Jump to content

Katotsu

PC Member
  • Posts

    173
  • Joined

  • Last visited

Posts posted by Katotsu

  1. So I know that everything in this game is sorted by alphabet, by default.  With the sigils, this means that the Syndicate sigils are all over the place, meaning you have to actually memorize which goes with what if you ever change them.  Could we group the Syndicate sigils together instead of alphabetizing them?

  2. One more quick point...nobody ever said you had to turn in all your rep as soon as you could.

    Don't know if this has been replied to, but you DO have to rank up immediately.  If you don't, you waste the rep as it doesn't carry over to the next level.  AND you lose rep with the opposing faction, making it really easy to be max negative rep with all the factions who you aren't working for.  This system can work, but it needs a LOT of work to get there.

  3. So I know I'm way late reporting this, but sleep and work.  Yesterday, the Red Veil had a mission on Oro, Earth.  That's where the Halloween alert is located.  Since the Halloween alert can be run infinite times, it permanently locked me from doing my Syndicate mission.  This might happen again with Tactical alerts in the future.  I don't know, was really frustrating.

  4. The major difference I can see is the status chance, this is weird. What is the base value displayed in the arsenal ? I thought they fixed their formula to be more precise, but 64% is the result of a simple and wrong formula.

    In-game base Status chance is 40%.  Also, you can look at all the base stats in the Codex for things you don't own and aren't exclusive.

  5. You can do the maths yourself.

     

    Impact : 76 * 3.4 (point blank + vicious spread + blaze) * 1.15 (critical) = 297.16

    Puncture: 17,6* 3.4 (point blank + vicious spread + blaze) * 1.15 (critical) = 68.816

    Slash: 23.4 * 3.4 (point blank + vicious spread + blaze) * 1.15 (critical) = 91.494

    Fire : (297.16 + 68.82 + 91.49) (Impact + Puncture + Slash) * 1.2 (Blaze + Brasier Dispersant) = 548.964

    Rate of Fire : 5.8 * 1.84 (Shotgun Spazz + Tainted Shell) = 10.672

     

    The values ​​are consistent in the builder. A difference of less than a point can be a rounded value (76 is in fact 76.05, 17.6 is in fact 17.55). The wiki use these values (76.05 and 17.55), so maybe someone already find the real values. You can do the maths with 76.05 and 17.55 and tell me if it's the same result as in game. If so, I'll update the values for Impact and Puncture.

    Forgot to check in on this.  I'm not saying your math is wrong, I'm saying the game itself is disagreeing with the Builder.

     

    Compare this to this.

     

    Edit: Also, the Sobek is 100% the same in the Builder and game with these mods.  The Boar Prime's base stats are 100% the same in the Builder and game.  I'm very confused by this.

  6. I was going to make this thread.  I was also going to add a new post every mission it happens after, listing the amount of times it happens.  I'm pretty sure that'd get me flagged for spam, and am glad you found some causes.

     

    Also, PLEASE give us the option to make the minimap start enlarged.

  7. Pretty sure this is Warframe as I've not run into it with anything else.  At a random time while playing, my computer will lose all its I/O devices.  Screen is "unplugged", sound goes, I don't know if my keyboard or mouse can even do anything.  The fix is to hard reset my computer.  Soft resetting doesn't do anything.  Its happened to me at least 5 times now, starting BEFORE U15.  This is not a U15 bug.  I really don't know what the deal with this one is.  Anyone else have this happen?

  8. A second minimap that corresponds to a perpendicular plane might go a long ways to helping with this. But I haven't played any games that handle minimaps in 3D well.

    Metroid Prime did a good job with its map/minimap.  It didn't have the expand option though.

    Also, my map has been randomly returning to minimap while playing.  And I'm STILL waiting on a "Minimap starts expanded" option.  Come on DE, is it REALLY that hard to put another option switch in the game?

  9. I got emergency evac'd when I was 1km away from a mod that was even FURTHER out of bounds.  Lost a ton of good loot because of it.  If we get emergency evac'd, it should at least let us keep mods.  This is stupid.

     

    Edit: Oh yeah, forgot to mention.  I got the "out of bounds" message roughly 3 sec before I was extracted.  No time to turn back.  Just enough time to start reacting.

  10. This build has the wrong damage somehow.  Built it in game and its different.  The difference is ~1 point of damage in every category, not always same direction.  Checked the raw stats and those are fine.

  11. Because the other 3 abilities are absolutely rubbish in comparison to one totally maxed out one? 

     

    You can have like 3-4 abilities that are mediocre at best, that does not scale well into late game, or you can have one, that will be useful all the time.

    Actually, many warframes have two abilities that rely on the same strengths, if not all of them.  You just have to know how you want it to be built.

     

    Also, unless the devs have said otherwise, balanced and planned endgame is enemy level 40.  I laugh at that cause we can effectively be lvl60, but people who want to spend 1hr in a game to fight lvl120 enemies are just not playing the right game.

  12. Looking through the Warframe list, I don't think I have a frame that I don't use three or four powers on.  I'm glad this change was made, even if it is way too late as this ragestorm is proving.  Also, for all those people who are saying they want their 9 slots: if the frame was meant to have only one ability, why did the devs bother giving all frames four?

  13. Ok, so I KNOW this one's bugged.  Magnum Force and Heavy Caliber.  I'm sure its just cause we have no idea how they really affect accuracy though.  And if this wasn't brought up before, I'm surprised.

×
×
  • Create New...