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rs_sakuras

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Posts posted by rs_sakuras

  1. There is nothing they can say. Everytime they say something it never comes to pass or it comes with RIDICILOUS time frame. DE doesn't seem to actually care about the game anymore. While i've played the game since console release. I just don't see the game moving anywhere anymore. Warframe has a lot of potential and it's sad to see that DE simply doesn't know how to use that potential

    • Like 1
  2. 36 minutes ago, gluih said:

    What is that supposed to mean?

    It's not just about viral applying before damage or not. You also want to make your damage to be reliable and you won't get a reliable viral proc on a sniper rifle. This is the case, even if you have 100% status chance. On other weapon types it is less important to get the same amount of damage with every single shot, because you get more and the subsequent shots benefit from the status effects you got before.
    The best way to get reliable damage is to get more multishot or to push your crit chance just above 100%.

    It's supposed to mean that lvl 100 enemies can be killed with stug if you want.

    Also currently i do have 101% crt chance, +200% multishot and 98.?% status chance on vectis

  3. 14 minutes ago, Diangelius said:

    You don't play status with Sniper, you go full damage without any status mod like 60/60 ones.

    They have combo count => damage up like old melee 2.0

    I don't quite agree with that. Even if Viral applies after damage, with vectis it's still pretty powerfull Status effect for it. Don't get stuck with lvl 100 enemies game provides you. 

  4. Hey!

    Just wanna make sure i'm not completly wrong on how Status effects apply.

    As vectis having high status chance easily hitting 100% and high crit, while only being single shot weapon though you don't easily think of viral damage.

    And i know Viral isn't the strongest damage type and is usually paired with slash. 

    But i was wondering does the Status effects apply before or after damage pop? As if it applies before, Viral would essentially double the vectis damage?

  5. 1 minute ago, (PS4)Apoleon_amarr said:

    I didnt say the were bad, im just saying that are better stuff for killing hordes, you can use slower sniper if you want, as long as you get more fun and i get the most kills lul

    Oh snipers like Vectis or Rubico can easily pull out most kills. 😄 Obviously they're not Saryn, ember or tonkor but still. 😄

  6. 11 minutes ago, (PS4)death404 said:

    I made a build with the mod and my Rubico Prime for Ivara but found, while the energy was nice, it wasn't enough nor was my energy drain enough to make it worthwhile. 

    I was thinking about using it in conjuction with Ivaras 4. Basicly use her 4, when energy starts draining to a certain point pull out sniper to restore and repeat. 😄

  7. 54 minutes ago, Vespilan said:

    It's a terrible mod. 
    With 60% of the enemies, I don't even know where, logically speaking, the head is supposed to be. This includes all infested enemies and most of corpus robotics.
    There are much more reliable sources of energy regeneration that get you alot more energy for alot less effort like Zenurik Energizing Dash or Exodia Brave.

    I'm not even gonna take this one seriously. All i can tell you is, learn to headshot. In PvE game that's furthest from difficult. If you don't know where it is. Simulacrum.

    • Like 1
  8. 10 minutes ago, (PS4)Apoleon_amarr said:

    I only use that mod with ivara, when i want to roleplay as a sniper,  the mod is only good on slow gameplay , not much on fast pacisng since there are better ways to destroy hordes of enemies than a sniper

    I think you're underestimating Snipers a quite a bit. They're actually pretty damn good and destroying hordes of enemies.

    • Like 1
  9. With new Ivara deluxe skin. while i'm invisible when i first zoom in with Rubico and kill enemy i loose my head and attatchments. After getting out and back in and zoom in and kill i loose the entire ivara. (She's technicly there but now she's completly invisible to me too.

  10. Haven't payed much attention to her Artmis bow as i build it with pretty regular Crit build (I'm sure there's better builds for it). 

    But i noticed how low her crit chance is. I mean sure 25% base crit chance isn't that low. But when compared to other bows. It's actually quite low. And i fail to understand why is it so low?

  11. 2 minutes ago, Miser_able said:

    That wouldn't increase build diversity though. It would decrease it, since a syndicate melee (which there are only 6 of) would become the best melee with an exalted frame. 

    I see it more as a something extra if you want to use it with exalted frame or not. As there are a lot of cool effects from syndicate procs but most of the weapons it self aren't that used.

  12. Hey!

    I was wondering if would it be good if you could proc Syndicate procs when using exalted weapons. That would give more build diversity and in general make syndicate weapons more usable/stronger/powerfull (Whatever you wanna call them). 

    I get it that there's comboes like Rakta weapon + Excalibur. But to that i would like mention. Arcane energize...

  13. Hey!

    I was wondering if would it be good if you could proc Syndicate procs when using exalted weapons. That would give more build diversity and in general make syndicate weapons more usable/stronger/powerfull (Whatever you wanna call them). 

    I get it that there's comboes like Rakta weapon + Excalibur. But to that i would like mention. Arcane energize...

  14. 30 minutes ago, Miledude said:

      Ability 1 and 4 so i guess enemies that shoot at you will expand aura and after that you trow everything at "capret shape" what like in front of you?

     Ability 2 cone shape shooting guns that strips only armor, so they gonna kill themselves if mind controled, that makes no sence to even take thair guns at a frist place, since you can kill them already and ability 3 is also mind controls, that means nobody gonna shoot at you exept you make them shoot at you to increase size of a 4 to kill who?, couple of enemies that are not in range of mind controls, also if you press 2 before 3 and you switch to 1 to do expand 4, thay gonna be whitout guns, i dont know if that makes her strange or OP 😄 that reminds me of Magneto from X - Man

    Anyway, sorry for trolling a bit, but everyting you just said it suit more for Mag than Nyx, are you sure you like Nyx in a first place?

    To the first point yes in front of you in a growing carpet shape. Dunno if you know these but military uses Carpet mines so kind of like those.

    2nd trolling part, i was thinking to make her kit more tactical. to basicly command an mini mindcontrolled army. I added the kill them selves and then take the guns to use them against other enemies (Mind controlled enemies aren't the only enemies in game... It's not a persistent mind control aura). I guess those enemies if you took guns first it then mind controlled they would be without guns then and be there like the dummies they are.

     

    I guess it argument could be made to make it more suitable to mag. But Nyx is a psychic frame and it's kinda difficult to create a psychic theme in a game like warframe without making it look like atleast a little bit magnetic.

     

    And yes i do see and know Synergy in Nyxes kit. And tried my best to play around it but it simply doesn't work, mind controlled target doesn't do anything not to mention. Why am i attacking a mind controlled target to buff it's damage if i could just use guns to kill more enemies in the buffing window than mind controlled target would in it's entire life time even if i further buffed its damage with her 2.

  15. 36 minutes ago, NoSpax said:

    There is an obvious reason why Nyx isn't played by many. Seeing one for other reasons then for powerleveling for Mastery and throwaway is actually rare. But in the right hands, she is golden. Nyx isn't an offensive Frame, nor a tank, which a lot of players go for, to join the DPS endgame race. Her abilities contrast her squishyness and are pretty straightforward. "Push Button, do things". No button switch stuff like the recent frames. Nyx is a niche vanilla frame, which already has some synergies unbeknownst by newer players.

    I do definatly play nyx. And i do see her synergies. Though some of her skills are kinda dumb imo. As in forcing me to attack a mind controlled enemy that in the end doesn't end up doing anything anyway. Though i do see what they wanted to do with her.

    38 minutes ago, NoSpax said:

    Your 3rd "Reworked" ability will actually break the game in a way to advance Defense Waves too quick. Mind-controlled targets are deduced from the enemy spawn limit.

    let's say Wave 1 has 30 enemies, if you kill 15 and control 15, the game will advance to the next wave. Now, just cast it again. Unless the controlled enemies killed something, they will remain and go hostile again. In other words, YOU ADDED MORE ENEMIES then the game spawns, to a 45/30. Then cast that 3 again. The whole map is now removed from the spawn pool, as there are more enemies on the deck then should be and you included the new set, as the "Spawn Limit - Controlled Units" is negative or Zero. At this point,you have 45 enemies under your control in just Wave 2.

    This advances to Wave 3. Toggle the 3 off and toggle it on again. The new spawns are added to you to a 75/0. You advanced to Wave 4 and have 105 enemies on the deck. Do you see the problem with your rework? Not to mention. MC targets are invulnerable to Tenno fire and linger around. They won't attack other friendly units either, which could trigger their suicide "remorse" mechanic. And I honestly don't want 200+ enemies at the same time on Hydron, which can turn hostile at any second and (maybe) lag out my PC. This is why only one target can be MC'd, for sanity reasons.

    Not gonna lie, i did not think of Defence missions at all. 😕

    40 minutes ago, NoSpax said:

    Quote:  "2. All mind controlled targets will shoot at Nyx untill ability is recasted again. "

    This is straight up suicide against Level 60+ enemies and with the ability TO BUFF them can tear through you... And I see what you are trying to fix with this, because no player is shooting at your 4. This is just a band-aid. If this would also apply to your 3rd, you would have the whole map against you, just to have your 4 to be used, which can't hurt friendly units anyway, lol. As soon your Energy drops to 0, you will be send to "bleedout" town, the ability will be dispelled and all of them will wreck havoc. And may god help you, if you were in a def near the pod and 300 once MC'd Level 60+ Grineer at Wave 40 shoot the pod at once. If your squad consisted of non-tanky frames, expect your squad to be helplessly wiped.

    I don't think it would be as the 4 would be balanced in a way that doesn't just insta drain your energy pool

  16. Hey! 

    I love nyx, atleast visually she's my favorite looking frame and i love her psychic theme. But in current state of the game she just simply doesn't work that well. 

    I've created a rework for her that would keep her theme and keep resemblences of her current playstyle. It might not be Pablo level of a rework but i tried my best to get as close to his level of a frame synergy as i could. Of course abilities can be balanced by testing even further. 

    Nyx abilities:

    1st ability:

     There won't be a first ability, instead 1st ability will be turned into (kind of like Ivara wheel) of commands current ideas of commands are: 

    1. Mind controlled enemies will stand in a target location and face to the direction Nyx was facing when casting this ability. Mind controlled targets will shoot all enemies that come into their line of sight

     2. All mind controlled targets will shoot at Nyx untill ability is recasted again. (This might seem a little bit weird now but as you read further abilities it makes more sense.

     

    2nd ability:

    (Forward cone shape), Nyx will take the guns of all affected enemies and place them around her. These guns will get a damage buff. Also these guns alongside guns Nyx is using will get a buff that shreds enemy armor (This is a balancing issue that would need to be scaled by trying it in game).  These guns will shoot alongside Nyx as Nyx is shooting. 

    Also if this ability is used on mind controlled targets it will command mind controlled targets to kill themselves and then Nyx will take the guns around her as stated above.

     

    3rd ability (Channeled or Duration based, not entirly sure):

    This ability is pretty simple. It will Mass mind control enemies around Nyx for a duration of an ability (or work as channeled ability)

     

    4th ability (Channeled ability):

                       1st cast: Nyx will create a psychic aura around her that will catch all bullets shot at her. Size of the aura increases as she catches more bullets. 

                       2nd cast: Nyx will pull all the caught bullets infront of her give them a damage buff and shoot them forward in a growing Carpet shape.

     

    I hope this isn't hard to read as my english isn't very good but i tried to put it all here. I would definatly like some feedback on it and liked enough. Maybe even DE will see it? (If they actually look at forums. :D)

    Also sorry for not inserting text more as aperently "Tab" button doesn't work here. I'm sorry

  17. Hey! 

    I love nyx, atleast visually she's my favorite looking frame and i love her psychic theme. But in current state of the game she just simply doesn't work that well. 

    I've created a rework for her that would keep her theme and keep resemblences of her current playstyle. It might not be Pablo level of a rework but i tried my best to get as close to his level of a frame synergy as i could. Of course abilities can be balanced by testing even further. 

    Nyx abilities:

    1st ability:

     There won't be a first ability, instead 1st ability will be turned into (kind of like Ivara wheel) of commands current ideas of commands are: 

    1. Mind controlled enemies will stand in a target location and face to the direction Nyx was facing when casting this ability. Mind controlled targets will shoot all enemies that come into their line of sight

     2. All mind controlled targets will shoot at Nyx untill ability is recasted again. (This might seem a little bit weird now but as you read further abilities it makes more sense.

     

    2nd ability:

    (Forward cone shape), Nyx will take the guns of all affected enemies and place them around her. These guns will get a damage buff. Also these guns alongside guns Nyx is using will get a buff that shreds enemy armor (This is a balancing issue that would need to be scaled by trying it in game).  These guns will shoot alongside Nyx as Nyx is shooting. 

    Also if this ability is used on mind controlled targets it will command mind controlled targets to kill themselves and then Nyx will take the guns around her as stated above.

     

    3rd ability (Channeled or Duration based, not entirly sure):

    This ability is pretty simple. It will Mass mind control enemies around Nyx for a duration of an ability (or work as channeled ability)

     

    4th ability (Channeled ability):

                       1st cast: Nyx will create a psychic aura around her that will catch all bullets shot at her. Size of the aura increases as she catches more bullets. 

                       2nd cast: Nyx will pull all the caught bullets infront of her give them a damage buff and shoot them forward in a growing Carpet shape.

     

    I hope this isn't hard to read as my english isn't very good but i tried to put it all here. I would definatly like some feedback on it and liked enough. Maybe even DE will see it? (If they actually look at forums. :D)

    Also sorry for not inserting text more as aperently "Tab" button doesn't work here. I'm sorry

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