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Everything posted by (PSN)Sswoop-

  1. If anybody needs necramech parts, I'll trade mine to you for free. I've never trades anything for free, so if it has to be something, you can give me like 1000 credits or something nonsense like that
  2. If its the room with the pit in the center that shoots out the fireball things, loid always loses a big chunk of health, for me. The aura that the pit creates always hits loid hard, in my experience. Thats the only time he ever gets low hp for me
  3. For grineer, Loki with max range is great. I also have a little bit of duration and efficiency added. Then use his 4. Turns all grineer into melee units, and turns off auras basically. With helminth, you can throw on larva or ensnare to group all the newly disarmed grineers. Then you rinse and repeat
  4. Larva on a max range radial disarm Loki. Makes any grineer mission an absolute breeze. Ensnare also works here for pretty much the same effect.
  5. I hate to be that guy, but even snowglobe is hella overrated. The only time I'd actually want a frost on my squad using the globe is in certain steel path missions or long, long defence runs(where the enemy levels start getting crazy high). 99% of the time that a frost on my squad is using his globe, its unnecessary and frankly a hindrance. We kill things too fast now. His globes just get in the way honestly
  6. I routinely get 5,000-6,000% with vauban's flechettes, and on long survival/defences I can easily get over 50,000% accuracy(again with the flechettes), seeing as I rarely have to actually shoot my weapons.
  7. So I'm using a kuva karak with base heat. I have viral modded in. If I add a riven with +status +electric +toxin(in that order) after my viral mods, will I also get corrosive? Or Will the +toxin just add to the already existing viral?
  8. Im a vauban main and have been trying to think of which helminth ability to add in place of photon strike. A little information first about my vauban build. I normally dont use Bastille/vortex unless on specific mission types. I run a max str and duration build for my flechettes, with negative range, since the flechettes dont need range at all, and can handle almost all, non-endurance content. So for my flechette build, what subsumed ability should I add? Also, I use overdrive mine as well, which gives a hefty 54% damage bonus to my flechettes for around 50 seconds. I wasnt sure if this bonus
  9. He didn't say anything about a friend, nor did it sound like he was even talking about any acquaintance. He just said "credit goes to". He stated it exactly right. Would you rather he just posted a link to the video? He gave a short description, followed by the name of the youtuber he got it from...
  10. I always use a high power and high duration vauban. For any defense target I just throw down 4 flechette orbs around it, spaced evenly to cover each direction, but not too far apart. Then take care to manually destroy all turrets or the alert sticks on orb vallis
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