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imaxium

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Posts posted by imaxium

  1. Made a little video for those of you that dont believe the kogake stun-lock is real. Feel bad for the people I trolled in order to make this video. I do not play like this normally, its way too cheap imo. Chroma with the Bo Prime is also super cheesy. 

     

    FYI: good example is near the end of video: https://vid.me/21zW

  2. I'm glad you were having fun RexSol. You were definitely giving me a run for my money. I guess the ultimate spamming was what bugged me the most, but hey, if I just wanted kills and to win, I'd probably use the exact same tactics. But this thread is about feedback, not last nights matches. Play warframe how you wanna play it.

    Now, I've seen other threads asking for bigger maps, which is also a great idea, and I feel it might fix a lot of problems like the copter rushing, and ults sometimes wiping a team because of the small maps.

  3. After playing PvP for the past week, here is my Feedback:

     
    - There should be a warning that you dont have the conclave sigil on and a message on how to get it. 
    - Equipped conclave sigils should not remove other sigils in PvE. And conclave sigils should not be "equipped" when I return to PvE. Weapon and warframe mods dont interfere, how come sigils do?
     
    In general abilites are too powerful. 
    - a slash dash against an excal will leave him with only 15 health left or outright kill him sometimes. (Full health and shields Chroma one-shoted by rhino charge) http://plays.tv/video/5519ffac59c6b7719c
    the problem lies in the ability being spammable since its the 1st ability and there is lots of energy around the maps.
     
    - hv less energy or less damage - because a match of tennos spamming abilities (especially ults - excal and volt) is no fun
    Here is an example of how Volt's ult can wipe a team on the Inside map and how spammable Volts ult is (six ults were triggered in the video) http://plays.tv/video/5519e6e585f2aae2e2
    - I'd like to see some kind of expanding sphere for volts ult. like mags bullet attractor or something (Main idea being that its a visual que that you shouldnt try to jump over it like a Moa's Stomp)
     
    - Mag's Bullet Attractor bubble is massive, its near impossible to escape espicially if they are using the latron prime with its high damage. I have only managed to escape once, and the duration doesnt wear off for a good about of time
     
    - I've been killed by someone's ability after they have died - mainly volts ult, but sometimes rhino and excals 1st ability (happens when meleeing them and they cast ability at last sec - they die, then ability triggers and I die)
     
    - coptering should consume more stamina. a tenno can currently near 24/7 copter,which makes him extremely hard to hit/catch (Can easily be seen in the videos in this thread)
     
    - the kogake are can troll beginner players, or players without sure footed or handspring really hard by constantly knocking them down, or knocking them down and shooting them (which usually kills them) while they helplessly slowly get up. They can also Stun-lcok players with handspring https://vid.me/21zW
     
    - Why are the mk-1 weapons like the Paris and strun more powerful than the original ones? Mk-1 Strun does 14 damage while the Strun does 9
     
    - Host migration more often than not, crashes the conclave and sends you back to Liset
    - There needs to be Servers for PvP modes - cause a bad host can ruin a match
     
    Don't get me wrong, I really enjoy conclave. Its way better than the previous conclave. And this feedback comes from someone running Excal and kogake in conclave.
     
    However I recently played with a volt who rushed to capture the cephalodon, and was constantly( yes, constantly) coptering with the kogake, if he couldnt score he would run around the map collecting all the energy and spamming his ultimate with black energy. Since he was constantly coptering and had handspring on, it was extremely hard to defend the cephalodon. It made the few matches I played with him not very enjoyable.
     
    Here was an intense match imo as both sides seemed fairly matched. However, it was hard to see who had the cephalon because everyone was coptering and the cephalon disappears with some mobility moves. Then someone left and the match was closed. (Right after I ended video conclave crashed and i was sent back to the liset. :( The biggest PvP needs right now is Servers. https://vid.me/0Eqq
  4. So since the hotfix 16.0.4, my fps in the list and missions dropped from 200+ to 45-60. Sometimes going to 30ish in missions. I tried restarting the game, my computer, V sync on and off.

    I am wondering if anyone else is experiencing this, and why my fps doesn't go over 60 now with V sync off?

     

    EDIT: Here is an old screenshot versus today. Just to clarify, I dont have a Toaster, I have a quad core @3.5 and a GTX 760 w 8gb Ram

    wNimbeH.jpg?1

    yKrO2fX.jpg?1

  5. I've noticed that the grineer overall arent hitting me 100% of the time as I am flipping and running around, which is nice, but Ballista's still bug me.

    My recent experience with them

     

    http://plays.tv/video/55013bc2213fa677a7 (Sorry about music, I was listening to soundcloud in the background)

     

    Oh, you didnt caught that? I didnt either when I was insta killed by a door. A ballista was a little ways on the other side of the door. >.<

  6. I am not sure if this is intended but the drahk masters and drahks would follow my cloaked loki until i killed them, even after the alarms have been reset, and other units are can be stealth attacked. I tried to 'lose them' by rushing to the last spy room, but they eventually catch up to me as I was exiting the spy room, which was 4 or more rooms away from the room in the video.

     


  7. I'm not sure if this is intended or not, but I have noticed that channeling does not effect the damage that is dealt with a stealth attack. This can be seen in the gifs: 

     

    Stealth attack with no channeling active, and the damage was 3432

    jb80DH8.gif

     

    Channeling stealth attack and the damage was 3575

    i6KtPBQ.gif

     

    The ether sword was being used, but no channeling multiplier of 1.5x was being applied.

  8. Because normal EOS Prime is Yellow. Yellow + Blue is Green

    Why! why would DE do that. Almost everything in the game has no mixing of colors. And the mixing for the eos is terrible

     

     

    Adjust your attatchment colors. INCLUDING the energy color.

     

    (Which reminds me, we COULD use a separate color scheme for each attachment..)

    Yes, but Im wearing the energy armor, so changing energy color, changes armor color, which I dont want to do. 

     

    Its seems really odd that they would have the armor mix colors because that basically gives zip for color chose. I just want it to be the same color as my armor but oh well. I'll wait for a fix

  9. "-the current infestation was a grineer science experiment done poorly."

    As I understand, the infested were created by the orokin as a bioweapon during some war. The grineer just found samples of the technocyte virus and were experimenting with. Then it got released because the tenno attacked the base. The grineer didn't create the infested.

  10. I get what your saying Hellenforcer but what about mods that are scan related like corrupted mods? the only way to see what those do is to get them.

     

    Also from a New player perspective, they are going to see a huge list of mods that are all question marks. How are they supposed to know which mods to farm for or not? If the descriptions were included I feel the codex would then actually motivate new players to play warframe because they would be able to see what mods they need/want. 

  11. First, in the Codex why are mod descriptions still question marks for mods that you dont have? There is no purpose in doing this. Isn't the point of the Codex a library sort of thing. Having the mods have ??????? as descriptions doesn't fit and it looks really bad. I can see where to get mods, but not what they do? The mod descriptions should be there, I shouldn't have to go to the wiki

     

    KuKBUuZ.jpg

     

    Secondly, in the Chem lab, why is the Scoliac straight? It should be loose/curved so it looks more like a whip and not a bar.

     

    t2SNCtQ.jpg

  12. It definately seems to be PhysX related so deactivating that at least for the time being seems to be the best workaround for now.

    I agree that its PhysX related. I took some Screenshots to illustrate how the new death animations are messing things up.

    g7KzDie.jpg?1lI4sHoh.jpg?10AI6V8L.jpg?1rfrKXJW.jpg?1

  13. I have noticed significant fps drop also since 15.0.9. For me it seems to happen when bodies disintegrate, causing for some reason an overload of PhysX particles. I dont know if they are testing new PhysX stuff, but the drop in fps and lag/stuttering from it needs to be fixed

  14. You're not the only one. Noticed this also, and been having the same issue. The drop is pretty ridiculous. For me going from 120+ to 50-60 fps for a few bodies is really bad. Use to rarely drop to 70-80 when there was a TON of stuff going on.

     

    They definitely need to optimize this or had a low, medium, high option to display options.

  15. I am another victim of this seemingly.

     

    Not long upgraded my PC in fact so seeing these FPS drops is quite maddening.

     

    For me it is the particle effects of abilities and enemies melting away that seems to half my frame rate currently. Previously nothing seemed to drop me below a solid 60/61.

     

    Windows 7 64bit.

    Intel i5 4690k

    16Gb Ram

    EVGA Nvidea GTX760 2Gb GDDR5 SC

     

    Been having the same issue. Pre hotfix 15.0.9 I was constantly around 120-150 fps, only dropped to 70-80 when there was a TON of stuff going on.

    Now I'm dropping to 50-60 whenever several bodies disintegrate at once. This is really annoying since it causes stuttering and lag.

     

    Win 7 64 bit

    i5-4690K 

    8Gb 

    GTX 760 2GB

  16. I can confirm this. I'm usually running smooth as butter 120ish to 150 fps. But now with the new particle effects my fps with drop to at least half, usually around 50-60 fps every time several bodies disentegrate. This is really annoying since the massive dropping and increasing causes lag.

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