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XsjatoPrime

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  1. So I decided to spawn a sister today, still a couple tenet weapons I need. I posted this bug like 2 years ago, and I am stunned it hasn't been fixed, as there were TONS of bug reports and confirmations at that time. The bug in question is my Warframe mercy killing my sister without pressing the required action button. I just get close to her while she is down, not even looking at her, just killing other mobs, and the game just decides to mercy kill her because hell, why not? This, of course, results in a failed murmur and forces her to level up prematurely. DE! This has been a known bug for YEARS! This is not the only persistent glitch that's been around forever either. The exploiter orb still spawns in the cave tunnels leading up to old fortuna before I even get to the console to spawn her, which is problematic because she can shoot me while I'm just trying to mine ores, and it just so happens those caves are the best spot to mine on the entire orb Vallis. Or how about using on-call crew, they spend a lot of their time on their knees instead of shooting things, so what's the point of having the on-call function? Or how about this newer bug in netracells, where the necramite drone will spawn but there's no icon on the UI or minimap, so players have absolutely no idea where to go to find it. I've abandoned missions after spending 20 minutes trying to find the stupid drone, on a mission I can solo in ~10 minutes! Personally, I would MUCH prefer a short break from getting all this glitchy new content, if it means the dev team actually goes and fixes these existing bugs that everybody knows and complains about. While I'm at it, I ask the devs to do the following: play as protea, have a sentinel equipped (diriga, nautilus, something useful and popular). Now throw on shield satellites. Now go interact with a console. The PC at the beginning of the netracells is easily accessible and shows this issue nicely. The shield satellites on the sentinel are freaking blinding, and RIGHT in the center of the visible area! Literally Connot see anything except a blotch of blinding light. Unless your energy color is set to black, which obviously nobody does. Not to mention, just during regular gameplay, often times the sentinel is positioned so close to the center of the screen that it's just plain obstructive, especially with the satellites emitting more light than the sun itself. Perhaps with protea prime coming soon, this could (SHOULD) be looked at? Maybe dim the lights on the satellites themselves, or reposition where the sentinels sit so they aren't sitting on the frame's shoulder. Floating behind the frame just enough to be out of the camera's view would be FAR better. Just some thoughts.
  2. Right, I've seen dystopia's breakdown, and was just confused as to why I never see base damage mods. On my epitaph build, I have faction, multishot, fire rate, viral, and all the heat, but all those only take 7 slots. Other epitaph builds I've seen use mods like primed fulmination or some other QoL instead of hornet strike, so I was just confused as to why that might be. Regardless, that does answer my question, thanks!
  3. I've been trying to gain a better understanding about heat inherit and how it works. I've been playing around with epitaph primer for protea's turrets. My confusion at the moment is, I've noticed most of the builds I've seen for epitaph (heat inherit specific builds) don't run base damage mods (hornet strike etc.). Now, in my mind, the base damage mods increase the damage value of any elemental damage the weapon deals, as reflected on the sheet. So, why are all these builds not using these mods? Isn't the idea of heat inherit to have a primer with high heat procs and damage multipliers? Why are base damage mods not used?
  4. I made a seperate post about this very topic, but I'll gladly say it again here. This nerf is a straight up slap in the face of anyone who farmed or bought Dante and spent the last week investing forma, potatoes, helminth resources on archon shard placements and abilities, playing around with different builds etc. this nerf has rendered Dante practically unplayable in higher level content. The only reason anyone invests in a frame is because that frame is worth investing in. To nerf like this a week after release, ESPECIALLY without any form of compensation, ESPECIALLY after stating they had no intention of doing so, displays plain and simple disrespect by the developer towards the player base. The problem with the nerf is about more than the nerf itself, it's the basic principal behind how it was done. It's a gross display of "f*** the players". Do better DE, this is not the first time it's been done and it is not okay.
  5. Don't know if anyone from DE will see this, but it needs to be said. If you're solution to "fix" a brand new Warframe is to nerf it into the ground, the least you can do is compensate players for the time and materials they've invested into said frame. Like many players who acquired Dante and invested almost all their time up until now dumping forma, potatoes, helminth materials to adjust shard setups, etc... the only reason we did all this was because he was worth investing into. If he was then the way he is now (post-nerf) I guarantee at least half the people who invested like this wouldn't have bothered. All that time and all those resources were wasted on what is now a sub-par frame (at best) and we the players have you the developers to thank (blame). This is not the first time it's happened, but it's super annoying and, as developers, it shows a blatant lack of respect for your player base when you do this without any form of compensation. Do better.
  6. So, again, using the somachord on top of fortuna, it only displayed on the map if I was sitting practically directly on top of it. It didn't matter if I moved horizontally or vertically, the icon vanished if I was roughly 10m away from it. I was using a map as a reference, and I understand how the spawns work and all that. The problem I found was just the lateral proximity was not reflecting the amount of radar range I had, which in itself is weird considering the loot detection was obviously working insofar that the icon was showing on the minimap at all.
  7. I've tried looking this up elsewhere, but I can't seem to find anything up to date. I'm hunting somachord fragments in free roam, and am using titania with all the loot radar mods. Apparently, somachord fragments are supposed to show on minimap, affected by loot radar range. However, I noticed using the fragment on top of fortuna for reference, that the icon wasn't showing until I was sitting right on top of it. Even the outdated information I was finding provided different answers, so I'm curious if this is normal? I feel like it's not. I'm on switch. Just want some accurate info before I submit a bug report for no reason.
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