Pate8
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Posts
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Posts posted by Pate8
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Update.
I don't know what's going on anymore, I played a few games where I was very laggy and was able to unload shots into stationary targets (due to high latency) and lag compensation registered all shots, allowing me to kill with impunity and a low chance for retaliation.
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Not only Mag Prime, it shows up on Loki Prime too... it's most visible on dark colours.
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The MOA bug has not been fixed for the tactical alert.
Please see the image.
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Akgrakata... I can dream.
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Is it actually LoS?
Because it doesn't feel like that. I still rag doll things through walls... maybe it's a version of nerfed Radial Javelin's "awareness" thing.
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Well, I semi-solved the S. Gamamcor ammo usage problem with a pulse trigger macro... no more over-kill, just tap, tap, kill, but I don't like how I'm relying on an outside computer program to do this...
I don't think DE intended for macros to be used like this, but such is life.
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I have seen Radiation + Toxic recommended a few times recently also, assuming you aren't running 4x CP of course.
I'd take Radiation only if the team doesn't have enough crowd control... Viral works because it scales infinitely with health (or until the base damage of the weapon isn't enough to affect the final 50% of health).
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If your team has 4 x Corrosive Projection:
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Viral + Heat
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If your team doesn't have 4 x Corrosive Projection, then:
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Corrosive + Heat
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I say heat as a preference, because it has the least resistances.
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It is quite annoying to redo all the builds that have a cold elemental mod in them, and it was nice to have them cost less considering the D polarity slot is kind of a fifth wheel on primaries and secondaries.
But yes, they changed all the cold mods to +90% in a recent patch, and if I had to choose between how it was before that and how it is now, I'd rather have all of the elemental mods cost the same and do the same. It makes modding less confusing overall.
5th wheel is an understatement, but I can imagine how many builds this change would break, but yeah, we knew this was coming.
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That's the result of client-side hit detection and lag.
And it's noticeably detrimental for the PvP mode, and advantageous for the host.
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I've noticed that whoever hosts the game (and by extension, whoever is on their team) generally wins the match.
It might be due to latency issues between the clients to the host, such that the host has action/movement/hit priority.
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Luckily, only my 5 forma Braton Prime was affected, I swapped out the mod and just forma-ed it a sixth time.
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Luckily, the only gun that this negatively impacted was my Braton Prime, I now have minus 2 mod points on Loadout 2.
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I wasn't playing Warframe when Excalibur was nerfed for Viver, but how does the current nerf compare to the previous Viver (-gate) nerf?
While we're on the topic of "Line of Sight" and "in-camera view" abilities, me mind as well talk about other abilities, such as (off the top of my head):
Excal Radial Blind
Loki Radial Disarm
Mesa Peacemaker
Saryn Miasma
+++ Other abilities too.
For reference, Viver (-gate) is summarized as such by DE_Steve: https://forums.warframe.com/index.php?/topic/345295-vivergate-vent-radioactive-gas-yn/#entry3857074
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After some tweaking, this is my new Synnoid Gammacor build... so a lot DPS was lost, but at least it's not an unsatiable ammo eater.
If my math is right, this current build gets about 16k sustained DPS, and it still eats a lot of ammo.
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It still does the same damn DPS.
Semantics; sustained DPS has been drastically reduced.
I knew a nerf would be coming... and I suspect the new meta may be the Vaykor Marelok.
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RIP Synnoid Gammacor, even with Creeping Acceleration, it still uses 3 x the amount of ammo as compared to previously.
At least I still have my Telos Akbolto.
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I don't know how 4 people in the team could lose the same reward in the same round for an interception mission (referring to my old post).
It's a poorly implemented system if this is true.
https://forums.warframe.com/index.php?/topic/404535-tier-4-void-mission-not-giving-rewards/
We lost a Nyx Prime Blueprint at wave 20.
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I like it because I missed Primed Flow the first time around.
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Still not Dark Souls hard.
Also, there isn't the same type of enemy variety either.
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As an update, I'll just summarize what happened.
The item could not be restored because the logs indicate that nobody got the item. AHHHHHH!
I expected something like this would happen. Anyways, I haven't checked the other posts yet to see if this is still a reoccurring problem with void rewards in the current update.
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I finished both parts on my first try with my max efficiency and max range radial blind Excalibur.
Part 1:
- 2 x perma-invis Lokis
- 1 x Valkyr
- I was the only player who died, and I died 3 times.
For Part 2, a Rhino dropped out of the game at round 5 of 10, but essentially it was:
- 1 x Radial Disarm Loki
- 1 x Rhino (he left at round 5)
- 1 x Zephyr
- We also deployed 1 x Rhino + Boltor Prime Spectre and 1 x Lancer Eximus.
- We each died between 3 to 5 times.
It was fun, but kind of time-consuming on the second part of the alert.
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Happened to me and teammates in 2 void defense games with the lasers.
I suppose this is a bug.
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@StinkyRection
I had a quick skim through the forums and it seems that missing void rewards are pretty common.
I guess the only time we notice that there is a problem is when we lose our rare rewards.
Event Bugged
in Mission Specific
Posted
Chiming in...
Also, the transfer and/or timer is bugged too.
We were on top of it and transfer wasn't occuring properly.