Jump to content

Red_Drone

PC Member
  • Posts

    2
  • Joined

  • Last visited

Reputation

3
  1. Ah okay my apologies for the confusion and I do understand now it's a little bit hard to read I don't normally do this too often so I don't have much practice. Anyway, thanks again for clarifying this stuff that I misinterpreted. thank you for all of your time sincerely Red_Drone your friendly neighborhood, Trinity Main.
  2. Why (Blessing) of all things? (Blessing) doesn't need the Mod Linked Vitality (formerly Link Health) to Grant (Companions) health. The ability (Blessing): Restore the Health and Shields of (Allies) within Trinity's Affinity aura while giving them some Damage Resistance. It has been the same for the most part for the past 10 YEARS all of Asudden Now it's illegal to restore your (Companions) 100% Shields, 100% Health, and grant 75% Damage Reduction. Trinity's job is to (Support). In the beginning, Steve Sinclar and Scott McGregor intended her to (Support) all (Allies). (Allies) include (Warframes), (Companions), (Eidolon Lures), summoned allied units such as (Specters), (On Call Crew / Kuva Lich Defender), allied (Invasion) units, (Hostages), (Kavor Defectors), (Sortie) and (Arbitration) Defense Operatives, (Defense Objects), Air Support Charge summoned allied units such as Skaut's (Kahl Beacon), and Xiphos's (Sentry Gun). By removing the ability to restore your (Companions) 100% Shields, 100% Health, and grant 75% Damage Reduction with (Blessing) you are removing the most consistent and limited options on healing Targets depending on the circumstance for Trinity has for using the augment (Champion's Blessing). The augment (Champion's Blessing): (Blessing) Augment: Grant Primary and Secondary Critical Chance for 12 seconds for each percent you heal on (Allies) up to 350%. This augment and Trinity's (Blessing) already struggle to stay competitive against other more popular frames that can also heal (Companions) such as Wisp using her (Reservoir): (Vitality Moats) granting them a larger Health pool and a fairly substantial passive health regeneration as an example. When you play Trinity you have to work to actively heal your allies you have to be constantly engaged to make sure your teammates don't die. Trinity's just a bit more hands-on and a little bit more expensive in investment to get the same results as Wisp. On top of the situation we've already had an immortal companion for the last 3 years called (Panzer Vulpaphyla) and even with using Trinity's (Blessing) on it and it hasn't been game-breaking this entire time we already have the proof that it isn't an issue in the first place with immortal companions. So why remove the ability for (Blessing) to restore 100% Shields, 100% Health, and grant 75% Damage Reduction for (Companions)? One thing I would like to mention I use Sentinel Carrier Prime as my current main companion. The reason I'm bringing a lot of this up is that I am a Trinity Main I have currently 9 custom Trinity Primes all built for individual purposes exploring as many build variety types for Trinity as possible to the very limits of what the game provides for us I am heavily invested in Trinity Prime she is my favorite Warframe I understand she is simplistic in some ways but from what I've learned she has a lot of utility and a lot of Versatility and what I've seen she's capable of with my experimental builds I don't want to lose a part of her that makes her Trinity I just figured I might as well put it out there I have about 4 years invested in her in total I just wanted to give you my two cents DE.
×
×
  • Create New...