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Ragnafiro

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Posts posted by Ragnafiro

  1. 1 hour ago, (XB1)GearsMatrix301 said:

    So is Index your only source of information for Revenants performance? Because even if he is useful there Index gameplay is different from other game modes gameplay, same goes for the amount of enemies you face. So if you don’t have any information outside of Index anything you say is literally useless.

    By your logic, I assume you rank Chroma to be S#&$ tier because he's a statcheck frame that can easily solo Profit Taker and a mandatory pick on demanded in premade Tridolon? Limbo excels at solely defending a single immobile objective so he's S#&$? If it exist to farm at a prevalent worth, the best tools and nothing should matter else.

    • Like 1
  2. 28 minutes ago, (XB1)GearsMatrix301 said:

    I don’t play Rhino, but I’ve heard several things about him being the best at Index.

    Rhino is picked the most common because he's a mainstreamed king of all trades frame. The first 4 rounds high risk means nearly a million credit net worth is enough for awhile for most people as they need the credit to pay the tax trade. So because of that, for most people there's no real reason to stay if they don't want the autograph.

  3. 19 minutes ago, (XB1)GearsMatrix301 said:

    I don’t play Rhino, but I’ve heard several things about him being the best at Index.

    HEARD LOL, then those throats must've spread misinformation. True, his 2 held on very well for the first 4 rounds high risk but eventually, their damage, if not gonna one-shot you, gonna force you to play defensively to prevent from taking free damage that chips out very fast, losing kill speed significantly in the process, but with his Revenant 2, you see taking damage differently, it means as long you avoid those rapidfire turrets, not many enemies in the Index can quicky chip out your 2 stack as they get quickly stunned afterward. And because of that, he can play with 0 preservation and relentless, only refresh his 2 after dumping 15 points.

  4. 16 minutes ago, (XB1)GearsMatrix301 said:

    Rhino.

    I have yet to find a scenario where one would use Reave over Danse Macabre.

    And that’s the problem. Revenant has next to no upsides. He’s like 99% con. There’s no benefit to using a frame that has more downsides than upsides.

    I think you just blew every bodies else’s minds here that your Nekros can survive level 200s. Because apparently everybody else here doesn’t understand that the other abilities and forms of tanking that isn’t Mesmer Skin are extremely viable and practical.

    Also, I use Gauss for disruption. The benefit for that is you can use his abilities to help kill the demolyst because he boosts his weapons. Tho haven’t tried him out on Kuva disruption since before his buffs. But It’s likely he perform extremely well there.

    I am result oriented so what weapons, kiddos, schools that YOU have used with your Rhino solo one hour into the index and how much remaining time by the time you get the autograph, assuming you actually did it?

  5. 34 minutes ago, (XB1)GearsMatrix301 said:

    Index isn’t that hard to survive.

    Then is there a better arsenal that can do Index for one hour and consistently carry 15 points as a solo player with 3 specters? I want to know more than just ideals. I need concrete loadout. My loadout is a Revenant with Zenurik and with heavy attack spam Hate and Kuva Brakk. Ended with 700 seconds remaining after I got the autograph.

    39 minutes ago, (XB1)GearsMatrix301 said:

    His 1/3 synergy is too slow to ever be a practical choice in actual gameplay. Just you your guns or a frame with good DPS.

     

    Yeah, I do believe it "feel" slow when you don't animation cancel and by at level 200s when even your melee vs armorless enemies starts to struggle to kill for more than 4 seconds into the the Index, so that's why when u don't carry more than 7 points, you have enough energy to use 1 and doubletap 3 to instakill those jackals-like enemies (which for some reason immune to slash procs).

    42 minutes ago, (XB1)GearsMatrix301 said:

    Ash is strictly a damage dealer frame, but Revenant has a variety of different functions, most of which don’t provide enough of a benefit to team mates, like what are they going to do with a single Mesmer charge? 

    Yeah, I do belive most of his tools are wasted like let's pretend shields means something lol. So I just look at the best parts of his kit, dump the uselessness, and thought to myself "Yeah, as long as DE rework the useless shts he have without touching his strengths, I couldn't care less."

    46 minutes ago, (XB1)GearsMatrix301 said:

    That resource booster does not stack infinitely. So while there’s a reason to go a ways past the final reward there’s no continuing benefit to the risk. In fact DE has been making it so players don’t feel like they have to play in a single game mode for hours on end without break. It’s why the removed void towers.

    Yeah, I know that it's capped at +100%, a huge amount that you get twice the value for a short value of time eventually. Like I said earlier, it doesn't matter if enemies are level 80s or 290s, as long you thrive with the perfect loadout, it's always be 5 minutes along with kuva survival being one of the best kuva farming long-term. So I don't know this "risk" you're talking about as my Nekros build get tickled by by level 200s with consistent max life supports percentage. As for Disruption, the Kuva are just secondary, the main appeal is one of the fastest relic unwrapped so by around 12 rounds, the game mode discourage abilities usage vs Demolyst so it's not count as long-term kuva farm compare to kuva survival.

    • Like 1
  6. 23 minutes ago, Ragnafiro said:

    But he have a niche: his 2 made it that he can easily survive enemies from the index into one hour solo for that autograph and because  of his 1 and 3 synergy at 250% strength, regardless if they're level 30 or 300, enthralled enemies get one-shotted by his 3, this part isn't needed in a high bodies-drop enviroment, but in an environment like the Index and easily 1v1 a lich, then he excels as a small skirmish/duelist frame that don't care for infinite scaling. "Zero benefit to teammates" 'cause he's akin to a soloframe who like endurance run like Ash. "His abilities don't flow together" yeah I think I explained the mechanical part of his kit in my earlier post. "Failure of a design" I don't dabble into opinion as I stated the facts what he do well.

    Your mentality of disrespecting endurance runners such as myself is a little narrow minded IMO. For example, Requiem Void Fissure Survival or Disruption allows you that if you can stay longer, the resource booster racks up to significant degrees while never have lost of time as Survival will always be at 5 minutes interval and Disruption can be much faster but less Kuva (that game mode reward faster relic open than Kuva if you go something like an Inaros with a status shotgun and a CO melee to clean a demolyst in 3 seconds average). My point is that if I can play solo to test my arsenal to not play with people like you in public queue then I think that's a fair tradeoff.

    I'll talk about Nyx in another time (maybe) but for Ember, her damage is in a similar theme as Volt: they relies in enemies quantity with flat numbers as oppose as a true "infinite scaling" like other AoE DPS frames. Saryn spore racks up her 1 at a fast pace with 200% strength and 280% range. Equinox Day 4 nukes enemies with their health and shield stats that have no real usage of strength mods. Gara with a decent statstick can ramps her loop to 1-shot armorless enemies within her melee range. Some of the best infinite scaling abilities DO NOT have to have anti-armor tools. There is a reason that Volt's 4 excels as a free press 4 without line-of-sight in content like all Void Fissures but Requiem and ESO. Enemies density in ESO is in the highest concentration to the point that he pairs well with Saryn in premade ESO in recruit chat, where there his damage excels better than Saryn until armor scaling at level 90s. With Ember? Her 4 is a flat amount and she gains +5% strength per enemies burned within her affinity radius so basically this: Fewer enemies burned, her 4 do less damage.

    From my perspective as of typing this, I'm trying to to see what is her identity to worth picking, if not an AoE DPS frame. Is she a support/nuke mage hybrid frame with her 2 and 4 augment since she gives DR and energy orb drops? If that is the case, then Nezha outclassed her with his 2 without augment and his 3 with augment gives better DR. So I REALLY wanted to be wrong on why would Ember will eventually be a ballsack of suggested ideas that DE slaps into her while removing her toxic playstyle 4? (With mentally SANE constructive crititism of course, but this post is already strays too far from Revenant so I think I have to stop here)

  7. Just now, (XB1)GearsMatrix301 said:

    They’re bad even outside of the “nuke everything” mindset. He provides zero practical benefits to team mates, his abilities don’t flow with each other despite the fact that their supposed to be used together. There’s multiple contradicts and anti-synergies within his kit. He’s a failure of design.

    Revenant doesn’t even fill a practical niche. There’s no reason to pick him over other frames. Being able to survive a level 300 lancer isn’t useful if you never do endurance runs to that level. And why would you? You get no special rewards for it?

    Nyx is also terrible and needs a rework, Embers a good damage dealer now that just needs the LoS of her 3 fixed and her 2’s meter to be changed to not deal it’s weird punishment mechanics.

     

    But he have a niche: his 2 made it that he can easily survive enemies from the index into one hour solo for that autograph and because  of his 1 and 3 synergy at 250% strength, regardless if they're level 30 or 300, enthralled enemies get one-shotted by his 3, this part isn't needed in a high bodies-drop enviroment, but in an environment like the Index and easily 1v1 a lich, then he excels as a small skirmish/duelist frame that don't care for infinite scaling. "Zero benefit to teammates" 'cause he's akin to a soloframe who like endurance run like Ash. "His abilities don't flow together" yeah I think I explained the mechanical part of his kit in my earlier post. "Failure of a design" I don't dabble into opinion as I stated the facts what he do well.

    Your mentality of disrespecting endurance runners such as myself is a little narrow minded IMO. For example, Requiem Void Fissure Survival or Disruption allows you that if you can stay longer, the resource booster racks up to significant degrees while never have lost of time as Survival will always be at 5 minutes interval and Disruption can be much faster but less Kuva (that game mode reward faster relic open than Kuva if you go something like an Inaros with a status shotgun and a CO melee to clean a demolyst in 3 seconds average). My point is that if I can play solo to test my arsenal to not play with people like you in public queue then I think that's a fair tradeoff.

  8. 13 hours ago, (XB1)GearsMatrix301 said:

    Vampires hypnotize or “mesmerize” their victims. Mesmer skin putting enemies to sleep is a representation of that. They tried to turn it into a tank ability.

    The goal should be actually making Revenant Eidolon themed and an overall better Warframe. Not stacking on top of bad abilities.

    I'm no expert on the thematic side of Warframe design, but from a mechanical gameplay perspective, calling his abilities bad just because he don't nuke the map like most of the available content or his kit doesn't fit his theme is just nothing short of ignorance.

    He won't get reworked in a similar reason as Chroma: their kit are perfectly specialized in the most niche content that they excels at that no other frame beat them first place and their abilities don't line with their theme because " As long as it works, why should I remove the parts that worth picking them for?"

    I'm open to ideas to make their kit to fit their theme WHILE keeping that power budget intact as we don't need another generic jack of all mediocrity like Nyx or Ember (In what content do they excels best aside from being feelsgoodman to casuls again?)

  9. 2 minutes ago, Ragnafiro said:

    After I played him for awhile (not long though) and looked at the potential minmaxing people do to him, here is my thoughts on his kit:

    Passive: Warframe have a long history of passives that are completely worthless and dont scale with mods, so i couldn't care less whatever his passive would be, probably QoL at best.

    His 1 is best used as not as an extra minion in a way that Nekros 4 or Nyx 1 do, but rather to set up for your 3 via spreading the entralls after the main target dies. DE have a history of making minion beyond useless until the most recent Wukong 1, so if it we're me to make their damage revelant, they should have 2x damage multiplier and ignore 50% of enemies' armor (scales with strength).

    His 2 is one of the best tank ability in the game that works best in an environment like the Index. Shields right now doesnt scale well, so until the upcoming shield rework that MAY come, his kit that revolves around giving/restoring shield is just so wasted on him as I asked myself: "Why the crap I'm gonna build tank mods like Vitality when I can slap 254% strength and maybe a Rolling Guard so that i don't die at all against level 300 Index enemies solo?"

    His 3 is one of the best infinite scaling damage ability that basically no one circle jerking about LOL. At 250% strength against enthralled enemies, as long as they're affected by abilities and have no ohter BS DR aside from armor, it will instakill any enemies. So basically his 1 is a setup tool for his 3 to instakill enemies like the index while replenish some mesmer skin stack. So overrall, from a minmaxing gameplay perspective, his kit is broken in the Index or the time that certain guy done a 24 hours Kuva Survival LOL.

    His 4 is just a bad ability. Why? It cost too much energy while being mediocre as crap while other AoE DPS frames like Saryn can bring the meltation better. "But it's fair that his 4 should not be the best since the rest of his kit are strong at what they do." Yeah true, maybe it shouldn't do Pogger amount of damage but at least its energy cost should be as useful as Wisp 4.

    So in conclusion, his kit shouldn't be mainstreamed to caters to people who THINK they know what best for him without knowing his specialization in the meta, as he is fine in a specific scenario that makes him shine best:

    Falling half asleep one hour into low risk Index to get that autograph solo 'cause let's not pretend that people want the autograph as you in recruit chat LOL.

  10. After I played him for awhile (not long though) and looked at the potential minmaxing people do to him, here is my thoughts on his kit:

    Passive: Warframe have a long history of passives that are completely worthless and dont scale with mods, so i couldn't care less whatever his passive would be, probably QoL at best.

    His 1 is best used as not as an extra minion in a way that Nekros 4 or Nyx 1 do, but rather to set up for your 3 via spreading the entralls after the main target dies. DE have a history of making minion beyond useless until the most recent Wukong 1, so if it we're me to make their damage revelant, they should have 2x damage multiplier and ignore 50% of enemies' armor (scales with strength).

    His 2 is one of the best tank ability in the game that works best in an environment like the Index. Shields right now doesnt scale well, so until the upcoming shield rework that MAY come, his kit that revolves around giving/restoring shield is just so wasted on him as I asked myself: "Why the crap I'm gonna build tank mods like Vitality when I can slap 254% strength and maybe a Rolling Guard so that i don't die at all against level 300 Index enemies solo?"

    His 3 is one of the best infinite scaling damage ability that basically no one circle jerking about LOL. At 250% strength against enthralled enemies, as long as they're affected by abilities and have no ohter BS DR aside from armor, it will instakill any enemies. So basically his 1 is a setup tool for his 3 to instakill enemies like the index while replenish some mesmer skin stack. So overrall, from a minmaxing gameplay perspective, his kit is broken in the Index or the time that certain guy done a 24 hours Kuva Survival LOL.

    His 4 is just a bad ability. Why? It cost too much energy while being mediocre as crap while other AoE DPS frames like Saryn can bring the meltation better. "But it's fair that his 4 should not be the best since the rest of his kit are strong at what they do." Yeah true, maybe it shouldn't do Pogger amount of damage but at least its energy cost should be as useful as Wisp 4.

    • Like 2
  11. On 2020-02-08 at 1:14 AM, (XB1)IMM0RTALBLUD said:

    hey people I been wondering

    zenurik energizing dash gives too much energy? I thought energy was meant to be hard to get? whats up lol

    Yeah, I do think it gives a bit much energy, though its existance have becomes a crutch for all Warframe's abilities that isn't Inaros or Limbo or the likes. If it were me to change Zenurik, I'd replace Energy Pulse with a non-energy regeneration node as having two energy regeneration nodes in Zenurik is a little overkill. And maybe to decrease the frequency of dashing by increase its duration from 30 to 45 seconds IMO.

  12. For me I use Zenurik on frames that are already tanky with their abilities and they requires constant energy regeneration to upkeep that durability and their ability rotations (except for Saryn which is another topic). I use Vazarin on frames that are too squishy with their lack of tank tools but I can run two R3 Arcane Energize and maybe Synoid Gammacor to somewhat offset the lack of consistent energy regeneration.

    (Yes, I know pizzas exist but not everyone can afford to hold Q then click constantly)

    The rest of the schools isn't useful as before, Madurai and Unairu only mandatory in Tridolon and Naramon is now crying in the gutter since it's so easy now to get maxed combo counter.

  13. I don't know it's an intended mechanic or a bug from DE, but I noticed that Ember 3 don't knock down and complete armor strip all her targets at max 2 meter. Some of the enemies just outright ignore her 3 like nothing happened at 10m with my 190% range build. But for some reason they have 100% proc when at Ember's melee range. Just want to know if it's a thing pre-rework ember have that is normal for her to have an unreliable knockdown and armor strip.

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