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Imperth

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  1. 1 Simple keyword: no stupid, useless out of context variables that keep changing with every reply: "Compared to" Author/OP claimed with fairness that Ember(and many other old warframes) compared to other "better" warframes fall short due to his own and others' reasonings. You claimed Ember is "fine" other than LoS requirements and i laid the reasons when Ember becomes "fine" or "viable" COMPARED TO other Warframes that are similar to her. Then based on my claims you said that those improvements required for 2000+ level then, then then and then.... The content nor mission nor difficulty dosn't matter here, her kit requires changes due to QoL and gameplay reasons. You simply add nothing to whole discussion regarding Ember's shortcomings and keep adding useless variables again and again. Put Gyre/Gauss/Gara/Mag or whatever other frame that is similar to Ember or any other old warframe in ANY CONTEXT OR CONTENT and the Ember/ Other forgetten warframes will fall short in any of that context, it's simple as that.
  2. Who is using Blind Rage? That is the whole point, a totally random variable without any base.
  3. I already provided the most useful info regarding Ember without using pointless accusations and variables that dosn't apply to real gameplay and got accused with "playing her wrong". You are the one who keeps adding random and weird variables to your every reply to just make yourself right, i would thoroughly answer all your questions with joy but you really don't know Ember and i don't mean this as an insult or anything like that. I have 900 Hours of gameplay and Ember is my most used frame with close to 60% usage. I used her and use her in every type of content and i know ins and outs of her and yeah "Ember sucks" without all the above improvements i mentioned but that dosn't change the fact that i'm keep going to play her. As i said, let people ask for improvements in their warframes instead of being this weird on forums. Edit: Just to prove my point You see the Ember Prime Usage going up by MR rank, do you know why? Because she becomes "viable" with all those above upgrades that i mentioned which new players lack, or just don't want to invest into her while there are already better frames who become even better with those investments. And her maximum usage is only 0.82%. Yeah, she dosn't require "tweaks" or "rework".
  4. Again, you are creating very specific variables that is useless and makes no sense, if you think that Ember can reach lvl 2000 even with all the things i mentioned(which most of those shards,arcanes just make her much bearable to play and not stronger) without using shield gate you are dreaming on top of that you claim that she has 90% DR which she mostly can't keep up(even if she did that would be useless at those levels anyway). Okay, "You are playing her wrong" no need to continue this discussion anymore lol.
  5. I'm sorry for speculating but i doubt that you are playing Ember in SP or even if you did i assume you played that EHP tank build that is utter sh*t and slow; in high levels(slow even in low levels), someone who knows a little bit of Ember wouldn't waste a mod slot for fireblast healing augment mod when there is magus elevate/repair or straight better mods that synergise for tanking/damaging. So you are going to waste 2 mod slots just to "heal" and "generate energy orb"(Exothermic for energy orb generation is good but not required when you have primed flow +archon shards for energy orb effectiveness) but you also claim that people use Blind Rage in Ember and claim in your older reply that we should build for efficiency. Why would you even use Blind rage when there is Transient Fortitude which synergises really well with already must equip Continuity/Primed Continuity which also dosn't bring any Efficiency negatives? Just to make your point right you create non realistic variables that is useless. (Primed)Continuity 1 (Primed) Flow 2 Archon Vitality 3 Streamline 4 Adaptation/Catalyzing Shields 5 Stretch 6 You left with 2 slots, and you are going to put Fireblast Augment in this kit just to heal some hp? Depending on your Helminth you either going to use Exothermic + Transient or the Fireball augment for heat inherit weapon station Ember. I would really love to see your Ember usage % and build :)
  6. As an Ember Main, anyone who claims that Ember is fine and don't require either some very important qol tweaks that makes her kit more up to date is dreaming in daylight and possibly never played Ember in high endgame(or even base SP). To be even considered viable, she requires: Helminth Arcane Energize Molt augmented(this one is easy to get and also cheap) Atleast 2 tauforged amber shards for casting speed(she can't move while casting her main ability Inferno, so casting speed is really important for her) Atleast 1 tauforged (i use 2 on her since i can afford it) amber shard for energy orb effectiveness. Her currently bis helminth ability is roar which requires Primed Continuity to have an acceptable duration. Primed Flow is also necessary to have a big energy storage due to above factors and her being a caster who needs to spams abilities non stop. EVEN WITH ALL OF THESE INVESTMENTS: You can't keep up immolation and have to mostly turn it off and recast it multiple times. Her Armor stripping ability (Fire Blast) only armor strips 100% with 90% immolation Bar Fire blast's terrible LoS, if there are 2 enemies in line, only the one in front of it will be armor stripped and that's in a good day. Fire blast can't armor strip Acolytes(????) Her most important ability which is Inferno is not a scaling ability, with all the above investments and archon vitality + her passive + max molt augmented + roar, that skill deals terrible damage. Since some peeps think that Dagath to Ember comparison is like orange to beef comparison, let me give you a more similar one. Gauss(Literally the better ember, very similar kit, has a bar that is not negative and punishing but additive and rewarding) can armor strip and nuke. My 0 archon shard, 0 helminth, 0 forma Gauss can outdps and outperform my overly geared Ember without an effort and stay alive much easier. My Gyre(new Ember world on fire) with only pillage and molt augmented can clear rooms so fast that you can't even compare it to any other frame. Let people compare frames and ask for changes, i love warframe but there is not another game that it has this much unfairness and incostistency when it comes to balance(even LoL is better at this department despite having bad reputation on balance). For anyone who is going to say "buT oLd wArFrame rEwOrkS dOnT bRinG tHeM rEvEnuE" they are totally wrong. Release a Delux skin with every warframe that receives either rework or important tweaks and see how much those skins are going to sell but oh yeah, that requires real effort and it's much easier to release overly op prime warframe and make sh*tton of money from prime access then just nerf it after the prime access is gone.
  7. I think these questions are not that useful because i'm not asking on how to play Ember since i main her in and out and can do any content with her. I know what i'm asking for, and it's not about how to play Ember, the other person asked for an example and i gave an example on where it could be useful. In case of Ember, since both of her main abilities come with LoS requirement, you have to already cast it a lot, combined with mobs dying a lot and spawning a lot, you have to cast it even more. And it's not about benefit of "casting it non stop", instead of bashing the button, when you want to cast it more it would be really nice to be able to hold the button, which was the main topic of my suggestion/feedback until someone started giving an off topic advice which i really find useless.
  8. Again, you are not providing anything constructive , that's what feedback is for, whether is needed or not is up to DE to decide. This is totally unvalid, since many hold features are already in the game and it's simple as adding a repeat function on ability register. Again, you asked for an example and i gave you an example, you still add nothing to the conversation. I'm not even sure on what to say about this, i'm sorry but you don't know how botting is working and has nothing to do with a hold button function....
  9. Actually what you suggest is really similar to what i suggest to be honest. In technical level, adding an alt function that alters the usage of mwheel up/down is 99% similar to adding a function that lets you enable hold on specific keybinds. But i would be okay with either function to be honest.
  10. Exactly this, having it as an option to turn it off/on would hurt none but HELP people who have hand problems, i think he dosn't mean anything bad but he didin't add anything positive or a valid reason why it's not needed.
  11. I'm sorry but this is not a valid reason to deny my suggestion of a QoL feature, you may not find it needed(which is totally okay) but there is really a need/use for that type of option imho. And what this has to do with how powerful is your abilty or not? My nuke Ember is already 1 shotting everything, combined with nourish i never run out of energy and can keep spamming it in SO for example, having the said hold feature would make stuff much polished.
  12. You cast it non stop, Ember also benefits from casting speed shards/buffs in general so you spam it a lot.
  13. Yes kind of, in my case the example is Ember's Inferno(4), but it could be any ability in any caster Warframe that has to be re casted multiple times.
  14. Hello, As the title also states, i think we are in serious need of a QoL feature where we can enable hold to cast abilities by choice because some warframe abilities are really spammy and my hand is giving up at this rate. I know, there are solutions for this such as macros but we all know the stand of DE regarding macros, but with all honesty, if they are so against macros(which is totally fine), they somehow have to provide us some QoL features so playing the game(especially with spammy warframes) should be less taxing on our hands. Thanks.
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