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(XBOX)Mentor0fHeroes

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Posts posted by (XBOX)Mentor0fHeroes

  1. There should be more than one thing compatible with operator transference. Especially considering how transference was first introduced as a way to take control of otherwise deadly creatures. If we were only ever going to transfer in and out of our warframes then they should have kept that consistent throughout the war within quest. Instead it feels like a potentially fun and valuable aspect of the game was cut off before it even began. Either they should expand upon that idea, or put it out of its misery in the next update, getting our hopes up with a cool idea like that and then dropping the ball just doesn't seem fair to me. Thoughts?

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  2. On several occasions since scarlet spear launched i have gone into a murex ship and lost all ability to function in game.

    More than once as soon i enter the murex ship i am unable to use any of my weapons or abilities, it even locks your ability to jump, dodge, and go into operator mode. The only thing that breaks the glitch is dying, and that’s hard to do when you cant even get to most of them. 

    I thought it would have been fixed by now but its still happening to me, and I've heard of it happening to other people in my squad from time to time.

  3. Ive been using the same opticor for about a year with no problems, but recently ive noticed that about half the times i pull the trigger i get knocked back. Obviously this is super frustrating considering i rely on my primary weapon a lot generally. Can anyone tell me why this is happening to me? Is it a new nerf on the opticor i don't know about or is it a glitch?

  4.  

    New warframe idea:

    This is Ajel, the equalizer, the ruthless, yet merciful.

    -ability #1, “devils trident”:

    impale small groups of enemies with the devils trident. Trown in a streight line the devils trident pins any enemies it hits to a nearby wall, or floor, rendering them imobile for 9 seconds while also inflicting high concentrations of slash damage upon them, though they may still use any ranged weapons they have. If there is no surface for them to be pinned to then they are flung 10 meters away, stunned for 6 seconds, and are still effected by the slash damage.

     

    -ability #2, “a small prayer” or “lifeline”:

    summon whichever ray of light you most desperately require. 

    If you are greatly injured, this ability will cast ray of white light to heal you. Any enemies caught within the ray of white light will be pacified for 12 seconds. 

    If you are more focused on offensive tactics this ability will cast a beam of red light to buff your damage. Any enemies caught within this red beam of light will become possessed forcing them to inflict damage upon themselves instead of their target for 12 seconds.

     

    -ability #3, “deception”:

    target an enemy and take their form to avoid detection. This only deceives that same type of enemy as well as its allies (for example, if you take the form of a corpus enemy, infested enemies will still attack you) This does not work on bosses and using your attacks will cancel this ability. Ps: This ability only alters your appearence, it does not change how your warframe plays

     

    -ability #4, “judgement”:

    shine a bright light that effects all enemies within a certain distance from your warframe. This ability causes any enemies caught within it to be judged, (each enemy has a 25% chance for eternal damnation, a 25% chance for redemption, and a 50% chance for being stunned for 9 seconds, these percentages are effected by )

    if an enemy is sentenced eternal damnation, then that enemy will be stripped of a large percentage of its armor and when it is killed it will be dragged to the underworld by Ajil’s demonic helpers, temporarily leaving behind a dark red beam of light emanating from the ground, this automatically grants your warframe a moderate damage buff no matter where you are, and also grants a damage buff to any other warframes who step into the unholy red beam of light. 

    If an enemy is deemed worthy of redemption it is spared and now fights along side you. When it is killed it will ascend into the heavens, rising slowly into a bright light until it disappears,  temporarily leaving behind a stream of white light from the heavens that automatically heals your warframe no matter where you are, and also heals any other warframe that step inside the stream of white light.

     

    -passive: 

    dealing more damage per second will cause your warframe to emanate a dark red light as well as increase the likelihood and effectiveness of eternal damnation

    Taking more damage per second will cause your warframe to emanate a bright white light as well as increase the likelihood and effectiveness of redemption

    Tred carefully teno, for death has a new name.

  5. Recently i was grinding in scarlet spear and i noticed that emblems are stackable to increase the displayed number. I was under the false impression that the max was 10, so i got 10 of them only to realize the number has no cap. I certainly would have preferred to display an 8 (my favorite number) or better yet no number at all. Unless this gets fixed somehow i will not be wearing that emblem, which is a shame because i worked hard to get it and am proud of it.

    i ask that a feature be implemented into stackable emblems allowing you to change the displayed number to anything below your current number, as well as the ability to display no number at all and instead enjoy the beautiful artwork without obstruction. Thank you.

     

    Ps: i didn’t know weather to upload this feedback here or in general discussion, so i did both, i wasn't spamming so just keep that in mind

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