Stoi84

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About Stoi84

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    Gold Hunter

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  1. Stoi84

    Warframe Builder

    Another quick little update. Updated the mod Magnum Force. Updated the reload speed for the Fusilai semi-auto mode. Added the mod Molecular Fission. Fixed an issue where it was not possible to switch equipped mods for Warframes (let's hope nothing else broke). Replaced a bunch of "power" with "energy" in skills descriptions. Updated the accuracy for the Brakk, Kohmak, Twin Kohmak. Note that any further calculation on the accuracy may be wrong as Warframe Builder doesn't handle the accuracy very well, so these values are mainly indicative. Updated Saryn's Miasma skill. I'll soon make an announcement about the future of Warframe Builder and about my kinetic novel since the two are linked, mainly because Warframe Builder is very time-consuming and the success of my novel is mandatory for me to keep working as I work at the moment. I hope I'll be able to count on your support guys, no matter the way you choose to help me. More information in the next days on Warframe Builder.
  2. Stoi84

    Warframe Builder

    It has been reported 3 posts above yours, it's already fixed by my side, it'll be online tonight or tomorrow.
  3. Stoi84

    Warframe Builder

    I still can't find data about the Serene Storm mod. In order to speed up the process of seeing the Desert wind added, you can send me a screenshot of the Serene Storm mod as well as a screenshot of the combos. Thanks.
  4. Stoi84

    Warframe Builder

    I know there are things that have been reported and you guys are waiting for me to fix, but I'm a lot busy these days with my other project that is going to be completed soon. I'll try to do a few micro-updates in the next days, but no guarantees on what will be fixed and when. If there are missing things, please report them here too as I don't have the time to read through all the patch notes.
  5. Stoi84

    Warframe Builder

    No plans to support this at the moment, but that does not mean it'll never come. A lot of things will probably change in the next weeks/months, let's hope it'll be for the better and that this could be implemented some day.
  6. Stoi84

    Warframe Builder

    Alright thanks, I'll have a look into this with the next update.
  7. Stoi84

    Warframe Builder

    I'll check if all the data needed is available when I'll work on the next update (no ETA), and if not, it'll be delayed until another update for the same process to happen again. Last time it was missing the stance data, so if it's available, it'll come with the next update, if not, later.
  8. Stoi84

    Warframe Builder

    I do see all the builds. Try to clear/refresh your cache just to see if it helps. The Lenz is still WIP because the way elemental damage work with this weapon is very different from the rest and I haven't had the time to finish working on it. And unfortunately, there's no ETA for a fully working Lenz at the moment. I added on message about this on the Lenz page.
  9. Stoi84

    Warframe Builder

    Fixed Baruuk's Elude skill to be affected by power range mods. Fixed Baruuk's Desolate Hands skill to have the damage reduction capped at 90%. Fixed Baruuk's Serene Storm skill to have the damage reduction capped at 40%. Renamed the sentinel mod Fast Deflection to Accelerated Deflection. Added the missing images for the following mods: Ammo Chain Quick Reload Fixed various issue with the Regulators (elemental mods, aura mod damage). Fixed Octavia's ability Resonator name (previously Résonator). Added the mod Conductor. Fixed an issue in Chromium based browsers where a page quickly scrolled down would sometimes scroll to the top again when the ads were displayed.
  10. Stoi84

    Warframe Builder

    Is this mod https://warframe.fandom.com/wiki/Critical_Focus increasing the critical chance and the critical damage, or the critical chance and the damage? Right now on WB it's the later, but the text seems to be confusing.
  11. Stoi84

    Warframe Builder

    It's because it's currently, incorrectly, affected by power strength mods. I'll have a fix for all the little issues reported early next week, probably.
  12. Stoi84

    Warframe Builder

    Well, I don't have much time (nor the will, to be honest) to dig more into this, but I can tell a few things, just dropping some explanation one after another. There are two tabs for bows (and for many other weapons, and sometimes more). The first considers you fire like a normal gun, and if applicable, the second tab is for a charged shot in the case of bows. So it does considers the charge time for a charged shot, but you have to be on the right tab. You can switch tabs (or modes, call this whatever you want), by clicking on the 'Normal' link, above the stats. This is vaguely explained on the help page, I agree this could be a little more visible that you can do this. There's an option in WB to put your own rate of fire for a weapon, for testing or feature lacking purposes, by clicking the RoF value. The refresh icon refreshes to the original value. The fire rate for bows and for their normal attack is a value inherited by the reload time (example Cernos, 1.667 fire rate is 1/0.6). What I mean is that is value is calculated afterward, it's not a value stored in the database. So it's like a custom value. Refreshing this value seems indeed to cause an issue because of how the fire rate is calculated for bows. Until I deactivate this option for bows, it's better to not use it.
  13. Stoi84

    Warframe Builder

    Added the following Warframes: Mesa Prime Baruuk Added the following weapons: Akjagara Prime Redeemer Prime Exergis Plinx Galvacord Added the following mods: Quick Reload (missing picture) Ammo Chain (missing picture) Critical Focus Marked Target Resolute Focus Sabot Rounds Arch-Gun Ace Deadly Efficiency Vigorous Swap Strain Feve Strain Eruption Strain Consume Strain Infection Perfect Balance (missing picture) Pop Top (missing picture) Poppin' Vert (missing picture) Charged Bullets Hypothermic Shell Contamination Casing Cryo Coating (missing picture) Ion Infusion (missing picture) Infectious Injection(missing picture) Cold Arrival (missing picture) Mad Stack (missing picture) Quick Escape (missing picture) Updated the max energy value for Titania. Updated the abilities for the following Warframes: Nezha Titania Nyx Updated the following weapons: All the Archguns and added new tabs for the Atmosphere variant of these guns. Remember that you can switch tabs by clicking the current tab name (normal, projectile, charged, etc), next to the Details link Artax Redeemer Tonkor Staticor Ocucor Simulor Synoid Simulor Updated the following mods: Hollowed Bullets Parallax Scope Rubedo-Lined Barrel Dual Rounds Automatic Trigger Sinister reach can now be equipped on the Cryotra. Primed Sure Footed is now an utility mod. The blank rifle, shotgun and pistol can now equip beam mods. Added the missing picture for the mod Sudden Impact. Fixed an issue where the Riven mods for melee sentinel weapons could not be edited. Side notes The Desert Wind will be implemented at a later date once I have the data from the Serene Storm stance.
  14. Stoi84

    Warframe Builder

    Comments were already discussed, it's not possible right now. I simply don't have the resources to maintain a system like this, in regards to the inherent moderation work related to a system like this. This could evolve in the future, but not until several months.
  15. Stoi84

    Warframe Builder

    Could anyone explain to me how Nyx's Absorb skill works? I don't mind displaying values I don't really understand, but there's maybe a better way to display them with an understanding of the skill. The values for intermediate ranks for the mods Cold Arrival and Mad Stack could be helpful too.