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TheDandyLion

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About TheDandyLion

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  1. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  2. Can you please remove the Forma weekly challenge? It is very problematic for long time veterans of the game. Simply put, I already put Forma on every piece of equipment I want to max out. I am out of things I want to Forma. The challenge actually makes me waste 3 Forma for no purpose unless I specifically hold off on using Forma on new equipment until the challenge comes around again. This results in 2 issues: 1) I am now not using any Forma until the challenge comes around. This ruins gameplay. 2) The 3 Forma necessary to complete the challenge undoes the Forma rewards gotten from Nightwave progression. Rather than being rewards, they just feel like compensation for subsidizing my losses.
  3. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  4. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  5. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  6. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  7. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons? Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame.
  8. Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons?
  9. Why does Nyx's Absorb still scale in energy cost with damage absorbed? This mechanic actually makes the ability anti-scaling for in game content. I can see that teammates contributing damage with no limit might be an issue. In that case, just reduce the percentage absorbed from teammates or remove that aspect entirely. It speaks volumes that the ability is unusable without the augment.
  10. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  11. For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.
  12. With Melee 3.0 coming up, can we get a new holding position for Heavy Blade swords when they are equipped? The current animation looks like we are carrying a flag. I would like something with a little more flair.
  13. Will the melee rework allow for use to use 1 handed abilities without interrupting our melee combos as much? Currently, there is an oddly long pause after using a 1 handed ability before we can use melee.
  14. Is there any intention to change the effectiveness of abilities on warframes below level 30? As it stands now, unranked abilities and first rank abilities are almost useless. They have almost no strength, almost no range, and very little duration. Many abilities are almost not even functional until their final rank. As a result, the only mods worth putting on new frames to level are just health and shields. They almost all feel equally lacking in ability with weapons being the only thing you can rely on. I suggest changing it so that rather than abilities being awful in every category and increasing the stats a bit in every category each rank of the ability, abilities should improve to max parameter in only 1 category for each rank of the ability. By max ability rank all parameters can be maxed. Meanwhile, the steps along the way would feel more significant.
  15. For the upcoming Nyx rework, can you get rid of the link between energy consumption and damage absorbed on her 4th ability? This mechanic is actually anti-scaling, which causes it to consume all your energy and still do insignificant amounts of damage to high level enemies.
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