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Xolot

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Posts posted by Xolot

  1. Currently Eximus are explained as mutations for Grineer, although these mutations are also contained in Infested DNA, while Corpus are made that way due to technology. I propose we change this in order to give a bit more importance to the Infestation and develop it a bit further, as the Infested can't interact with us the same way the other factions do.

    By this concept, Eximus would become special units infested by a symbiotic variation of infestation , not that different from Helminth, that grants them special powers, and there would no longer be exclusive eximus for each faction. Lorewise, both Grineer and Corpus know of this, but decide not to kill said unit due to the advantages they grant. Not many know of the... adverse reaction these units can have upon dying (Think about Resident Evil's Las Plagas).

    Metamorphosis

    Upon dying, an eximus unit can release their symbiont, and several things can happen

    - A Tenno, be it by using Nidus, being infested by Helminth or by having a Helminth pet alongside can pick up this symbiont and use it in the Helminth room

    - An enemy Eximus can pick it up, to become a new kind of eximus made of combined elements (Radiation, Gas, Corrosive, Blast, Magnetic, Viral)

    But there is also a really low chance for the symbiont to develop beyond the mutative point of infested eximus, bursting the corpse into by means of a super fast transformation that turns it into a mini-boss tier entity with different looks and moveset depending on which elemental eximus spawned it.

    Some Eximus status could also use some touchups

    -Blitz Leech/Sanguine and Guardian become traits that Metamorphosis-state Eximus can achieve, inside a random pool with all the skills a Synthesis Target eximus can develop too

    Blitz remain the same, Leech/Sanguine combine (contact with this Methamorphosis will drain Health and Energy) giving the metamorphosis really noticeable tentacles that will make easy for the player to diferentiate what's draining them, Guardian stops recovering just shields (that would make it useless for any unit that wasn't Corpus) and instead give a 1 hit inmunity in area every X seconds

    -Arson, Artic (Arson use Blazing Step and Vengeful Flame Ephemeras, while Artic uses Freezing Step and Vengefull Chil to be easier to take apart from other units)

    Can remain as they are, they have their own niche and are easy to discern

    -Shock (Uses Shocking Step and Vengeful Charge)

    They can keep their shock damage inmunity, but the aura that zaps should change to something easier to see, like a railgun that upon hitting a player, will supercharge it, causing damage for some seconds both to it and to allies in the area or something like that

    -Venomous (Uses a simpler Spore Step and Vengeful Toxin Ephemera)

    They can keep their toxin inmunity, but the poisoning should be clearer, not just a random aura. This Eximus will spit pools of poison, like the Tarr mutalist, but instead of slowing, they severelly poison those that step on top of it

    -Hybrids

    Eximus units that have combined with another elemental attuned parasite coming from a fellow dead Eximus, they develop new, composite element skills and also use different Ephemeras to be told apart with ease.

    -Metamorphosed Eximus can have one of these skills alongside more developed elemental skills from the element they had when they were still normal

    Blitz

    Ravenous (Leech+Sanguine)

    Guardian

    One of those Syntesis Target special skills (Doppelgänger, Invisibility, Magnetic Trail, Riftwalk, Sapping Orb, Shockwave bomb, Tar Trail and Teleportation )

  2. hace 19 horas, ----Legacy---- dijo:

    Did you count how many people hated it? Was it a sizeable amount of the 50M registered players that DE likes to boast? Was it a sizeable amount of players from the 5M of registered players in the forums? Was it representative of the 400K players who follow the subreddit? 

    Or were they just a handful of self entitled players going hardcore on the forums in order to appear to be a lot more than they actually are in order to prevent literally every other player who likes warframe but doesn't take part on any of these communities and perhaps not even in the game chats from having a chance to play something new that might have been quite fun? 

    Playing it would be a lot better than being limited to "watch only", but we'll probably have to be happy with nothing but that thanks to people who hated on it.

    Also, you don't need to say "But wouldn't be so much fun if you are being invaded by a pro PvP Stalker I guess", instead you should say "I guess it wouldn't be so much fun if you are being invaded by someone that has a chance to beat you" which is the main reason why that group of people hated it. It's still really dumb since the biggest risk of being beaten by a stalker is getting downed and he moves away while the rest of the team revives the downed player.

    Meh, abandonement of content is a non arguement since they abandon all systems at some point anyways.

    Remember focus? The third orb in the Orb Vallis? Do you have any idea of why they had to increase the NW prestige ranks from 30 to 60? Wanna bet how long will liches remain untouched after getting to their first "good enough" state despite player feedback about them getting piled? 

    They werent as many as some would think, but they were enough to fill the forum with complaints and drown those that were on board with the system (like me). At least it wasn't something like that sole guy making universal medalions not available for conclave...

    Playing it would be way more entertaining, and would definitelly add the difficulty people have been looking for in the stalker for a while now, but also would bring lots of complaints because most fights would have to be 1 vs 4 only using a dread bow, or people that couldn't opt-out and got destroyed by a Dev and took it the wrong way. I guess DE simply decided to let all of this go not to have to withstand all of that.

    Honestly, this topic made me realize that this community aint ready for something like the Stalker Mode, it didn't take long for people to argue mostly about the mode itself instead of the change, the mode was already discussed long ago, and I changed it to Devs only to transform it to something that would bring some joy and fun, but almost no one cared about that (there are some that gave pretty interesting feedback on that). I'm not blaming anyone in here, but I suspect that if they ever implemented this modified system, people would still scream and rage, fearing for the time when Rebecca spawned in their mission and missed every shot trying to hit them (half joke/half serious here, I have seen her playing Stalker).

  3. hace 25 minutos, Drachnyn dijo:

    I loved Invasions in Darksouls but I dont think it would work in this game. Warframe is not a game built for PVP and DE knows it. They have said in the past that stalker mode is basically ready from a technical side, they just dont know how to implement it. The only way I see it coming in is if you just invade AI specters and DE calls it something like reliving stalker's memories.

    Keeping it to DE employees only would likely mean that only NA players will ever see this stalker mode because of how matchmaking works.

    This one is a pretty legit problem. I wonder if they would be able to extend this to players all around the world. It is their hands to do so, but not sure how difficult it would be to do.

    Honeslty, I once wanted the Stalker mode for every players, but realized that it isn't meant for us, we are Tenno, sentient beings, the Acolytes also are sentient... but they don't seem to be Tenno, so we shouldn't be the ones to incarnate them. If we can get fun and some lore off it, even better.

    "The Blackout Club" Devs contact in real time with some lucky players during the game and speak as if they were the gods of said world, giving usefull lore about the game all around and often making players feel lucky of having interacted with them.

    hace 22 minutos, Uhkretor dijo:

    ... Them steamrolling your face, live, all over the internet?

     

    ... because that's exactly what would happen, due to the fact that they know exactly what the game can, or cannot do, not to mention potential "adjustments" that would happen after each encounter...

     

    ... This idea was presented before (by the Staff, I believe) and it was shut down unanimously by the community because as interesting at it may be, no one wants to have a PvE mission turned PvP due to a gimmick that has no other use during those missions than griefing the participants of said missions. Having the participants switch from other players as "Stalkers" to being Staff members themselves doesn't make it any better...

    Honestly, if they can steamroll my Revenant with a Dread bow while i'm with other 3 teammates and packing explosive weapons of those that nuke everything in a general direction, they REALLY deserve to get that victory.

    I don't get why they should stream it all over internet, I mean, I guess they could do if they wanted to, but I aimed it at something they would do in their free time if they really wished to... but yeah, I wouldn't mind them streaming it, i have been playing this game for years now, but i'm not even close to a perfect shooter player and i'm really bad at PvP

    Why would they "adjust" anything to win in a game made to have fun? They get nothing out of it, and I would prefer that we neither (might be important to also ask for Stalker Marks not to be consumed in these special encounters if we aren't going to get any drop off it). Also, no, they aren't masters of their own game, even more if we consider that there are 42 warframes, and some of those 42 Devs are bound to not play Warframe enough to know the game exactly (I don't expect a sound tech to know exactly the falloff of Dread and the exact amount of damage it would do on every Warframe)

    Unanimously means that EVERYONE in the Warframe Community disagreed about adding this... thing is that it wasn't unanimous at all, and probably never reached even half the Warframe community that doesn't participate in this forum.

    I guess the grief could come from being beaten by the invader Stalker... I could understand that from a random player- controlled Stalker, but I wouldn't grief if i had to go 1 v 1 with someone that is there just for us to have fun (in most cases)

  4. hace 5 minutos, ----Legacy---- dijo:

    Meh, the vocal people in this community hates on anything no matter if DE does it or not and it becomes specially notorious when DE adds something that mildly resembles challenge.

    The devs should know better when to listen to the playerbase and when to keep going on with their ideas so we (players) have an actual chance to play their content and not have it be saved just because a loud amount of players doesn't want it and they are unable to find a middle point. 

    The vocal side of the wf community will ruin warframe and the devs won't do anything against it.

    I would have liked seeing this mode come to fruition, but I think they did the right thing about not implementing it when so many people hated it. It is really fun to watch, but wouldn't be so much fun if you only want to farm Stalker and you are being invaded by a pro PvP Stalker I guess. DE would have to take huge amounts of backlash (Like Lich and Railjack, but mostly Lich) and they would probably end up abandoning the system if this was ever implemented for all players to play.

    hace 9 minutos, Gabbynaru dijo:

    Well fortunately, Prime Time is at 2AM here, so I ain't playing. And during devstreams, Rebecca takes requests from chat rather than doing randos. I am also watching the devstream, therefore not playing.

    Then you are safe. I guess this system could use an opt-out if it was ever implemented.

    I'm not fond of Pvp in any game, but would love to be invaded by some dev and show them the glory of Mirage-Kuva Bramma

  5. Justo ahora, ----Legacy---- dijo:

    What even is the point of developing a system with which players will have a really small chance to interact with? Stalker mode should be added to the game behind some progression walls and with some sort of opt-out system and that's it since based on what i've seen not even the devs are good enough at their own game to make a threatening stalker, let alone a troll one.

    Because the system is already developed and playable, but people hated on it until the devs had to stop implementation for players. If the work is already mostly done, I say put it to good use, making it fun for players and Devs alike.

    Stalker mode should have been added with opt-out, but now it will never be because people hated the idea of having to face an inteligent Stalker (even if it would die by spraying a bit of Wraith Ignis on them)

  6. If there is something that "Warframe" and another game called "The Blackout Club" has shown me, is that the community really enjoys interacting with the devs, be it by cooperating in missions or against them (as seen during Prime Time Stalker Mode stream). The system is almost complete, but won't be introduced because of how much people complained about the idea, so why don't we make use of this already developed system and create something new and better?

    I propose that they make Acolytes versions for every existing Warframe (42) and assign one of each to some dev or DE worker, these would then be allowed to invade our missions as a Stalker when they wish to (probably during their free time).

    What does this brings to the table?

    -More Player-DE interaction

    -Funny times, be it by DE getting stuck in something, flawless extermination or even just memorable times due to how that person plays the game.

    -Giving each Acolyte, and all around the Stalker faction, personalities. Each Acolyte (and Stalker) would have the personality of the DE member they were assigned to, giving life to a faction meant to mirror the Tenno. Some will be jerks and kill everyone, some will be nice and help you with objective, but also some will be trolls and will taunt and try to ruin the mission for the fun of it.

    -Possible new Stalker-related loot? Well, this is a looter-shooter, so this point is quite likely, but i don't consider it the main attraction of this idea. Should be Stalker's droptable, not to devalue Acolyte mods even more.

     

    Possible questions

    Wouldn't this make it impossible to newcomers?

    Old Stalker is already a newbie killer, with this they have chances to have a nice time playing with a DE worker... or get trolled by them, still in a way fairer way than the old Stalker.

    What would happen if a DE member leaves the job or never uses the system? 

    That Acolyte is reassigned, and they themselves will make sure they notify the change to players they come across... or keep it a secret to mess up with everyone's names. Notifying them in patches would also work, but I find it extra charming for the community to come together and try to identify these Acolytes

    Is there a way to turn off this system? 

    Is it really necessary? They are people that are doing this to interact with you. Why don't you try telling them that you don't want to be invaded? i'm sure that one or more would simply abandon the mission if you asked them nicely

    Would this give good loot?

    If they wish so, I don't know why they wouldn't, I don't see it as something necessary, but if DE did adapt this idea, they might consider this and add some drops beyond Stalker's

  7. hace 7 horas, BloodKitten dijo:

    misery is honestly a bit of a problem, it was more or less the end boss on a defense mission, i think at the end wave her would spawn and bring all the the others back using shadow of the dead, though it been so long ago that i cant remember the spesifics.

    i dont think he can work correctly outside the defense mission?

    Misery was just a Nekros spectre that spammed SoD, instead of bringing back normal enemies, he brough back the other Acolytes as shadows. Doesn't sound like it would be extra problematic, considering Nekros uses SoD where he wants to, but it might be a bug with the AI or something, when taken outside of that Defense mission.

  8. Sadly, it feels like the only chance we could have for Stalker/Acolyte lore was scrapped, because people didn't like the Stalker Mode.

    But yeah, having a Nightwave dedicated to the Acolytes would be a good way to explain why Misery has been missing for more than 4 years now (although we know that they forgot about them and haven't found a satisfactory way to reintroduce Misery). Maybe even adding new acolytes, as current ones are too battered by now.

    If everything fails and they don't want to make a Nightwave for them, at least add them to the Leverian with a fitting story and Prex card to match

  9. As some might know, this is the description of the ultra-rare Tenebrous Ephemera. Please refrain complaining on how hard it is to drop in this post

    I didn't really mind this ephemera at all, the effects looked cool, but the description left me questioning: 

    Sentient Unlight? Since when have Sentient been "Unlight", I would actually consider Stalker to be unlight, if something. I also though that maybe the unlight thing was meant to make the Sentients even more opposite to Orokin, or even as a representation of the White Flames and Black Waters of the Alignment system, light and unlight, Orokin and Sentient, Fire and Water.

    Sentient unlight, and the way it seems to fit Stalker's darkness lends itself to another, more sinister possibility, being that Hunhow might've used Stalker's being to create special "Sentients with Unlight", Sentient units that have not only Sentient traits, but also Stalker's Warframe-like traits and powers, like his darkness and maybe nullifying powers.

    Out of their deal Hunhow got nothing, only Stalker ended up getting stronger, or maybe only seemed that way because we didn't know what Hunhow did with Stalker during that time since he disappeared.

  10. hace 18 horas, BiancaRoughfin dijo:

    I think its very unlikely [DE] will implement something to make the Stalker turn on mission objectives.

    There was a Time he would some times ignore the player and do that, if he spawned next to the console or cryopod and there was no player closer or in sight. Many players turned to the forums complaining in frustration. There was also a glitch which some times allowed the players to make Stalker work in their favor, turning on enemies and completely ignoring the players and objectives, then [DE] made it so he would focus only on players and not harm mission objectives, other mobs caught in his wake are still harmed tho.

    I think what [DE] should make for the Stalker as soon as he spawns to cast a skill similar to Limbo`s Cataclysm, creating a large dome around him and the target player, the other 3 players in the team, mobs and defense objectives would be stuck in a stasis and invulnerable, the target player`s max health and shields would slowly decrease and cap at 5% of their total Health/Shield, at the same time the Dome`s size would also shrink, limiting how far the player can remain from the Stalker and how long they can keep the fight going and avoiding the Stalker.
    This would make it so the fight was limited to that player the Stalker is hunting only but his drops would still be given to the whole team which means that player would be under more pressure to make sure he successfully defeats the Stalker.

    I like this idea more than the OP, that would lead to lot of cheap losses because the Stalker can oneshot the defense objective with ease and almost out of the blue, that would only lead to frustration, as it did long ago.

    Your idea sounds really nice, one of the best ideas i've heard about improving Stalker, to be honest. The problem with it would be that Stalker can't be overly difficult while the prize you get for defeating it is still Blind Justice or Dread. Most players don't enjoy super hard battles if you get nothing out of it, at least not in a grindshooter like Warframe (though Dark Souls and Hollow Knight players might like it), it would, once again lead to frustration and mission abort if the player isn't able to defeat it fast enough by itself, as every second the battle turns harder and harder

  11. Let us use Kuva to upgrade the elemental % on a Kuva Weapon. Kuva is almost-useless if you don't roll Rivens over and over

    Let us use Dirac to upgrade Railjack Components, like Shield Arrays, Engines and Cores inside the limits stablished by the model and house of such. Dirac becomes useless the moment you can't upgrade your Avionics anymore due to lack of space

    • Like 3
  12. hace 35 minutos, (PS4)robotwars7 dijo:

    and yet no mention of Phantasma or Tatsu? yes, they are sentient weapons: Eidolons are Sentients.

    I wouldn't be opposed to a War buff, but let's be honest: there's better Heavy Blades out there. it's a crowded category of melee weapons as is, and since Tatsu, I have gradually started to get a little more weeb over Large Swords.. I honestly wouldn't mind seeing other weapons like Polearms take centre stage for once.

     

    Yep, I prefered not to mention Phantasma or Tatsu because I have no idea what they are, I guess they could be categorized as a Tenno-Sentient weapon in the same vein as Amalgam weapons? But this also leads us to the question of what the hell made Ballas in order to have an Orokin-Sentient weapon develop anti-sentient mechanics exclusive from Sentient weapons. If they trully are that, they belong in the same category to the Amalgams, improved with supernatural effects by sentient tech but doesn't have any reason to strip armor like pure Sentient weapons.

    Might be interesting to compile in a post all the different Faction variations for reference...

    More than a buff for War (that might get one due to what its origin is), I want some estability when talking about weapons, Shedu implied that Sentient-Made weapons are able to strip Sentient resistances along hybrids like Paracesis, but when looking at War and Broken-War, all of that goes out of the window, seemingly indicating that the Devs kinda make things on the run and then they forget to retrofit it all (that it's probably what's happening here)

  13. hace 5 horas, Loza03 dijo:

    Paracesis isn't a Sentient one, but yes, all Sentient weapons get fancy passives or unique abilities.

    Komorex: only sniper with a Secondary fire, and an AoE sniper to boot.

    Cyanex: works like the RYNO from Rachet and Clank, but in Pistol form.

    Shedu: just... all of Shedu.

    Phantasma: beam shotgun mixed with a targeting cluster bomb.

     

    I suggest giving it a sword beam on heavy attacks, since Stalker can use it for exactly that.

    I would rather not mix Sentient, Sentient-Orokin Hybrids, Corpus-Sentient, Amalgams and whatever Revenant is supposed to be, as it could lead to confusion in the long run while adding a category to some weapons, I did it in the first post in order to not go into details that much, but as many have already pointed out, it's really important to have them categorized. It's a bit confusing but it seems that the effect these weapon have might be related to what amount each side is weighted into the fusion or something along the lines of that

    Battacor is a Corpus weapon with some Sentient technology

    Komorex is a straight Amalgam weapon, So it could be considered Sentient Tech using a bit of Corpus Tech, loses adaptation but gets some almost supernatural effects

    Shedu is Sentient weapon, and for some reason it strips Sentient resistances, same as the Sentient-Orokin weapon Paracesis

    Paracesis is Sentient-Orokin, crafted with the intention of having it be a Sentient Slayer

    War is a Sentient weapon that doesn't do anything out of the ordinary once it's in our hands, but while in Shadow Stalker's it turns him into a Sentient Unit (Infested-Sentient maybe? due to what Warframes are), Might be because Weapons made from "Elder Sentients" are more powerfull than a randomly thorn arm from a normal unit, but it's hard to determine with so little examples

    Phantasma is.... Tenno-Sentient? seems like a variation of Amalgam, works like a normal weapon but has some strange properties

  14. hace 53 minutos, ItsJoYWTF dijo:

    War is not a sentient weopon..its a heavy sword..pls investigate before posting sh*t..lol

    that stalker is also a warframe according to lore nad that is just his weapn not a sentient thingy 🙂 

    but yea they should buff it ..as it is pain in ass to get and need sacrifice of a great endgame sword [broken war]

    Sentient Weapon indicates Faction, Heavy Blade is a Weapon Type, they are not the same and they aren't exclusive: 

    War is a Sentient Weapon and a Heavy Blade, crafted by Hunhow himself with parts of his Sentient body for Shadow Stalker, giving him Sentient Adaptation and some new powers

    Gram Prime is a Prime Weapon (Orokin), but it's also a Heavy Blade

    Shedu is a Sentient Weapon, it isn't a Heavy Blade but an Arm-Cannon instead

    With this confusion explained and clear, I must also explain:

    Paracesis is an Orokin/Sentient hybrid due to what it is made of, categorized as Sentient Weapon by me in the main post as it felt pointless to create a whole section called Orokin-Sentient Hybrid just for Paracesis

  15. hace 12 horas, BansheePrime dijo:

    Pretty sure the Paracesis is not a sentient weapon, odd for sentients to make something dubbed "the sentient slayer" ontop of that. Just a gift from the friendly neighborhood creator of almost everything wrong in the galaxy, Ballas. Meanwhile, War was a gift from a sentient (and is a part of said sentient) to Stalker. Most smart people don't hand their pawns something that can bring about their own end. The Shedu though. That is sentient and can for some reason reset weaknesses. I got nothin.

    Yes, the Paracesis it's not exactly a sentient weapon, but also it isn't a prime weapon either. The fact that it uses Eidolon Shards, Ducats and Orokin Cells points to this weapon as an hybrid between Orokin and Sentient technology, but it felt weird to add Shedu and War as sentient weapons and then add Semi-sentient weapons with Paracesis in there.

    My theory is that sentient weapons don't strip resistances as an actual anti-sentient mechanism, but they strip resistances because they are made from Sentient parts, and try to "share" it like living Sentient do, but because they aren't really alive, they end up taking the whole accumulated resistance. Why war doesn't work this way though? Probably because it's older than the concept of anti-sentient weapons, but it should be, even more because it's made by Hunhow, an elder Sentient 

  16. hace 15 minutos, Askorti dijo:

    Unless they find some BS way of getting resistance to the void and we have to figure out a new way of fighting them...

    Erra talking to Natah during the new Quest:

    Erra: But you have something our people have never had before, Natah. You're stained by their wickedness. Use it! Use their sin against them!

    Natah can use Void, and seemingly also control Tennos

    We are losing this war hard time

  17. I know War is old, and a real pain to get, but taking a look at current Sentient and Orokin-Sentient weapons, it seems like it was left behind, from simpler times where only the operator was allowed to strip resistances from sentient:

    Paracesis: can improve max level and capacity up to 5 times by the use of forma, achieving extra damage against sentient meanwhile. Strip Sentient resistances with every strike

    Shedu: infinite ammo, automatic reload, deals area damage with each shot and a big area around the wielder upon using all the bullets. Strip Sentient resistances with the big AOE around the wielder.

    War: has impact as main damage (not an advantage, but it's worth noting)

    • Like 1
  18. hace 10 horas, Tsukinoki dijo:

    It can be a big deal when a solo rusher clears out the sentient ship and teleports back to the railjack locking everyone else out from getting the shedu part that dropped in there because once 20 sentients are killed an no one is in the ship no one else can enter it at all.

    This means that one rusher just locked 3 people out of getting the part that dropped because of their selfishness.
    And yes this has happened to me.
    The other people were busy keeping the ship from exploding, the rusher got in got a part and teleported back to the ship locking everyone else out of the reward.  And they just said "So what, I got my part."

    At least me handing him a host migration caused him to lose the part he got from that encounter.

    That's honestly the biggest problem with the current design and how a rusher can mess it up for everyone else in the squad.
    Locking it, or having a 4 person friendship door, or something is the only way to stop rushers like that from just preventing anyone else from getting the part/ephemera if it does drop.

    Are you sure the place locks? I have never been locked out of a place in railjack because it was cleared and then left alone.

    2 days ago i took the ship around to distract specially sticky enemy ships while my team looted the sentient ship, once they were done and all 3 went back to the ship, i went in myself to get the dropped loot. The only thing clearing the place does is eliminating the marker that leads to the entrance, but never ever has it locked the place for me, neither sentient ship nor asteroid bases or even orokin derelicts  

  19. If my memory serves me right, DE was against these kind of warframes because they would need a different Rig and wouldn't fit most animations or armor cosmetics, just for 2 extra arms, a huge amount of work would have to be made.

    Maybe having energy arms like Asuri Nova could be the solution...

  20. hace 18 minutos, zoffmode dijo:

    Apart from PvP aspect, you can do all that without adding player controlled Stalker. And it'd likely be better too since there would be no random variance.

    Didn't you say there was huge outcry about Player-Stalker by majority of players? Making it seem like my opinion is in minority then is pretty ridiculous. More so, it's pretty funny thinking devs should spend their time on something less than half percent of players will ever use or even consider. Better off adding Linux support then. At least that's useful.

    They seem to be bent on not doing anything with the Stalker unless its quest related, and they are surely not gonna make a quest for the Stalker alone. He was already kinda shoehorned into the Second dream, and felt a bit weird, it was this system or nothing, and so, he remains forgotten along poor old Void Vor.

    I never said or implied that your opinion was minority, it was a really loud majority, and that's the sad part, this game won't ever be really hard as people ask, because people don't want anything that can be remotelly hard, when you really think about it, it was probably the contrary that people were crying about, it would have to be balanced to help the Stalker, but people stopped thinking and just repeated pained cries of damnation instead of thinking about it and trying to give feedback. I'm pretty sure that that experience is part of why DE refused to give much info on Lich Mode, as they feared that people would do the same and they would have to dump a good idea again (although this time it would be justified, Lich mode could've really used our early feedback, and by a long margin)

  21. hace 6 minutos, zoffmode dijo:

    It sounds utterly useless to add the feature at all then. But you believe what you want. ¯\_(ツ)_/¯

    Adding more life to a game, adding new ways to get lore on a dead faction like the Stalker, leaving players that want to play pvp a little space out of the ultra toxic conclave mafia, getting new Stalker gear like weapons or armor and improving the Stalker as people have asked since many, many years ago without making it equal to the Wolf as a meatwall filled with frustration, sounds like a good mode. Can understand that it looks useless as a feature to you, but if we stopped adding features cause some people found it useless, warframe would be Extermination with 4 weapons and 3 Warframes

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