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Gahrzerkire

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Posts posted by Gahrzerkire

  1. The red crits from blood rush would technically give you a higher critical damage then organ shatter, not to mention that it would be 100% of the time instead of 25% of the time (once your combo multiplier is built up of course).

    wait, what happens when you breach the 200% crit chance mark.... #EXPLOSIVECRITS

  2. Oh what, my prediction is coming true!? Jesus I hope it has 40% critical chance.

    I hope so too. T.T ill take @(*()$ 30% or 35% just not. the damned 20%. 50% crit chance is unreliable and annoying. just like 25.

  3. Came here to vent. Apologies.

     

    I have been playing for quite a while now but I still get irritated every time I am in a low-level public mission then someone decides to pop in with their shiny [insert what you think is an OP Warframe here]. Fully pimped, going in one room to the next melting, squishing, and maiming everything (EVERYTHING!) on their path.

     

    Bro! Why are you even in public? With your load out, you already decided that you want to kill all of them by yourself anyway...

     

    Edit: I know the purpose of damage dealers in high level public. In fact I love you guys when you are there. I just wanted to point out that my frustrations are based on high-level player nukers who join low-level missions when they can solo it. Mental note: make title clearer next time.

    THE DPS D-ICK NEEDS PRAISE, IT NEEDS WORSHIP, WE GET IT FROM YOUR RAGE AND AWE.

  4. So, I have been working on my nekros recently, knocking the dust off, but there are some things I have noticed, in conjunction with things that were already irksome...in regards to his powers, I feel like I am being penalized for using my ultimate, I have to run and hide on high levels, spamming terror, which works, but enemies always like to get that last hit in before running away, and I'm not sure if that's a power strength thing...and when I am using his ultimate, I can't move, not even a slow walk away, and shield of shadows doesn't activate until after the animation...or that's what it seems like, unless I'm just unerring squishy. There is no point in which I would seriously use his first ability, it should work like banshees, I can't just push people away one or two at a time, but maybe I just using it wrong. And after Malva Venus, I understand why desecrate sucks, but why does it have to suck? Is it just my opinion?, am I using that wrong too?

    all they need to do is make the first ability a radial rag doll, that drops one enemy to the floor without killing them. the enemy lies on the ground twitching in pain as their soul is exorcised from their body. All enemies that pass within or are within 7m of the primary effected enemy get a minor fear cast on them for 5 seconds. I.E. the ability uses Stretch, adn duration with small amounts of single target damage and crowd control. 

  5. Due to the enemies that drop this mod, the mod currently is at best a novelty - useful only against enemies up to about level 24, which is lower than the enemies that dropped this mod for me (which was on Oceanum, on Pluto).

     

    My request:  change the mod's effects to scale off of total enemy health in terms of damage.  For instance, at max rank, it would deal 75% of the slain enemy's total health as damage in an area around where that enemy stood.

     

    Not only would this encourage more build diversity, this would also make a rather interesting mod useful, even in lategame.  Of course, it would be much less useful against Corpus, as Corpus enemies (and their Corrupted versions) have far more shields than life - but it would still be useful against them, and more so against other enemy types.

    If it were to work like that, i would prefer it to be 50% health (ignoring armor values (NOT 50% EHP thats OP)), and then 50% chance to blast proc. The reasoning behind the blast proc is that it would add utility to the mod. Similar to the blast proc that thunderbolt can proc. 

  6. I.E. make it more complex, and reactive. "but they die too fast" simple solution: make enemies move 3x as fast. Try shooting them then.

    On Grineer make the hit box smaller, and hug the body in the suit, after all hitting the suit isn't going to do S#&$.

    (Want to see stuff like: You enter a room, and its completely empty, nothing shows up on enemy sense, then BAM grineer drop down from the @(*()$ ceilings all shooting you at the same time before swarming to cover.)

  7. that would be amazing, like a true next gen experience

     Yeah give them 20 shots a mag, and 5 fire rate, so they can rocket jump, then fire off the next 19 shots in 3.9 seconds!

  8. I don't know why you're complaining. What would they possibly give you other than what they give you in there now? Not all games even have a login reward system. It's free stuff. You shouldn't complain about free stuff.

    Rare resources, 3h boosters, are both adequite

  9. How about we dont lower the sniper damage? Honestly there is a 80 reponse thread about buffing snipers, one of the points made, was that a sniper rifle cant do too much damage, short of one shotting a boss. Also any kind of nerf to snipers is going to be counter productive, even with these suggested buffs they would still be hard to use, and they would still have a disadvantage compared to other weapons, so no, i do not agree with any form of damage reduction on snipers, no matter how consistent they become, becuase what is the point in consistently not one shotting?

  10. It's always a option to not get in their optimal range and try to kite them.

     

    Then you realize the tigris has no spread, and that short of snipers everything is for close range, so you get #*($%%@ anyways.

  11. ahhh this! I would also like to see more difficulty not coming from invulnerability or high armor values but from faster enemies and more variad enemy movement. 

    However continueing to add to the OP's post, it would be very cool if we could get enemies as he said like the sheild lancer that have specific points that we have to hit to kill. I think this would fit well on the stalker, and many other enemies.​

  12. I think your point was clear, but topic was veered off of your topic.

    While I do think Focus Affinity for the small 1sec gain is steep...actually I think Focus Affinity cost is steep in general....I think the overall 8sec Invisibility is high.

    (Had they made it 2secs per Rank would it have felt like more of a worthwhile investment?)

     

    If it had started at 2 seconds and went up by 2 seconds per rank and ended at 8 seconds I would have been much more satisfied, I would have felt like the skill required leveling to become good, and not been good, and made only a tiny bit better by the upgrades. What I would like out of the focus system is the same that we get from the modding system, when mods start out, they are okay, but when you upgrade them.... ahhh that's when the magic happens.

  13. So I really rely on these things.

    I need them and use them almost every time i get them.

    If i have known that 20% off was the last one i was going to get in a LONG time then i would have used it.

    I am just cu​​​rious as to if they are still in the drop table for rewards, if they are considered rare or common, and what the probubility of me a MR 18 player has of getting one.

  14. this is the definition of power creep, this entire thread.

    How about (as was suggested earlier), they make a varient of the lato that is more end game for those who like the looks? and make it MR locked and harder to aquire to prevent power creep?​

  15. I regularly get 45-60% of damage dealt and total team kills.... I.E. 1500 kills while everyone else is at 500, are you going to ask to nerf the lex prime, and rubico? and while your at it rhino? all because I get tons of kills?

    Bub, there is thing called team roles, you were playing support, he was playing DPS. ​

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