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Xe_Network

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Everything posted by Xe_Network

  1. I wanted to share an observation related to the Index mission type. Sometimes, players manage to sneak into an ongoing Index match just seconds before it wraps up (especially when things aren't going our way it seems haha...). And of course they find themselves back in the Orbiter without ability to play or turn the tide. Now, my memory might be playing tricks on me, but I vaguely recall an early hotfix or update that aimed to prevent this situation (locking out new joins after a minute or two). If this can be added/re-added it might enhance the overall gameplay experience. (Titled as Bug/Regression due to rough memory of it being previously fixed, otherwise a Feature Request.)
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