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Posts posted by _Tormex_

  1. To reproduce this bug, attempt to trade one of the 60/60 mods, such as pistol pestilence, at its rank 0 level when it is unequipped. Only the equipped version will appear and the rest will be hidden. This means that you can only trade one at a time and you need to respec any builds with the mod equipped after the trade.

    This has been happening for months now.

  2. 1 hour ago, TheGrimCorsair said:

    You get a lot more out of it when you pair it with a silent weapon to make sure the (confused) enemy's perception of you is limited only to line of sight and choosing between you and an enemy that's nearer along that line.

    This is why Glaives are amazing with Nyx (or just in general)

  3. 1 minute ago, (PSN)Reaper330011 said:

    1 has the affect of a radiation status 1 does NOT.

    The effect of Chaos =/= the effect of the radiation status effect. Radiation is far less versatile. For example, Chaos can be used on Sentients and radiation has no effect.

    3 minutes ago, (PSN)Reaper330011 said:

    1 let’s enemies hit you, one does NOT.

    Lol get good. If you are worrying about taking damage during Chaos, then you're doing something wrong.

    3 minutes ago, (PSN)Reaper330011 said:

    1 makes the enemies run away from you and your allies, giving you breathing time. One does NOT.

    Cause that's what we want in a game where killing things as fast as possible is the META. For them to run away and be harder to shoot. Personally, I prefer for them to be standing still with their head in their hands. Makes killing them easier.

    And again, how exactly is Chaos not giving you breathing time? Either you aren't paying attention to the game that you're playing very well or you're just trolling at this point.


    Anyway, Terrify isn't even the best CC move on Nekros. Shadows is better since it gives multiple targets with aggro and they deal damage and can increase your survivability with the right mods.

    • Like 2
  4. 16 hours ago, Lutesque said:

    Actually I heard that the AI will still attempt to Hack the Console even if affected by Chaos....

    I managed with Booben.... He was Pretty Energy Intensive though 😱 !!!


    The AI will be affected by the confusion first, so they will need to start the hacking process over again if they aren't interrupted by your or one of the other enemies gunfire. So the CC is enough to prevent the hacking in most cases.

    And yeah Vauban is my second favorite frame for interception. He's less energy intensive if you use his Flechette Orb primarily, but he's kinda ugly and fashion frame is endgame lol



    • Like 1
  5. I just read the title thread and wanted to say that as someone that really enjoys playing Nyx, she shines in Interception missions. Her Chaos makes would-be hackers stop in their tracks and just generally makes it so that the enemies are more focused on killing each other rather than capturing points. Can pretty easily solo steel path interceptions with her.

    Like you said she generally tends to be successful in armor stripping and other CC situations, but not stand-out.

    In some ways, she is just a less tanky Revenant. Which is why if I'm going full try-hard I tend to bring Revenant more than Nyx even though I enjoy playing her a bit more. Honestly, I'm not sure that the changes made to Absorb are going to make it better than just subsuming Defy, and the other things don't really address the main things that hold Nyx back (tankiness, Mind Control being lackluster, and Absorb being not really worth it) enough to make a difference. I'm still probably only going to use Mind Control occasionally, still probably going to use Defy over Absorb due to the cheaper cost and free mobility (opposed to absorb requiring a mod), though the change to Psi Bolts does sound nice.

    • Like 2
  6. 2 minutes ago, VoreoTheDragon said:

    This is why they need to move to larger unvaultings. 3-4 would be so much nicer. 

    Yeah. I think I still would've preferred Mag over Nyx if I had to choose, but all three would've been great.

  7. 17 minutes ago, (NSW)CosmicBees said:

    seriously?? nyx and rhino? unvaulting chroma moments after he was vaulted was bad enough, but unvaulting nyx, a warframe that is LITERALLY AN EVERGREEN is just getting insane. these prime unvaultings are a joke. it literally feels like de is picking these to be bad on purpose. 

    I mean, I want the Nyx Prime Accesories. So I'm fine with this lol.

  8. TYPE: In-Game
    DESCRIPTION: Recovered items appeared on the mission rewards screen for the mission after I had killed my lich.
    VISUAL: I didn't get any.
    REPRODUCTION: After finishing your kuva lich mission, head to your orbiter, then start another mission.
    EXPECTED RESULT: Rewards from most recent mission are shown.
    OBSERVED RESULT: Rewards from most recent mission and recovered goods from kuva lich were shown.

  9. TYPE: In-Game
    DESCRIPTION: Client finishers on Kuva Lich Thralls don't work.
    VISUAL: I'll add one next time I start a lich.
    REPRODUCTION: As the client, attempt a mercy kill on a kuva thrall.
    EXPECTED RESULT: Warframe performs mercy kill to elegantly and quickly kill the thrall.
    OBSERVED RESULT: Warframe freezes, then awkwardly stands in the middle of the room and plugs into the thrall like its a console that needs to be hacked.
    REPRODUCTION RATE: Every time that I have tried doing this as a client.

  10. TYPE: In-Game
    DESCRIPTION: Updating the murmur gain system and planet progression system without changing the Lich anger gain unbalanced liches.
    VISUAL: I didn't get any.
    REPRODUCTION: The growth of murmurs doesn't give a proportional anger gain to liches.
    EXPECTED RESULT: Thralls would give anger amounts that result in liches appearing on an average of 3 missions into a new planet. (Similar to the Sisters' system and previous lich system)
    OBSERVED RESULT: Liches take an average of 5 missions per planet to spawn, resulting in a farm that is similar in length but feels longer and less fun than the previous lich system or the sister system.
    REPRODUCTION RATE: Every time.

  11. TYPE: In-Game
    DESCRIPTION: Continuing to do Sister missions with my friend after I had completed my combination and he hadn't yet resulted in a series of bugs that were related.
    VISUAL: I didn't get any.
    REPRODUCTION: After successfully stabbing your sister with the correct requiem pattern, continue to stay in the squad that you are in and play Sister missions with your friend who is way behind on their combination.
    EXPECTED RESULT: Only information, taunts, dogs, and things related to my friends sister would occur.
    OBSERVED RESULT: My sister somehow stole stuff from me on Jupiter, Neptune, and Pluto even though she didn't currently and never had those planets under her control. The dog corresponding to my sister appeared multiple times. My sister heckled me on my friends planets.
    REPRODUCTION RATE: Numerous times while the situation applied.

  12. TYPE: In-Game
    DESCRIPTION: Finisher wasn't available for second sister in Sister Showdown Railjack mission
    VISUAL: I forgot to get one.
    REPRODUCTION: Not sure what happened. No issues with the first Sister, then the second one bugged out.
    EXPECTED RESULT: Each sister can be eliminated.
    OBSERVED RESULT: The second one couldn't be eliminated

  13. TYPE: In-Game
    DESCRIPTION: Bug involving extraction from corpus vessel after sister fights

    REPRODUCTION: I'm not entirely sure what happened, I think one of the other players caused the bug to happen.
    EXPECTED RESULT: When all the players are at the exit we extract.
    OBSERVED RESULT: Somehow one of the Tenno managed to get to the railjack before we finished fighting all the sisters I think and then we had to wait for two separate countdowns to finish before we were able to leave.
    REPRODUCTION RATE: Only happened once.

  14. TYPE: In-Game
    DESCRIPTION: Grendel bugs out if the Kuva Liches try to box him while in his Pulverize ball

    This is a visual of the more enjoyable version of the bug. Two other times this happened and I lost complete control of my warframe and was forced to use my operator for the rest of the mission which sucked. I think that this time I clipped through a wall while the boxing was happening and that's why it only partially bugged out.
    REPRODUCTION: Go into a bunch of kuva lich nodes. Pray that your lich's anger is able to climb up to a level where they'll actually show up. Once they arrive, enter pulverize form as grendel and bounce around next to the lich.
    EXPECTED RESULT: I expected to be able to deal damage to the lich and not really face any consequences since I was a pulverize ball. Not sure what I should've expected though.
    OBSERVED RESULT: Grendel gets frozen in place and either the video happens (one occasion) or the warframe becomes inoperable and operator mode must be used to finish the mission (multiple occasions).
    REPRODUCTION RATE: Three times. I stopped trying after that because I really didn't like losing control of my warframe.

  15. TYPE: In-Game
    DESCRIPTION: Ash's Bladestorm Combo Counter Resets when Using Tenet Livia Melee weapon

    REPRODUCTION: Use Tenet Livia, use bladestorm, combo counter builds during ability and is erased after it is completed
    EXPECTED RESULT: Bladestorm adds to combo counter
    OBSERVED RESULT: Bladestorm removes combo counter when Tenet Livia is equipped
    REPRODUCTION RATE: Every time I do this. Agendus does not have the same problem.

  16. TYPE: In-Game
    DESCRIPTION: Hounds are classified as enemies and allies simultaneously
    VISUAL: I'll add one later
    REPRODUCTION: Go into any mission with a hound as your pet. Some warframe abilities (like Ash's smoke bomb) don't work on them. Some warframe abilities kill them. Other people can use finishers on them in missions. They get killed by friendly fire constantly. Finding examples is pretty easy.
    EXPECTED RESULT: My companions should act like companions.
    OBSERVED RESULT: Hounds act like companions sometimes and enemies other times.

  17. On 2021-07-17 at 10:14 PM, -Damocles- said:

    I just accidentally got a lich I DIDN'T WANT.

    • I thought it was a treasurer, and tried to pick up what I thought was a prompt for a crown.
    • They Share the same model and UI marker
    • The action is not held versus pressed as larvlings are for this specific issue
    • The spawning of the liches through granum breaks the flow of game play, adding 1-2 minutes of effort, and sometimes its too close to the exit that it outright doesn't spawn
    • I was so fed up with farming the granum crowns that I turned off my brain from lack of interest. Should have paid attention but the game design made it too difficult to want to play this

    Lastly the Tenet Melee being in the shop makes it really hard to get the elements we want. Still waiting for Cold to arrive

    You can still rank up and forma the weapon that you want and then just valance fuse it when ergo offers the element that you want.

  18. After playing both the new Sisters system and the new Lich system, I have some feedback.

    The new Sisters system feels pretty good. I wish that the number of planets controlled by your Sister of Parvos increased like it did with the old system, and I wish that the Sisters had a more lore-friendly method of being defeated (not using the requiems), but otherwise it was great. Getting to farm a new pet, pet parts, and a new weapon simultaneously is nice (especially since the new robodogs are the best pets around). But the best part is that the Sisters of Parvos progressions feel balanced and fun.

    To contrast, the new lich system is a series of steps backwards from the previous system in place, and its painfully obvious how much it suffers now when compared to the current iteration of the Sisters of Parvos. Firstly, the whole only having one planet at a time thing sucks. Secondly, murmur gain vs anger gain is completely unbalanced right now. It takes almost no time at all to get requiem mod progress, but getting lich anger was made more difficult than the previous system made it. I am fairly confident that the reason for this is that the lich anger was balanced around a combination of the previous murmur gain and the fact that planets are not removed upon fighting your lich. In the new system, since your lich leaves its planet as soon as it is defeated, any thralls killed in that mission after your lich leaves no longer count towards anger progress since your lich no longer owns that planet (which was not the case in the previous system). On top of this, anger gain was not changed along with murmur gain, so the amount of murmur progress may have been increased, but that only compounds the anger gain deficit and makes fighting your lich into an annoying waiting game where requiem ultimatum is almost required to fight your lich at all. In conclusion, this makes it so that the lich progression feels unbalanced, especially when compared to the Sisters progression.

    Both railjack missions are awesome though! And I really like that the corpus fights tend to take place in rooms with command structures. I wish that the liches did the same thing (just have them spawn in the same places that the grineer captains do).

    Also please allow us to have both a lich and sister simultaneously. I like to just have them up and available at all times so that I can play them when I'm in the mood. I don't really see a reason why we wouldn't be able to have two active at once, and that would allow me to both run a lich with my friend and a sister solo since my friend is more interested in the liches.

  19. On 2021-07-14 at 4:14 PM, Kuilvax said:

    I used to be all about instantly stabbing and guessing a mod before this update. but with the reduced murmur times and the Oull mod and increased anger rate, its just faster to wait for a murmur to be finished and try that murmur. A sister literally takes about 50-60 mins on average to kill. i'm not gonna make that 80-90 minutes because an entitled tenno wants free murmur.

    Yeah I hate that the update completely changed the lich hunting meta. I liked being rewarded for fighting my lich, but with the new systems in place the punishments for stabbing your lich significantly outweigh the benefits.

    • Like 2
  20. I would recommend getting as much heavy attack speed as possible, and just keep trying to use the weapon. It still works well; the muscle memory is just way different now. Amalgam Organ Shatter is really helpful for this. Killing blow is also basically mandatory now. And attack speed still doesn't really matter unless you're using glaive prime. Since glaive prime is the only one that has a halfway decent regular attack.

    Killing blow + Amalgam Organ Shatter worked really well when I tested it. My build is below.


    • Like 1
  21. 6 minutes ago, -NovaUmbra- said:

    Vaykor hek has Justice built in, Kuva hek does not, there is NO reason for the mod to NOT work

    I mean there very clearly is a reason. The reason is that Hek already was one of the best primaries of the game and the Kuva Hek doesn't need scattering justice to work well. With the current setup, if you want the weapon with the highest damage ceiling, you use the Kuva Hek. If you really want the justice effect, use the other two variants. One of which gives bonus multishot via the mod and the other is somewhere in between. Arsenal variety!

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