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PsiWarp

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Posts posted by PsiWarp

  1. Eclipse Revamp Idea:

    • Now a targeted location cast. Two different colored spotlights from the sky above will shine on the targeted area and on Mirage herself for a duration.
      • Tap to cast Solar Eclipse, centering a bright white spotlight on Mirage that increases her weapon damage at half effectiveness, while casting a Lunar Glow on the targeted area.
      • Hold to cast Lunar Eclipse, centering a dark smoky cloud on Mirage that grants damage reduction at half effectiveness, while casting a Solar Flare on the targeted area.
    • Enemies standing inside the Lunar Glow or Solar Flare are "stealing Mirage's spotlight", causing her buffs to increase to max effectiveness.
    • Recast with tap or hold to change from Lunar to Solar and vice-versa, while refreshing the ability's duration and relocating the glow/flare elsewhere.
    • New Synergy: Sleight of Hand jewels that are placed inside a Lunar Glow or Solar Flare will be made Dark Jewels or Light Jewels guaranteed. Jewels now reliably charm an enemy toward it to aid Eclipse's new spotlight mechanic.
  2. I like that he has a hood and a neck if you look hard enough at the concept. His aesthetics are heavily inspired by Owls, the sharp point of a pen (rather than the quill), the trope of a wizard with a long beard wearing pointy curled shoes.

    Noctua the Tome is made to look melty like Void-based objects, while the energy coming from it forms two wings to remind you of its namesake.

    I am undecided if I want Noctua to be the first ability or like Garuda's Passive. On one hand, I want to use my own secondary weapon, but that means the tome occupies Dante's first ability like Balefire on Hildryn... I want him to have a variety of spells, maybe tap/hold on the abilities, too.

    Anyway, looking forward to it, he seems like he'll have a unique casting system.

  3. Busted out my Ivara after a long archery hiatus, played with Quiver a bit and was reminded of Noise Arrow's non-existent co-op functionality.

    Suggestions:

    1. Noise Arrow staggers enemies in its impact radius and resets enemy alertness level to allow its lure effect to take hold. Once enemies take damage or witness an enemy death, they become alerted again.
    2. When hit by Noise Arrow inside its radius and direct line-of-sight, apply a Silence-like deafen effect to enemies. Eximus (even with Overguard) hit by this effect will have their abilities immediately deactivated, until they recast later.
  4. Been a while since we've seen cycle abilities. I think it'd fit with a plant-themed Warframe to give its leafy abilities some variety.

    The first ability seems similar to Citrine's Fractured Blast but greatly reduced in effectiveness, starting at single target and ramping up to 11 targets. Maybe it should provide some more benefits? Skewer one guy another vine grows, stabs another guy nearby. Drop a Universal Orb rather than just one or the other type. Proc that Puncture status for extra Critical Chance.

  5. I wanted a Warframe that summons Rablits. We have no frame name with letter U. Rabbits are associated with the moon in mythology, and dust bunnies suddenly came to mind. Dust flies everywhere like Gas.

    These are inspirations that started this concept! Meet Usagi, the Dust Bunny and Gas-themed Warframe!

    Passive

    • Gas status created by Usagi's weapons and abilities turn into a grayish Dust Cloud when the proc-ed enemy dies. Dust Clouds interact with Usagi's abilities in various ways, and can be dispersed by Usagi's weapon attacks to instantly deal all Gas damage per second in doubled the proc's range (e.g. at 10 stacks Gas radius is 6 meters, dispersed by Usagi deals damage in 12 meters).

    Moon Kick - 25 energy

    • Leap up and descend with a flying leap-kick toward a targeted location in 25 meters. From where Usagi jumps, she kicks up a cloud of dust that inflicts Gas damage, status and Lifted for 5 seconds. At where she lands, her powerful descent leaves a smoking crater, vortexing in enemies and inflicting Gas damage, status, and Knockdown. If cast on a target, Usagi homes in, kicks the target and damages all enemies in the crater for doubled damage.

    Rablit Rush - 50 Energy

    • Rush toward the reticle location within 15 meters, staggering enemies in Usagi's path then kick the ground to dig up a Dust Rablit burrow, while 4 Dust Rablits hop out and rush toward enemies in front of them. Dust Rablits have higher threat level than Usagi herself and kick enemies multiple times to inflict Gas damage and status per second. The burrow stays behind for 30 seconds and respawns a dead Dust Rablit every 3 seconds. When idle, Dust Rablits patrol near their burrow's location. Up to 3 burrows can exist at a time; all burrows are connected and will teleport idle Dust Rablits to them when detecting enemy presence nearby.
    • Moon Kick can target a Dust Rablit burrow at doubled range (50 meters+) and quickly teleports Usagi to the air above the burrow as she descends. When she lands, all existing Dust Rablits are teleported to that burrow. Moon Kick inflicts doubled damage due to having a target.
    • Dust Clouds left on the ground will stick to Dust Rablits when they wander in range, carrying the clouds to nearby enemies for Usagi's Passive to disperse radial Gas damage. Each Dust Rablit can carry up to 10 stacks of Gas status.

    Accretion Disc - 50 energy, -3 per second

    • Stir up a floating clump of dust and Void energy, surrounded by a spinning disc of dust particles. The Accretion Disc stays active as long as it is channeled and follows behind Usagi like a second Sentinel. When enemies come in contact with the disc, it coats enemies it touches in dust, and each time it coats enemies the disc expands, up to a max range; however, the disc gradually shrinks back to initial range when no enemies are in range for 5 seconds. Enemies in disc range take Gas damage and status per second, have their Gas status duration and any Gas damage they take increased. If they reach 10 Gas stacks inside the disc's range, they become encrusted solid in dust and cannot move until the stacks expire.
    • Hold-cast when activating the ability to leave behind a static version of Accretion Disc. Moon Kick can target the static Accretion Disc at doubled range and inflicts doubled damage due to having a target, similar to Rablit Rush burrows.

    Dustfall - 100 energy

    • Swirling clouds of dust gather in the air above all enemies and Dust Rablits around Usagi, then explode and pour down onto them, stunning the initial enemy targets and rapidly inflicting 10 instances of Gas damage and status in a radius around them. Enemies hit by Dustfall suffer 15% / 20% / 25% / 30% Damage Vulnerability per 1 Gas status stack (so at 10 stacks, 150% / 200% / 250% / 300% Damage Vulnerability), and Dust Rablits will auto-carry the stacked Gas statuses from Dustfall as dust clouds, as well as become frenzied with doubled movement and attack speed until their dust clouds expire.
    • Dustfall's dust pouring radius renews the duration of Dust Clouds left on the ground or carried by Dust Rablits. If in range of Accretion Disc, the renewed duration is increased by its Gas status duration bonus.

    Thanks for reading! What do you think, a(nother) sister for rabbit-like Equinox?

  6. Considering that Qorvex is a 0.9 sprint speed frame, and his 1 has a short distance ground slam, can it instead have a moddable leap distance that the player can adjust with reticle aim when casting the ability?

    Turn it into a semi-mobility ability to help close the gap with the pillar's deployment. 

    • Like 3
  7. 28 minutes ago, Redrigoth said:

    10 rad stacks = 550% extra damage so they can atleast weaken each other. Maybe dps eximus can just kill enemies. I know it isnt that big of a deal. It's just something.

    I suspect the multiple stacks of Radiation will empower Crucible Blast's chain reaction. Maybe each residual explosion subtracts 1 stack from the target, and when either the beam or other explosions hit the Rad-procced enemy, it eats another stack to explode again.

    Plus Containment Wall procs at least 5 stacks then lines up enemies and squishes them together. They will be the closest targets to each other and too busy fighting to target Qorvex, and become targets to enemies you didn't hit.

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