Jump to content

EX-Zanki

PC Member
  • Posts

    228
  • Joined

  • Last visited

Posts posted by EX-Zanki

  1. According to the wikia, berserker should activate with smoke bomb as if every hit was a critical, i've seen this behavior just the last week in other players, but in my gameplay experience this doesn't happen, is this a bug, or it's DE just nerfed that.

     

  2. After reading OP's, i have just came to an stunning idea!!!: Nerf the Warframe community!!! that's it!!!, the root of all problems solved in one fix!!!

     

    Aheem...Sorry for that,

     

    People.... Tenno!!, aren't we brothers in arms?... don't we want the best to each other??, I feel the community as a whole is becoming more and more bitter as times go by... let's cheer up... and stop this nerf madness... everytime I read the forums... like a headline I see a nerf something threat... you know the pro tip doent's work if all you see is nerf nerf nerf nerf everywhere...

  3. Hi, i've seen the change in game and i think it should be reversed to the way it was before the Serro update, you know because it was a cool effect and now you can barely seen it unless is at night on earth, just want you to think about reconsider this decision... thank you.

     

    It was great to see the enemy floating upwards disintegrating in the air... like dust...

     

     

  4. What is wrong with you people?, are we playing witch hunting?, stop it before we start discussing why radial blind should be nerfed...

     

    And no, Loki is in a delicate place between embarrasing death and absolute winning, one radial disarm gone wrong and you have condemned your team, make invisibility and charge to heavy gunner or poisonous ancient and you are toasted...

     

    By the way he is not protected against effects, or those arc traps.. unlike some other guy that everybody seems to love... that i have seen running faster than an ember... or volt.. or (place any warframe except Rhino or Loki).

     

    and please Loki is one of the few that doesn't require power strengh in his builds... let it be men... Jesus!

  5. I said this before in a topic, but maybe DE could make the enemies or objects with maximum scans obtained blue instead of orange in the scan view.

  6. Hi, first of all it's great that DE have introduced a way for people to not waste scans, but in the process i think you have took off one secondary and really awesome aspect of scanning. As all you know, scanning also pass through objects so it allows you to spot hidden enemies, track their movement, all with a very stealthy feel, but now enemies that have reached their maximum scan limit are not being shown during the scan view so you may miss those enemies in dark places or difficult terrain. I know that enemy radar and enemy sense are use for those purposes but the scan view gives you a more detailed information when medium to close distance.

     

    i don't know if you people use it that way but I have been using it that way since scanning was a thing, I propose that enemies in that condition are shown in blue to distinguish them from to ones that are not (orange).

     

    Sorry for bad english if there is.

  7. Being Loki equipped with a cronus, was channeling while invisible and did a stealth kill... stelath kill animation trigerred, but no damage.

     

    Another one, second wind's first effect doesn't work, second effect works.

  8. Not only Loki. Ash and Shade too... also stealth play (killing enemies without they noticing, yeah you are starting to feel like a boss, then an arc trap activates.. no no.. two at the same time, you take space, take your kunai and destroy both, then an enemy see you and there goes your ninja skills), true story...

×
×
  • Create New...