Otakuwolf

Hunter
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About Otakuwolf

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    Silver Hunter

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  1. Why can't i skip the cutscenes already ? I've already done the missions more than once, i don't need to hear the briefing again, i already know where the story goes, and i'm quite frankly sick to roll my thumbs waiting for people to stop talking and let me play the game. These cutscenes are not even short so that also adds more frustration to the thing. Let me skip these cutscenes already, please, we can do that at the start of "normal" missions, why not here ? Why do we take one reward for three phases instead of a reward for each phase like it always been ? Why change it ? Is it to encourage people into spending plats out of frustration ? Because if that's the purpouse is just making me not want to bother playing those at all, and that's a shame considering the time and work put into the content. Is not that these rewards are that great anyway so why are they given like this ? I don't feel like playing Profit taker anymore until i can at least skip those cutscenes or have some actual rewards... guess i'll get Mesa Prime before Baruuk at this point.
  2. Otakuwolf

    Too easy to get staggered

    yeah, sorry, english is not my main language ^^;
  3. Otakuwolf

    Fortuna: Mesa Prime - Hotfix 24.2.3

    Can we skip the dialogues in the Profitr missions yet ?
  4. Otakuwolf

    Too easy to get staggered

    How is that ?
  5. Otakuwolf

    Too easy to get staggered

    You are not even reading my posts, i'm done trying to repeat myself, read above where i said: And just everything else i said already. If you keep not understanding it (or don't want to understand), i'm sorry, but i'm done repeating and requoting myself to somebody that clearly doesen't care.
  6. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    "A lot of people" is anything but a "personal issue". Even if you also say "done successfully many times by a lot of other players" it still clashes with the "lot of other people" you mentioned before so i'd say we are at least 50/50, which in any case means that it can still use some tweaking. Also, YW, but if you don't feel like talking about it anymore you shouldn't say it out loud (write), it makes you look like running away with your hands on your ears yelling "lalalalala i don't listen..."
  7. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    So you are admitting to have enough freetime with the first part of the statement. Here's a thing tho: work =/= reward for everyone everytime. You worked on your stuff and got thorough ? Good for you, but guess what: we are not all like that, and as you may see in the forum posts, a lot of people try to put the time and effort but for one or another reason can't get the same results of you and those others who say "is fine as it is". Of course nobody expects the Orb to be a mere bullet sponge, but we also expect it to be within the realm of "reasonable", which doesen't equal being easy, but rather including elements such as "not rely on RNGesus" (which seems to always been a thing with DE) or "not rely on broken mechanics (like spamming)".
  8. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    Congrats, you are apparently a very lucky person, or you have a lot more freetime than anybody in here to fully build every weapon you need.
  9. Otakuwolf

    Too easy to get staggered

    There is no challenge about not being able to use a game mechanic at all. By that logic at this point we should all just ditch melee because is getting more and more risky but also lesser and lesser rewarding to use since, apparently, super space ninjas can't even resist a punch from a random shmucko that is not even their same size but can endure a giant sword in the face. You can't really compare weapons with game mechanics, are two completely different entities. Again, i'm not expecting to melee everything in the game, but at least to do so to anything that is not a boss or mini-boss without the risk of getting staggered by a puny punch Vs a sword, a mace, or whatever, and THAT is the problem.
  10. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    As i mentioned above, the problem is just the shield, it has WAY TOO MANY resistances. If, say, it only had the base damage types to be dealt with, or the base damage types AND elemental types BEING GENEROUS, it would be way more doable and enjoyable... but, no, they also had to trow in the combined elements because... i guess they were afraid otherwise it wouldn't have been frustrating enough to deal with.
  11. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    It's 4 mins or 3 mins and a half.
  12. Otakuwolf

    Profit-Taker Feedback (I'm Not A Fan)

    Not to mention the BS mechanic of the Profit-Taker shield based on pure random, which escalates when the timer starts ticking. Like, did DE learn ANYTHING from the first version of the Prosecutors ? Doesen't DE get it that invuln phases (because let's face it, these is ALWAYS going to be some "invuln phase" moment where the bastard shields with a damage type nobody has) are NOT FUN ? At least back when we didn't have Damage 2.0 and all we had was the basic elemental damage types, but now ? EVERY damage type ? Really ? Who thought it was a good idea to put every single damage type on that thing ?
  13. Otakuwolf

    Too easy to get staggered

    I belive you didn't read my previous posts on the matter, allow me reiterate:
  14. Otakuwolf

    A step backwards with the Orb heists?

    Not to mention the shield mechanic of the orb is "Prosecutors 1.0" but made it even worse as it cycles continuosely between random damage types, so you are basically bound to wait until the thing feels like taking damage from a weapon either you or some teammate of yours have equipped. Invuln phases are bad enough, having an RNG and a time limit attached to it is even worse, did DE learn ANYTHING from the prosecutrs and people complaining about invuln phases as a whole ?
  15. Otakuwolf

    Too easy to get staggered

    The issue here is not about "winning doing the same thing", is about "having the thing becoming not worth at all", and if the thing becomes worthless in comparison to other choices (which, btw, primary and secondary are the same thing from a mechanic standpoint, is callen "gunplay") then what is the point of using it ? Might as well just say "hey, Melee sucks now, just use guns and don't bother using swords anymore", which is neglectable if you just like to shoot and use powers, but otherwise is like a piece of the game is removed. Using a bandaid is not "circumventing" the problem, that's just sweeping it under the carpet, what are you going to do when a new problem pops up ? Break your build even further just to put another mod like sure footed ? Or are you going to replace Sure footed and encounter the same problem again just to circumvent the new one ? "Resolving the issue" is the reason why i wrote about it on this forum, so the devs can at least take note and possibly balance/fix it accordingly. Now, i know balancement and fixes take time, but if nobody reports about problems, there is no chance for time being taken in the first place