

(PSN)Hopper_Orouk
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Grendel - Giant wall-of-text rework suggestions
(PSN)Hopper_Orouk replied to -Bluhman-'s topic in Warframes
because they already do that? it seems you don't know a lot about the frame, i don't blame you though. his feast' damage scales both with unlimited amounts of enemies inside his gut, and with nourish strike AND with enemy level his nourish's damage and healing scale with enemy level his regurgitate scale with enemy level his pulverize scale both with enemy level and with enemies inside his gut up to 10 times, the shockwave from jumping scales with enemy level inside his gut, the collision damage from hitting enemies with the ball scales with enemy level that you hit -
Grendel - Giant wall-of-text rework suggestions
(PSN)Hopper_Orouk replied to -Bluhman-'s topic in Warframes
Neat, as the warframe incarnation of gluttony, it fits his theme. Wonder what you'll do with his old passive though... Great, i second this, as grendel, you don't even have enough time to benefit from the increased armor, having it scale with mods is great, hope it gets a lingering duration as well when you puke all enemies at once, so you get the armor buff after you killed all enemies inside his gut Nice added benefit, although i have pulverize for that. I love the swiping style, and we don't want another toggle on an already expensive ability The thing is, it -
Grendel - Giant wall-of-text rework suggestions
(PSN)Hopper_Orouk replied to -Bluhman-'s topic in Warframes
My friend, i went over some of these texts, and not going to lie, i was immediately sold after i read this, you truly care about grendel, and appreciate his immense fun factor. They called me a madman, but i have a 16 forma grendel pulverizing everyone in it's path So give me some time to fully read that text so i can discuss it well with you, brb -
some Octavia suggestions: i swear it's not a rework!
(PSN)Hopper_Orouk replied to (PSN)Hopper_Orouk's topic in Warframes
When you get the buff, meaning yes when fully cloaked -
Here's Octavia's problem: the game is literally playing itself. in regular missions (not profit taker) you don't really need to do much work. and people know that very well. Synergy Suggestions: Sticky balls!: mallet can be placed on walls or ceilings for strategic gameplay Acoustic resonance synergy: when Octavia is standing on an AMP she can damage any nearby mallet to contribute 10% of the damage done to it. this can be either a new synergy or an augment. Combo breaker synergy!: any successful metronome buff activation increases the timer of octavia remaining abi
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Resolving the Ranged vs Melee Power Gap
(PSN)Hopper_Orouk replied to LegendaryNeurotoxin's topic in General Discussion
First of all, i am happy that finally DE is addressing this stupidly broken melee powercreep. You have no idea how boring it is to one shot high level armored enemies only with one swing and no need for 12x combo. Second, don't be that toxic towards players who actually want balance in the game. You're mad because all you want is more power without any limits, this is not going to be a game anymore if everything is made of cheat codes -
Thank you enderman for the concept :D i have no idea how you come up with these awesome names XD the Warframe feels like a really fun parkour themed Warframe. Although i imagined something more insectoid, the thrusters feel cool too. She reminds me of a mix between Zephyr and gauss, two Warframes that i really love and use :) good stuff, thanks again ;)
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We don't have a lot of parkour enhancing abilities except infested mobility, we always get a sprint speed boost or a total speed multiplier For example, Saryn's molt is a 5 seconds speed multiplier that works similar to volt's speed. But less duration and no melee speed. Can we turn it into a parkour speed multiplier? It makes sense in context, snakes don't run they jump(kinda) and crawl :D This increases saryn's escape artistry as a parkour speed is a lot stronger and more effective than a typical run speed.
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For Octavia, can we add a feature to switch songs in mission?
(PSN)Hopper_Orouk replied to XenoYana's topic in Warframes
It's pointless if it adds nothing to gameplay. Changing the songs should have some added value, but it doesn't, you don't need more than 1 song, spammed at repeat to get maximum damage