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Carbonitepon8

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Posts posted by Carbonitepon8

  1. Soloing sortie as per usual when the unexpected happens i cant complete the last stage and its not because the enemies are to tough or what have you its Lech Kril himself just standing there in his invulnerable stage in a broken animation,  this has happened x3 times in a row now

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    Is anyone else getting this bug cause its getting pretty annoying to get there and he bugs out and cant be damaged

  2. 17 minutes ago, OriVerda said:

    Sure, the more information the better.

    Alrighty then lets get started the important factors starting out in soloing eidolons is of course your amp choice and the focus school you bring along

    Focus School : I always take Unairu because of the 100% damage buff that Unairu Wisp provides and the Void Chrysalis which gives an 80% damage reduction to allies while cloaked also stone skin makes you pretty tanky as an operator

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    AMPS: These are the 3 amps I've used to solo the tridolons testing each ones cap time and what arcane works best

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    For Granmu Prism I'd suggest you use my "Restraining Order" build as it has the best cap time with a maxed Virtuos Strike

    If using a Raplak Prism amp which is viable either Virtuos Shadow or Virtuos Strike will work, I couldn't find a difference in cap times

    Shwaak Prism is kinda the weakest for all 3 eidolons but the strongest for just the Teralyst, Virtuos Fury is the best arcane choice for it

    Frame: I choose Deer Lord as my go to for Tridolons Hes tough and he looks good getting the caps, I don't think the arcanes I use are fully necessary but they do help alot

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    Weapons: Rubico is my favorite sniper so it gets included on my hunts and it preforms very well due to my riven on it a good sniper is your best bet for getting these caps be it Lanka or Vectis Prime

    To me your secondary doesn't really matter but any radiation crit weapon will work if you even have to use it and for melee bring a Sarpa using shattering Impact to reduce their base armor just a speed mod and the Shattering Impact is needed

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    Operator Arcanes: Magus Replenish and Vigor will make you near unkillable in this fight if you have the Vazarin, Naramon,and Zenurik unbinds. Take some damage and just dash it off. If you do not have the unbinds no worries they'll still make you tougher

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    Strategies: There's not much to say about this part but things I've done to help myself do them faster as for starters getting 1 lure charged before you even grab a second one marking Teralyst as he appears so you don't have to search for him to long

    Teraylst: Learn where all the lures spawn, break a joint on him set a lure to hold him in place dash or fly off with your archwing and grab a new lure quickly for the next fight

    Gantalyst: He is pretty boring really nothing of note except when he stomps down its best to roll or void dash a bit so you don't have a huge laser coming up thru your legs

    Hydrolyst: He is really good at destroying my lures so to keep the stress of worrying about it away I only bring 1 to his fight till hes laid out and crying then grab new ones

    Watch for the floating gas pockets they go off with a one shotting magnetic proc that's probably x4 times the radius of the standard Eidolon wounded roar Quill Onkko warns you about. If you see them gas pockets start floating up best to hallowed ground your frame and go into void mode as operator

    Shield take down: Its best to aim for the head no matter the amp you're using hit him with that void blast to spawn a Unairu Wisp dash out from under him and aim for that goatee he sports

    Hydrolyst will call for his sheilds far more than the other 2 make sure to not let him overcharge a Vomvalyst (easy to spot it'l be glowing a bright blue like a mini sayian) as that will charge Harry's shield quite quickly

    the fights can be quite fun as the only thing in the game that's still challenging to myself I often will solo one or two night cycles if I can. The arcanes to me are a bonus as I already have just about 1 set of every kind

    Play it enough times and learn how you fight, cause it might be different from my own methods, and you'll be capturing all 3 in no time

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  3. occasionally a health bar will get stuck on display and wont go away the rest of the mission it bugs out the display and you wont be able to see enemy health bars had it happen in sortie and again in a surv

    57 secs in at Selkie

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    and 12 minutes later still glitched stayed the entire time did a 40 min run

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  4. nice catch, i too just saw some wonky arcane action with the new skin and did a quick test at Mercury spy

    my arcanes aegis and grace

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    nothing changed but the skins and my results in game

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    while its not video evidence i can say i took that 1st screenshot with the skin after my aegis had gone off around the 6th time my grace on the new skin just wasn't activating i logged off to report this bug but seems i was late to the party

     

  5. Mostly solo player here did you try Heiracon on Pluto? Spawns don't bug for me till about 1k average, while I agree it does need to be fixed on DE's end that should be a okay mission node to get cyroptic

  6. 20 hours ago, [DE]Megan said:

    Neo O1 and Axi V8 Relics will be 55k Credits and 125 Ducats each :highfive:

    okay, but that's more than x2 times a regular Axi A2 those are only 50 ducks each

    How will Volt and Odonota prime fit into just 2 new relics? since neither Volt nor Odonta had a "rare" drop it was all uncommons what will be the new "rare" drop and what parts will become the new commons? will it just be Neo O1 has all Odonta parts and Axi V8 has all volt parts? that's a bit odd since relics have x6 reward options and that would leave x2 slots left unfilled. really hope that 4ma isn't in there taking a slot

  7. when enemies fall over certain abilities like atlas land slide cant target them and beam weapons will deal no damage this is also effecting Nidu's larva with beam weapons, i don't have screenshots of this for proof but I'll provide if asked

     

    and not sure if a bug but Sentiels don't seem to be gaining the right amount of affinity here are some screenshots from my latest mission where you can see the amount gained

     

    this 1st image is from wave 3 I think, you can clearly see i only have 1 relic so far so its a decent indicator of my rough starting position

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    and these 2 screenshots or from my end of the mission at wave 16 while its worth noting i accidentally killed myself at wave 14 throwing my Javlok it should have still gained quite a bit more affinity it went from rank 4 to rank 6 over 16 waves

     

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  8. Alright so I go to recruit chat grab my team for Eidolons x3

    We get in take down the Teraylst like normal except he dissolved away instead of being captured.

    We say oh well bugs happen so we reset head back in and capture Teraylst yes the bug went away spawn in Gantulyst cap him and nope he dissolves

    Alright further upset now this is eating our focus farming night cycle time and we're getting nothing but we reset again

    Teralyst dissolves.....

    Reset from full scratch head to Cetus grab the bounty of Eidolons start the Teralyst, capture him aaaannnnddd nope5300653AF511BE97A5408D2EDDB9FA94E150F54B dissolves away no cap

    and then insult to injury

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    has anyone else had this problem? before the update if my squad had a bug we could reset and retry and that usually stopped it but this bug persisted all thru the night we all quit instead of trying again

  9. K so spent the last 2 night cycles today solo'ing Eidolons and its been fun kinda a challenge but not a huge one. 1st fight I wasted alot of time weakening every limb of the teralyst to just have them all be healed to 100% after he got back on his feet. So now that every time he falls he regains his health can we get his old falls down and cries for healing like an overwatch player stage removed? it's just eating up time and no longer fills any roles

  10. On 2/1/2018 at 1:18 PM, Shockwave- said:

    With loki frost and ember either the frost/ember relics will be released as is, with a solo set of relics for loki (which like the first mag will have filler) or they will re-arrange the relics. Next year when 4 frames are unvaulted new loki relics will be needed... and as unvaultings grow the drop table crowding during an unvaulting gets worse. It will be slightly harder to get Loki during this unvaulting than it was to get Ember or Frost during their first unvaultings because there will be more relics in the drop table this time around.

     

    One of the reasons that the old void key system was changed was because of players having void keys on hand during the unvaulting since just the rewards changed and not the keys. There's no reason to ever have the same relics ( frost/ember) come back so I highly doubt that we'll see the same Axi E1 etc. and just have a whole mess of new relics to farm, at least that's how I see it. I agree it would have been nicer to just see the 1Male 1Female frame unvaulting

  11. 17 minutes ago, Doomsknight said:

    No I tested it without Power Spike, and Power Spike works differently from Drifting Contact.

    Just retested myself drifting contact is still working on Excaliburs 4th but not if using power spike also gladiator rush doesn't work either just drifting contact made they'll fix it so it can but prob not
    and yes power spike does work different from drifting contact it degrades slower rather than holding the counter in placeC24D8E19F8D54B00CE773C87E2D20120CB5A37CF

  12. Just now, Doomsknight said:

    I just tested in Simulacrum, Drifting Contact still works on EB, so I don't know if it's a bug.

    do you have the Naramon Power Spike Passive? since its not working for me and I've only been using exalted blade with it maybe they stopped it from working with Power Spike

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