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Gameover4566

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  1. Vauban invert tap/hold abilities use to only affect to its 2, but now it also afects its 4. Problem? Hold 4 still turns the bastille into a vortex, wich means that you can't have more than one bastille active, so please, turn it back or change so that bastilles transforms into vortex when taped.
  2. As someone that has played the game on three platforms before the cross save, the early game really needs updates to be in par to the new content. A big amount of early game quests can be easily reduced to doing something beacuse someone told you so meanwhile they are with conversations you are not a part of. And even worse is the absolute lack of cinematics on the same quests. Yeah, the first mission has been changed some times, but the rest still is the same. Also, a good chunk of the systems are badly explained and are required at later levels (The mods system really needs an actual tutorial). I personally wasn't able to comprehend many of the system without external guides, and it's not uncommon for people saying that the best way to get into Warframe is by somebody already in. Factions really need more variation on enemies, the new update has gotten them perfect, wich just contrasts how the grineer are all the same tanky solders with some variations on the weapon they are holding and sometimes someone throws a rope into you. New enemies should be added that make the players have to be aware of wich enemies are on the field, or even have the faction fully reworked so that they feel as engaging to battle agains as the Murmur. Seriuslly DE, if you think that people will pay to skip all of those parts, maybe instead you should reconsider why people would consider it on the first place.
  3. Simplemente que en los subtítulos al español, cada vez que dicen "Construct", pone "Construcción" en lugar de "Constructo", lo cual me esta volviendo loco.
  4. Una simple guía que le he hecho a Vauban que toca un poco todas las cosas que necesitas saber para como jugarle <3
  5. I always see people complaining about things that the game offers for money or plat isn’t worth it, so let's flip the table. What things would you like to be added to the game and would spend money on? Me personally? I would like it if they added mission voice packs, so that instead of having the lotus, you would have other characters guiding you through the mission. It isn’t something so out there, with things like Duviri, Railjack, bounties and Kahl already showing they aren’t scared of changing the person in that role. Even if they cost 10 bucks and were not available with plat, I think I would still buy one or two.
  6. Havoc, the chaos warframe Havoc is a warframe designed on not having control over his abilities. All the powers he has are extremely powerful, but not being able to adapt to them fast enough will result in them being useless. Codex: An unstable warframe unable to control the works of his abilities Stats: Sex: Male, body type similar to Vauban Health: 250 at R30 Shield: 400 at R30 Armor: 250 Energy: 140 Sprint Speed: 1.00 Aura Polarity: Naramon Exilus Polarity: None Polarities: 2 Madurai Progenitor Element: Radiation Passive: Entropy: Every 30 seconds he will get one of the following bonuses: +25% Damage (Additive, not multiplicative), +25% Power strength (Additive, not multiplicative), +5 Health regeneration and shields regenerate 20% faster. This abilities are not chosen at random, they rotate in that order 1 Ability: Furore (25 energy, subsumable): Enemies in a line of 8 meters of Havoc (Similar to Nidus 1º) are marked for 12 seconds. When enemies marked receive a status proc, other enemies within 1,5 meters receive a random status proc (The same proc for everyone). This ability is capped at a proc every half second. 2 Ability: Pandemonium(40 energy): Havoc throws one of his trinkets at random, each one of them has a different ability and stats. To avoid pure randomness of this ability, a box in the HUD will show what it will throw next time you use the ability. Some of them could be: Proto Nervo (Vauban inspired ability): Havoc throws an electric mine that throws electric pulses that electrifies enemies within 3 meters for 3 seconds. Electrified enemies can chain the electrified to nearby enemies for half its duration. The mine will deal five electric pulses every 3 seconds before disappearing Blinding Javelin (Excalibur inspired ability): Havoc throws a javelin of light that flies directly straight and explodes on contact to any surface, dealing 350 radiation damage within 10 meters and blinding enemies them for 10 seconds Toy Twin (Wukong inspired ability): Havoc throws a small version of himself that will patrol an area of 30m. When an enemy enters his range of vision (10m) it will rush to them and deal 15% of the equipped melee (If no melee is equipped it will deal 800 damage evenly spread on all physical damage types). It has 200% the health and shields of Havoc and will only despawn if it is killed or the player goes AFK. Glass Seed (Gara inspired ability): Havoc throws a seed that on impact with the floor will create an area of 5 meters where enemies will be vitrified in 5 seconds. The area is marked with a flower (Similar to Baruuk 2) with a duration 10 seconds Gravity Arrow (Ivara inspired ability): Havoc shoots an arrow which will pull enemies within 6 meters towards it. Having more strength will make it pull enemies faster Toxibomb (Lavos inspired ability): Throws a bomb that on contact with anything will deal 300 toxic damage and 5 toxic procs enemies within 13m Spiribomb (Nekros inspired ability): Throws a slow orb that slowly flies in a straight line going through enemies dealing 150 Impact damage. When in touches any surface it will explode dealing all the damage it has dealt in an area of 15 meters Microbomb (Nukor inspired ability): Throws a bomb that on contact with anything will deal 100 radiation damage and triplicate the head size to enemies within 13m Bubbles (Kompressa inspired ability): Bubbles burst from Havoc to where it is looking in a big area, while this ability is casted Havoc will be unable to move for 2 seconds (Similar to mesa 4º). The bubbles will explode 4 seconds after being thrown and deal 100 cold damage each and 20% status chance. Upgrading strength will throw more bubbles and range will cover a wider area. This ability has a 2 second cool down between uses. 3 Ability: Chaos flower (60 energy, Tactical Ability): Havoc plants a flower on the floor, it will stay there for 50 seconds and give a different buff at random every 10 seconds (Each buff duration is 90 seconds) to any allay in 15 meters of it. Some of the possible buffs could be: +50% Damage (Multiplicative) +75% Damage reduction +150 Health and shields +20% Ability strength +25% Ability range +20% Movement speed +25% Multishot Companion immunity to damage for 60 seconds +20 health/s regeneration Nearby enemies will have their speed reduced by 50% The buff duration and effects are affected by Ability Duration and Ability strength respectively 4 Ability: Space rupture (100 energy): Havoc overloads his portal and unleashes a powerful attack that can take three forms. While this ability is active you can move but can’t cast abilities or use weapons: Fusing beam (Caliban inspired): Havoc casts a wide beam that slowly concentrates in a small area and dealing more damage (from 2000 to 6000 blast damage) Concentrated beam: Havoc casts a small laser signaling where its pointing (And clue at what it is) and 2 seconds later a powerful beam will be launched. The beam deals 8500 fire damage, it also has infinite Body Punch Through and can also go through thin walls Flamethrower (Chorma and Grandel inspired): Havoc casts a potent toxic flame and absorbs enemies within 15 meters (The closer they are, the faster), after 6 seconds it will end up throwing a bomb that strips 80% of enemy armor. The flames deal 2000 toxic damage and the bomb deals 4500 acid damage Acquirement method: A new Disruption node appears in the void. The node has an unique map, similar to the citrine between areas, where fragments from all the system and duviri are floating in the void. The map is very open and with more focus on height, also due being just random parts floating on the void it is really easy for one to fall from it. The parts of the warframe can be obtained as reward for completing rounds with the same probability as Gauss, but also every 8 rounds an enemy Havoc will spawn and kill him will grant one of his blueprints Aspect: He looks mildly bulky, heavily decorated with complex patterns and broken ornaments all over his body. His chest is broken, revealing a portal to his pocket dimension were pulls all the weaponry he uses for the abilities. His right hand (Which he uses to pull things from the portal) has been heavily deformed having longer fingers ending in claws, and parts of it exposing flesh. His helmet is mostly spheric with a flat surface on the top, it has five eyes symmetrically positioned on his face. The bottom part is a wider platform with four glowing rings on it. Leverian: Pandemonium's Leverian tells the story of how he was designed to use scrapped parts of other warframes and was given as security to a powerful family. It worked restlessly expelling people that tried to get into their house and killing those who tried to kill them, but even then they treated him very coldly, only talking to give him orders and complaining about his work. Eventually when the orokin started falling the family managed to get in a safe place with a ship where they lived for some time. Due to everything happening they started treating the warframe very poorly, and he started acting weird due to the parts of other warframes influencing him. Eventually one day were the patriarch of the family started abusing him due breaking a thing while cleaning he snapped, killed him and flew the ship to an asteroid in the void, killing the family and him being trapped on the remnants of the ship Important to say that I have absolutely no idea of balancing and the numbers are only to make a better idea of how they work
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