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Fubukin

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Posts posted by Fubukin

  1. Just see her as another vauban. we've got worse. and last i heard she's not that good anyway, so eh, taking my time with that. The one day short event with the slow progress release is a bit more important right now.

  2. what helped me is this:

     

    - set your loadout as you want to bring it into the rank up mission.

     

    - quit the game, then load it up anew

     

    - go directly into the rank up mission.

     

    don't go into the arsenal, foundry, mod manager, codex, market, navigation or anything else, or else it might dump you back with your ship and auto-fail your rank up for 24 hours.

  3. I've finished the bounties for Swarm-Mutalist and Tar-Mutalist Moa's, but I haven't received a bounty for the Broodmother or Boiler. What gives?

     

     

    This. What's up, DE? The third counter doesn't unlock.

  4. i saw that 'frame running in space' on earth archwing interception. funnily, that guy was MR0, too, excal with MK1-braton and such. Not sure if he was even supposed to be able to get into that mission at that point.

  5. I would pay a moderate amount of plat for more Loadout slots. Like, 10p feels like a nice number, compared with frame and weapon slots.

     

    A loadout for every Mastery Rank after a certain rank would be nice, too. Like, past MR10? I feel that it should be one slot per rank from then on. Takes long enough to level up at that point.

     

    Yes, one could be spartanic with it, but there are enough frames that have more than one playstyle, so setting alternative Configs with specific weapons on a separate Loadout makes sense for quite a few of them.

     

    Also, being able to flick through the Loadouts with the mousewheel would be very nice to have, especially when you don't have to select one in between (including loadtimes) just to get from the furhest left to the furthest right. Already shortened the names but it's still too long at MR17.

     

    While we are at it, could we also be able to name Configs? That could speed things up when a team is waiting.

  6. Life Support drop rate in Survival will now scale with node difficulty.

     

     

    weird.

    isn't enemies getting harder scaled enough for this?

    there is enough RNG in survival as is, due to the +4% drops being random, there is no need for making the ticking down even faster.

  7. Thanks for the heads up. It's very good to know what you guys/girls are working on and that you realized something needs further polish.

     

    I guess just reusing the code for teleportation is easier than making a forced turn-around ala Starfox 64's arena levels, even tho that would be cooler.

     

    I personally just hope that you don't forget about enemies getting stuck outside of the safe zone in the geometry. A dirty fix would be to just not give geometry outside of where the player can be any collision maps, so enemies just fly right through. I'm pretty sure noone would care in the slightest if they'd see that, it's a million times better than being unable to reach one lone enemy that is just outside of reach.

  8. Hi.

     

    I would enjoy Archwing missions a lot! Flying around is very fun, the tactics are a bit different than on foot, but still feels very familiar.

     

    However...

     

    [foul language edited out, American TV edition style]

     

    Why the FLINT is there even a forced extraction in the game!

     

    I just - one minute ago - got pulled out of MONKEYFIGHTING Caelus against my will, without warning or anything the like that I could possibly have noticed, just because I had the FLUNKING nerve to fly like 300 metres away from one of the capture points, which was swarming by all the SHIRTWEARING enemies in the whole map at this point! At wave 4, right after hitting 100%! While FLIRTING cleaning up!

     

    Get rid of this SHIP!

     

    Put a glowing red wall around the map so we see when we get close to it! You can even re-use the MONDAYTOFRIDAY forcefield texture from the trench run missions!

     

    Just FLINGING push us back instead of extracting!

    Give us a nice big red on-screen Warming, semi-transparent right in the middle!! And a counter that is at least 10 BLINKING seconds long!

     

    OR at the very FUNKY least let us abort the GURGLING aborting!!

     

    I appreciate that Caelus is a bit more manageable now, but still, this is neither a cake-walk, nor cheap, especially due to Repel now costing 100 energy now!

     

    THANK YOU VERY FILMING MUCH FOR CONSIDERING TO RETHINK THIS ASPECT AS SOON AS FIBBLING POSSIBLE!

  9. Thanks, Steve. I personally welcome the earnest and open response. It means a lot.

     

    I just want to mention one thing:

     

    Press 4 to win is not the issue here. Don't continue and overcomplicate the frames, please.

     

    The issue is that you left people no other choices to get to the desired rep numbers within any realistic amount of time. 7 rep for a successful stealth loki solo mission is not right. Not when the requirements are in the multitudes of thousands.

     

    A Viver farm is one of the most boring things to do in Warframe, but people want the latest and greatest. It is a no-brainer that they flock to the best time investment to reach their goal. I hope you understand that fighting symtomes achieves nothing but dislike. Warframe doesn't deserve that, from either side.

     

    Playing Warframe should be something that everyone can look forward to. A fun few hours after a stressful day, or a nice project during a weekend. Not a chore where we have to fight against you guys to get even one foot onto the ground.

     

    I am not asking for you to take two zeros out of the prices and rank requirements, but just hand out those rep bits, in several hundreds, for successful missions, for no alert missions, for doing PVP, for finding secret rooms - all those kind of things - actually playing the game - could be rewarded with rep.

     

    Once the first rush is done, and people realize that there is a steady, guaranteed influx when they just play, you might not even had to have changed anything about the Viver issue.

  10. Apparently 15.2.0 breaks it with this:

     

    - Fixed Archwing parts loading into non-archwing missions.

     

     

    Same happened for my roommate.

     

    They have so little interest in Warframe already, don't make it even harder for me to convince them to give it a chance.

  11. Might as well continue farming Viver with other frames then.

     

    DE will nerf every frame until no powers at all are useful.

     

    Then people will stop playing.

     

    Then DE will try to fix things properly.

     

    you mean then Sumpo will close DE down because it isn't generating the profit they expected? right.

     

    sure, it is entirely DE's decision what they do with the game. if they want people to only use two or three specific frames because everything else is situational or mediocre at best, then so be it.

     

    what really has me shaking my head is that they rather run around with the nerfhammer based on what they read on the forums or reddit or saw in youtube videos and literally just knocked the three frames mentioned back into obscurity. well done, DE. well done. oh, they also fixed limbo, sure, quicker than usual I see, i wonder why that had been so hasty all of a sudden.

     

    on the risk of actually breaking interception missions, but with the hope of either getting these three frames unnerfed and maybe them rethinking their syndicate system, there is a pretty easy 'fix' for the symptome that is viver. i wrote a lengthily post in the hotfix thread but i guess it will be buried by whiners and by haters that are gleefully happy about nerfs as long as some others that didnt play like them are slapped over the head by them.

     

     

     

    this is what you should have done, Scott: you dont nerf frames that were already situational at best, you put a respawn delay on interception missions. 5 seconds, 10 seconds, that needs to be tested and tweaked, but that is the way to bring interception down to what rep per hour you can get from defence, md and survival.

     

     

     

    hell, i didnt even study game design. i dont write my own games, i just play a ton of them. i understood this fault in any interception mission, not just viver, after the second viver farm i was in.

     

    guess what, numbers dont generate difficulty. stop dumping exp dispensers into the map when they die the moment they spawn. a team that decimates the enemy population deserves a few moments of quietness, especially when the mission type at hand isn't about killing stuff, but capping points. there is no difference between camping a cap point and killing constantly or killing every other few seconds.

     

    if DE would actually play their own game, outside of 'yepp, it runs, it doesnt crash on mission load, its fine, ship it', they would have figured this out last week already.

     

    i by now dont even wonder why DE's other games are okay at  the very best. i played Dark Sector, i dont remember anything all about it other than there was a glaive in it. whenever i try to remember it, i strangely think way more fondly of Wanted. i cringe whenever i see that Startrek mess, it was embarrassing to defend DE, to defend Warframe to others.

     

    they really created something potential with Warframe, but their antiquated and strange design decisions make it feel clunky at times. they dont seem to be on top of things, they dont seem to play their own game and i mean more than just fair weather 'let me host this, right next to the account servers too' kind of playing, i mean joining random pugs and trying to push to MR17 without spending plat - which is possible, thankfully. they dont seem to have a gameplan and especially lately just  go from one player agenda laden suggestion to the next.

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