(PSN)lord_makino234
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Posts posted by (PSN)lord_makino234
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On 2024-05-03 at 11:24 AM, -ShadowRadiance- said:
Il see what new shards il get on monday. I still need a ton of green shards for various frames.
That way i wont have to delete my bile reserves further after adding to many subsumes to protea prime xD
Was you able to test the shard ability damage on wukong?
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3 hours ago, -ShadowRadiance- said:
Ive relocated all my green shards off wukong as i only really use him for spy missions and they had better uses elsewhere.
I did notice a big dps dif while the shards where slotted into him.
Most likely i can set him up like it again when i get more shards.
This may be a welrd request but mind testing with and without the shards cause there not supposed to boost his damage cause he is basically counted as a spector and not a ability for some odd reason idk why they haven't fixed it
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On 2024-04-20 at 4:37 PM, -ShadowRadiance- said:
After testing. I can CONFIRM. Shard's for additional corrosive effects stacks. DOES work on wukong clone.
I tested it with a phantasma with high multi. Let the clone attack on its own and it immediatly reached 14 stacks and reached full strip.
SADLY. On the same note, i must inform you that Archon contininuity, nor vitality does NOT work. So no cheese with a toxin or heat weapon for 'an exalted clone' sadly, does not work.
But as for archon shards. It works.
As a bonus, i can confirm, Applying a +3 tau shard to wukong, along with 4 regular green shards for (+10%x4=40% additional dmg on enemies affected by corrosive.. ALSO.. works..
Wait wait so the ability damage if affected by corrosive works? I understand the procs going to 14 but otherwise mind if we get a comparison on the 40% addition damage if corrosive sorry if I seem stupid or doubtful most likely stupid if I'm wrong on what I said in case
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Imo I still think caliban should be a hp tank high hp and armor and shields on the lower side
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Imo his passive just put it to 80% so let's say people don't wanna put adaptation on boom plus plz either let me build it up rapidly or just make it so you hit 80% now its there till you die cause Jesus people love casual gameplay which helps out a lot
1st ability I'm sorry but please stop with the "spin to win" it's a dull reason to make him spin just give him a survivability tool like more damage reduction
2nd put his damage vulnerability to 100% base lets be honest I can't feel the 70% most of the time since caliban is naturally at 200% power strength plus fix the lifted mechanic
3 his summons why do they suicide its not Like they give a buff on death or anything I rather see a enemy kill my summon then me watching someone blow up and waste my energy so make them permanent and please change at least 1 of then into a battlyst I want variety plus let us mod there weapons and lower there damage multiplier to offset it cause they don't do anything and one cast we get all 3 it cost 150 energy to get 3 for any frame its 75 just put 1 cast 75 energy we get all 3 major qol plz
His 4th well after shooting it I would like to see my fallout zone but I can't so just fix the visual glitch
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Quick question if your on wukong does the clons utilize primary frostbite since its not kill based
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6 minutes ago, Leqesai said:
I'm annoyed for sure. Because people like you throw out percentages without knowing what they are saying, which can get people all confused.
You aren't wrong about galvanized mods dropping the dps (in case-dependent scenarios) but you are throwing around random percentages to try and reinforce your point without the actual numbers to back it up.
It's like saying, "man, milk is way more expensive today than it was last year. It's gone up like 82%!" Without actually doing the math in an attempt to illustrate the severity of the increase rather than the actual increased value itself. Numbers/percentages are not adjectives one uses to illustrate the magnitude of a thing.
Ok ok if I have my galvanized mods built up I 2 shot a corpus and my clone kills him in 10 to 12 bullets is he 50% or much lower give me the accurate number then 🗿
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3 minutes ago, Aruquae said:
Ohhh, I see. Well don’t you think multishot counts for DPS? It is damage per second, and more bullets=more damage per second.
I hope I don’t need to go all math as that would be boring. You can just simply make a build on Overframe with galvanized chamber and see how it looks with and without conditions. The with conditions would be the damage you do, the without would be the damage your clone would be doing over 1/2 (as it gives a .5 damage multiplier).🗿 multishot huge dps and ngl not Worth to explain cause if multishot wasn't dps idk if I would use it cause what other purpose would it have lol
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Just now, Leqesai said:
They are implying a percentage of dps based on the base values without actually crunching numbers. It is gibberish.
🗿 can't tell if your mad dude but after all the dps increase am I wrong saying he's not doing half of your damage he's doing much lower now?
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1 minute ago, Aruquae said:
I believe what the Tenno was trying to point out was galvanized percentages? I could be wrong, but that’s how I took it.
Basically you can only get the base 80% multi shot on a maxed Galvanized Chamber, and not the bonus 150% multi shot from the “on kill” proc. These are actual percentages straight from the mod.
Yep I was adding those up and then comparing to my clones damage and after those it's like a rocket between us lol but tbh idc it's wukong dudes the goat but yea thanks ngl
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🗿 plus dude was doing 20% I 2 shot a enemy dude was basically shooting him like 10 times to kill the guy probably cause I was in level 300 content but that doesn't excuse he was literally doing 20% of what I was doing only by marking he got closer to half of what I do by just blinking
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1 minute ago, Leqesai said:
You are literally using random percentages dude. "Basically 20%" is not math. You are doing pseudo math to explain a very basic (and obvious) point about the efficiency of ineffective mods in a use case scenario.
As another user pointed out. Your numbers are fantasy-land but the point about the mods not working is true. Problem is you are talking gobbledygook with the math on this and you don't seem to see how it is problematic.
All you need to do is point out that some things don't work with the clone. The pseudo math percentage stuff is misleading. If you are going to actually crunch the numbers great, show your work, otherwise don't just throw around random numbers. There are way more factors at play than your oversimplification would insinuate.
So besides the percentage nothing I said is incorrect that's all you had to say
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6 hours ago, Leqesai said:
I'm going to say you're wrong because it seems like you're pulling percentages out of the air. You've not created a compelling argument. You've thrown around some random numbers with some uncalculated factors (aside from your personal feelings/bias or secret calculations).
Your comments on this are ultimately borderline incomprehensible to anyone actually interested in the numbers at play with these calculations. If someone can come in here and adequately explain the pseudo-math you're suggesting then I'll happily change my tune, but until then I'm firm behind my belief that you're posting gobbledygook.
Ok I'll put it in a much simpler term if you don't have galvanized mods he's 50% of your damage during the entire mission
Now lemme add a max galvanized chamber oh wow I get more multishot which is extra damage chances for status and they can crit to nice increase don't ya think
If you can use galvanized condition overload obviously huge increase in most cases doing 200 mill for no reason is fun ngl
Ok after adding it up will your clone do half of what you still do? No if I 1 shot a enemy is he 2 shooting cause half my damage not even close and I just watching him put like 9 shots into a enemy yes I am he's basically doing 20% of what your doing cause no extra multishot galvanized mods are basically natural to buy or farm now and unless your playing the cedo where he has gun co cause it's built in not much of a increase really so I'd say 20% probably less cause he will miss a lot also
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You can say I'm wrong if you want but most players get galvanized mods and at that point your clearing rooms faster then your clone will kill the guy in the corner without eating your ammo he can't use the buffs unless you give roar or eclipse but I'm talking weapons only he can't use archon shard ability damage to increase his damage cause he does but doesn't count as a ability
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30 minutes ago, Leqesai said:
What are you on about? Where are you pulling this 20% and 40% stuff...
Like I said if you don't have galvanized mods it's 50% of your damage but if you do have galvanized mods he doesn't benefit from them so after all of the buffs it's not 50% anymore at that point its at max 20% of what you'll naturally do with the buffs cause you'll have more multishot more bullets more damage chances for status critical damage you know how it works galvanized aptitude obviously more damage now if aoe then still galvanized alone and your clone is still doing about 20% of what your doing by just closing your eyes with max stacks of galvanized chamber and using the bramma that's where I got my numbers of 20% if unmarked 40% if marked
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Ok so since he doesn't benefit off of galvanized mods which he should if the player does the work imo but realistically in missions like steel path aoe or not he will do like 20% of your damage without marking and if marked I'd say 40% cause he will never get close to your damage and use like 3 times the ammo the new shards on ability damage doesn't do anything either even though he is a ability so in most cases he's gonna chew through ammo and deal 20% of what you can do for new players it's worse cause he won't deal jack squat really to
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Quick question does the ability damage affect every ability that does damage like even wuclone or not its very confusing cause it's very niche and situational so I just hope to use it on other frames that does ability damage but not focus on there procs
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I see I thought since his damage was nerfed to half we could use the shards to increase his damage cause he does but also doesn't count as a ability cause rn they got spaghetti code so it's very possible
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After making a few and testing them out few bugged yes but I'm just now curious if the ability damage applies to wukongs first if they have corrosive applied on them just asking cause I don't wanna waste bile
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On 2023-10-14 at 12:10 AM, Ghastly-Ghoul said:
I am a solo player. I play Caliban for his ragdoll physics and Lift status. He's fun. Not as effective as other playstyles, but changing these types of interactions waters down the game. I'd suggest not touching him. Thanks
Wait so you basically don't want him fixed cause the amount of flaws cause your copium is handed down ngl thats like you playing inaros and saying don't change him cause his interactions are funny when those funny interactions can cause bugs and just need a fix
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Will next hotfix on psn have commas fixed on numbers or do I gotta see blobs of it
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Crazy on how a frame gets a buff but not simple commas in damage numbers crazy ngl lol
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It's nice to know my chroma did billions to bad I couldn't see it cause each hit it was a blob of numbers cause the game has no commas
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So they had the caliban treatment of having a bad 50% adaptation instead of the well needed 90%
Do green shards apply to wukong clones shooting his weapon?
in General Discussion
Posted
Ah thank you and yea I feel like end game items should affect abilities that naturally can't be affected by mods if it's damage
It makes ability damage basically worthless unless it's on 2 frames for corrosive
Even chroma effigy doesn't get the benefit and I wish we could see the clones damage numbers or at least a spector also and give a option to turn it off if wanted a bit of qol wouldn't hurt