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Fubukin

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Posts posted by Fubukin

  1. We could have tax free rails, but we blew it.

    Look at Corpus taking over Grineer planets with rare Grineer enemies (and thus their drop tables), just because people brainlessly ran for Brakk.

    Before Brakk, people almost turned Jupiter, again with unique Corpus enemies, into Grineer territory over getting a Detron.

    Ceres before U14 was at one point almost completely Corpus to the result that you had a hard time farming for Vay Hek key beacon things.

    Now, this.

    Let's face it. Most of the Warframe playerbase are shortsighted, greedy and selfish children that wouldn't even understand a single step correlation if it would bite them in the rear. And dont give me 'it's just a game, I play to have fun'. If your actions have lasting effects on everyone, you better think about what you're doing.

    But I gave up on hoping for some sense in people's decisions, concerning Invasions and DS conflicts a long time ago.

    And yes, one could say that there are surely some out there that do this on purpose. All you get from me is a shrug and a shake of a head. Get off to that, if that's your thing, I guess.

    And for Seimeni...

    The difference to me between Sechura and Seimeni is that Seimeni's colour filter is annoying to the eyes, the map itself, as pretty as it is, is more taxing to one's machine and most importantly, the pathfinding and enemy spawning takes so much longer there.

    In some Sechura map variations, fliers and so on would get stuck too, especially lately, but Seimeni seems to take about twice as long to clear five waves in. And yes, some people run these for credits, especially in the beginning of their WF career when you can never have enough credits, because crafting costs so much.

    Well, now that Seimeni isn't much of an option anymore either, with 29% tax, I guess it's back to void missions then. At least there I don't have to feel scummy for supporting pretty much a bushwacker that needs to bribe people to fight for them.

    Edit:

    Oh, and I agree with Traps above me. The money you get in your average mission is too low.

    When DS were added, I thought to myself 'hm, that is a good way to get to credits without wasting a void key, I wonder if they nerf it soon'.

    I kind of wish they would add a 'you get like 2k more or so each 5 waves or 5 minutes you go on' in a Def or Surv mission, system.

  2. The Damaged mods are great.

    Most of them are worth keeping around even for vets, as they outclass their normal counterparts in effect per points. Minor differences, but still, definitely not a waste of time to... trade damaged vs normal versions with all your clanmates... (Yeah, I ran the Vor's Prize four times so far, three times with my Nekros).

    In the end, for me, who tries to get every mod in every rank as my personal drive to keep on playing, that's just more stuff to do, when i was getting pretty close to capping any realistic goal soon.

  3. Pretty much in descending order:

    1) Crappy netcode / bad connections / Account server going 'Whoops, can't save your lucky drops right now!'

    2) Hallway Heroes, because the game doesn't teach players how the XP system actually works.

    3) The whole Stalker System requiring you to always bring weapons twice as powerful as the mission requires, turning any mission into a cakewalk.

    4) the random Kubrow breeding system, and I'm pretty sure that is here to stay at least for a few months until DE admits its a failure and 2.0's it.

    5) Hosts asking for a Mastery rank above 6. High Mastery means nothing. Even Conclave means nothing.*

    6) Hosts 'needing' a specific Frame / weapon. You don't need specific layouts, there are so many ways to clear each mission.*

    7) People that try to be funny by displacing you repeatedly with their Vaubans, Valkyrs or Lokis and the like, or crouch between your frame's legs. Yawn.

    *Doesn't annoy me too much though. They're free to demand what they want if they sponsor the key, reasonable or not.

    *I would accept 'don't be useless, I can't carry you' instead of 'needs MR 16 and this or that frame / weapon'

  4. Kubrow abandon option / quest now, please.

    Or lift the limit how many eggs we can keep and name the eggs for their breed, as in, player X has 3 Sahasa eggs, 2 Raksa eggs, etc, and we decide what breed we want to hatch.

  5. You can't control / command them.

    The AI is $&*&*#(%&.

    Attacks trigger with a long delay in between, just like with Sentinels.

    They don't immediately defend themselves, when their owner, or even themselves are attacked.

    They don't flee from danger zones (i.e. Poison clouds, Fire, etc).

    They get stuck in the terrain, sink in the floor, etc.

    They die too fast. 3 seconds timer is still too low.

    Out of the box, unmodded, they are paper-thin, even on an Earth mission.

    The random aspect on breeding one paired with the inability to delete or trade them is annoying.

    The unflexibility - want the stealth Kubrow instead of your dig one for the next mission? Want a different Kubrow breed for each of your loadouts? Too bad, wait 3 hours!

    Honestly, the upkeep is the least issue. It could be ten times cheaper, though, but for immersion issues I'd be willing to accept it.

    However, DNA stability dropping under 100% just on its own is $&*&*#(%&. It should only drop below 100% through death or taking HP damage in the mission.

  6. Dropping them to 0% stability should take 10 days. it drops by 20% each day on GMT midnight, starting after the hatching project (my second Kubrow matured with already only 160% charge).

    Dtill, i dont think anyone verified so far that it completely gets rid of the dog.

    A ten day delete timer, hm... A weird idea. Usually, DE is all about speeding things like this up with plat.

  7. Thanks, DE.

    Just lost 150k exp on my Kubrow and a Bo Prime BP.

    Your server is as stellar as ever.

    And before anyone laments over 'its not their fault', 'new updates are always wonky' and 'they're looking into it on a sunday', why should I as a paying customer care.

    DE decided to have the game just toss progress like 'lol, cant update, guess you just wasted your time and incredible luck', not me.

    Honestly, I'd rather let the game sit in a queue for an hour or two to finally safely update my account instead of just tossing progress and luck like that.

    Do something about that for good, please.

    Oh and, at least a few hours of booster duration reimbursement would be nice, too, because I'm calling it a night now.

    Cheers.

  8. My two cents:

    Vor's Prize: Awesome!

    The leading, the explanations and introductions, the whole immersion, knowing who you are and what your enemies are, why you are fighting and what you're fighting for, the choices for various gear and the introduction of your ship - great work!

    I guess the main chunk of the confusion of 'where do I go' and 'help, I'm trapped on my ship' comes from people having already unlocked nodes. On a completely new account, I'd guess the question on where to go next isn't an issue at all, as there are no nodes unlocked otherwise.

    For the repeat for older accounts (late returners), I'd suggest locking all other nodes again just for the duration of this quest, so they know where to go.

    Damaged mods are a great idea. Some seem a bit pointless, as they are almost identical to their normal variant but others are great even for end game builds, to squeeze in a cheap element, for example, or have some effect with the littlest cost possible.

    It would be nice if they were their own 'rarity' though, so sorting by rarity would group them at the bottom.

    I wish I could farm them a bit more, though, for my collection. The option to repeat this quest would be neat to have.

    The Liset and the new UI: Astonishing and Immersive!

    Even though it is a big hit to the GPU, this is a great addition to the feel of what a Tenno is in this game. Great work on it!

    The menus I'm sure DE will improve more and more. We already went a good way.

    I especially love all the different views on the planets. Great work and impressive texture quality too.

    I still miss the little number how many people are playing on a node.

    Also, I still dont really see where the new nodes are that I apparently didn't unlock yet. After clearing all three quests, I am still at 246 / 259. Do the Dark Sectors count? I don't see it being fuzzy or anything.

    The Mod station could give us an option to see more mods per row and more rows in general. That should be just a zooming issue, right? I have a 1080p screen and it's pretty large, too. Too zoomed in menues actually make me sea-sick, especially since they sway all the time.

    The Foundry too could use a zoom function. I'd rather see a list of things than having to glance left right left right left right each time. Also, I could live very well with those large blocks being half the size on my screen, so it gives me more items to see at the same time without scrolling.

    The Arsenal is great. Finally we get stats in the upgrade menu. Finally, we get loadouts.

    Locking them to the Mastery Rank, yeah, that is okay.

    The Equip menu currently only shows three items per row, though. I think that is a bug? I also would love more info there. Add how many Forma we have in the weapons, and if there's a catalyst in it. I don't think it would be too busy.

    Sorting functions would be nice - I don't care about selling price, I never sell a weapon. Rank would be a better way of sorting, or how often I use it, or rank.

    I personally can live with the back and forth between the menues.

    Just one thing would be nice:

    When in a team, the team stats should not only be always collapsed fully (not just show the frame and first weapon or key) but also always visible. For example, when I join a Vault team, I don't want to have to remember what the other three keys are when I pick mine. Show me what the others have, or just give us the option of quickly set a key as ours somewhere without going into the Arsenal for that.

    Howl of the Kubrow:

    Interesting and engaging.

    Now with the hopefully higher drop chance on eggs (I got one every 12 hours before and one every hour after .9), it shouldn't be as much of a nuisance and a dead-stop in the middle of it. Took me amost two days to get my egg.

    The starting point is a bit cryptic though. I don't remember if there was a hint towards where to get the quest started ingame. It could be a bit more obvious, I'd say. Just selling the Quest starter in the store would be an idea?

    Hidden Messages: Hmm...

    Pushing new players into Vault runs and then even into Void runs might not be a good idea.

    The riddles were a bit too cryptic. I'm not a history buff, I admit, and I only figured the first one (even though I went to Himalaya first), but riddle 2 and 3 I gave up on and consulted the Wiki.

    Sure, simply from the needed ingredients, crafting this frame is a difficulty in itself for anyone under a certain mastery, so might as well gate it to Mastery 4? Let anyone under that not even buy the Quest starter, I'd say.

    I did like the pretty much guaranteed parts, the bit of lore with it, but one thing was annoying - having to wait until an item was crafted is unnecessary for two things:

    1) it takes long enough to craft a full frame, adding another day is not necessary.

    2) If DE adds more lore quests for older frames, don't make us craft additional frames when we already have them. Advance the mission like that, without having to actually produce the parts.

    If that is fixed, then I'd enjoy a bit more of scavenger hunting from mission to mission.

    I'd like some sort of 'active mission' management system. You can thankfully have them both at the same time, as in if you restart the Howl quest once you finally got an egg, for the collar, it fast-forwards through, which is okay.

    A system more like Borderlands would be nice. Also, let us abort or switch active quests.

    On Mirage herself:

    I do need her ability mods dropping somewhere. Hers and the two from Hydroid that aren't dropping yet, oh and don't forget Helios' mods.

    Her abilities are interesing. I very much like her #3. Her #1 seems OP but probably isn't, as the copies don't do much damage.

    She is a nice take on a female Loki, all while being unique. Good design and interesting powers, though #2 seems useless and #4 I didn't figure out yet how to use effectively. It's more of a nuissance to other players with a big bright flare going off in their face.

    Useless powers are fine though. I hardly know of any frame where I have all four abilities equipped, so this leaves more room for survivability and efficiency mods.

    She is fun to use.

    Her elegant stance idle animation is broken right now though. Her hand is oddly twisted, at least when she holds a rifle.

    Kubrows:

    Well... I don't like a lot of things about them.

    Random results from eggs? Bad idea. Either get rid of the four breeds entirely and determine what a Kubrow can do by the mods alone or already determine the breed in the egg phase. As in 'You found a Sahasa Egg', not a Kubrow egg.

    Having just one dog would also underline the connection you have to it. Remember the dog in Fallout 3? Or the one in the Fable games? You wouldn't care about it if there were three more in a stasis and you had to feed them and defrost them for a few hours before usage.

    The Link mods should be common, not uncommon. The ability mods should be uncommon, not rare.

    Only Bite should be rare.

    Let us trade puppies, mature dogs (mod-less) and eggs. Let us have more than one at a time.

    Hatching time is fine. Speeding that up feels like an immersion breaking cash-grab though.

    Maturing time is fine.

    Stasis slots, fine.

    Stasis defrosting penalty of 3hours? Bad idea! Give it a Damage penalty, sure, but let us use it nonetheless.

    It doesn't work with the Loadout system.

    Degradation under 100%? Not a good idea. It dropping down to 100% would be fine, and only dying should reduce loyalty and degradation under 100%. Let us pay for dog food to keep the attack damage overcharged, not to keep it actually being useful.

    Especially on new players but also on slower players, 100k for the dog food is too much.

    Delete, kill or set free option is direly needed!

    Commands are direly needed! 'Stay back' 'Sneak' 'Attack' are just three I'd love to have.

    Make it so that it tries its best not to walk around in front of your aim. Ashley from Resident Evil 4 did that so well.

    AI and cooldowns need a rework. A dog shouldn't just stand around when it or its owner gets attacked.

    Suggetions:

    Kubrows could interact with each other a bit. Maybe the lower level would duck and whimper before a higher level one? Just an idea.

    Special effect mods would be nice. I mainly use my sentinel for Guardian, Coolant Leak and Sanctuary. Something useful like that, but not necessarily clones maybe.

    Akzani:

    I don't see a point in this weapon. It's basically another Afuris? Nice that it comes with a - polarity and the built in ammo-max mod, but still... Mastery XP, I guess.

    Silva & Aegis:

    Very fun to use, very cool animations and design. Not the most powerful out there, but still a decent side-arm. I like it.

    All in all, one of the best updates I've witnessed so far!

  9. Just judging from myself:

    Mirage was a 'on the side' thing, really, as she is pretty much guaranteed.

    5 Vaults, 2 argons, rest is a trivial mission every 12 hours. Done, let her cook for 3 days, there you go.

    I spent most of my time soloing with my Nekros on earth to get a good set of Kubrow mods.

    Matchmaking and Netcode is very wonky these days anyway, and having a success chance of what feels like fifty-fifty if a match even loads properly is not a fun thing to do.

    I kinda miss the little numbers on the nodes telling you how many players play what mission at the moment.

  10. Programming team fixed that bug.

    Deign team worked around it for the last few months.

    Solution:

    Let the Design team fix stuff up over the next few hotfixes and updates, either by toning down the exaggerated saturation or by adapting the textures and colour palettes.

    Other Solution:

    Scrap the Palette system and give us sliders or a colour wheel / triangle / ball, whatever Photoshop has.

    Call it 'Palette deluxe', charge plat for it, reimburse palette purchases if the user buys the deluxe thing, otherwise let them keep the palettes system as some sort of arcane thing.

    I personally don't see myself buying any further palettes anyway. Even pack B was pointless. pack A is all you really needed, let alone that we have the free timely exclusive ones.

  11. With a bug this old and especially since the design team apparently worked around it as well, they might have better kept it in, huh.

    This all wouldn't be an issue if there weren't colour pickers to begin with, but just RGB sliders. Sure, no option to monetise, but sometimes you have to sacrifice a chance to cash in over delivering a coherent and uncrippled game experience to your end-users.

  12. I run my Ember Prime with:

    Fireball, World on Fire, Energy Siphon

    Fleeting + Streamline for quarter cost, Continuity + Narrow + Stretch for duration, Intensify for a bit more damage and then Vit and Red for survivability.

    Reactor + 4 forma

    That lets me perma-WoF, then I copter around and occasionally use my weapons.

    WoF lasts 15 seconds for 25 energy. Decimates everything. I dont even bother with ability #2 and #3. Oh, and Fireball is extremely powerful.

    She's my go-to frame for Vault and Void missions, pretty much, for Int, for Def, for everything.

    Honestly, I'm almost glad people lament how underpowered they think she is, because she honestly isn't. She is a monster, just like Saryn, and I'm glad we have at least some frames that are still reliable and fun to play.

    For Excalibur, his animations are very bad.

    I use mine mainly as Blind machine + widest range possible and that scales perfectly, even though it is weapon-dependent and thus plateaus at some point.

    I still didn't figure out whether he has invincible frames or not in his Javelin animation. Even with Natural Talent he is at risk of getting overwhelmed after it, once he stops killing stuff. Might be my build, though.

  13. I go by 'if I don't like a ridiculous requirement, even if I meet it, like MR16 only or something like that, I don't join that host'.

    I also go by 'it's the host's key, host can decide what they want'.

    If I wanted to set my own rules, I'd host myself.

    I am not too desperate to get a run in to sacrifice my dignity or fun over it, or to enable someone.

    Sometimes, I outright ask them if they had bad experience with people, which sometimes leads to a bit of nice chat.

    All in all, in a limited system like a brief text chat, you can't convey mood and intention all too well, so while reading, it's always good to take it with a grain of salt, and again, if someone brushes you the wrong way, ignore them, there'll be the next T4 ext or surv or def going on soon.

  14. The new loading and transition sequences are really cool, but can you do something about the framerate chugging when loading into a mission with other players? I run WF off an SSD and am multithreading, too, so I doubt it's because it's streaming data to RAM. That is usually done very quickly.

    It seemed worst with .9 so far, that is why I am mentioning it here.

    It can last from a second to two, which is annoying and sometimes a bit worrying, but I had a complete lock-up Warframe once in .9, without any system- or GPU-overheat*, which required killing the process from the task-manager.

    Not really sure if it is necessary to have the display output chug and stutter just because network communication is going on not as fluently as it could (even though a lot of especially console games do that with loading data into RAM). We all have multiple core systems by now and I have multithreading on, so I'd have guessed that communication and graphic processing runs independently.

    Netcode overall could be a bit better, too, as half the vault runs I did disintegrated for one reason or another either during load-up or even before going into the transition cutscene (some must also have been the Team Menu - mission accept button etc - bugging out for the host, I heard that happening a lot lately).

    Thankfully, I haven't had an endless 'Please wait...' prompt when joining a team that apparently just dissolved anymore. Either you fixed that or I just got lucky lately. That one, too, needed to kill the process and a restart to be fixed.

    Also:

    I found 5 eggs before 14.0.9, so about one every 12 hours of grinding Earth solo with my Nekros.

    Today, I found one every hour, six so far (with a little break) since .9 hit.

    Either I am incredibly (pointlessly) lucky, or you boosted the drop-rate.

    Thanks, that's nice, as in a bit more reasonable.

    *I monitor gpu-heat, -usage and network traffic on the second screen.

  15. The Reflect bullets one seems to randomly reset. Not even every mission, but I'm not 100% sure of that.

    I don't think it was intended to be 1000 reflected bullets in one mission. Because that would mean you sit there in front of a Grineer Lancer for 15 minutes+.

    If that is indeed intended then yeah, right. So not caring then. *cares immensely*

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