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About (PS4)KwietStorm

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  1. (PS4)KwietStorm

    Void Strike Static Camera

    When hitting an enemy with Void Strike there is a good chance the camera will lock in it's current position. The game still plays as normal otherwise, and I can see my character running around in and out the foreground, but I have to use Transference back to my Warframe to regain control of the camera. This has been happening for longer than 2 or 3 updates, I've mentioned it before, but I haven't seen anyone else. Would be strange if it's just me.
  2. (PS4)KwietStorm

    Loadout swaps from Nav screen taking a long time

    This has been a thing since forever. Don't know if it will ever be "fixed." It's a huge detriment to the UX for me.
  3. (PS4)KwietStorm

    PS4 Chimera: Update 23.10.6 (Prime Vault + Hotfixes)

    I thought the same thing, because it seemed to always do it when the her image distorts. Now this bug that freezes the camera when you hit an enemy with void strike has got to get fixed.
  4. (PS4)KwietStorm

    New endgame warframe alert

    I've already been in several alerts where people have died within 5 minutes. That can be for a combination of reasons, but based on my experience with the game and looking at what people come into the missions with, I'm fairly sure it's the same reason as always why a lot of players struggle with higher level missions. That reason being you can't just bring your one size fits all build or your favorite frame into every single mission and expect to have the same level of success. You have to build for what you're dealing with. You can be a good player and deal with tough situations, but some frames just aren't made with survival skills in mind. If you acknowledge this, you can take a look at what mods you're putting on what frame, and start to tweak where necessary. I've almost exclusively used Nezha thus far, because his new kit is so we'll equipped now, but I'm not saying that's what you should do. You should also get well versed on your focus schools if you aren't already, and use some Arcanes for extra buffs if you have them.
  5. (PS4)KwietStorm

    PS4 Chimera: Update 23.10.6 (Prime Vault + Hotfixes)

    You want Vigor instead of Fury? You sure?
  6. (PS4)KwietStorm

    PS4 Chimera: Update 23.10.6 (LIVE!)

    Is the bug fixed that randomly locks the camera when you use Void Strike?
  7. (PS4)KwietStorm

    PS4 The Sacrifice: Update 23.1.3 (+ Hotfixes)

    Is there a fix in there for the camera becoming static after Transference?
  8. (PS4)KwietStorm

    PS4 The Sacrifice: Update 23 (LIVE!)

    Put everything we've got into the hype thrusters!!!
  9. Do not remove cursor on consoles. It's 2018 and consoles as a platform are overdue to grow up. Being locked in menus with only dpad support is extremely outdated. People will get used to their new freedom.
  10. (PS4)KwietStorm

    PS4 Beasts of the Sanctuary: Update 22.20.6 [LIVE!]

    Hey Danielle, will we ever regain the ability to update Warframe in Rest Mode again, without having to first turn the system on? It used to work this way.
  11. (PS4)KwietStorm

    PS4 Shrine of the Eidolon: Update 22.17.0 (+ hotfixes)

    I'm not sure that 'not destroying Kuva clouds' is the problem, if what they mean is not affecting the cloud. Because it makes the sound and has the graphical explosion, but the cloud freezes and the siphon doesn't work anymore. And it has still happened to me since the update.
  12. (PS4)KwietStorm

    PS4 Shrine of the Eidolon: Update 22.17.0 (+ hotfixes)

    Is there a fix in there for shooting Kuva clouds causing the siphon to glitch?
  13. Was it intentional that we can no longer distill Arcanes or was this overlooked in the current console build? It's a terrible change if done intentionally. There are a handful of issues with this new system. Many people accidentally upgraded multiple sets of the same Arcane type, not knowing that they couldn't be individually separated afterwards. I did this myself, because to my knowledge, it was never mentioned as part of the revamp. All this leaves me with is A LOT of wasted resources and time put into farming for said resources. To compound the issue, you cannot fuse a half upgraded set into another upgraded set, even if they have the required amount of arcanes for the next rank. Finally, because they cannot be distilled, you cannot trade individual arcanes with other players if you have already upgraded a set. This is a huge amount of removed functionality, and I don't understand how we benefit from it.
  14. Obviously I can't expect to get the same amount of Kuva per tower as I would from a single Kuva Siphon, but with the time it takes for every tower to spawn, getting only 200 Kuva (without scaling) would make the whole mission useless for me. It would just end up being wasted time, or at best, a secondary Kuva farm while waiting for more siphon missions to show up. But since enemies scale with the duration of a survival mission anyway, I feel that it's logical to scale the amount of Kuva along with it. Basic risk vs reward, where the reward is staying longer in survival, not just defending the Kuva survival tower. The reward proposed in the workshop isn't actually very rewarding.