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holdenagincourt

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Posts posted by holdenagincourt

  1. Anyone have popcorn?

    Funny you should mention that, I just bought some popping corn from the bulk section today.

    It really has been a long time since the last "?" though, hopefully there will be a few before I head to bed....

  2. Volt is just more faction-dependent than any other starter frame (and might even edge out Ember for the most faction-dependent frame in the game). He struggles greatly against Infested, is of middling effectiveness against Grineer and utterly trivializes Corpus.

    As for some of your specific points:

    Shock does do a good bit of damage, as well as immobilizing targets. Pretty useless against Infested, because of their resistances.

    Overload is good against Corpus of all levels, and should be clearing rooms of Grineer at equivalent level (really, only heavy units should be left standing). It's basically useless against Infested (seeing a pattern here?), particularly since the ones you actually want to hurt the most are immune to electrical damage.

    You're wrong about Speed. It's useful for a great deal more than catching up--it might be the more important survivability tool in Volt's kit over Electric Shield. It's his ticket out of stunlock and being overwhelmed; it also makes him good for revives.

    About the relative strengths of each kit--I agree that Excalibur is overall better than Volt. Radial Javelin is more useful against non-Corpus heavies, and Corpus "heavies" go down much more easily than Grineer or Infested ones anyway. Slash Dash is laughably cheap in energy cost for what it does, especially compared to abilities like Shock, Freeze or Pull. Electric Shield and Speed both cost more energy than they really should, because of the quartile framework of abilities. Reducing energy costs of those two powers and raising Slash Dash energy usage (while lowering Super Jump to 25) would be how I would balance those kits against each other.

  3. I would like this...would be nice to see the friends you're in lobby with, as well as your inventory, other frames etc. Maybe could be connected to the clan stuff they're working on.

  4. Frost is good at all levels, and against all factions. His matchups aren't as optimal as Volt vs. Corpus or Ember vs. Infested but he doesn't have any clear weaknesses either.

    Con: slow movement speed.

    Pros: everything else. :p

  5. Yeah tedious is the word. If each faction were not so specialized in terms of counters, it wouldn't be that big of a deal. But having to move around warframes/loadouts/elementals every time I fight a different faction gets ridiculous. (I never take Volt against Infested, e.g.)

    It would be nice if enemies were more globally durable and didn't completely shut down specific types of damage (like ancients vs. electricity), and if different enemies in each faction had more varied elemental/AP resistances and weaknesses.

  6. I like Boltor, but apparently Bolto/Akbolto have higher damage, ROF and consequently DPS than it, not to mention access to the superior pistol mods and usable while carrying items.

    So yeah, until Bolto/Akbolto are balanced there's little reason to use Boltor if you're attempting to optimize.

    Elemental damage mods don't work on Paris off-host. Maybe other mods as well, not sure. Even if they did work, Paris would be underwhelming...too much of a learning curve and too many disadvantages to be worth it. Anything it can do, a Lex with No Return can do better.

  7. You've been playing it for an hour. That means all you've done is Mercury, which is basically an extended training mode.

    Don't get me wrong, I agree that the game is overall slightly too easy and enemies need to be beefed up. But your sample is biased.

  8. Frost is one of the best-looking character models in any game I've played. Mag looks great too. Volt I don't like the look of as much but with an alternate helmet his top and bottom halves might look more balanced. Excalibur and Excalibur Prime are dead sexy, just putting that out there.

    Also, the color palettes offer incredible diversity.

    The art style is distinctive and creates a certain atmosphere, I like it overall.

  9. They're very different weapons. Dual Zoren is a very rapid-firing set of dual weapons that is good for chopping down single targets. Gram is a slow-firing greatsword that can hit multiple targets and instantly kills most enemies with a single charge attack even at quite high levels.

  10. I would prefer enemies becoming more survivable as a fix. It's too easy to one- or two-shot almost every enemy with weapons/melee even at quite high levels.

    This should be combined with the toning down of some of the more annoying enemy mechanics, like the endless stunlock/impossible to hit behavior of Grineer spike balls, the enormous damage of laser doors (makes PUGs where people run off in different directions very frustrating sometimes), and the sheer size of Infested spawns simply preventing players from moving at all.

  11. i think the game needs more co-op and tactics but the huge amount of health and shield is a just incentive for speedrunners/Solo play.

    Yup. Enemies need a survivability buff bigtime (along with making AP just useful rather than entirely essential). I would go so far as to say that this is my highest priority.

    Players are hugely overpowered for PvE to resemble any sort of challenge when not soloing, even for a very average player.

  12. Rushers are the main reason I stay private, unless it's a defense mission. A variety of very annoying things can happen when the team doesn't stick together, from laser doors completely blocking one's path (because players three rooms in front of you don't know or care to shoot out the camera they're standing under) to missing crafting materials and mods because the extraction timer runs out.

    Until DE ratchet up the difficulty to make the enemies less trivial below level 35 or so, this is going to remain a problem. It's too easy for one person to rambo an entire map without any help from the rest of the team. But I'll be staying private until then.

  13. The most dangerous enemies are the spike balls, because they'll eventually latch on to the core and do 1% damage to it every 3 seconds or so (multiplied by the number of them attached, I've seen three at a time but I don't doubt many more could attach themselves).

    Grineer Seekers need to be made more visually distinct in future updates so players can more easily target them early in waves. They pretty much carry the Grineer faction and endless stunlock from grinders is not a fun game mechanic. (They also do things like, e.g., ignore Snow Globe. T_T)

  14. I can see it being punitive to new players who can't or won't pay real money for a second warframe, especially ones who chose Volt as their starter, since he's essentially useless against one out of the three factions.

    Once you have a handful of frames to choose from though, farming bosses and the drop rate seem pretty fair, especially for free to play. Not sure what the statistical average is for a blueprint drop but I've gotten one between 50% and 75% of the time I've beaten a boss (small sample size, blah blah). On the other hand, I bought two other frames in addition to my starter and Excalibur Prime, so I don't feel an urgent need to craft a new warframe yet.

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