Lord_Khaavren
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Posts
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Posts posted by Lord_Khaavren
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5 hours ago, obiwandandobi2 said:
Lots of 'we' and 'us in this. I don't agree, thought it was brilliant. Good fun and challenging going in with a mixture of weapons I haven't used for a while. Great addition
That is a fair statement. You are correct in that I can only attest to my own opinion and I should have been more mindful of that in my wording.
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DE please read this and think about what I am about to say. Players have been building super powerful warframes and weapons for upwards of a decade and all we want is a fun challenging game mode that allows us to use all of this cool stuff AT ITS FULL POTENTIAL. Stop simulating difficulty by handicapping players without loadout restrictions and subtractive modifiers. We literally just want to have fun with the things we have worked for. We don’t want to struggle with some weapon or frame that is sub optimal and a bunch of negative penalties because you can’t think of an appropriate way to challenge us. For crying out loud, please just let us use our stuff without all this monkey’s paw garbage.
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Has there been any mention as to whether or not the new universal enemy radar will apply to operator/drifter? Losing track of hostiles when switching has always been a major gripe of mine.
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My comment was wrong. So I removed it. They just worded it poorly in the notes.
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>We want players to continue to enjoy the power that Decrees grant without exceeding levels that are game breaking.
Oh boy. I had a good laugh reading that. Have you ever played duviri with assimilate Nyx? With fleet footed a few efficiency decrees she is literally invincible and the movement speed is anything but slow. Add a status weapon like bubonico and the decree that spreads status to nearby enemies and you are an unkillable murder machine that can waste an entire area with a single shot.
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I get about two hours between getting home from work and having to sleep. It’s really disappointing to know that there will be nights I am time locked out of being able to play this content due to the mood cycles. Really wish you had learned from eidolons by now and considered people having lives :(
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boosters still don't work on rune marrow. do you plan on running a script to double everyone's rune marrow gains to make up for this? because this is a pretty big deal here and I'm completely floored at how you still haven't managed to address it and compensate players by this point. just wow.
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So, how about instead of nerfing every CC ability in the game one at a time until the Thrax no longer break the undercroft, just... nerf the Thrax. One step solution saves man hours, i.e. your money. You can also revert the ML and Silence nerfs while you are at it since they won't be needed anymore. God knows those fixes probably caused more problems you just aren't aware of yet.
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Unedited on the steps of the Necralisk
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You can now add the Boolean Syandana to the list
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14 hours ago, NeoRetro10K said:
Still not fixed as of 27.5.6.1.
interesting. you may want to submit a ticket. the recent prime vault update mentioned this issue specifically and it is resolved when I try it. not sure why your controls would still not function.
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Given that the Edo Prime armor set in particular was just bundled with Nova Prime unvaulting, this error is hopefully coming to the attention of more people right about now. Just hoping it comes to the attention of the people at DE that can get this addressed. I will add thought, that I think it's her armature's stances. If you put another frame's animation set on her it can correct it. Here is a picture of her with Titania Noble animation set.
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The left and right Kuva Shoulder Plates visibly and noticeably clip at all times when equipped on Saryn. This is true for all skin variants except Saryn Orphid Skin.
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12 hours ago, [DE]Saske said:
Hi Tenno! We are looking into this issue. Stay tuned.
By any chance, are you also looking into the view controls not working in captura since glassmaker update? Q, E, Space and LShift, do not tilt, ascend or descend when in free camera mode 😢
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As of today's hotfix, the following items are no longer available in the syndicate offerings:
New Loka: Silver Grove Shrine Scene
The Perring Sequence: Mycona Colony Scene
Red Veil: Harrow's Temple Scene, Hunhow's Chamber Scene
Steel Meridian: Kuva Throne Scene -
Captura camera controls do not function. When you enter free camera the Q, E, Space and LCtrl do absolutely nothing. The camera will not tilt, ascend or descend in any way. This makes captura virtually unusable. Please address or at least acknowledge that this is being worked on because today's hotfix brought no fix or mention of the problem and my last post in bug forum from last week did not receive any reply.
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As title states, currently when I am in captura and press the G key to toggle free camera, when I then press the E, Q, Space, or LCtrl keys they do not function. The camera does not move or translate in any way when pressing the designated keys. I have checked my keybindings and they are all bound as normal. The same keys all function as normal in standard game play.
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Tricked my clanmate Z3R0M0N5T3R into doing this entry with me.
Don't worry, minion Banshee and Excaligru aren't real, they can't hurt y...
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what happened to the arcane lottery last time? i watched the full stream while logged in and never received anything in my inbox :(
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Since the loadout screen change in the recent update, the frame display in the personal quarters of your orbiter cannot be changed and is stuck on whatever frame was displayed prior to the update.
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Just like the title says, the cloth on Banshee Soprana Skin skirt clips through her own legs like they're not even there. She can be standing still with no animation and it will still clip as seen below. you guys fixed Volt, so I know you can do this.
And here is one after spinning her around once to show how bad it can be when she is moving.
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The shoulder emblem slot titles in the appearance editor are not consistent. As you can see in the attached photo, on the warframe, selecting the "left emblem" will select the emblem on my warframe's left shoulder. However, on my kavat, I must select the "right emblem" to select the emblem on my kavat's left shoulder. The Helminth Charger also uses the same reversed orientation as the kavat, however, my Helios and ever other sentinel I own, as well as my Sahasa and Chesa kubrows use the same orientation as the warframe. I do not have a guilded MOA, nor other variations of Kubrows/Kavats so I could not test, but I feel a bit of consistency here would be nice.
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Not sure if this is a long time issue or if it was introduced with a graphical upgrade at some point, but Valkyr's original skin looks great all over except her stomach. It's like the texture just failed to apply correctly. Every time I use this frame I can't help but see this glaring pixelated patch on her belly. It looks just as bad at a distance as it does up close. There are clearly defined lines and transitions all over the skin, but this one prominent area appears to have been overlooked. Could this maybe get fixed?
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Found this thread and can confirm this is still a bug as of 6/2/19
Deep Archimedea completely misses the mark
in Deep Archimedea Feedback
Posted · Edited by Lord_Khaavren
I think the main issue that I have with it is the disparity between the two routes. The power difference between a weapon or frame that you have invested in and one that you have not is often enormous. If it was a workable downgrade the impact of the randomness would not be viewed as negatively in my opinion. But with how the game works, the power gap between 5% of my arsenal and the other 95% is enough to discourage me from participating 19/20 times when I roll within that 95%. And with how much of a detriment a dead player is in this game mode, I really don’t want to be dead weight for the sake of other players. Imagine actually getting a good loadout and being stoked, just to have half of your squad show up with bad gear and get downed half way in.