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adiamorph

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Posts posted by adiamorph

  1. I know DE has heard (and is possibly considering) the suggestion of boosting/balancing the amount of ammo per drop based on the current weapon, since I guess they realize 20 ammo for the Dex Furis is nearly nothing compared to 20 ammo for the Marelok etc. (I think this was mentioned in a devstream, I can't remember, but yeah.) This would solve it without boosting max ammo, which surely wouldn't help very much for longer missions.

  2. I generally support change as much as I can, but I do really miss the old starmap. It was easier to follow because each node was connected by lines, and it was easy to tell that each planet was connected by two nodes. (Now every time a new-ish player wants to unlock a planet, they have to ask how it works because it isn't very self-explanatory at all.) The only issue I had with the old map is that it wasn't astronomically accurate, but hey, neither is the new one.

     

    Additionally, even I'm not sure how the progression of planets works now but only because I already had them unlocked. And even looking at it now, it just doesn't really make sense, the way the old starmap made sense 100% of the time.

  3. There are better ways to do it without turning off the HUD every time you want to take a screenshot. Go to Options > HUD, disable "UI in Screenshots", and then use the in-game screenshot key and it'll save to User\Pictures\Warframe on your hard drive. I think the default key is F6, at least that's what mine is and I don't remember changing it.

  4. I don't know how to reproduce this. I don't know how to fix this. Unfortunately I couldn't get a single thing done in this mission and it wasn't because it wouldn't let me use melee, it was because I was choking back tears. It was because I realized I had no choice but to ignore the mission and run past enemies and downed squad members in the most graceful fashion possible. Just... oh my god

     

  5. I don't know why you are against a blacklist solution, you just say you agree blacklists would be terrible, but as I explained my stance on the subject, I'd appreciate yours.

     

    Yeah I didn't think to add much to that, my bad. My post was mostly to explain how I think a vote-to-kick system would work.

     

    The reason I think it would be too much of a hindrance is because there isn't always a very big variety of squads to get into. If each node had maybe 3+ available squads for most of the time, then yeah I think it would be ok. But since there isn't, it would only get in your way if you tried to join the only open squad on a node and it put you in your own session instead of joining that one. Now that I'm typing this, I realize that isn't much of a problem after all, just that some people like joining a session rather than creating and hosting their own.

     

    Otherwise, what I don't like about it is how permanently it would seem to act against whoever you blacklisted. Obviously it's not literally permanent if you can just take names off. I just feel like chances are that you wouldn't be so bothered by them that you wouldn't want to ever play with them again. From what I've seen, nobody really joins missions for the sole purpose of trolling people or getting on their nerves. I don't know how to explain why that is, but so far it's seemed like 100% of the people in a mission are there to complete that mission, though yeah maybe they'd decide to screw around with you if it's convenient. Blacklisting them would likely only be inconvenient to you, since they're not likely to run into you again to only repeat whatever they did.

     

    So anyway, blacklists would work, but from my experience in Warframe, that system isn't really for this game. It looks like a good alternative would be a preference system, since usually there's not a consistent reason to totally avoid someone on here.

     

    (Additionally, I realized a blacklist isn't the same as a kick feature since it sure doesn't get a person out of your current game, and both could and maybe should exist at the same time. So wait why are we doing this)

     

     

     

    As for the vote-to-kick system, you said:

     

    What if they take one step before going afk?  What if they kill people for a small while and then stop?  You then have to devise a system that starts the countdown if a player stops moving, but not if they do any action at all.  At that point, you could get more technical afkers creating a basic script to make your character move forward or use an ability for 1 second every x minutes, and with any frame that has an ability that hits through walls you won't be able to catch them with the automated system.

     

    This is also something I considered, and I thought a good solution for it would be to calculate it based on the total amount of inactivity.

     

    I'm not entirely sure how to fix the problem of "but then it would add up all the time I'm standing still and kick me anyway" other than to maybe only add time to the impending kick meter after a certain amount of inactivity (ideally maybe 30 seconds to a minute). Then it'll start adding time and eventually know you really are AFK, and if the other players want you out, that's their call via the vote system.

     

    I just realized this could also be gotten around via scripts or macros since you would still otherwise have to sit there and press the forward key or something every 30 seconds, and unfortunately I just don't know what to do about that.

     

    Anyway, hopefully this explains things a little better since I failed to do that the first time.

  6. This thread in general is exactly what I've been thinking, and it's put in a way that isn't "the new designs suck" or something, so you have my +1.

     

    Every single detail on the newer frames seems to be put towards their particular theme and it seems a little uninspired. (Limbo might be an exception to this specifically because he isn't excessively detailed, but we know he's not an exception to the gimmicky designs.) The older frames seemed to have more originality and even personality. The details on them seemed to put an original idea first (being their "personality" along with the overall aesthetics which all the warframes adhered to), and then very subtle details of their theme. The newer designs aren't subtle at all, and that's the big difference.

  7. this system can be abused SO much... [...]

     

    Oh no, votekicking can be abused to troll way too much. [...]

     

     

    I already covered this as a reply here.

     

    That's why I think this is a genuinely better solution, you can't abuse it because you can only kick people who are actually idle, etc etc just read the post. It would be different if you had to kick people for other reasons, but in a way it's barely possible to work against your team in Warframe, and nobody really does it.

  8. @The people talking about Blacklists and Vote Kicking :

     

    No.

     

    [...] Vote Kick will lead to people being A******s [...]

     

    Since this is all you said about vote-to-kick, I might as well point out: In my suggestion, what I said was for the system to include voting AND an idle time limit. That way, someone can idle if they really need to by clearing it up with the squad first. That's covered. But as for abusing it, that's why the idle time limit would be there: you wouldn't be able to kick players who aren't AFK. I think this solution pretty much has everything covered.

     

    I do agree that blacklists would be terrible, and they wouldn't be necessary anyway with an effective vote-to-kick system.

  9. The 30 minute ban is unnecessary, especially if the AFKing is an accident in the first place.

     

    I think a good way to deal with AFK players is a vote-to-kick option (and not an automatic kick since who knows, anything could come up that maybe they cleared up with the squad, as other people mentioned). After a certain amount of votes followed by a certain (maybe total) amount of inactivity, a player would be kicked. At least this is the best thing I could come up with, since it involves directly voting AND the ability to redeem yourself if you happen to be back in action.

  10. This whole thing is something I've thought about recently. Whenever I get tired of grinding the endless mission types, I go and try to have a good time soloing the other mission types like exterminate and sabotage etc. I take my time and maybe try to stealth a bit, and I even explore sometimes. It feels like a different game, and it breaks the monotony of endless missions.

     

    But the thing is: doing this is ridiculously unrewarding as it only gives me a tiny fraction of the xp, a tiny fraction of the loot, a tiny fraction of the rep, etc. I know they added those rare containers which could help give players an incentive to do missions like this, but now we realize they're so rare nobody takes the time to look for them.

     

    I wish they could come up with a way to reward players for doing these mission types, and in a way that they can't just speedrun it which I understand is what makes it hard to balance.

  11. Well I'm glad I looked, I was just about to make a post about this too. I didn't notice anyone else's looking bad, but my MR12 sigil has some issues.

     

    Click on it to see how it looks on my monitor and you can see it's not very nice.

    rQplAll.png

     

     

    Update: At some point today, the sigil became as high quality as the rest of the sigils. Thanks whoever is responsible for this, now I don't feel bad for putting it on.

     

    09bM22u.png

     

     

    Update 2: Wait no. It's back to low resolution again D:

  12. The best way I found was to just switch the sentinel weapon to its B slot, or whichever one you haven't put mods on yet.

     

    I only just thought of that now when I used to disable the sentinel completely, and I was like oh, that's more simple than I thought

     

    But still yeah, it would make sense to have an option too

  13. And sorry OP. I can't really keep myself feom hating you posting this.

     

    Ah yes my first time getting internet hate

     

    Anyway, it's a funny thing you think it works for solo runs, because I only had this problem when I was going solo (and doing stealth). Turning invisible doesn't make the enemies forget you're there. I use it when I accidentally attract a lot of attention beforehand, and I temporarily don't care about stealth until I leave the tile. It's for clearing out enemies and dealing damage by attracting attention, not turning invisible to attract zero attention. Instead of telling me to work around a bad design, you could work around this by running/dodging somewhere else until Shade activates.

  14. I'm not certain this is a bug so this might not be in the right section, but if not then it's just bad design.

     

    Anyway, Shade turns me invisible which is good. But Shade also turns me invisible when I'm trying to use absorb. This is a problem because the goal is usually to get as many enemies to notice me as possible. I mean it's kinda based on damage, but it's hard to take damage when nobody is shooting :[

     

    YyOsZj8.png

    pls notice me enemies

  15. My in-game performance is about the same, but my loading times became pretty ridiculous. I meant to make a thread about it I guess.

     

    It's weird because in some squads I've had people point out something about my frame or say "nice sigil" long before I'm off the loading screen, implying it just kinda puts me in the game and makes me stand there while I'm actually still watching my Liset fly around.

  16. I was worried by this too, but I realized it might have been because the Magistar was a mastery rank 1 weapon. Fragor, being slightly better, is a rank 2 weapon. Jat Kittag, apparently the best out of all three, is a rank 5 weapon and is locked behind clan tech. I don't think they want every single weapon to be as viable as the next, but they want new players to have to work up to better weapons. At least I'm guessing :0

     

    I do wish there wasn't an obvious "best choice" out of any set of weapons though, this is just a possible explanation for it being intentional rather than an accident.

     

    Being mastery rank 12, there isn't really any working up to new weapons anymore, I get to choose from them all which is when it matters that there still exists that "best choice." I wish there were more than 2 or 3 "good" weapons per category.

  17. Snow globe is definitely still useful for high level defenses and now excavation missions, but the difference is overextended might not be a good idea. Otherwise, the health thing isn't usually an issue. It also lasts pretty long now, even without too many duration mods installed.

     

    I have no idea about any of the other abilities since I haven't really modded for them. But yeah, Frost isn't dead or anything.

     

    Welcome back!

  18. Trinity, I'm pretty sure. There are some other designs that I personally don't like, but at least they still make sense. Several things about Trinity are weird and I'm forced to stare at them now that I decided to use her so much.

     

    The default helmet makes her look "bald", and when coupled with all the different things poking out from her back, shoulders, and skirt, her head just looks so small in comparison.

     

    Since a while ago, I noticed some colors on her are a little washed out, like how it shows up on some weapons where you only get to tint an area rather than color it. My more vibrant colors on her have a little gray to them, and my pink becomes unfortunately magenta.

     

    And then just... lobster tail. Why is it so detailed compared to the rest of her? Why is it there? Help

  19. The map marker for the nearest enemy was running around in circles in a part of a hallway that I was in, but I couldn't even find where the enemy actually was until I looked in a corner. I don't know if he spawned down there or fell through a tiny hole somewhere, but I'm pretty sure that's not where he was supposed to be.

     

    YaGVISI.png

     

    Here's a video to show what tile this was in, and where the guy ended up once I found him (followed by his gruesome death) so that some developer out there can keep him from getting lost once and for all. http://youtu.be/9ctcaVOoCec

  20. This is my favorite bug so far.

     

    I haven't heard about anyone having this happen yet, so here it is:

    We were doing the (new) Viver, and we first ran into that weird UI bug on the go-or-stay screen before we had a weird host migration and had to do another wave. For the rest of the game, all my weapon models were replaced with the Imperator. How did it even get here.

     

    Here's the video covering basically the rest of the post 

    http://youtu.be/vZ0bF1Xeu9U

     

    1. You can shoot the Corpus with it... (duh)

    aCqZWaF.png

     

    2. You can smash the Corpus with it...

    12NdyCW.png

     

    3. Somehow, you can even shoot arrows at the Corpus with it.

    cB3HeMz.png

     

    I don't know how this gun can do so much at the same time, and it's not even in space where it's supposed to be.

  21. This is kiiiiiinda something I realized recently. I was thinking about the designs of the older frames versus the newer frames, and I think the visuals of the new frames are too... themed. I liked when the frames only vaguely resembled the theme of their particular skillset.

     

    I basically realized that, for example, if Mag had been designed recently, she would probably have actual magnet shapes embedded in her, as a sorta shallow presentation of her skillset. And Volt would probably look more like the Flash with some exaggerated lightning shapes. Basically, almost every detail on each frame would go towards their theme instead of giving them a unique and inspired personality. (Look at Zephyr and Hydroid-- this is why I say every detail)

     

    I'm not necessarily going to say all the frames need to be 100% serious looking, but the way they design them is definitely becoming different and exaggerated.

  22. Is this the thing that happens when you tap shift? I didn't even interpret it as a dodge, I think I just kinda assumed it was a bug or an accident related to some other feature. Probably because I only ever did it by accident in the middle of combat, when I'm trying to sprint towards an enemy to melee but instead I accidentally tap shift and it just locks up for a painfully long 1.5 seconds where I can't do anything useful.

     

    I'm sure this is something I meant to complain about too.

  23. I... I have no idea why everyone was so quick to disagree with this. It's no different than using the non-prime helmet of a frame on the actual prime frame. I don't know why everyone brought up stats either, it would obviously still be the same weapon. That's something you aren't really supposed to assume skins change.

     

    I love the way the prime equipment looks, but a lot of the time I also hear that some people don't, so it doesn't seem like it should be something you have to use.

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