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Everything posted by (PSN)thegarada

  1. the melee nerf hurt her the most. She is still functional, but only as stats stick and atk speed. There other are frames with much higher stats. Hysteria still stands as her strongest point. But it is a very limited tool for very limited situations. What is really sad is that 2 of her 4 skills where among the 10 most dropped in the heleminth. You would think this was a clear indicator a change is needed. Nope… That is DE for you.
  2. Actually, I do use Nyx. This skill is the one I always drop for Heleminth. Why would I use this over any semi functional skill? The buffs will not change anything.
  3. Are we going to remove the ridiculous armor scaling? No. Then no changes should be done to slash or viral.
  4. Mind control is still useless. At least it is the still I will definitely drop. It is nice the absorb is getting a buff. These are not the buffs it needed though. Sadly, these changes would not so much to improve Nyx viability.
  5. Lack of balance is the reason why I rarely play WF anymore. About a year ago DE admitted that many frames had issues, as was indicated by statistics of skill subsititue and frame usage. DE made tiny changes to 8 frames and then called it a day. And this extends to many things. DE introduces half baked stuff, which is fine, since it is free. But then makes little to no changes to fix it. And over years this accumulated. The core gameplay is not getting the attention it deserves. When I started to play the game, it felt like fun chaos ball. But now, it feels like a chore, due to lack of attention and some updates that made it worse.
  6. I would say most frames fall into the fodder category. Frames balance is ridiculously bad. Yaraeli still better than many frames cuz she has K-drive. And to be clear, this is not me saying she is good, but how bad most frames are. Also DE tend to release frames at in a very undertunned state. I am all for being conservative, but DE releasing content in alpha state has taken its toll.
  7. Not really feedback, but the content is gated by RJ. So… ya. I will probably never play it… why is not there an option not requiring RJ?
  8. Some of the melee nerfs are fine, but why delete Helios? And is not this way overboard on melee damage nerf? Ranged single target weapons gained no viability, and they needed buff the most. Not good.
  9. Well… who cares? Is it better? Sure. But there is no reason to use it. Honestly, unless using it increases damage and/or survivability for a duration after the kill, it is pointless. This ain’t Doom. This is mass slaughter of garbage with unlimited resources. Why waste time in animations for 1 kill?
  10. Ya… I get why you need to get them outside of SP. But why not both? If they are available from arbitration shop I might go for it. From playing arbitrations is a hard pass for me.
  11. I am unsure how parasitic armor works. Does it increase armor by a percentage? Does it scale off the shields? Does the amount of shields matter? Golden instinct is cool. The rest seems kinda pointless. The status immunity could be nice, but why not just use Saryn Helminth ability, which removes status and taunts enemies.
  12. I think these changes are bad. If their goal is to make melee not the go to, it still will be, by a large margin. I am not in favor of “on kill,” since it does not work against bosses and so forth. This does not address armor scaling, which is the main culprit in many things not working. This is just a melee nerf, that won’t do much, with no much else. Also, the buff to primary seems to be primarily to aoe weapons (head shots is not viable strategy when fighting 15 mobs). This reduces the build diversity to like 5 weapons. Honestly, armor scaling and status effects are what needs rework the most. Without addressing these we are just beating around the bush.
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