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MonsterOfMyOwn

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Posts posted by MonsterOfMyOwn

  1. Le 24/07/2018 à 23:43, Echelon730 a dit :

    So lets do something silly.

    (POSSIBLE SPOILERS)

    So we know the tenno were children from the Zariman Ten Zero. So how big was the Zariman Ten Zero?
    Currently on steam there are roughly 92,000 players online right now.

    Taking that 92k in to consideration we can then compare it to a current ships with large crews. The US Nimitz class aircraft carrier has roughly 6,000 people working on it when it set sail. A Nimitz class carrier is 317m long and 50m wide. 

    Using S#&$ty math the minimum size of the Zariman ten zero would have to be  4850m long and 750m wide, just for PC. If we assume consoles on part with PC, then the Zariman Ten Zero would be an amazing 14,550m Long, and 2,250m Wide (32,727.5 kilometers squared).

    The US State of New Jersey is 22592.47 (km squared)

    So apparently it was bigger than some states and countries. 

    Thanks for reading my silly post with crappy math

    Zariman Ten Zero is New Jersey so tenno are jersey girls and boys.

    Thank you, you made my day

    Trying Not To Laugh Jersey Shore GIF by Jersey Shore Family Vacation

  2. Le 27/03/2021 à 20:18, Lutesque a dit :

    He is ?

    Don't get me Wrong... He can Swallow A Nox Whole in the Blink of an Eye.... Rendering him a non issue... But... Is he really Strong ?  Not convinced 🤔

    I wanted to give up on that mission but my Friend wouldn't let me... The only reason I have Grendel is because he dragged me Kicking and Screaming through the Whole thing....

     

    I swapped his 3rd for Khora ensare and built with with HP / armor and range (augur).

    His 1st scales. A lot, and with 100% it's enough to kill Corpus in one vomit at lvl 200 if you swallowed a dozen.

    One trick is to vomit quickly, the other trick is that khora ensare is a 1 hand ability that can be cast while moving and you can still swallow the mobs that have been aggroed.

    Ensare, swallow, nourish (energy), vomit.

    • Like 1
  3. I don't get the paradoxal logic between stopping people from farming 2h straight in steel path to get steel essence, and locking the new iso vault Tier3 behind 40min of the same content that we were already forced to farm.

    The "vendor rotation" should be a good idea to spend the necrathing syndicate and have a chance to get rare drops with standing

    • Like 1
  4. Gas real problem is the damage chart. nobody has real issues at killing trash infested mobs, and the dot ain't enough to prevent from being meleed by them.

    On the other hand you can just use corrosive + heat, which will also kill trash infested with ease, and be way more efficient against tankier infested, and have a heat status proc that also provide some crowd control.

  5. her 4th is still a bit lackluster : the damage is not really useful and practival, the rewind duration is "too long", the HP penalty when dying is a bit too much (often leading to 2 "deaths" in a row), and you should keep the energy /HP you pick-up during rewind

  6. Only a few ennemies have enough shield to make mag proc' relevant, and one of the highest shield value is the kyta raknoid which is immune to proc'

    So yes mag need something new. Jamming weapon or swap with void bubble would be ok

    Also damage chart make it too niche to make it a tier 1 damage type

    • Like 2
  7. Adding mutators to levels together  with increased difficulty could be a good way to add challenge. It may narrow the meta but there are enough frames to have a few variety.

    But it will depend on how it is done : some nightmare or sortie modifiers are not fun (no shield, no energy, only 1 weapon... should be kept to random activities, not base didficulty), then "fluff" mutators can lead to turn a mission into a chore (Eris with low gravity could be consistent but no one would play it).

    What could be ok is for example Timed or eximus stronghold for exterminate and capture and manual hack only for rescue and spy

  8. Her vanilla kit is not bad except her 3rd which should be toggle debuff ennemies or buff allies.

    Her augments are bad.

    Balefire augment is doesn't resplenish shield significantly, and cancelling nullies bubble with fully charged is just slower than killing the nullies with melee.

    The complicated 2nd while 3rd then proc burn and resplenish some shield... is a fake tool to fight against infested, too slow to use and too few shield regen. But against grineer it's rather good as it proc' the 50% armor reduction.

    Missed opportunities. I'd rather have her augment for her first to be a rof increase / charge time decrease when using her 4, and if the augment of her 2nd made it usueable while using her 4th. It would have been worth a mod slot.

  9. Il y a 13 heures, OwlOfJune a dit :

    While doing some ESO runs, it is glaringly obvious how EXP is skewed towards Grineer, they shouldn't be equal, but they should be more roughly similar.

     

    IMO, Corpus speical units like Nullifier should give a lot more EXP, at least.

    Agreed. Infested, corpus and corrupted should reward more xp. Keep it less than grineer if they want it that way, but make a good place to level for each faction

    • Like 2
  10. At lvl 150+ toxic ancient ~1hko Wisp with health boosted by a mote, and at lvl 200+ moa yellow carpet have to be avoided at all cost. Past the first rotation C usually multiple parasitic eximus spawn within a short timeframe

    The issue with infested is not the damage or how they can limit warframe powers, but their HP or their number

  11. Corrosive+heat is slighly better than viral+heat against heavy gunner, and better against infested (but killing them ain't an issue tbh)

    But the real problem is that the rock / paper / stone is still almost inexistant due to shield scaling and the base modifiers.

    Appart from heavy gunner / bombard, you should also check how to efficiently kill a lvl 150+ kyta raknoid, which is another bullet sponge but with huge shield (and immune to magnetic proc', wild lvl 125 can appear if you farm toroids)

  12. I'm not a fan of the 2nd / 3rd / 4th fake synergy. The energy drain of her 2nd and the energy cost of her 3rd make it not really fun to play. If you mod for efficiency and energy pool and strength and range you don't really have mod slot left for an augment

    I like to play with growing power, and use her 4 first to proc it, then use her 1st with augment to get a massive damage boost  and use a weapon.

    • Like 1
  13. I don't like nullifiers : the nullfiying effect apply to all powers (compared to the Comba abilities), the bubble size increase is often ridiculous and go through walls / floors, you way to often just don't have a line of sight on the drone, and they promote "spray and pray" weapons to destroy them and "passive tanks" (i.e. not relying on warframe powers : Inaros and Hildryn).

    I would really like to have the "nullifiers" removed as troop, and keeping them as eximus guardian would make sense.

    • Like 1
  14. Le 18/05/2020 à 20:17, MacIntoc a dit :

    I made a table to compare the number of procs/second of shotguns with innate multishot between :

    • the old values of the munition with the old calculation method (Old column)
    • the new values of the pellets with the new calculation method (New column)
    • the old values of the munition used as the new values of the pellet with the new calculation method (Old munition column)

     

    Thanks for sharing.

    So Tigris prime, kuva dragkoon, strun wraith and board prime need a stat chance increase around x2.5 to match their former values.
    Taking into account that those weapons were not game breaking before rework, this "quick-fix" looks reasonable and should be done

    • Like 1
  15. Oops I didn't notice this one and made another topic
     

    https://forums.warframe.com/topic/1195872-add-incentive-to-fight-something-else-than-grineer/

    Citation

    Infested have fewer maps on starchart, no open world.
    Orokin also only have 1 planet and on fissure you usually fight another faction.

    Now grineer / Corpus : grineer have fast XP maps (Helen, Hydron, Adaro), and have less annoying ennemies (no nullifiers, bursa), and even recently grineer armor have been nerfed while Corpus got shield gating, and gas (and zenistar) were nerfed.
    Also grineer got Kuva survival, Kuva liches, and railjack

    As long as Corpus are a chore to fight, XP less than grineer, don't even provide "end-game rewards" (i.e. Kuva and Bramma equivalent), there will be no reason to play against them when you are not forced to do it.

    So things will probably change with OP primary kitguns, but without RNG double dip / valence, it'll be a "do once" activity. with "hard / very hard" mode I hope that you will be able to level guns / warframe as fast as hydron / adaro with any map (yes I know ESO is faster for weapons, but we found recently that railjack was even faster and also give intrinsics)

    ... and to be honest : check arbitration stats, you'll get even more precise data.

    I really think that it's time to lower the parasitic eximus spam for infested and nullifier spam for corpus... or add an equivalent chore when fighting against grineer (a parasitic eximus Nox with nullifier bubble who spam those grenades multiple times and knockdown.... spawning by bunch of 6 past 15min of survival / wave 10 of defense... true end-game...)

     

    • Like 1
  16. il y a 13 minutes, PurrrningBoop a dit :

    Don't forget that we got half a year's worh of content dedicated to Grineer: Old Blood, Empyrean, Scarlet Spear. Next week we are getting Corpus Tileset rework, that will bump up stats slightly.

    I started playing a few months before fortuna, currently have 2k hours on steam (with little idle time as I don't trade and exit the game when not playing), and I farmed a second broken war in Lua survival, I farmed my strain mod set in fortuna, and I like messing in temple of profit to raise the alert level, but even then my very own kill stats are like those above.


    I usually play arbitration when it's interception or survival against grineer, because arbitration drones are enough of an annoyance

    • Like 2
  17.  

    I'm not surprised about this stat

     

     

    F_DSFZrPLjjZrv6RYRzO6hP4zcpgoJCM5SXgGW7p

     

    Infested have fewer maps on starchart, no open world.
    Orokin also only have 1 planet and on fissure you usually fight another faction.

    Now grineer / Corpus : grineer have fast XP maps (Helen, Hydron, Adaro), and have less annoying ennemies (no nullifiers, bursa), and even recently grineer armor have been nerfed while Corpus got shield gating, and gas (and zenistar) were nerfed.
    Also grineer got Kuva survival, Kuva liches, and railjack

    As long as Corpus are a chore to fight, XP less than grineer, don't even provide "end-game rewards" (i.e. Kuva and Bramma equivalent), there will be no reason to play against them when you are not forced to do it.

    So things will probably change with OP primary kitguns, but without RNG double dip / valence, it'll be a "do once" activity. with "hard / very hard" mode I hope that you will be able to level guns / warframe as fast as hydron / adaro with any map (yes I know ESO is faster for weapons, but we found recently that railjack was even faster and also give intrinsics)

    ... and to be honest : check arbitration stats, you'll get even more precise data.

    I really think that it's time to lower the parasitic eximus spam for infested and nullifier spam for corpus... or add an equivalent chore when fighting against grineer (a parasitic eximus Nox with nullifier bubble who spam those grenades multiple times and knockdown.... spawning by bunch of 6 past 15min of survival / wave 10 of defense... true end-game...)

     

     

     

    • Like 3
  18. With 200% strength valkyr kills everything so fast with that mod, you can switch it off and get a lower cooldown, and with arcane energize, energy ain't much an issue. I don't even felt the need of boosting melee speed with warcry.

    And i use warcry just before switching off hysteria, and benefit from the slow effect + armor bonus  (+ melee speed) while waiting for the cooldown. It was ok enough to solo Mot for 1h (nothing exceptional but her 4 was really killing everything really fast, i quit after 1h because I had maxed the weapons I was leveling)

  19. Il y a 9 heures, (PS4)Viveeeh a dit :

    A rework would be awesome for her. I love Valkyr, and sad but true - she isn't very interesting to play. Other frames have many cool synergies between their abilities, Valkyr has nothing like that. She has 2 insanely OP abilities and 2 completely obsolete ones. (OP, I think we are playing a different game, Valkyr's Talons can shred any enemy to pieces. And the innate lifesteal is just almost like cheating!)

    I hope people will continue making these threads until DE gets fed up with them and just makes the rework happen!

    Her 2 is worse than wisp 1st, her 4 doesn't really deal that much damage and vazarin dash / arcane can be used to heal almost as easily. So she has 2 "ok" skills, but way from being OP.

    The new augment make her talons kinda dps but I didn't find yet a good built to benefit from her 2 at the same time (compared to eternal war with which you don't have to really care for warcry duration)

    • Like 1
  20. don't ever promote further tanky frame with little to no abilities / skill, Inaros, wukong, wisp would be king if you make death more punishing and limit energy regen. and that's not a good thing.

    Some sorties mutators could help : "Eximus stronghold", "augmented enemy shields" for Corpus, "radiation hazard" (but it would lead to more toxicity in the community) or "electromagnetic anomalies", also nightmare mutator "timer" would also be OK

    Also add "Demolyst"/"Demolisher" in missions other than disruption

    • Like 1
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