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(PSN)xRagingLionx

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  1. I think both of these observations certainly have some merit. As long as we're talking about SP enemies lvl 2000+
  2. Several youtube channels like GHS that accept the strategy as a legitimate survival method have used the term "abuse." My terminology is sound, regardless of my personal feelings towards it. They also put the Kuva Bramma and the Kuva Zarr in the game for us to use. They still got nerfed due to a perceived imbalance. . . . . ok Well, as I've stated before: Shield Gate abuse trivializes many if not all other survivability mechanics in the game. It also trivializes many aspects of support frames' kits and mechanics. I might have liked the Kuva Bramma before it's ammo got nerfed, but I knew it wasn't going to last forever. Honestly, regardless of DE's current carefree stance on the Decaying Dragon Key and immunity refreshing--and regardless of the complaints or praise towards the method: I feel like a major nerf to shield gating is coming sometime in the future as they often take a long time to respond to certain issues, and when they do, they often blindside us with it. Part of my hopes in starting this thread is that they might find a way to do it that doesn't completely kill the frames that shield gating is currently helping.
  3. I like this idea. Perhaps they could be in the form of Arcanes as well--so as not to overly disturb build variety.
  4. I think you make a lot of good points here. I suppose part of the problem is that I miss teamplay from the days when there were trials. As I see a little of it coming back in the Circuit due to random loadouts that encourage communication, I was hopeful. But seeing people in my squad with low shields simply tells me that any healing or DR I give to the squad is pretty much wasted in the higher levels, and I might as well as pick another frame. Part of the problem might be enemy damage scaling, but then you run the risk of eliminating too much difficulty if it is softened too much.
  5. I know that there are a lot of Threads on the current Shield Gating system already, but I feel that some key factors are being ignored in most discussions. First off, this topic will pertain largely to survivability in high level endurance Steel Path content. Secondly, there's no denying that the shield gating mechanic was a godsend to squishy, but high-damage frames that, before it's introduction, we're a near non-option in Steel Path. And Third: Now Tenno, I understand you don't want it nerfed because it gives you a lot of build variety, and you don't want to lose that. But the truth is some frames (glass-cannons) SHOULD need help surviving in high level content to encourage team play and survivability synergy -- but even if that was not true and you do not agree, there should be another option for their survival besides complete invincibility forever (as of currently, and admittedly, there isn't). What I take issue with is the mechanic's implementation: You can slap a decaying dragon key on just about any frame in the game, and they become 100% invincible for eternity so long you spam a calculated ability. Run out of energy? Just throw Nourish or use Equilibrium on them. Need longer I-frames? Pair with Rolling Guard. Shields not low enough? Auger Mods. Health, Armor, and Healing become meaningless past enemies lvled in the thousands. But largely, shield gate abuse makes many support frames near-useless (aside from energy provision) which is a real shame. Why bother giving teammates more shields, armor, health, or cc? You're just saving them a button click or giving them non-scaling DR. I am not saying that we should have to gimp our entire builds for survivability either (i.e. health and armor). I for one just believe that these high-damage but squishy frames should have both a chance to shine, and be in some danger. A buffed health and armor system would never compete with complete damage immunity. And even though I'd like to see support frames actually be needed and/or required--no amount of armour, DR, or healing can help you adequately against lvl 9000 enemies. There should be other options other than a shield-yo-yo. So what do you think? What could DE implement to fix this problem assuming you agree that there is one?
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