spawnrate of the medallions scaling with the sigil you wear in the syndicate mission.
Example:
Wrong sigil - 3-8 Medallions only common
Normal sigil - 8-12 Medallions common or uncommon 80/20
5% /8% sigil - 8 Medallions common + uncommon 50/50
11%/13% sigil - 3-8 Medallions uncommon or rare80/20
15% sigil - 3 Medallions uncommon + rare (one rare guaranteed, 2 RNG)
To say it again i'm not happy with the changes on the Syndicate Reputation changes
(exept from the Medallion change)
Feel free to discuss the possibilitys, add new ones or say why you find it good like it is now.
Sidenote: Don't do Syndicate Spy 2.0 because your "helper" always set the alarm off and you have no chance to win the spy missions.
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Updated Title
Added 26 new Googly Eye Mods
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this
Fixed that for you.
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For me the best looking helmets are
Banshee
Valky
Excalii
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Recommended places to farm beacons:
- Delta : Casta, Nuovo and Egeria (guaranteed 1-3 prosecutors every 5th wave on Casta, that usually drop Delta Beacons and 1 every 5 minutes on Nuovo and Egeria.)
- Gamma : Pallas or Kiste, rarely on Casta
- Kappa : Pallas or Kiste
- Omega : Pallas or Kiste
http://warframe.wikia.com/wiki/Beacons
Wiki knows best
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Ewwww, Avatar
It is Sai from Naruto not Avatar....
Thats Avatar
I once came up with the thinking of an Eximus frame
But why we are not thinking about Energy Plasma? It could change the elemental dmg based on the color.
And before anyone crys again it is a light frame it is confirmed that it is not a light frame.
And for all the people who wanna have a Dragon it would not fit into warframe. Better watch that we get a Dragon Ash skin or something.
By The Numbers : Saryn
in General Discussion
Posted
Well by the Numbers
Excalibur has a higher range than Saryn but deals not even half the DMG.
In additon Excalibur is an allrounder with his Impact/Puncture/Slash dmg on the ult.
Saryn is better on focus for Grineer because her ult deals Corrosive dmg which is (as far as i know) the Grineers weakness
but goes also well against the Infested Ancients because they also have a weakness against Corrosive.
Saryn is in my oppinion not only better because she has higher dmg on her ult also because of the slightly lower range.
It is true that a Nekros also has a range of 58.8m on his descreate (same as Excaliburs ult)
but then you have to stand exactly on the same position as Excalibur to descreate all enemys.
On Ult Nuker builds (Range / Power)
Saryn