Jump to content

Alienami

Master
  • Posts

    235
  • Joined

  • Last visited

Posts posted by Alienami

  1. And what of Rhino? His base armor is now 150. Is there a soft or hard cap? I did some testing in past using Trinity when she had 50 base armor, and about 200% armor (base + mods) on Mars did 1 health damage per attack from regular enemies.

  2. Love the patch so far!

    I've been talking to my friend saying there has to be an Ice Armor eventually.. and now there is! Also added some more ninja moves like we hoped for also.

    My only real complaint is wishing there was a level cap increase so I don't have to pick and chooce so much..but in a way its good.

    I am still hoping for buffs to guns like Burston so its not so gimp to use.

    Another thing I noticed... Rhino has 150 innate armor, my other armors, Trinity and Volt, have 10 armor...? hmm... I know my Volt is doing quite well going all shield and some lower level shield recharge, feels very strong like pre-nerfed shields... not sure what I am going to do with my other armors now. Trinity has a lot of health nodes in skill tree and they vary in amount given, but only 4 shield nodes to spec into, where as Volt has about 6. Rhino is about same as Trinity but all his health nodes are +50. Guess I will have to play around with builds and gear.

  3. I love the game, loving the changes. I can't wait to see the new maps and such. I definitely want more challenging content (Like sort of a New Game Plus, where you progress through again but higher difficulty, progressing from where Pluto leaves off.) This game definitely was a great surprise, I and my friends all got addicted to it, but we ran out of stuff to do since we played it all day every day. I hope the game continues to evolve.

    Hoping for more weapon and warframe balances so the lesser used ones can feel worth using...eventually, more weapons and armors too of course.

    Hoping for more sick moves to use, wall runs, flips, melee moves, animated grapple kills.

    One suggestion for a new move: I like doing a run + jump + air slide move, has some nice uses for getting around faster, I also love doing it over a box infront of an enemy then shotgun his face off....BUT, wish it would turn into a kick and do some damage and knock enemies down if you hit an enemy with it.)

    I like the Alert system as a more rare and guranteed way of getting stuff...but I would like to see all the alert items be "rare" boss drops, so those who are unlucky with time may have a chance of being lucky with random number generators.. Know what I mean?

    Keep up the great work!

  4. I would much rather use a Burston or Latron (I didn't like it either, single shot just doesn't feel suited to the game in current form, at least low level...which makes me not want to level them at all) over a Gorgon... but alas, the Gorgon is better.

    I like the Sicarus (3rnd burst pistol) also and would prefer to use it, but the Akalto's are just a bit better with its all around good stats and performance. I've seen people macro the Aklato's in pub games into what the Afuris DREAMS of being, and could even make a Gorgon blush...Aklato's need to be nerfed with a rate of fire cap...bad.

  5. So, it seems there is about a 200% armor cap...you have 50% built-in armor, then four 70% armors take you to 190%. At 200% you only take 1 damage per attack, at 150% or so its 2 health per attack or something.

    Well, I'm tired, I'll test more later. I tested on Mars/War using a Crewman with a Braton.

  6. Also are armor mods additive or multiplactive like how shields used to be? A forum post on another site says this:

    "Mod sidenote:

    Mod values are calculated multiplicatively for the moment, not additively. This means for example that if you have 2 +50% shield capacity mods, you will have a total of 225% shields, not 200%. Health, energy and shields mod stack additively.

    "

    I know shields are now currently additive and the mods themselves were buffed. Just curious about armor.

×
×
  • Create New...