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CocidoStark

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  1. My idea for a rework 1- Please change Sleight of Hand, I don't understand why one would want to destroy all the ammo, energy orbs, health and affinity orbs in the environment • Maintain ability effects on lasers, consoles, turrets and barrels • Delete the whole jewel thing • The ability will no longer turn pickups into bombs, instead the ability will create its own proximity mines. And the mines will have very little range, only to affect the enemy who steps on them • The mines will have different effects, explode, freeze enemies, burn enemies, explode and turn enemies into rag dolls, electrify enemies, tether enemies(like Vauban's ability), blind enemies and create a vortex that attracts enemies • Enemies that were affected by any of the mines will explode like piñatas when they die(with confetti and everything), droping a lot of ammo 2- Eclipse now generates mirror balls in a huge radius around Mirage(like in the Void Flood game mode). When Mirage grabs some of the balls it will grant her increased damage for a period of time • I feel like this ability would fit well with Mirage since she would have to jump and glide around her environment to get the buffs. It would also synergize with her passive • I would like Mirage to have dodge in some way, I don't know whether to make the balls also give her dodge or include dodge in her passive(I feel that being able to dodge attacks synergizes better with a glass cannon than damage reduction) • Every time you grab a new ball, time and more damage will be added to the buff(this to encourage Mirage to continue jumping around her environment) • Allies could also grab balls and benefit from the damage buff(this could also be an augment) • Make it so that when you grab a ball the jump in the air is reset, allowing you to jump again • The balls will also reflect enemy shots(this could prevent Mirage from getting hit by some shots when she is jumping around and also fits with the fact that they are mirror balls) 3- Create synergies with Prism • Proximity mines that come into contact with the prism rays will explode immediately but will also have an increase in their explosion radius(which can be modified) • Eclipse mirror balls that come into contact with any of the rays will be converted into enhanced balls that will improve the damage buff they give(this could also count as a nerf to the helminth, since the other warframes can't use Prism) • Eclipse's mirror balls could also reflect Prism's laser beams • All these synergies could be an augment • Remove energy drain from Prism
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