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osuman

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Posts posted by osuman

  1. 1 minute ago, (PS4)JrJester00 said:

    Yea, I know I got 21k+ one time getting 3 procs from Charm, but it's besides the point.  

    The main point is DE isn't giving console players a fair chance at it again.  Doesn't matter though, because we know how this always goes PC > Console players... 

    Dude there is literary 0 reason DE should do anything for consoles. You guys need to be grateful they they even did something. You should be addressing your anger to MS/Sony instead of DE.

    Also, PC > Console players is a total bs. Guess who got the prime access first? You can even buy tennogen with plat, unlike pc.

  2. 10 minutes ago, (PS4)JrJester00 said:

    What a JOKE!  

    In 1 mission alone with 2x resource weekend (with booster) we were able to get up to 5k if properly done and you are only allowing us 3 missions at 4k only?  So, with a resource booster let's say we get 8k Kuva per mission x 3 missions total = 24k kuva?????  I with others farmed 2x weekend and we pulled over 300k+ Kuva and if properly farmed we would of had double that 600k+, but instead we're getting 24k.... Wow....

    What a joke!  I would of rather took the 2x 3day booster and put my effort in more than this crap.  Thank you again for caring about your players DE!

    No, you will get 12k kuva in total. Boosters don't work on alert rewards.

    btw it was possible to get 10k kuva per mission on pc (4x boosters + smeeta buff on kuva flood)

  3. 33 minutes ago, (Xbox One)Oussii said:

    Try it, and practice to use your kulstar

    Remember to spam your fast nova

    Practice and you will get there

    First you say slow nova, now fast nova? There is literally 0 credibility in what you are saying.

    You can't do "20 waves in less than 10 min" in odd with the setup you were describing, so stop lying.

    Or prove us wrong and show the hard proof, ie the video. You can do that using Game DVR on xbox one.

  4. 41 minutes ago, CrazyCortex said:

    Then so be it, because I rather see the rest of his kit be even better if that's  the case.  Then I get to watch the salt flow from players who can't admit need a crutch to play a game and whine. Meanwhile , I'll continue as normal while learning how to use the new changes. 

    You'd rather see him reworked than see the salt flow and whining from players? That makes no sense whatsoever. The "whining" would be the result of rework/nerf and it will come after nerfs/rework, so your statement lacks logic.

  5. This is ridiculous, what about those clans that already grinded for many hours for this??

    Some clans just wanted to get the bp by grinding their way, and have no intentions of competing for high tier reward.

    Either have lower requirements from the beginning, or stick to them until the end like you did with Hema.

     

    Upd: For all the guys insulting me here, read the 2nd and 3rd sentence instead of focusing on the 1st. My point is De need to come up with reasonable numbers from the start, and not wait until dedicated clans get things done. ie they should account for smaller clans as well, instead of using the performance of top tier clans to come up with numbers.

  6. 5 minutes ago, NeithanDiniem said:

    If they cap a point while you are actively killing them, you gain 300 affinity shared with the team when you recap it, if that point you recapture is the 4th point for your team, you gain a bonus of 200 additional affinity, for a total of 500. So yes, you do gain affinity by letting them cap a point because you would recap it afterwards. If you are murdering them before they are capable of reaching the points you are gaining more, you would gain the equivalence of the kill affinity, but if they cap a point while you are murdering them, you gain The equivalence of the kill affinity plus the bonus points by retaking it. Since not every team will run with a pristine team build designed for max effectiveness for that particular map, enemies taking points happens of you don't have every point covered by a player. However if you wish to maximize shared affinity, you stay together, which makes enemies taking points more likely and you killing them before they do capture a point less likely. This is most prevalent on maps that aren't fully open like seen on old Draco and Viver.

    Draco worked the way it did because it, alongside Viver, were the smallest sized maps with close-proximity towers where the entire room was practically covered from key locations, letting you cap the points then kill enemies with minimal movement and maximum shared affinity. People never let the enemy cap the other points because from their vantage they could skill spam and get rid of enemies before the towers got capped, or CC them long enough to let the former happen. This was possible because of how open the maps were and how close the towers were placed. That doesn't work on most of the other maps, where you DON'T have a line of sight on 95% of the map from an easily stood-on location like the Draco box. I'm well aware of how the Draco efficient runs worked, most utilized that line of sight for ability spam, notably ones that bypassed obstacles to further reduce the small margin of locations not fully in sight of the group-up location. Enemy spawns are all behind closed doors, to block line-of-sight on the spawn location to give an illusion to enemies not appearing out of thin air. If a player is particularly close to one of those locations, that location doesn't make spawns, but others do since all possible spawn locations aren't used at the same time in the map. A set number of enemies attempt spawn over time, and the game uses as many spawn locations to make that possible which makes the number of enemies spawned at one location lower. If a location is disabled because of a player being too close, it can move spawns elsewhere, generally not affecting total spawn numbers much unless the players are in key locations to cut off as many spawnable locations as possible. Total enemy spawns are typically the same between runs unless a bug occurs or a wave lasts particularly long, which can happen if too many points are allowed to be captured for too long a time. One player going to a tower to cap it or prevent a cap would not cut off enough spawn locations to make a noticeable difference, instead the spawns just shift to be a little more heavy in all other locations that aren't turned off, which if you are in the center of the room, are typically nearer to you than they are to the person capping the point and thus more easily shot down by you anyways.

    Why don't you test your theory next time before trying to claim it as a fact. Capturing 4 points and staying in same place forces consistent spawns. If you were to allow farthest capture point to be taken it wouldn't affect spawn rate, but if the teammate goes there and captures it it messes up spawn rate for some time. Doing that for measly 500affinity is simply useless when all 4 could just stay in the same place and keep killing waves of enemies to get much more affinity.

  7. 1 minute ago, NeithanDiniem said:

    Or if you were paying attention before at all, your strat there is the EXACT SAME ONE that I mentioned that I also use. Congratulations. And enemy spawning over all doesn't change if they cap or try to cap a point, which if you may or may not know, when they try to cap a point they focus paths to that location, making that place be a hotspot for spawns and thus prime farming locations for the team since almost everything is coming towards you rather than away from you.

    Lmao, you really have no idea do you? Your arguments are wrong, you don't get more affinity by letting enemies capture and recapture points, and capturing and recapturing points messes up with spawning. 

    Looks like you never even played most efficient set up back when Draco was around. Otherwise you'd know that if you have 1 capture point taken, and then someone else goes there to re-capture it it messes up with spawning of enemies.

  8. 6 minutes ago, NeithanDiniem said:

    Considering that if all 4 people are standing around their own towers complaining about not sharing affinity? And that the towers don't get a universal same number of enemies as the others? And how affinity range is 50m which is typically not within range of other players? And that in my system of playing them the players all stay together and share affinity while they kill enemies they cross? Sounds like you are the one that doesn't know what you are talking about, at all.

    Or capture all 4 points, gather in the middle to stay within 50m, kill enemies, prevent them from capturing. Not only do you get all the affinity, you also complete waves faster, and most importantly, you don't screw up enemy spawning with your stupid let them capture/recapture strategy so you get much more affinity that way. So yes, you are the one that doesn't know what you are talking about. I for one don't give a dam about 50m affinity range in interception as it doesn't change my play style.

  9. 32 minutes ago, NeithanDiniem said:

    And as I have explained, holding towers does not require the players to spread, they just do so because they think it maximizes their effectiveness, when if all 4 are held non-stop, it actually reduces the affinity gained because you loose that repeatable "cap the 4th tower" affinity bonus.

    Lmao, looks like you have no idea what you are talking about. Reduces affinity? You do realize that you might as well kill those few enemies trying to capture the point to instantly get the affinity. You better off killing as many enemies as you can to let them respawn, instead of letting them capture, and then recapturing it for measly 500 affinity.

  10. Just now, kyori said:

    No idea?.... ok move on.

    Do you have problems with comprehension or what? Read what I wrote. Your replies to my post don't make sense.

    "to explain that unlocking slot without having an adapter costs plat" implies that you should have told OP that he bought adapter with plat instead of focusing on exilus slot.

  11. 3 minutes ago, kyori said:

    Oh I see. I am really useless.. I have so many adapters lying around that I don't even know it cost plat to unlock an exilus slot...

    So that means there is no prompt for him to know that it cost plat to unlock eh? You confirm?

    I have no idea how what you are asking is relevant to what I wrote. 

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