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About Kawalorn

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  1. Something like that was probably already mentioned but let me throw in my brick. Currently Mercy is almost impossible to do in normal gameplay. They DPS we do is massive and there is no way to react fast enough to an enemy opening up to it. In my opinion every enemy that we can use Mercy on should be stunned for 5 seconds and become unkillable (HP does not drop below 1). However after the 5 second pass enemy either becomes active again (you still will be able to use Mercy on him) or if their HP is 1 they will instantly die. This way people both get to take advantage of the mechanic, and in won't force people into it if they don't want to use it.
  2. So I guess Atlas's Landslide won't be getting any bonus damage from combo counter either? Too bad.
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