Jump to content

TioMegaManX

PC Member
  • Posts

    2,567
  • Joined

  • Last visited

Posts posted by TioMegaManX

  1. This is rather simple, neutral combos should not push the player forward or at least not as much as they do now, walking combos should not nail the player to the ground as much as some of them do, gap closers should have more momentum instead of feeling like some arbitrary and inconsistent dash (an example of a good gap closer is Blind Justice, a bad one is Rending Crane's whose moving combo ironically has way better range), also lifted status should get the same treatment as current Titania's Lantern where the enemy is not just ragdolled with a breeze, you may think it was an improvement but it actually makes lifting attacks undesirable, someone suggested something more akin to Rhino Stomp, both would be an improvement over the current state of lifted status.

    • Like 4
  2. 6 minutes ago, DrivaMain said:

    Formaing stuff is a pretty tedious process and the fault is not forma itself, but the affinity distribution system. It's amazing that LEECHING is the fastest way to level up your weapons and abusing the stealth kill multiplier to level up your frame. 

    What I want is kills grant 100% affinity to everything you equipped, no bullcrap 25% to frame and 75% to weapons, 50% weapon and 50% frame. This will encourage active gameplay in leveling.

    Also all factions should have similar affinity aswell. There is a reason why Grineer nodes are the most populated ones because they grant the most affinity. Why not boost Infested and Corpus to be the same level as grineer too?

    I just wish re-leveling was only applied to potatoes and not forma.

  3. 1 hour ago, Magicfingers said:

    hear, hear...well said. people who think they speak for everyone just gripes my grits.

    And then there are the Hema threads where we regularly ask people who grinded for the research if they would be really upset if the costs were drastically lowered, so far 9/10 people say they don't mind but Steve speaks for 10/10 apparently.

  4. 7 hours ago, --Q--Above said:

    Can we skip both of these frames completely and go straight to Octavia & Gara?
    Thanks

    I want my pretty boy prime to be released ASAP and get done with the whole negative expectations (I suspect they will make him bulky and less kinetic shyphony on purpose), as for Inaros I sold his parts back then because I was under the impression they would be reobtainable, now I have to grind Simaris standing which I can't really do for 24 hours for a measly 5000 standing per day unless I want less than 100 per common scan and then get to daily cap of 23,000 which means I would need to do it for five days to get every single piece back, this is one of those times when I will get the prime way before I can get the vanilla version, it also happened with Equinox.

  5. 57 minutes ago, -Crispy- said:

    Does anyone find it annoying that you have to stay there and input each print one after the other every minute…?

    If a blueprint is reusable why can’t we have the option of making X amount of an item (example: Squad Energy Restore) at the moment we have to make 10x at a time, why can’t choose to make 100x at a time? Same time/resources used just multiplied the number or amount you want to make.

    For example: You want to make 100x Squad Energy Restore pads, so it would take 10 minutes, 5000x Polymer, 30000x Nano Spores and 90000 Credits.

    So this would more apply to consumables NOT things like Forma, Orokin Catalyst/Reactor or any other item like that and there is already a system setup like this when purchasing items from the store.

    Restores now have 100x blueprints, hope you stocked on mutagen samples... again.

  6. 5 hours ago, (NSW)235714 said:

    We all know the impact of COVID-19 and how it is affecting the devs, let just give em a brake till things get back to normal, there some bugs with scarlet spear and it is not right to just complain about something...for fracks sake we at least have something.

    5 platinum have been deposited into your account.

    • Like 12
  7. On 2020-03-31 at 2:14 AM, Zombiesbottom said:

    Warframe Abilities

    There are so many problems with the way DE handles warframe mechanics. The first is that they create these cool abilities that are then made useless by other mechanics for the sake of "balance". You know what happens when offensive abilities are made useless DE? People play defensive frames that are not affected by these mechanics.

    1. Introduce more cooldowns. You know that thing that companies use to balance abilities? It's as if there is a reason for cooldowns. So you don't end up in the same place as limbo in SS.

    2. Step away from the dependency of energy being the main focus of balancing abilities. Especially since there are plenty of way to regenerate energy.

    3. Also don't rely on making all of a certain type of enemy completely immune, this only kills certain frames. Rework nullify bubbles and arbitration drones. These should only work defensively. For example; NBs should only make those within it's area immune to effects, it should not remove existing effects. Drones themselves should also be vulnerable to abilities. 

    You know what DE will do with this? they will nerf all energy gaining crutches and efficiency mods.

  8. On 2020-04-05 at 9:36 AM, (PS4)drollive96 said:

    I know it wont completely stop all the ridiculous nerfs we have been receiving, but it may help minimize it. Every time they make a video showcasing an op build, they should carefully consider that DE can see it and may nerf things based on those videos if they see things they dont like. I'm keeping all my powerful builds secret now unless its in a place where DE has limited access to, such as within my close circle of friends, or my clan. Everyone else should heed this warning, your actions and what you share can have consequences

    You know DE also treats those kind of secrets as exploits and bans people, right?

  9. 37 minutes ago, ChaoticEdge said:

    fine we will throw in some sort syndicates weapons.

    These are only examples, I left out Synoid because Cephalon weapons tend to not have any originaly variant other than stuff Symaris brought with him, other than that the pattern seems easy, Steel Meridian uses Grineer weapons, Red Veil, Arbiters of Hexis and New Loka use Tenno weapons, Perrin Sequence uses Corpus ones.

    Vaykor

    • Miter
    • Talons
    • Jat Kusar

    Rakta

    • Attica
    • Hikou
    • Dark Sword

    Telos

    • Boar
    • Magnus
    • Kogake

    Secura

    • Flux Rifle
    • Cycron
    • Ohma

    Sancti

    • Soma
    • Pyrana
    • Okina

    The criteria I used was the weapons having a base and only one or less variants, that means Gorgon, Braton, Lato and Kuva weapons would be out.

  10. 3 minutes ago, ChaoticEdge said:

    it be nice there is kuva syndicates weapons...

    Nope, I want true syndicate weapons, more Vaykor, Rakta, Synoid, Telos, Secura and Sancti weapons plus more low tier weapon augments that turn said weapons into pseudo-syndicate weapons which also become a bit more viable (Rivens don't count.)

  11. 10 hours ago, numanoid said:

    I dont know what youre thinking sometimes, DE. On one hand you cited the inability for some players to attain equipment from the alerts, on the other hand you have the hours long day/night and warm/cold cycles for certain maps and with empyrean introduced the randomized anomality every couple of hours for a limited time. Not to speak off the acolytes on top of that complaint. One has to wonder, are you even aware of the irony?

    I just wish we got more NW credits with each milestone and not just a few of them plus the measly amounts you get past rank 30, on average even when not doing alerts all the time I was able to at least get DOUBLE the amount of potatoes I can get right now, so I suspect it is just another way to try and push more platinum sales (remember, you can trade for it, but at one point it has to be bought.)

×
×
  • Create New...