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Ptylerdactyl

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Posts posted by Ptylerdactyl

  1. On 2018-08-06 at 8:52 AM, Deikun said:

    Question: Why are the mod slot layouts mismatched with what is in-game? Like take Excalibur Umbra for instance, below is the un-forma'd mod slot layout, followed by an empty build for it on here. Like the slots and polarities don't match up, it's rather frustrating to sort out.

    JEupuzh.png

    HhNxOds.png

    the reason that has been stated a few times is really because it doesn’t truly matter what the location of a polarity is on the site builder considering you can just use the forma function to switch it around freely without it actually changing the forma count on the weapon itself. true it might be annoying with the umbra polarities but it still doesn’t truly make a difference in the build itself only just visually where you’re putting mods on the site. 

  2. Hey Stoi!

    Hopefully all is well, whenever you're able to get to it, could you add in some missing Augment mods? I'll include a list of ones I can notice are missing or need to be updated.

    Equinox: http://warframe.wikia.com/wiki/Energy_Transfer

    Harrow: http://warframe.wikia.com/wiki/Lasting_Covenant
    http://warframe.wikia.com/wiki/Warding_Thurible

    Ivara: http://warframe.wikia.com/wiki/Concentrated_Arrow (this mod pairs with her exalted weapon Artemis Bow)
    http://warframe.wikia.com/wiki/Empowered_Quiver

    Mesa: http://warframe.wikia.com/wiki/Mesa's_Waltz (this is counted as an Exilus mod)

    Nidus: http://warframe.wikia.com/wiki/Insatiable
    http://warframe.wikia.com/wiki/Larva_Burst

    Octavia: http://warframe.wikia.com/wiki/Partitioned_Mallet

    hopefully this list helps to add in some that were added "recently" but just perhaps weren't mentioned on here for you.

  3. I agree on giving the damage bonus a slight buff, not sure if i’d agree on making it the exact amount as a maxed pressure point. Simply because Prime and Umbra are not the same. 

    But I mostly want to see a slight increase on the damage bonus because of the Umbra Polarity and the fact that you cannot forma for it. I disagree that the polarity on it should just be changed, that’s not really a great way to look at it. Then it does nothing in the long run. and honestly how long does it take for someone who is really wanting their builds maxed to rank 30 weapons and frames a few times again? I know it sure as hell doesn’t take me very long, just a few spy missions ran on Kappa with a booster and getting the mission affinity bonus each time equals about 20 minutes or so, really. 

  4. 11 minutes ago, Ictinike said:

    Greets,

      Signed up for warframe-builder a while back and for some reason, my account seems not to work.  Tried the reset password but it's not fully described what is being asked to do so It asks me for the secret key but unsure if I got that when registering if anything.  I save all email and unclear if an email was sent at that time.  Hoping someone could instruct me what I can do to fix?  TIA and great tool!

     

     

    He just deleted all the old accounts not long ago. so unless you signed into the account before the purge it kept your account i believe, so your account most likely got deleted. i think it also had something to do with getting rid of incredibly outdated and useless builds that have been saved for years

  5. The most frustrating & annoying thing is running bounty content for other people while they are just sitting at the beginning and do absolutely nothing. Typically I catch on early and just leave the group but it's rather annoying to get to the final wave of the bounty and check that 1 or 2 people have 0% all across their current mission stats, meaning that me and the 1 or 2 other people doing the bounty are doing it FOR them while they sit back and AFK, which isn't cool. I know bounties aren't terribly difficult in the first place, but this is so annoying.

    Is there any possible way to add in not getting rewards for contributing absolutely nothing to a bounty run? Especially since Venus content is coming around soon so I'm sure there will be even more people that are going to be doing it then as well. An added report function for just being AFK during them? Some kind of deterrent that makes someone have to ACTUALLY do something so instead of wasting the other peoples time doing it for them they waste their own time by getting no reward at the end?

    I'm sure it's been a big issue since the introduction of the Plains, but seeing as how Venus is going to be added sometime as well I'd rather not continue doing the content for other people who are bored of doing the activities but want it done still so they resort to just AFK'ing the whole time.

  6. Just letting you know that also Khora's 3rd ability (Venari) got changed as well sometime after you had added her to the Builder. Venari is always summoned now and no longer has a duration tied to her being summoned. The 120 second duration that is on her ability now on your site is correct for the duration of her "mark" that can be applied to enemies now, the 120 seconds isn't changeable with duration mods. Venari has 3 stances now as well, so I'm sure it'll be confusing to try and make it all work. If you wanna read more about it check out her ability page here: http://warframe.wikia.com/wiki/Khora#Abilities 

    as well as a new passive that affects Khora's movement speed: While Venari is alive, Khora passively gains a 1.05x / 1.1x / 1.12x / 1.15x movement speed multiplier. When Venari is killed, she will respawn beside Khora after 45 seconds or instantly by casting this ability using 50 energy.

    https://imgur.com/a/EdztQjN I've made some pics showing what the ability card reads out with a Rank 30 Khora with no mods, then just an intensify and lastly one with just blind rage equipped. Hopefully it will all help with getting the ability stats shown on the site all correct!

  7. basically the reason why people are being a little harsh towards the OP is simply because they said “can you please revert that part of the update?” which just isn’t gonna happen. these same threads happened on PC on the update launch date and nothing is going to change between either consoles or PC. Sure, it does suck to have to change up a whole frames build, sink more forma and time into them for the frame and exalted weapons, but in the end it’s a giant buff to each frame with them tbh. now frame builds can be different for building towards just that one ability. 

  8. Hey Stoi! Since update 23 has come there are now exalted weapons that need to be added, and today new Primes.

    Here is a wiki page with all of the exalted weapons and which frames they belong to: http://warframe.wikia.com/wiki/Exalted_Weapon
    Each of them have their own special "stance"-like mod that don't add any capacity. Also some frame augment mods do affect them, IE: Chromatic Blade augment for Exaclibur.

    And since today there is now Limbo Prime!: http://warframe.wikia.com/wiki/Limbo/Prime

    Pyrana Prime: http://warframe.wikia.com/wiki/Pyrana_Prime

    Destreza Prime: http://warframe.wikia.com/wiki/Destreza_Prime

    I believe this is all

  9. unsure if this has been reported yet but the Sacrifice quest part that takes you to Lua to get to the Lab, during the part that you have to find cipher bits on the walls of you play a frame that can go invisible like Loki while using one of the cipher panels the floating cipher keys above the lock icons will be missing until you are not invisible anymore. 

    Thanks for all the fixes and the update in general so far!

  10. make sure in your inventory screen you don’t have “sellable only” ticked. i noticed i had this option on and i also could not see any of my fish in inventory or at Fisher Hai-Luk

  11. Energy Conversion's visual effect now persists while stealthed. So Loki, Ash, Ivara, Shade's ability, etc. all cloak you and if you have Energy Conversion active the visual effect also becomes cloaked with energy colors instead of just being completely hidden like before. this is annoying because you're now walking around with giant energy colored pillars around yourself. (and also this wasn't happening before the other days patch of 18.13)

     

    Spoiler

    MxoHwbv.jpg

     

  12. So with zero mods installed in game right now the ability lists it as 5,000HP. BUT in WB zero mods = 6,500HP.

    with max rank steel fiber + intensify in game HP is shown as 8,645. and if you take the equation listed on the wiki entry for Snowglobe, but change the value from the Base Armor Bonus from 1.1 to 0.1 you will get 8,645 instead of 10,595. but that doesn't make any sense because you're not adding 0.1 to it's base armor because then that would just be 330 armor, which is wrong because you have 630. so would this mean that the in-game HP value is shown incorrectly? i'm not so great with math so i honestly wouldn't know where to begin with helping out too much.

  13. This happens because there are new pieces to the model's mesh that regular Vauban doesn't have. so it's either filled with other bits from the texture map, or not at all like you see with Rhino Prime and his shoulderpads and around his waist. HOWEVER, I would really love if they would go back and fix these considering that they immediately fixed Vauban Prime + Immortal Skin. The shoes used to stretch the textures of the immortal skin horribly and also the collar under the helmet, I noticed this immediately after putting it on him. but then the next day suddenly it was fixed to just not apply the immortal skin textures there.

  14. 17 hours ago, Diabolist said:

    yes im sure because i have been able to make it last 71secs at most but for a decent build i do it around 45-50secs.

    Also another things that is confusing me is the snow globe for frost/prime specifically this build http://goo.gl/KoHcS0 when i use the exact same mods on live, the live stats shows 10,200 health while your detail stats says 13260 health but for the other abilities its correct so im trying to understand what is different.

    I can confirm Snowglobes HP count on the site is wrong, too. The site for my build shows 25,063 HP on Snowglobe. (http://goo.gl/qtJ8JX) But currently looking at the same build in game it shows Snowglobe to only have 20,803 HP. Is it calculating something like how much damage can be absorbed in the invuln period to add to it's HP?

  15. just realized something new to add here! when i'm not experiencing this bug i'm playing by myself. but now when i begin playing online with friends this immediately happens. so something is happening with the game files once i'm going online? i have no idea.

    another interesting thing happened with this! after dying and using a revive it will fix this bug as well. reverting everything back to like they have mods!

  16. bringing this back open for myself again, i seem to be getting this every day after closing the game now. i can run one mission and then every thing after then will revert all my items back to being essentially unmodded and the only fix so far is verifying all my files on steam again (10.5GB download everytime.) and then patching again in the launcher. (another 500MB or so.)

    the other day i did this fix once and it worked fine all day until now today, where i have played for a couple hours and gotten offline to do somethings. came back to play with a friend only to see i'm again doing unmodded damage with everything. so I've reverified my files (again) played one match and surprise! i am back to unmodded damage.

  17. after the patch yesterday i had no issues with anything. suddenly i get on today and start playing with a friend and my warframe, all my weapons, and my sentinel/it's weapon are acting as if they're completely unmoded. so everything is doing it's basic level 0 damage, my UI is saying i have rank 0 HP/shields as well, but i constantly have overshields once my shields reach full. i've tried changing my mod config tabs back and forth to fix, duplicating my entire loadout to a new one, restarting the game, completely taking off all my mods and putting them back on, multiple things.

    is anyone else suddenly experiencing this as well? or is this just a freak thing only i appear to be receiving?

    i am also currently verifying my cache through Steam and there were missing files, but i'm not sure why there would be considering i was playing fine all day yesterday right after the patch. but who knows, it may fix it.

     

    edit: verifying my cache on steam seems to have fixed it. considering it made me download 10.5GB over and upon launching the launcher had another 500MB to add. so i'm just going to assume it redownloaded the whole game so it works now.

  18. i haven't noticed anything different with RJ. what i have noticed is the scaling of enemies in endless missions is a little bit weird now. ie: ancients never showed up on defense maps til wave 5. now they can come right out of the gate at wave 1, and have definitely increased the spawnrate of ancients.

    maybe it has something to do with them messing up level scaling somewhere somehow? but other than that i haven't noticed any change to where my RJ falls off. it's still at about level 30-ish.

  19. Then how about fix that issue before letting anyone play?

    that's exactly what the point of having it closed off to a smaller group of people, MR15+/founders, is doing right now. it's a smaller group of people to test it rather than if they just let anyone MR2 and above test it, that's way too many people. last i was in the hub there was definitely less than maybe 50 people and it wasn't all that fun having less than 15 fps and walking around would eventually just crash the game.

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