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Stoi84

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About Stoi84

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    Gold Hunter

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  1. Stoi84

    Warframe Builder

    I just fixed an issue that was indeed affecting temporary bonuses related to the crit (chance/value). Let me know if it's better now, it's late here and I may still have forgotten something.
  2. Stoi84

    Warframe Builder

    I expected something would go wrong with the changes I made for these kinds of mods. I'll have a look into this when I have some free time. Edit: Actually, it was an easy fix, I did it just now. I also fixed the issue mentioned two posts above, with the combat state. Let's hope nothing else broke.
  3. Stoi84

    Warframe Builder

    Here's the second part of the update. Added the Warframe Wisp. Added the following weapons: Fulmin Komorex Cyanex Spectra Vanda Glaxion Vandal Updated the following weapons: Zenith (ammo cost, 5 => 3, for semi-auto mode) Javlok (projectile impact damage 230 => 160, explosion damage 50 => 120) Scourge (magazine size 20 => 40, ammo pool 100 => 200, explosion damage 30 => 55) Ferrox (added Throw tab) Added the following mods: Amalgam Argonak Metal Auger Amalgam Furax Body Count Amalgam Javlok Magazine Warp Amalgam Daikyu Target Acquired Kavat's Grace Gale Kick Anti-Grav Array Repair Kit (image missing) Odomedic Aero Vantage Aero Agility Aero Periphery Motus Signal Motus Setup Motus Impact Proton Pulse Proton Jet Proton Snap. Added a new frame for the Amalgam mods. Updated the 4 Amalgam mods previously existing to use the new frame. The Phantasma is now a beam weapon and can equip mods related. I changed the way the temporary bonuses work (mods with triggers like headshot, slid, aim, etc), so that the toxin damage of Proton Snap would work too. This was a lot of changes and some things may not work as expected. Known issues. Sometimes, equipping a mod with an effect that is triggered under certain circumstances (aim, slide, headshot, etc) will show 2 times the combat state "NORMAL". Just remove and put the mod again if this bothers you, but it shouldn't affect the values. Will be fixed later. Should be fixed.
  4. Stoi84

    Warframe Builder

    Here's the first part of the update, mostly fixes. The new content will come later this week. This will let you guys some time to test and see if there are problems to fix with the second part, especially everything related to elemental damage. The mods Vigilante Pursuit and Synth Reflex can now be equipped in the utility slot. The following weapons for sentinels can now be equipped with mods that are marked for primary weapons (let me know if that's not the case in-game for some of these weapons or if others weapon are missing this) Laser Rifle Prime Laser Rifle Stinger Tazicor Vulcax Deth Machine Rifle The following mods can no longer be equipped on sentinels, only Kavats and Kubrows. This fix caused the word "companion" at the bottom of the mod to disappear. Link Health Link Armor Link Shields Hunter Synergy Hunter Recovery Hunter Command Fixed a text marked as UNDEFINED for Harrow's Condemn and Volt's Speed. Adjusted the values for Volt's Speed ability. I made more changes to the damage calculation when elemental damage is involved, please let me know if it's better regarding the recent issues reported, and let me know if I broke anything else. Again, telling me that things are working and that nothing seems to be broken really helps. Updated the mod Divebomb Vortex to Target Fixation. Added a blank Riven mod for the archguns. It works the same as all other Riven mods on Warframe Builder.
  5. Stoi84

    Warframe Builder

    Did you have innate poison damage on the weapon when the issue occurred? Combo counter to anything more than 1x? Thanks.
  6. Stoi84

    Warframe Builder

    All I can say is that I'm having no problem at all, but I'm very close to the datacenter where the server is hosted, in France. If you are from America continent, maybe what @auxy explained is the solution to the current problem. But if it is, unfortunately, I think I have no control over this and that you'll have to wait.
  7. Stoi84

    Warframe Builder

    No, I haven't. I'll put this in the update I'm working on.
  8. Stoi84

    Warframe Builder

    I started working on the update. I have a question regarding Riven mods for archguns. Do they have the same pool of bonuses as the primary weapons? Thanks.
  9. Stoi84

    Warframe Builder

    Now that I'm done with the release of my novel and that I can only wait and hope that this will work good enough, I'll have the time to work on an update. I expect I'll start early next week, with no precise ETA, but considering the number of things to add, don't expect to see something before Thursday. So please report anything that is missing/not working and that is not yet reported asap. Thanks.
  10. Stoi84

    Warframe Builder

    Ok, I get the idea. I'll have a look at this next week, I hope.
  11. Stoi84

    Warframe Builder

    That's probably a case I missed when I changed the way the elemental damage is calculated. I'll see this in the next update. Edit: Please provide some data for the elemental damage problem so that I can verify that my changes work. Screenshots from the arsenal with the bare minimum mods to reproduce the issue would do it. Thanks.
  12. Stoi84

    Warframe Builder

    I put everything you guys reported on the to-do list, but no update is planned before the 31 of this month, date of the release of my kinetic novel on Steam. I'll be busy with this, I need to create interest around this, and it's very complicated. Once it's released, it'll take some time until I can eventually analyze if it's worth continuing in this path, so I'll have some time to work on an update that will include the things reported these past days and that will also be reported in the next days. For what will happen after that, I can't tell for now.
  13. Stoi84

    Warframe Builder

    Untick the box next to the critical values to exclude them from the math.
  14. Stoi84

    Warframe Builder

    -Fixed various issues with the sentinel mods and the details tab. -Fixed an issue where combat events would not be activated under certain combat states. I don't have the time for more right now. These two fixes may have caused some issues, I haven't had the time to perform much testing, report to me with the most possible details if you find something not working as expected related to these two cases. The two fixes also implied to modify mods in the database, and I probably didn't modify all the mods that could have been affected by the issues, so report these mods to me as well.
  15. Stoi84

    Warframe Builder

    Added Equinox Prime. Added the mod Primed Animal Instinct. Added the following weapons: Stradavar Prime Tipedo Prime Korrudo Updated the Sarpa to have two tabs for the two attacks. Fixed Baruuk's Desolate Hands range. Fixed the crit chance for the Redeemer Prime's shotgun attack. Added the Umbra polarity as an option for everything. I don't have the time for this right now, but I may consider adding the Zaws and Kitguns in the future if things go good enough for me to dedicate more time to WB. There shouldn't be a lot of outdated stuff. Going through everything is a lot of work, you can stick to reporting what you find during your normal use of WB.
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