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Gahrzerkire

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Posts posted by Gahrzerkire

  1. Understandable, but that's what frames like Excal, Nova, and Valkyr are for.  Why do you think DE allows them to exist?

     

    Sorry but you should be able to play solo with any frame. Every frame can and should be able to solo. To be frank I mostly solo, and level every frame in solo.

    Also the point of this ​thread is that the dera should receive a small buff, something like 20% crit chance allowing it to have 50% with max point strike which would make it a wonderful weapon.

  2. That would no small amount of work to deal with of course, and not every play-style would suit it.  Exterminate or Spy or Sabotage probably would still suck for snipers, but that's ok.  As long as Defense, Interception and maybe Excavation or Mobile D had environments that a Tenno could utilize to play to the strengths of a sniping style.

     

    Personally now, snipers even are good and their damage is fine in all missions, the issue is damage consistency, and by that I mean the damage you can ALWAYS rely on your sniper doing, and at the moment that is the non crit damage, and what it needs to be, is the crit damage, you need to be able to rely on yellow crits as consistent nigh every shot damage (90% crit chance or higher) and then red crits as lucky bursts of damage. Ideally in my mind snipers would have 100%-150% crit chance with point strike.

  3. The point i am making WHICH YOU ALL ARE DOING A WONDERFUL JOB OF FORGETTING, is that its not about how much damage your doing, or how hard it is to get a crit, to be quite frank 25% critical chance for me is perfect for a  melee wep, sure its not guarnateed but up agasint five enemies do a slide attack and every single time ive gotten a crit and went invis. So personally i dont give two craps about the critical system in this game, if you want to go whine about it, please, go whine about it somewhere else. The other important thing to remember is that if it switches over to headshot based crits every single gun in this game is going to need a HEAVY rework becuase suddenly TONS of stuff will be OP, all crit build weapons will have more slots open that can be filled with moar damage. How would you say manage the damage potential on the soma prime? Which now has the ability to min max its DPS to levels a bajillion times higher then any other weapon? How would you balance bows which would now suck balls beyond compare?

    THE IMPORTANT THING, is that for +1 second of invis, 75k is a bit steep, especially when to rank up the whole tree it costs roughly 400k of focus. for a massive 3 second boost, now tell me, when a node costs 50k to unlock, and provides you with 5 seconds of invis, does + 1 second every level feel fair? each new level costing significantly more then you  just invested?

  4. Okay so Shadow Walker is a wonderful ability, and personally it fits my Hyper Aggressive playstyle perfectly, and I love it. So today after grinding out my daily 75k I decided it was high time I ranked it up so I could improve on the 5 second invis, only to discover this:

    CcBCtwS.jpg

     

    uV46P7I.jpg

    (If you cant see it, after spending 75k focus, I get 1 additional second of invis.)

    Because of this ridiculousness I will be saving my 75k focus XP until the ability ranks up a little more reasonably.

    Now I understand why it​ doesn't rank up 5 seconds every single level, that makes perfect sense to me, however... 1 second...? that is too little for 75k of XP.

    Reasonable values I would spend a crap load of Focus on:

    2 seconds - at max rank this would be 11 seconds of invis, and that is enough for me to be satisfied with the cost.

    3 seconds​ - at max rank this would be 14 seconds of invis.... that's a little too much invis.... I would be satisfied but no, we don't need more then 2 seconds.

    Please DE it would warm my Rime Rounded Hart if you could buff the gain per rank on Shadow Walker by 1 second, and make it 2 per rank, thank you :)

     

     

    ​The main point I am trying to make, is not that the ability needs a buff, its that 75k is a really steep cost for one second. I would be much happier paying 50k, then 75k, its just that 75k is too much for a one second boost.

    ​If you want to have an argument about how crit damage is dealt and calculated. Go. Make. Your. Own. @(*()$. Thread.
     

  5. Its not complicated. I have 6 forma on it and have been using it since day one. Again, I think the issues people are having can boil down to user error. I rock missions with this thing all day long. Over time you learn how to position yourself to take down multiple enemies in one shot. It has 6m of innate penetration. Make use of it. The ONLY thing you have to be careful of is letting an enemy get close enough that the tip of your barrel goes through their mesh. This causes you to shoot past them. You have to remember to take a step back sometimes.

     

    Dont say things like "not possible" just because you cant do it. Ill admit there is a learning curve to it because the game is fast paced. But it can be done, and Scott even admits that there is a place for this play style in the game. We have all of the tools we need to make it work just fine.

     

    here is my exact build.

    http://goo.gl/6yFyFX

    Dude I have run every single sortie with my 5 forma rubico, I know how good they are, and I know they "work", but when 4/5 or all 5 of your shots DONT CRIT, there is a problem. Again, this isn't about whether or not snipers are usable, you can use anything, the thing about snipers is THE DAMAGE v say a Bow, is bullS#&$. And same with the crit chance, the point is that Snipers SHOULD have more damage, do they need more damage? no, so instead of asking for more damage I am asking for Crit Chance consistency, I have a question, do you want you lanka to always crit? even if its a hipfire shot? do  you want your Vectis to always crit? what about your snipertron? or your rubico?

    Personally, I want all snipers to at least ALWAYS crit, and that isn't unreasonable, because it just makes the damage consistent. All this thread is about, is asking that DE give snipers consistent reliable damage, a 48% chance to not do S#&$ to your target is ridiculous, especially when the 62% chance will absolutely devastate the target, it makes 0 logical sense. if snipers have a 5% or 10% not to one shot, shure fine, I can deal with that. HELL THE BASE CERNOS IS MORE CRIT CONSISTENT THE EVERY SNIPER IN THE GAME. Do you think that is acceptable?

    I don't, I think ever sniper with point strike should at BARE minimum have 90%-160% crit chance. Simply because, THEY, SHOULD.

    There is no reason not to have it. Literally none. They wont become unbalanced, they wont become overpowered. They will simply become very solid, consistent weapons.

    Also this:

     

    Lanka is the only viable sniper in the game since it has 5m punch through by default and red crit. The rest seem kinda...not that great at all..

     

    ​​​​​(Though the rubico Vectis and vulkar are actually just a tiny bit worse. In my opinion even the lanka should have around 100% crit chance)

     

     

    Snipers don't need crits - that's a bow thing. What they need is a higher headshot multiplier, or perhaps some level of armour ignoring on head or weakpoint shots. They should reward accuracy.

    Lets list some primary weapons other then bows that have better crits then snipers: Soma, Amprex, Tonkor, Grakata, Synapse, Attica

    We could also talk about numerous crit based melees, and secondaries. ALL with relatively better crit chance (given the firerate).

    Sure something like a 5x or 10x headshot multiplier would be PERFECT and in my mind a suitable buff to all sniper rifles. But they should still have a higher crit chance. End of story. The crit chance is unacceptably low. And ANNOYINGLY inconsistent.

    ESPECIALLY BECUASE WE ARE GOING TO REGULARLY HAVE SORTIES, AND WHEN SNIPERS HAVE ONE BULLET NOT CRIT, THEY DONT ONE SHOT LEVEL 80's, IF ANYTHING SHOULD ONE SHOT THOSE ENEMIES ITS A SNIPER RIFLE.​

    if you need me to provide proof of the above, I will simply film me running Rubico in tomorrows sortie and upload it to youtube. (Ill side arm with lex prime to provide a very... illuminating comparison.

  6. Just fix ghost shots (point blank shots missing) and snipers are good. If you're complaining about snipers not 1-hit killing you're not modding your weapon right.

     

    The main snipers that benefit the most from the sniper rework is the Vectis and Vectis Prime since they don't have to zoom out to reload and can just be fired consistently to build up the kill counter.

    But I haven't had a chance to test out the snipers except for Vectis Prime since the rework so I can't provide reliable feedback about whether snipers really need more help or not with the rework.

     

    If you really want to 1-shot everything just go as a resonance Banshee build, and watch those crits go super high for you.

     if you have to use a frame to use a weapon, its a good sign that weapon is severly broken. Also you should never be forced with any frame or weapon into a specific playstyle, for example I use banshee with the prisma grakata. and using her with a sniper is unthinkable because if someone comes behind me, her lack of tank gets me #*($%%@.

    I.E. No snipers need 90% to 150% crit chance with max Point Strike, and they need to hit SO HARD, that we can sacrifice damage modss for utitlity. Because even if they did a billion damage per shot, they still would be 100% balanced, because the small mag, the lower fire rate, the long aim, and medocre hip fire, balance out any form of damage.​

  7. -snip-

    huh I'm curious as to what your build is, could you send it to me over the forum messaging system? I couldn't get my 4 forma to do that, though I was using a crit build with the status damage mods, and the issue was that on double crit head shots on a level 60 it took three shots and I was extremely baffled.

    But the main thing about snipers, is that no matter how much damage you give them, because of their mechanics they will never, ever, be good enough, unless you have the ability to slot in tons of utility mods, so giving them crazy high damage and then them becoming viable because of it (because you can afford damage sacrifices) is completely fine, at the current moment though, its not possible at all.​

     

     

    I agree with you in that they do have a to small mag and that they should do way more damage. but I disagree with you as to why Snipers aren't viable in Warframe. The true reason there not viable is because the mission types. Every mission is just to fast paced for a sniper. If DE designed a mission type that actually required a target to be Sniped then it would be more viable but until that happens there for the most part just MR trash. but thats my opinion.

    If you use a sniper for killing high priority targets quickly they are amazing, personally ive been running all my missions for the past like week with my five forma rubico with other high MR players, and ive consistently been getting 50%-60% of damage dealt, because I use snipers for killing high priority targets then swap to a pistol to kill the regular trash enemies. I.E. I will kill all the gunners and bombards, burn the rest of the ammo in the clip, swap to a pistol, mow down the trash mobs, then rinse and repeat.​

  8. The balancing for snipers should come from the fact that it's a slow, single shot damage in what is essentially a horde game where CC is way more important than damage. a sniper should be able to get to at very least 100% crit chance with a max point strike, possibly more. A weapon with a small clip, long reload, and very low firerate seems to be great balance to this. even with metal auger or shred, snipers won't ever be "top tier" weapons due to the nature of the weapon, but they should at least be viable and reliable to kill higher level enemies.

     

     

     

    Snipers really deserve to have absurd single target damage, to a point where you're able to slot all sorts of utility mods on them because they can take the hit to their damage without any big effects, like the Tonkor.

     

    I could literally kiss you both! This^^^ This^^^ This^^^ *Showers the forums with love and joy leaping from desk to desk, thread to thread* THIS^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  9. Not if they don't crit. At any level where a Latron variant won't oneshot everything just as well as a sniper, a sniper will fail to one-shot if it doesn't crit. Which since they don't have 100% crit chance, means that snipers are still gorram roulette guns; you can do everything right but RNGeesus will make you not kill the dude you shot. Not having access to 100% crit means that snipers suffer a significant chance to do <25% of their normal damage (by not critting when they crit more often than not).

     

    I had giving up hope on finding another rando intelligent fellow forum member, thank you, thank you. Praise be!

  10. They aren't bandaid mods as they actually make snipers more interesting, I'll link it here

    https://forums.warframe.com/index.php?/topic/570675-useful-sniper-specific-mod-ideas/

     

    The only problem is that if you want to do high level content, short of the headshot mods, those only lower damage potential in exchange for unnecessary gimmicks. Now if snipers did enough damage to be able to sacrifice it for gimmicks then I am all fine with those mods, the problem is sometimes DE feels like its a good idea to release mods instead of fixing the weapons that are broken or just flat out suck.

    Back to the case of snipers though, one change is they could all just deal finisher damage. Then it would be fine. (finisher damage I.E. armor ignore, health type, armor type ignore, pure out right damage.) The problem with that though is it could F*** up loads of other things. (One shotting bosses, or sentients) so I doubt that would happen.​




  11. nHCZpa7.jpg

    -_-

    nope, that's not the problem. The problem is they cant one shot anything. Those shields are supposed to counter snipers, that is the point, I think they are perfectly balanced. (swap to secondary nail the shield down, back to sniper "oh look free headshots, glad I brought my secondary along to remove the nullifier shield") ​​

  12. Things that are wrong in this post:

     

    Crit would make them just like bows, the new rework is better, and I tell you why, cri deals (in bows) something like x5.6, and if you get red, they hit for x11.2 (or that's what it looks like).

     

    Snipers (with third level zoom) have x12 damage, without crit being triggered, and then again, you have a combo counter, that means every few shots you increase even FURTHER your damage, for example, 8 consecutive hits increase damage by x3, which means you are now dealing x36 (WITHOUT CRIT TRIGGERED).

    Now, WHY DOES THE SNIPERS SUCK, let me tell you this too, snipers are for just a few things, and they are solely for those things: Killing 1 or a few enemies from FAR AWAY, or assisting FROM FAR AWAY to a companion that will keep the enemies FAR from the sniper user.

    This game is close-combat and fast-paced, there is no room for snipers. You literally run towards the enemy to kill them. That's not what snipers are for, and EVEN when the game mode IS THE INTENDED game mode for a sniper (Defense, for example), the room is TOO SMALL for a full zoom shot, or even a mid zoom shot (x6). If that wasn't enough, enemies run like their lives don't really matter (and they certainly don't), snipers also rely on the enemy's fear of being one-hit killed by an "invisible" killer. But then again, the maps are too small, and the enemies can close the distance between you and them, literally reducing the sniper's really worth to a value near 0.

    If you want to snipe, get a friend to keep the enemy far, play a camping mode (interception is really great for this, you get some sniper friends to one-hit kill every enemy that walks near a console and the game is won in no time). DON'T play a rush mode (exterminate/survival/deception).

    And always, use your head, sniping with max zoom at enemies 3 ft from you is like throwing away your revives (in high level missions).

    Don't use a sniper if there is no need for them. And if you are going to use a sniper, use to it's best, aim for the weakspot (head/battery).

     

    My friend, you did your math looking at your zoom modifier. that is not the sniper damage.​ Also not all snipers have 3 levels of zoom, rubico has 5x (or 3x?) and 12x, so only two levels of zoom there.

    Also what is the point of​ having a weapon class only work in ONE GAMEMODE?

    Dude, its not about using a sniper intelligently hell its not even about having good aim, because enemies in this game don't require you to have good aim, headshots are cheese, the problem is when a 6 forma rubico, takes 3 shots, all to the head with double crits to kill one heavy gunner. THAT is the problem.​

    Even if sniper rifles did 4 billion base damage, they still wouldn't be as good as an assult rifle becuasew guess what?! long reload, small mag, limited range use, bad accuracy from the hip. HOWEVER they would be viable, because you could kill heavies with them in one shot, unlike now, where it takes 6.

    Even if they did a googleplex of damage, they would still only kill the number of enemies as their mag size, BUT AT LEAST THEY WOULD KILL SOMETHING., and do their job. Which is kill a small number of high value, high threat enemies. Don't tell me what a sniper rifle is made for, you are literally talking to a sharpshooter.

     

    Im going to completely ignore the fact that lanka can deal up to 100k crit damage and have red crits

    lol, that's at max zoom m​y friend, and that thing even with double crits, or a red crit and a yellow crit with a 4 forma build cant one shot a heavy guinner on a head shot.

    ​​

    I made a topic that just suggests sniper specific mods that introduce consistency, and give snipers a few playstyles to build for. and another that provides a consistant alternative to the current crit system as a whole, of the two would be easier to implement, but less complex.

     

    OH LORD NO, PLEASE NO MORE MODS. YOU DONT NEED BANDAID MODS, all you have to do is go into Warframe, tweak literally 3 numbers per sniper. THATS ALL.

  13. I could see this working. Even with the rework, snipers in Warframe still suck... because they're snipers, in Warframe. The weapon type just doesn't fit the game.

     

    Yes, I know there are people who use snipers in Warframe well. That's fine! Great for them! But they're outliers. For most players, snipers are the least desirable weapon type, simply because what they do isn't suited to Warframe's "kill a hundred guys per second or be overwhelmed" gameplay.

    Exactly and that's not the point of a sniper, its to kill singular high threat targets instantly, but they cant even do that. -_-

    I love snipers for that reason, being able to take out heavy units and ancients before they even create a threat. But they cant do that right now. because well, they don't consistently one shot.​​

  14. Balance comes from lack of hipfire accuracy and slow firing speed.

     

    Awh yes and when you either have to charge your shot for a second, or wait through a 20 minute reload when their are 50 dudes charging at you, you really need those five shots to be dead on accurate, though there is a 40% chance that most of them wont be a one hit kill, making you use two bullets, halfing the number of dead enemies, causing you to swap to your infinitely better secondary and just lay waste with that. Then pull out that sniper again 10 minutes later cuase there is a bombard across the map, and you can probably 4 shot it if your lucky, and a teammate doesn't kill it first.

    I think if snipers just one shot everything no one would care about the accuracy, because they would hit like a bus.​

  15. There is an easy fix for literally every single sniper rifle.

    It also wouldn't unbalance them.

    Give them all at least 50-60% crit chance or higher.

    bing bang boom, they all hit just as hard as bows, they all red crit, and they all do what they are supposed to: one shot enemies.

    Why do snipers suck? ​

    They don't consistently one shot due to completely S#&$ crit chance.

    They cant be used close range because they don't consistently one shot.

    The mags are too small ​for the damage, because they don't consistently one shot.

    The reloads are too long, because they mags are too small, because they don't consistently one shot.

    The hip​fire accuracy sucks too much, because they don't consistently one shot.

    Seriously, the point of a sniper, is one shot, one kill. Lets make it that way.

    I'm fine with bows having a high crit chance and everything, but I am sorry a projectile moving at 80m/s isn't going to hit as hard as a sniper rifle bullet. Lets make sniper rifles all as good as they should be. 50% and above crit chance for all snipers, and BAM, they will be perfect. Even the hip fire accuracy nerf can be ignored.... because... they will consistently one shot.​​​

    ​ ​The one weapon in Warframe that will NEVER feel overpowered no matter HOW GOOD YOU MAKE IT, is a sniper rifle, because in the end we are facing swathes of enmeies, and need to shoot 50 dudes. so 50-60% crit chance isn't gunna break the game. It just means that the player will FOR SURE kill at least 5 guys (if using rubico) with his or her 5 bullets. Is that too much to ask?

  16. erm put the lense on a gun? also I have been running rhino prime in level 90+ missions and I get XP from my secondary lesne, primary, and the majority from rhino, hell my melee is the only thing even getting close to my rhino's XP gain, and I mostly use my primary (praise be to my five forma rubico)

  17. Like you didnt learned from Diriga "accidentaly" op little while ago

    Now all snipers are as useless as diriga vulklok and got same penalites for firing on the move

    Erm I mean they definately rebalanced sniper rifles, to made them even more useless :)

     

    I think for all snipers they need to have pinpoint accuracy no matter if your in ADS or not, and most of them should be in the red crit area. For example the rubico shouldn't be a 62.5% crit chance, it should be about 125% crit chance, or 150% crit chance. The thing that balances snipers is the long reload, slow firing, and tiny mag, sorry but even 5 mag is S#&amp;&#036;. You get five shots, five enemies, you have to make every single one count, and if an enemy takes two shots? if your bullet misses cuase of BS mechanics? your in pretty deep, and have to wait through a damn awful reload.

    Dream rubico:

    Damage: 200

    Crit chance; 60%

    Crit multiplier: 3x

    ​Status 5%

    Mag: 10 (though with this damage I wouldn't mind 5 too much, but 10 is more fitting for that drum mag)

    Reload: 2​

  18. Would like to add to this discussion by saying that the aiming reticle in scoped mode needs...improvement. Badly.

     

    That silly dot gets lost too easily.

     

    And yes, accuracy when firing "from the hip" is absurdly and needlessly bad.

    I actually love the scope personally, my only issue other then the bat S#&amp;&#036; bad accuracy is the lack of punch through.... (I have 5 forma on it now though ^_^)​

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