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  1. there you are! :), Enderman you always bring out the most unique and Original Warframe ideas, without straying away too much from the mechanics in Warframe gameplay. Awesome concept i like it very much 👍 it also has potential for good animations :)
  2. you guys, the thing you need to understand is it's a HOLOGRAPHIC decoy, it's not necessarily durable or have any type of survivability. it's supposed to be a...well, a Decoy to fool enemies, once they touch or try to harm it, the Decoy's integrity weakens and then disappears. just like most interpretations of holograms in media
  3. it's a holographic decoy, it's not supposed to deal damage, it's supposed to trick enemies or something like that also your idea beats the main Quirk of Loki not needing strength, so yeah 0/10 why? this is just a pointless buff, why do you need him to be 100% invisible? it's just a lazy buff idea with no actual thought behind it 0/10 also Loki shouldn't be a damage dealing frame, and Loki gets stealth finishers passively while invis, so -2/10 Why would they make an augment that makes Loki invulnerable when you want him to be invis 100% of the time? Awful idea. sorry OP but i don't think these Updates are well thought out, they're all evidence to the extreme powercreep we have become, everyone wants damage reduction, invisibility invulnerability, damage all at once, and enough is never enough for you guys.
  4. Simply put, Ballistic battery will now change to Ricochet, the ability. Mesa tosses out a Coin that, when shot will bounce the bullets straight at the nearest enemy with an extra 50% damage, However the Coin has some downsides, you have to actually aim at it before it drops down, AND shots that ricochet will have a damage falloff with distance after bouncing off the coin. Peacemaker can target the Coin, and will help mesa fire at enemies hiding behind cover or obstacles. Augment: Inertia dampeners: successful ricochet shots will decrease the Coin's flight speed by 20% also increases the ricochet shot damage bonus to 150% by decreasing the flight speed of the coin you increase the ability lifetime and have a chance at more ricochet shots.
  5. well that's why it should be moddable, to give both sides the option to either mod for more speed or don't. this argument actually proves my point more, since Titania has Razorwing blitz which makes her the fastest Warframe in the game, you have the Option to either use it or don't. and if you use it, the flight speed buff only works if you press the sprint button during razorwing, so you can have more control and not hit the entire map at super sonic speeds
  6. I was eagerly Waiting to mod Merulina, giving it the K-drive score multipliers mod and all the speed and jump mods for maximum unmatched mobility. there was also a mod that grants you energy while K-driving i can't remember the exact wording. but a lot of utility and a lot of improvement for the Warframe. i didn't care about the rest of her abilities, i just wanted to mod the K-drive. that's very disappointing (as usual with DE) that i can't mod it. there is just a lot of potential with these mods that you can't even access? Why? I understand the Merulina is different, it's faster, jumps higher and has new moves, but what if i don't want to put more speed at all? what if i do? why restrict and prevent me from having this choice?
  7. i use Stropha, to be honest, Stropha is my go to weapon for every content, it solves so many problems that it became mandatory for me. in the case of stacking damage on your minion, press the mind control button then immediately heavy attack the target, 3 heavy attacks will get you to 2k+ very easily
  8. i know right? for me i'd want to replace Absorb to something else, but maybe some people still find Assimilate mandatory for survivability. i'd also wish for a new Passive, since you really can't feel like she has a passive at all. her old passive was honestly more apparent and it happened more often
  9. Well in terms of just Damage, My mind control minion deals enough damage with Mind freak and stacking up to 2k+ damage multiplier on it, it's the DPS or frequency of attack that's lacking. I Think what people forget about when using this ability, is to actually choose the type of enemy you want to convert, you can't just choose a butcher and expect mad Room wipe. you just have to choose the perfect candidate, you have to.
  10. can you please provide me with more context on how you want an invincible minion that doesn't take damage absorb 100% damage taken from Nyx making her invincible? i don't think we need more Damage reduction on Warframes, i'm sick and tired of damage reduction abilities, i'm tankful Nyx doesn't have any, and she's more of a high risk character, with tactical initiatives in battle if you're having that much trouble in steel path, then just use assimilate, but use it wisely because enemy fire eats your energy up in seconds, use it in short bursts of defense, take care of shield invincible frames, and use a melee stance with high mobility for transport during Assimilate.
  11. well the idea i had in mind was a stealth version of Astral projection, where he can't be touched or seen, he can roam around in his Astral form as he pleases but he can't interact with anything. However he can materialize his body at his Astral form's location when he comes near 3 or more enemies.
  12. so, i think from the replies here that we can all agree even if merging SoTD and Desecrate together is a bad idea, Desecrate itself is an ability that requires another function, just something else to make it active or active/passive hybrid.
  13. i don't hate nekros because he doesn't deal damage, quite the contrary, i LOVE warframes that have utility/gimmicks/support abilities that don't do damage or aren't straight up damage reduction. However, i compared Desecrate to all other looting abilities, and noticed that all of them do something else besides looting. (with their loot augments if they have one) tentacle swarm: CC and some damage Strangledom: CC and damage Petrify: CC and scans enemies Prowl: Invisibility, headshot multiplier. all Desecrate does is looting, it's also a passive just the cast time then forget it. shouldn't it do something else? MAYBE merge Shadow of the Dead and desecrate together and make a new ability for nekros? i don't know, like Astral projection or something like it
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