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(PSN)Dualisacat

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Posts posted by (PSN)Dualisacat

  1. I never used the word "sabotage," I said it felt like preferential treatment and a disregard for console players. I believe they care more about their PC playerbase, which they're much more in touch with.

     

    I know that Sony and Microsoft do not allow for nearly as open a platform as Steam, and that's the biggest reason we're constantly behind, but when they screw up and forget to add Christmas stuff in an update and then do almost nothing about it but say "sorry, maybe next year," I feel like I have a right to be upset and accuse them of not being fair with us.

  2. Because Ps4 has to follow what PC gets in terms of Baro. So that doesn't count.

     

    Previously, PS4 had followed what PC got in terms of content, in general. Why not now? Saying that doesn't count is silly, they could have removed it for poor consistency with the holidays in a hotfix or thought ahead of time to remove or replace it. The rotation isn't something permanently carved into stone, and they'd talked about changing console's rotation to be different than PC, previously, but decided against it after a lot of people voiced they'd rather keep the drops consistent.

     

    That we're getting -absolutely nothing- in compensation for this is a brazenly unfair move to console players and really kind of shows where the priority is. All we get is a "sorry" tucked away into a devstream and deep in a forum thread that most of the player base will never even see. We didn't even get a return of the spearmint scythe or the orbiter decorations - things that had previously been available last Christmas. How about a message in the inbox telling us what happened and a plat coupon (console sometimes gets coupons as log-in rewards that reduce a single item's purchase price by a % - very different from the PC coupons and I believe due to how console marketplaces work) or something?

     

    This is a somewhat alarmingly poor way to treat console players. We already get everything sometimes significantly later than PC (I understand this is due to Sony and Microsoft and their ludicrously restrictive processes for companies using their platforms, not DE), but this is something they COULD own up to and aren't. This is them just shrugging their shoulders at us. I don't like it. It's very difficult to look at this as someone who has been playing at a dedicated pace for nearly two years and come away with any impression other than preferential treatment and a disregard for a chunk of their player base.

  3. Glad to see the confirmation post (I really wish they could have just made a new thread about it - not everyone goes lurking into old threads for new information, and I did that for several others), but that seems like a ridiculous reasoning. It's at least still January, could they not make them available for a week?

     

    I don't understand the logic in "we couldn't get this to you on-time, so enjoy not having at all - or at least for another entire year." We got Baro Ki'Teer's "Day of the Dead" Halloween skin for the Dark Sword two and a half months after Halloween, why couldn't we got the Sonicor skin a month after Christmas?

  4. I've seen no confirmation of this anywhere on the forum, and please believe me when I say I've looked. Drew confirmed a few weeks ago we'd be getting "the holiday skins," but we only got stuff that had been previously been available last year (and not even all of it).

     

    Are we getting the rest? Will console be able to get the Sonicor skin at all, or are we just out of luck, this year?

     

    The lack of clear communication on this has been upsetting, and I don't think anyone has said if the next patch will make these items available, or not. Getting them late is one thing, but not getting them at all is just frustrating.

  5. This is something we're aware of internally and looking to fix. 

     

    Alright! :) Thanks for the update.

     

     

    Hi guys. 100% agree, but this is happening since 17, mind you.

    We need a fix, please, but I like to mention that this isn't and update 18 bug....

     

    Really? Are you certain on this one? I played heavily all throughout update 17 and can't recall having this happen once, but I've had it happen numerous times since the most recent update. I could have just gotten lucky.

  6. I was booted from the game a couple of hours ago because the game told me that a new version of the game was live, and since then it's been almost impossible to log-in. After repeated attempts and waiting 30 minute intervals before reattempting, I finally got back in, but I can't get into a game with anyone and doing things like picking up and placing new extractors is done with significant lag.

     

    Anyone else getting this? I'm not having any problems with PSN, otherwise, nor anything else connected to the internet.

  7. Only real problem I have is the discrepancy they create between secondaries and primaries. Lex Prime is the best sniper in the game, even though a comparable weapon like Snipetron Vandal has identical crit chance/damage and higher base damage (though a lower status chance). But the presently distributed primed mods don't work in favor of primaries. They eliminate secondary's weakness of low crit chance/damage but maintain their superior multishot and base damage mods. But only comparing secondaries to secondaries? I have no issue.

     

    This is a great point to bring up, and something I'd like to see DE address. A long time ago, I was eager about the idea of buffing secondaries and adding more powerful mods for them so they'd be roughly as useful, but at this point, I feel like some of them are starkly much more useful, to the point it's unfair.

  8. Yea but those weapons are still very viable. It's your choice to run the stuff that pumps out a little more DPS. Not everyone is on it for min maxing of the game. I understand your argument and agree that for the most part the player base feels pressured into using the stuff that gives them more damage; but my argument is that the despair, for example, isn't any less good because the Spira has more DPS.

     

    I still use a decent portion of lower-tiered weapons because I spend a lot of time with the game and can afford to, but it's frustrating when I could be doing significantly more damage with something else that is even easier to use.

     

    By a near objective measure, the Despair's arc and limited range make it harder to use than the Lex Prime, so you'd imagine that ideally, the Despair would be able to do more sustained damage, right? The fact the Lex Prime is capable of over triple the sustained damage is ridiculous, and far more than, as you choose to say, "a little more DPS." The Lex Prime's fire rate and reload arguably make it a bit less versatile in handling crowds, but the damage differences here are incredibly wide. By the time the Despair can no longer 1-shot a grunt, the Lex Prime is a vastly more efficient weapon with only a taller wall dividing the two as the game goes on.

     

    The Sonicor can deal nearly the same number of damage as the Despair when you look at the sustained DPS numbers, but that weapon can hit multiple enemies at once and raise the DPS even higher by additional damage from slamming them into things. On top of that, it has the utility of temporarily knocking over and disabling enemies, making it useful late into endless games even when it's not killing.

     

    If you want to survive the third tier of a Sortie, for example, you're going to want to bring the best stuff you can, so why bring these weaker weapons, like the Despair? Why spend the time and effort to Forma them repeatedly, too? It takes a significant amount of time and resources to bring a weapon up to its maximum, so this makes a weapon like the Despair - the example I choose because it was once excellent and even considered overpowered - now obsolete, even to newer players. It's doubly obsolete considering the Spira is very easy to obtain, while the Despair requires getting very lucky off of a rare encounter (I was HUNDREDS of hours into the game before I got mine, whereas I could start a new profile and get a Spira in less than a day) or dumping a load of plat.

     

    There is very little reason to use the Despair aside from either liking how it looks or having a very strong preference to its firing rate, and that's kind of what I'm trying to get at, here. I'm not saying nerf everything to a lower level or necessarily even bring everything up to a higher level. I'm not saying to make everything available to all players, either - I'm pointing out what I believe to be serious problems and hoping for some talk about that, because a solution is going to be complex and require a lot of thought. The Despair is just one example amongst a flood of weapons quickly being made obsolete for weapons that do frequently greater than double the sustained damage and are often more versatile and easier to obtain, to boot.

     

    My post has a lot of hard numbers pointing out some very big disparities, and a few opinions about how I think prime mods are a bit too inaccessible for most players, especially considering the benefits they provide. That's a lot of food for discussion, I think.

  9. Sort of trailing off-topic on your own thread. Past the first line of the post you quoted, I did in fact respond to your concerns in a civil manner, no?

     

    You began trailing it off-topic immediately with your first post. When it was criticized, you responded sarcastically and then said "Primed Mods are stuck in the same awkward situation that any other mod is. Does it increase DPS? If yes, it's OP power creep. If no, it's trash."

     

    No one mentioned either of these sides to near the extreme you mention. You took it further off course by making up imaginary sides and positioning yourself as the arbiter of nuance when the conversation had previously tried to initially be about exactly that without you. You're not reeling things back in, you're just now getting on topic and acting as if we'd been the ones to take it off.

  10. No, I didn't read the whole post. I arbitrarily quoted the line towards the mid-end because it spoke to me geometrically. *eyeroll*

     

    Primed Mods are stuck in the same awkward situation that any other mod is. Does it increase DPS? If yes, it's OP power creep. If no, it's trash. 

     

    Speaking to OP's concerns though, it's becoming increasingly easy to max these mods. Fusion Cores are becoming easier to come by - while I haven't had much luck with Nezha, I have easily scored 100 Rare Cores just from Sorties. If the Balors ever come back, those are a gold mine of Rare Cores. Even Legendary Cores are entering circulation now. 

     

    Maxing Mods used to be a big deal, now I do it quite casually while playing. With the added resources available to us, I don't think it's inappropriate to 'require' Primed Mods to reach full potential.

     

    It does, in fact, seem like you didn't initially read the post. What you pointed out had almost nothing to do with what I was saying. You also posted it just 3 minutes after I posted the thread, and with an average reading comprehension of 200 words per minute, it would take 4 minutes to read the post. That's not considering the time it would take:

     

    1. To click on the thread from when I posted it.

    2. To process the numbers posted and the differences between them.

    3. To formulate your response.

     

    I'm pretty sure that you just scrolled down to the meat of my words, watched me criticize prime mods, and then quickly quoted the specific portion you got hung up on so you could belt out a response that added nothing and had complete disregard for anything I was trying to say. Your post count is well, well into the thousands, and I've been to enough forums to recognize the behavior of someone less interested in conversation and more interested winning Online Word Battle. Your post several minutes after that one was as if you realized what you did and backpedaled into trying to have a conversation.

     

    Sovereign added to the conversation and delved a bit into the nuances of the mods' pros and cons. You immediately went for a quick victory by pigeon-holing me into the caricature that best fit your lazy, combative opinion (which, hey, typically gets you upvotes on here). C'mon, don't double down on having read and processed what I'd said before making your first post, and don't bother being sarcastic to other members who are calling you on it. Even if you did read anything, you definitely didn't process it.

     

    The biggest reason I almost never use this forum is because of constantly being nitpicked over misunderstood asides in a bigger post - it makes putting any effort into posts completely pointless, because most of the discussion you're going to get is someone typing a couple of sentences rudely dismissing the one point they got hung up on. If I'm lucky, I get meme .gifs.

  11. but it doesn't make the stuff that was already great obsolete. 

     

    It kind of does, a little bit. Beam weapons and low crit chance/damage weapons are being slowly made useless by comparison to some of these. The Atomos is still really amazing, but nobody uses stuff like the Nukor or the Synoid Gammacor, anymore, and these mods have only worsened that.

     

    A maxed Despair (a year ago this was still among the best secondaries) build is about 11,600 sustained DPS compared to the Spira's 20,600. That's more or less making the Despair and Hikou Prime (14,500 sustained) obsolete, especially when you consider their significantly worse ammo economy (the Hikou Prime's is really bad, especially).

     

    You can take it a step further and compare the Spira to the also highly ammo efficient, more accurate, and longer ranged Lex Prime and watch as it pales in comparison to the Lex Prime's 34,100 sustained DPS. Shouldn't a throwing weapon that is harder to hit enemies with (particularly with headshots) be MORE powerful - not less - than a comparable pistol, to compensate for its disadvantage?

  12. Isn't that literally the entire reason you would max a Primed Mod?

     

    I'm not going to invest time into a Primed Mod that will let me break even with the regular version of the Mod...

     

    My point is that we've gone a little too far with the Primed Mods. It's a really significant time and resource increase that gates players not willing to dump that time from affording them. This kind of stuff ends up driving off new blood and making people who were casually playing the game less interested. You can only reward the most dedicated so much before everyone else is totally fed up with what little they have, by comparison. Stuff like this has killed a lot of MMO's.

     

    I don't really know what the solution would be, at this point, but I'm kind of thinking we should stop adding ones for secondaries, at least. It's too late to get rid of them, but I really think we should stop adding them... there are enough, already.

  13. I went and did some number calculations using warframe-builder.com and compared them to other popular builds on some of my favorite secondaries. I remember switching to crit builds on most of these a long time ago, but I'm amazed with the prime mods just how significant an increase in DPS you're getting. We haven't gotten Primed Target Cracker on console yet, and I was doing these calculations to see some differences.

     

    1st number's build is Hornet Strike, Barrel Diffusion, Lethal Torrent, Primed Target Cracker, Primed Pistol Gambit, and the 3 highest damage mods (elemental mods unless an event mod [i.e. pummel on sonicor] would deal higher dps)

    2nd number's build is Hornet Strike, Barrel Diffusion, Lethal Torrent, Target Cracker, Pistol Gambit, and the 3 highest damage mods (elemental mods unless an event mod [i.e. pummel on sonicor] would deal higher dps)

    3rd number's build is Hornet Strike, Barrel Diffusion, Lethal Torrent, and the 5 highest damage mods (elemental mods [a single dual stat on some] unless an event mod [i.e. pummel on sonicor] would deal higher dps)

    Decimals are rounded down in each instance. All builds assume a maxed Primed Heated Charge.

    Vaykor Marelok
    14,252 vs. 10,309 vs. 9,572  total damage
    45,607 vs. 32,989 vs. 30,630 burst dps
    29,538 vs. 21,366 vs. 19,838   sustained dps

    Lex Prime
    19,988 vs. 13,395 vs. 10,600 total damage
    67,160 vs. 45,009 vs. 35,618 burst dps
    34,160 vs. 22,894 vs. 18,117 sustained dps

    Brakk (doesn't account for falloff)
    14,229 vs. 10,322 vs. 9,196 total damage
    113,836 vs. 82,582 vs. 73,570 burst dps
    43,783 vs. 31,762 vs. 28,296 sustained dps

    Akmagnus
    5,929 vs. 3,974 vs 3,005 total damage
    59,298 vs. 39,740 vs. 30,054 burst dps
    20,625 vs. 13,822 vs. 10,453 sustained dps

    Aksomati
    2,901 vs. 1,917 vs. 1,343 total damage
    58,021 vs. 38,353 vs. 26,869 burst dps
    41,443 vs. 27,395 vs. 19,192 sustained dps

    Twin Grakatas
    5,259 vs. 3,524 vs. 2,665 total damage
    84,148 vs. 56,394 vs. 42,649 burst dps
    46,749 vs. 31,330 vs. 23,694 sustained dps

    Spira
    7,231 vs. 4,846 vs. 3,665 total damage
    28,926 vs. 19,385 vs. 14,660 burst dps
    20,661 vs. 13,846 vs. 10,472 sustained dps

    Sonicor (keep in mind it's dealing damage to multiple targets and has weird damage calculation not represented here due to slamming enemies around)
    4,723 vs. 3,532 vs. 3,374 total damage
    9,447 vs. 7,064 vs. 6,749 burst dps
    6,748 vs. 5,046 vs. 4,820 sustained dps
     

    Notice the MASSIVE damage leaps a few of these weapons take if you can manage to afford maxed out prime mods (even without them maxed, there are still some very big leaps).

     

    I'm not really bothered by any of these weapons being "OP," I personally love everyone being silly powerful in these games, but don't you think this is disproportionately making people who can afford ridiculous time dumps to obtain and max these mods more powerful than those who can't? I mean, knock the primed heated charge off of a build and it becomes even more of a stark difference. Without prime mods, the highest sustained DPS someone can deal on their Akmagnus is 11,493, fairly close to half of my soon (after Primed Target Cracker is released on console) to be 20,625. This is a popular and well loved weapon that a lot of players gravitate quickly towards upon starting (and still one of my personal favorites after all this time spent playing).

     

    I am one of the people that plays the game enough to experience max DPS on these weapons, but I do worry about newcomers and those who can't afford to spend so much time on the game (or don't want to, knowing that climbing to the top is such a grind). I remember hearing one of the devs once say they don't want the game to be an "unassailable grind wall" or something like that, but isn't it kind of becoming that when the best way to mod a weapon requires THREE primed mods at max?

     

    I know the argument "you don't have to if you don't want to," but it's still creating inequality for a lot of players that really does bother them. It's fun being top cat, I like my big numbers, to an extent I even enjoy the gerbil wheel I've put myself in to get there, but I worry about the future of the game if they keep adding stuff like this.

  14. Hello! Recently, a change was made to the game that I think has gone under a lot of people's noses, but made the game occasionally infuriating for me to play. I've been playing for almost two years, mastery rank 21, etc., etc., please, PLEASE hear me out here and read carefully before you simply go "okay, this person just doesn't know how to play the game." This is a definite change that has been made, and not something I'm simply misinterpreting.

     

    As it has always been, when you would die, a menu screen would pop up asking you to push x to revive or circle to cancel. From there, if you accidentally pushed circle, you'd be able to choose to confirm your choice with x or cancel your decision to not revive by pressing circle a second time. This failsafe to prevent you from accidentally just quitting out of a mission is quite useful.

     

    However, a recent change to the game has made this failsafe a little bit faulty. As you already know, when you're the last member on a team that is not downed, if you take damage that would down you, you instead immediately pop to death and are prompted by the revive screen. A lot of times when you're the last person alive, you're actively attempting to revive a downed player on the team, right? What button do you push to revive? It's circle, right?

     

    Previously, when holding down circle to revive a player as the last player on a team, if you died, it would not count as pressing it when the prompt to revive or quit out pops out. This means you'd get a chance to review the screen, see that you wish to press x to revive, and then do so.

     

    With Update 18, a change went into place so that if you're holding circle as you die, it counts as having pushed it. This means that upon death while reviving another player, you immediately choose to cancel reviving and are taken to the screen to review if you want to cancel that decision or confirm it. Since I'm used to dying and then immediately pressing x to revive, I do that here, only to be immediately booted from a mission.

     

    If this is tl;dr:

     

    The process USED to be:

     

    1. I'm the last member of the team alive. I choose to start reviving a downed teammate who is bleeding out.

    2. I'm killed doing so, and because of that, I was holding circle.

    3. I'm still holding circle as the "revive/cancel" screen pops up, but it doesn't recognize that as a button press.

    4. I know through repetition to press x to revive, I do so, I revive.

     

    The process is NOW:

     

    1. I'm the last member of the team alive. I choose to start reviving a downed teammate who is bleeding out.

    2. I'm killed doing so, and because of that, I was holding circle.

    3. I'm still holding circle as the "revive/cancel" screen pops up, so it recognizes that as me pressing circle in that instance and advances to another prompt.

    4. I know through repetition to press x to revive, I do so, I am kicked from the game with no rewards, whatsoever, because I didn't realize I'd somehow advanced to the screen asking me to confirm/deny quitting out.

     

    When you die, you typically IMMEDIATELY want to revive, especially if the rest of your team is dead (as it is in this situation), so this all happens without you even reading the prompts within the span of like 2 seconds. This is ridiculous. Please, oh please, revert this change. I've already lost out on some hour+ long endless missions because of this nonsense. I think I'm reviving, and then suddenly I'm on a loading screen and have forfeited all rewards.

     

    I realize this was a VERY small change, and should be very easy to revert.

  15. It would be nice if each sortie mission gave you a reward that was on par with the difficulty presented by the task (like a lens for easy ones, etc). Some of the missions are simple but others can be hellish. Having to go through all that and end up with a Karak BP 4 times in a row is very irritating.

     

    I'd personally really like for repeat rewards to be impossible, so when you get something you don't want, if you keep at the sortie for the next week or so you can really water it down to something you need. This encourages continued play without having frustrating moments where you get useless rewards you don't need over and over again.

  16. I'm genuinely a little bit upset that it seems like we didn't get the new festive stuff in time for Christmas, I was really looking forward to that new Sonicor skin and having my Orbiter once again have a snowman in it :(

     

    ;____; To make matters worse my PC friend has been talking about how cool the jingle bell fists are for several days.

     

    I don't see why last year's items couldn't have been made available again on console, at least, since they're still in the game's files. Would it have really been that difficult to just turn those back on? I know we may be getting these eventually, but agh, it does sting.

  17. I met a rank 17 who didn't know what the hell Sonar was. For that matter, he didn't even know what Banshee could do in the ability department.

     

    I don't know about the rest of you, but we really need some of that lime-light shining down on Banshee.

    There simply aren't enough of her runnin' around.

     

    Aughh, I've had this happen, too! It's amazing that some people who have put literal hundreds of hours into the game sometimes don't know about how good she is :(

  18. Banshee is one of the best and most balanced frames in the game. All 4 of her abilities are useful and Sonar is one of the very best abilities in the game when paired with its augment mod. This thread is ridiculous, OP needs to actually play Banshee.

     

    Sonic Boom is good for immediate crowd control and can be paired with an augment mod that makes her amazing for solo play. Being able to fully negate a foe's armor is incredibly useful.

     

    Sonar is, as I said, one of the most amazing abilities in the game. A maxed Banshee can cause you AND YOUR TEAM to deal 1420% damage to enemies. That's fourteen times the amount of damage they would otherwise deal, and that becomes even more completely insane when you're getting things like doubled damage from a molecular prime if you have Nova on your team (or Rhino's roar, etc.).

     

    Add on Resonant Sonar to her and those weak points can multiply to the point you don't even have to aim to hit them, and they can even overlap, causing hilariously large numbers. Ever see a crit weapon hit for over a billion? A flipping billion? It can happen, but only with Banshee. Oh, and the ability makes enemies visible on the radar, which is an additional level of usefulness that negates even needing mods like enemy radar, ever.

     

    Silence creates a bubble around Banshee that immediately causes any enemy who enters it to be temporarily stunned, and opens up her up to be relatively useful for stealth play (though there's still little reason to not just go Loki or Ash if you want to play that way). This helps mitigate enemy flow in higher rounds and open enemies up to make them more vulnerable with a pretty reasonably low energy cost.

     

    Sound Quake is amazing crowd control. Teammate go down? Just slip into Sound Quake and it makes them safe for another team mate to revive. There are also many other possibilities with the ability to do low-level farming or trivialize certain content.

     

    Banshee's health and shields are low, but she also has the lowest threat level of any frame in the game. This means that in a room with other Tenno, she's the least likely for an enemy to actually shoot at her. While this leaves her a tad fragile for solo play (her abilities are still excellent for protecting her), playing her on a team ups her survivability significantly.

     

    She is possibly the best frame in the game (at least in top tier), and by far the most criminally underplayed given how insanely good she is. She's also incredibly versatile and can be played to an amazing usefulness in any gametype. If you think Banshee is bad, you're either bad at the game or new to it, she is amazing and there's no argument otherwise.

     

    I do wish she looked a little bit less like a Grandma, though.

  19. Thread cleaned up of comments relating back to a comment made by Steve on the stream. 

    It's understandable that players take offense to this, but conversation on this topic has led to a toxic forum environment that has offended both sides of the party. 

    Let's keep the forum place clean, friendly, and approachable. 

     

    Thank you.

     

     

    WPI7AAv.png

     

    Steve has sincerely apologized on Twitter. I'm satisfied. This makes me feel a lot more happy to continue playing this game. I'm mastery rank 19 and wayyyyy invested in this game and this was a big deal to me. Just letting anyone who is looking at this thread know for posterity.

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