imaxium
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Posts
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Joined
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Last visited
Posts posted by imaxium
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Invite Sent!
Wooo! I can feel the FLOW!
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Are you still recruiting? I'd like to join.
This Scandahovian in Minnesota needs to prep for winter. I'd rather not be like this
Would rather be 300% Hotter!
IGN: imaxium
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Prime Parts
Bo Prime Ornament -1p
Boar Prime Receiver -1p
Bolter Prime Stock -1p
Ember Prime Helmet -2p
Frost Prime Chassis -1p
Latron Prime BP -1p
Loki Prime BP -10p
Orthos Prime Blade -8p
Rhino Prime Helmet -5p
Rhino Prime Systems -2p
Sicarus Prime Barrel -2p
Mods
Blaze – 8p
Coolant leak – 8p
Focus energy – 4p
Hells chamber – 5p
Ice storm -3p
Metal auger -5p
Power throw -2p
Quickening – 4p
Ravage -2p
Sniper ammo mutation -2p
Streamline -4p
Stunning speed -2p
Sundering strike –2p
Toxic barrage – 10p
Undying will -3p
Vital sense -3p
Wildfire -3p
Stances
Seismic Palm – 5p
Clashing Forest – 2p
Sinking talon -3p
Sundering weave – 1p
Swirling tiger -3p
Gemini cross -2p
Auras
Loot detector -3p
Physique -2p
Steel charge -2p
Kubrow Imprints x2:
(5p) Male Sunika brown/grey small athletic
(10p) Female Sahasa Black brown medium chunky
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@ xkillo32 I didnt use quickening because it just eats up your energy. Its way more fun to just spam speed.
I prefer the dual Ichors but yes, dual zorens do work.
I would totally use the arcane helmet... if i had it... :'(
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So I was in one of those moods where you just Gotta Go Fast Gotta Go Fast... you know what I mean right?
Thus, I modded Volt for a Speed only build, and the Dual Ichors for speed as well. I've been having way too much fun not to share my builds. I'm still messing around with the Volt build to find its sweetspot, but the Dual Ichors are pretty straight forward.
For Fun Volt Speed only Build
The top left corner can be whatever really
Dual Ichors speed buildbottom left can be whatever, I just have life strike in there for when I need that little bit of health backI know Valkyr has Warcry blah blah. not what I was going for, I wanted to Go Fast!
And I colored him like Flash of course
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Quite disappointed i dont have harlequin helmet right now :(
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yeah i want my mirage helm
Vodyanoi (Sedna): Enemy Comm Station Vulnerable - 48m - 5800cr - Harlequin Mirage Helmet (Blueprint)
waiting for harlequin... beep, harlequin alert :D go to mission, arcane scorpion... >:(
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Was leveling my new Sahasa Kubrow and noticed her becoming a Beast when chomping on enemies. Too bad our kubrows cant stay that big.
My kubrow normal size
Beast Mode
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Nah i deleted loki almost a year and a half ago
Whaaaat? but I. Must. Have. Them. All.
This was my solution before I found the hole in the wall. When I went to get out I'd switch teleport with a charger just to trap him in there. Didn't know what to do with himself. Lulz.
Lol. nice, I should do that with those stupid ospreys :)
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Male Huras x2 imprints - 20p
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I have one-10p
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Or loki switch teleport with decoy
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what about mini bosses running to other side of the portal with key, and you being stuck inside portal?
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Holy crap, DE is awesome. Those stances!! :D
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So if I make 2 imprints of my kubrow, then sell those imprints, can I then go back and make 2 more imprints?
Or is it 2 imprints permanently whether I use them for breeding or selling?
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I think a Sai would be way cooler. But Honestly they could add anything from Shadow Fight 2 and it would be awesome (including animations- esp. unarmed combat).
Weapons from SF2 that are not in Warframe already and would be awesome
My Absolute Favorite Ninja Weapon
Shuang Gou
This weapon has Bad*** attack animation - the weapons are hooked together and swung in a circle (see pics)
Bladed fans
Two Bladed Staff
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Honestly, stop expecting to go deep into missions without good gear. Your comments on "10 forma gear" make it obvious you've never even tried upgrading weapons, otherwise you'ld know that dropping more than 6 forma on *any* weapon is a waste, and depending on exact builds less is often sufficient to fill all cards with maxed mods. So now it seems to me like you're the kind of player who asks for nerfs because they can't be bothered putting in the time or effort to get good gear or, in fact, any decent skills. As someone who's rocked a Dark Sector with an unranked melee weapon as my ONLY weapon, learn to play, then come back and talk about balance.
And yes, I've lost my patience if you didn't notice.
Of course using 10 formas is a waste, I was making a point. No I haven't done much with upgrading cause I havent found weapons I really like yet. Take things with some salt.
I regret putting the potato comment in, I had a feeling it would derail the topic.
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I would Absolutely LOVE this. I have so much junk resources from trying to get good resources with my extractors.
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I agree that the mag proc should go away, isnt that what the aura was supposed to replace?
Cutting the line, using secondary, and only stealing an amount of energy, ALL good ideas.
My issue with the ancients are their auras, and spawn rates on defense missions. They are overpowered on those missions, esp. going solo.
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The infested need a rebalance. If anything the spawn rates of ancients should be reduced and not be the same as preU14 for endless missions, esp. defense. Before they were another medium melee unit, now they are Heavy support units, all with auras that stack, still keep old abilities of disrupt/healing pulses/charging, have a pull, and spawn the same as a medium unit. If these mechanics were in any other faction, there would be riots.
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I like the buffs to the Ancients, but the auras and spawn rates need to rebalanced, esp. on defense missions. They are now a supportive Heavy unit and should be treated and balanced as such.
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I dont mean to promote my own thread, but I started a reponse and it turned into its own thread. https://forums.warframe.com/index.php?/topic/289031-how-to-improve-the-infested/#entry3309103
I agree that the ancients are overpowered on endless missions and need a rebalance.
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Updated original post with pics I wanted to include but couldn't at the time (They are half jokes FYI)
A lot threads i have seen about changing the infested come to arguing between medium, casual players (requesting change, ancients annoying) and Hardcore, 10 forma gear players (saying too easy, they are fine). This thread is about feedback (forma more is not a solution).
For Exterminate and other mission types, the infested currently arent bad. But for endless missions, mainly defense. Ancients are overpowered.
@SolarDwagon, My concern is that if the ancients spawn rates & abilities arent balanced, the new unit will only make the infested more annoying and frustrating to players on defense missions.
You don't potato anything though, so what is your idea of balanced, making it possible to solo DS missions without potato'd gear? Then anyone with potato'd gear would stomp it easily and it would be boring.
I still dont understand the potatoing mechanics. The game seems to be based off the assumption thats gears potatoed. Yet new players start with nothing potatoed, and we wonder why the learning curve is backwards. Anyway, thats another topic all together.
My main points are:
Need medium units
reduce ancients spawn rates on endless missions
Auras & Pull need a look at
L4D is a good example of what I think infested should be similar to.
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Before U14, infested we're my favorite faction to play because you could basically go melee only, and have a slaughterfest. Only Occassionally, I would get stunlocked but that was usually 15+ minutes. Also, dark sectors were a lot of fun, to me the infested was a blast.
Keep in mind I play solo, don't have anything potatoed, and was able to do Pluto dark sectors mainly melee.
After U14, Solo defense on Ceres/Pluto with the new ancients is ridiculous. I don't even bother staying past 5 minutes bc the ancients make everything extremely hard to kill.
I like the new changes for ancients, but it needs some work.
1: the pull should definitely be it arm stretch, not a hook, and it's ranch should definitely be reduced.
2: the disrupter ancients should ONLY steal an Amount of energy on long arm attack, not both proc and steal. Mag proc should be removed, aura should be essentially a replacement for that. Mag proc is death on solo.
3: auras should not stack.
Overall the infested need more enemy variety, currently u basically have 2 enemy types, normal and heavy. Normal ( chargers,leapers, runners, etc). Heavy being ancients. Its like keep the spawn rates the same, but for Grineer have only Lancers, and Heavy Gunners spawn. Where are the medium level?, like charger exmius health wise. An in between of ancient and charger. I know there's the new unit coming but that just adds a another Heavy. I'm thinking more like grineer hellions,seekers, corpus railgun, elite crewman etc. medium level enemy's that aren't priority targets but are still something to watch for/target.
Well I guess my iPad decided I should post this, cause I started this but didnt say post, and decided to type it up in my computer and put it as a thread here https://forums.warframe.com/index.php?/topic/289031-how-to-improve-the-infested/#entry3309103, its a little better laid out. So oops
Ever Wondered What Warframe Would Be Like As An Fps?
in General
Posted
I really don't know how this bug happened,but I think it was from the camera angle not zooming out after a cipher. The camera angle got stuck at a really close angle, so by zooming in, the camera clipped through the warframe and made it look like an FPS angle.
FPS Warframe